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https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-02-11 13:39:14 +02:00
gui tweaks
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parent
531ef9f811
commit
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@ -201,7 +201,7 @@ local function draw_recipe_window_header(player, container, item_name, recipes,
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if recipe_name == name then
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local element = ttt.add({type = "frame", name = "fjei_recipe_window_selected_recipe"})
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element.style.margin = 0
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element.style.padding = -3
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element.style.padding = -4
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add_sprite_icon(element, name, true)
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else
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add_sprite_icon(ttt, name, true)
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@ -231,6 +231,7 @@ local function draw_recipe(player, container, recipe_name)
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local ttt = tt.add({type = "table", column_count = 2})
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local element_1 = ttt.add({type = "label", caption = recipe.localised_name})
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element_1.style.font = "heading-1"
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element_1.style.single_line = false
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local element_2 = ttt.add({type = "label", caption = " "})
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element_2.style.font = "heading-1"
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if not player.force.recipes[recipe_name].enabled then
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@ -241,9 +242,20 @@ local function draw_recipe(player, container, recipe_name)
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element_1.tooltip = str
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end
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local element = tt.add({type = "label", caption = "◷ " .. recipe.energy .. " seconds crafting time"})
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--[[
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local element = tt.add({type = "label", caption = "(" .. recipe_name .. ")"})
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element.style.font = "default"
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element.style.font_color = {150, 150, 150}
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element.style.single_line = false
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element.style.top_margin = -9
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element.style.top_padding = 0
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]]
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local element = tt.add({type = "label", caption = "◷ " .. math.round(recipe.energy, 2) .. " seconds crafting time"})
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element.style.font = "default"
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element.style.font_color = {215, 215, 215}
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element.style.top_margin = -4
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container.add({type = "line"})
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local element = container.add({type = "label", caption = "Products:"})
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@ -371,6 +383,8 @@ local function create_recipe_window(item_name, player, button, selected_recipe)
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frame.style.minimal_width = recipe_window_width
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frame.style.maximal_width = recipe_window_width
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frame.style.padding = 4
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frame.style.left_padding = 6
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frame.style.right_padding = 6
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local container = frame.add({type = "table", name = "header_container", column_count = 1})
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draw_recipe_window_header(player, container, item_name, recipes, mode, recipe_name)
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