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tweaks
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@ -11,6 +11,7 @@ DEXTERITY > character_running_speed_modifier, character_crafting_speed_modifier
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VITALITY > character_health_bonus
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]]
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local math_random = math.random
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local visuals_delay = 1800
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local level_up_floating_text_color = {255, 255, 0}
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local xp_floating_text_color = {157, 157, 157}
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@ -53,7 +54,7 @@ local function update_player_stats(player)
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global.player_modifiers[player.index].character_mining_speed_modifier["rpg"] = strength * 0.003
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local magic = global.rpg[player.index].magic - 10
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local v = magic * 0.1
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local v = magic * 0.15
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global.player_modifiers[player.index].character_build_distance_bonus["rpg"] = v
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global.player_modifiers[player.index].character_item_drop_distance_bonus["rpg"] = v
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global.player_modifiers[player.index].character_reach_distance_bonus["rpg"] = v
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@ -409,18 +410,21 @@ end
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local xp_yield = {
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["small-biter"] = 1,
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["medium-biter"] = 2,
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["big-biter"] = 4,
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["behemoth-biter"] = 8,
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["medium-biter"] = 4,
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["big-biter"] = 8,
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["behemoth-biter"] = 16,
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["small-spitter"] = 1,
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["medium-spitter"] = 2,
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["big-spitter"] = 4,
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["behemoth-spitter"] = 8,
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["spitter-spawner"] = 16,
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["biter-spawner"] = 16,
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["small-worm-turret"] = 6,
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["medium-worm-turret"] = 12,
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["big-worm-turret"] = 18
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["medium-spitter"] = 4,
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["big-spitter"] = 8,
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["behemoth-spitter"] = 16,
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["spitter-spawner"] = 32,
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["biter-spawner"] = 32,
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["small-worm-turret"] = 8,
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["medium-worm-turret"] = 16,
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["big-worm-turret"] = 32,
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["character"] = 16,
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["gun-turret"] = 8,
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["laser-turret"] = 16,
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}
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local function on_entity_died(event)
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@ -429,12 +433,15 @@ local function on_entity_died(event)
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if event.cause.name ~= "character" then return end
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if not event.cause.player then return end
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if not event.entity.valid then return end
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if event.cause.force.name == event.entity.force.name then return end
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local xp = 0.5
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if xp_yield[event.entity.name] then xp = xp_yield[event.entity.name] end
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gain_xp(event.cause.player, xp)
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if event.cause.force.index == event.entity.force.index then return end
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if xp_yield[event.entity.name] then
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gain_xp(event.cause.player, xp_yield[event.entity.name])
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else
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gain_xp(event.cause.player, 0.5)
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end
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end
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--[[
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local function on_entity_damaged(event)
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if not event.entity.valid then return end
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if event.final_damage_amount == 0 then return end
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@ -443,13 +450,27 @@ local function on_entity_damaged(event)
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local damage_taken = event.final_damage_amount
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if damage_taken > 500 then damage_taken = 500 end
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gain_xp(event.entity.player, damage_taken * 0.055)
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end]]
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local function on_player_repaired_entity(event)
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if math_random(1, 8) ~= 1 then return end
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local player = game.players[event.player_index]
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if not player.character then return end
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gain_xp(player, 0.30)
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end
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local function on_player_rotated_entity(event)
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local player = game.players[event.player_index]
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if not player.character then return end
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gain_xp(player, 0.20)
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end
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local function on_player_changed_position(event)
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if math_random(1, 64) ~= 1 then return end
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local player = game.players[event.player_index]
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if not player.character then return end
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if player.character.driving then return end
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gain_xp(player, 0.01)
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gain_xp(player, 1.0)
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end
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local function on_pre_player_mined_item(event)
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@ -470,7 +491,7 @@ end
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local function on_player_crafted_item(event)
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if not event.recipe.energy then return end
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local player = game.players[event.player_index]
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gain_xp(player, event.recipe.energy * 0.2)
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gain_xp(player, event.recipe.energy * 0.25)
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end
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local function on_player_respawned(event)
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@ -499,12 +520,14 @@ end
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local event = require 'utils.event'
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event.on_init(on_init)
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--event.add(defines.events.on_entity_damaged, on_entity_damaged)
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event.add(defines.events.on_built_entity, on_built_entity)
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event.add(defines.events.on_entity_damaged, on_entity_damaged)
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event.add(defines.events.on_entity_died, on_entity_died)
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event.add(defines.events.on_gui_click, on_gui_click)
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event.add(defines.events.on_player_changed_position, on_player_changed_position)
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event.add(defines.events.on_player_crafted_item, on_player_crafted_item)
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event.add(defines.events.on_player_joined_game, on_player_joined_game)
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event.add(defines.events.on_player_repaired_entity, on_player_repaired_entity)
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event.add(defines.events.on_player_respawned, on_player_respawned)
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event.add(defines.events.on_player_rotated_entity, on_player_rotated_entity)
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event.add(defines.events.on_pre_player_mined_item, on_pre_player_mined_item)
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