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https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-03-29 21:47:08 +02:00
optimization
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parent
0b07ed3d37
commit
531ef9f811
@ -43,6 +43,15 @@ local function get_sprite_type(name)
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return false
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end
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local function get_active_recipe_name(player)
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local fjei_recipe_window = player.gui.center["fjei_recipe_window"]
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if not fjei_recipe_window then return end
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if not fjei_recipe_window.recipe_container then return end
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local container = fjei_recipe_window.recipe_container.children[1]
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if not container then return end
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return container.children[1].name
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end
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local function add_sprite_icon(element, name, is_recipe, use_localised_name)
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local sprite_type = false
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if is_recipe then
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@ -147,33 +156,23 @@ local function draw_main_window(player)
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end
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local function refresh_recipe_bar(player, selected_recipe)
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local old_recipe_name = get_active_recipe_name(player)
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if not old_recipe_name then return end
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if not player.gui.center["fjei_recipe_window"] then return end
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if not player.gui.center["fjei_recipe_window"].header_container then return end
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local container = player.gui.center["fjei_recipe_window"].header_container.header_table.scroll_pane.fjei_recipe_window_select_table
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local recipes = {}
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for _, child in pairs(container.children) do
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if child.type == "frame" then
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childchild = child.children[1]
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table_insert(recipes, childchild.name)
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else
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table_insert(recipes, child.name)
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end
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end
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if not player.gui.center["fjei_recipe_window"].header_container then return end
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local fjei_recipe_window_select_table = player.gui.center["fjei_recipe_window"].header_container.header_table.scroll_pane.fjei_recipe_window_select_table
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local container = fjei_recipe_window_select_table[old_recipe_name]
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container.clear()
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add_sprite_icon(container, old_recipe_name, true)
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for key, name in pairs(recipes) do
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if name == selected_recipe then
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local element = container.add({ type = "frame", name = "fjei_recipe_window_selected_recipe"})
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element.style.margin = 0
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element.style.padding = -4
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add_sprite_icon(element, name, true)
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else
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add_sprite_icon(container, name, true)
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end
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end
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local container = fjei_recipe_window_select_table[selected_recipe]
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container.clear()
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local element = container.add({ type = "frame", name = "fjei_recipe_window_selected_recipe"})
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element.style.margin = 0
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element.style.padding = -4
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add_sprite_icon(element, selected_recipe, true)
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end
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local function draw_recipe_window_header(player, container, item_name, recipes, mode, recipe_name)
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@ -195,16 +194,17 @@ local function draw_recipe_window_header(player, container, item_name, recipes,
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scroll_pane.style.maximal_width = recipe_window_width - 190
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scroll_pane.style.minimal_height = 60
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scroll_pane.style.maximal_height = 60
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local tt = scroll_pane.add({type = "table", name = "fjei_recipe_window_select_table", column_count = 1024})
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local tt = scroll_pane.add({type = "table", name = "fjei_recipe_window_select_table", column_count = 8192})
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for key, name in pairs(recipes) do
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local ttt = tt.add({type = "table", name = name, column_count = 1})
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if recipe_name == name then
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local element = tt.add({type = "frame", name = "fjei_recipe_window_selected_recipe"})
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local element = ttt.add({type = "frame", name = "fjei_recipe_window_selected_recipe"})
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element.style.margin = 0
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element.style.padding = -3
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add_sprite_icon(element, name, true)
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else
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add_sprite_icon(tt, name, true)
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add_sprite_icon(ttt, name, true)
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end
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end
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@ -312,14 +312,8 @@ local function draw_recipe(player, container, recipe_name)
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for key, machine in pairs(machines) do
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local prototype = game.entity_prototypes[machine]
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if prototype then
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if prototype then
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add_sprite_icon(t, machine, false, true)
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--local element = tt.add({type = "label", caption = prototype.localised_name})
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--element.style.minimal_width = recipe_window_width * 0.5 - 85
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--element.style.maximal_width = recipe_window_width * 0.5 - 85
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--element.style.single_line = false
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--element.style.font = "default"
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end
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end
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end
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@ -523,7 +517,11 @@ function Public.open_recipe(element, player, button)
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local selected_recipe = false
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if element.parent.name == "fjei_recipe_window_selected_recipe" then return end
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if element.parent.name == "fjei_recipe_window_select_table" then selected_recipe = item_name end
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if element.parent then
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if element.parent.parent then
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if element.parent.parent.name == "fjei_recipe_window_select_table" then selected_recipe = item_name end
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end
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end
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if element.parent.name == "fjei_main_window_item_list_table" or element.parent.name == "fjei_main_window_history_table" then
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local recipe_window = player.gui.center["fjei_recipe_window"]
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if recipe_window then
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