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synced 2025-03-17 20:58:13 +02:00
fix
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e41119e292
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@ -705,6 +705,7 @@ end
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function Public.transfer_healthbar(old_unit_number, new_entity)
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local memory = Memory.get_crew_memory()
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local new_unit_number = new_entity.unit_number
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if not memory.healthbars then return end
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local old_healthbar = memory.healthbars[old_unit_number]
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-- if new_surface_bool then
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@ -643,6 +643,13 @@ function Public.try_overworld_move_v2(vector) --islands stay, crowsnest moves
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Common.notify_force(memory.force, message, CoreData.colors.notify_victory)
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end
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if vector.x > 0 then
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Public.ensure_lane_generated_up_to(0, memory.overworldx + Crowsnest.Data.visibilitywidth)
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Public.ensure_lane_generated_up_to(24, memory.overworldx + Crowsnest.Data.visibilitywidth)
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Public.ensure_lane_generated_up_to(-24, memory.overworldx + Crowsnest.Data.visibilitywidth)
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Public.overwrite_a_dock_upgrade()
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end
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if not Public.is_position_free_to_move_to{x = memory.overworldx + vector.x, y = memory.overworldy+ vector.y} then
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if _DEBUG then log(string.format('can\'t move by ' .. vector.x .. ', ' .. vector.y)) end
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return false
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@ -652,11 +659,6 @@ function Public.try_overworld_move_v2(vector) --islands stay, crowsnest moves
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if vector.x > 0 then
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Public.ensure_lane_generated_up_to(0, memory.overworldx + Crowsnest.Data.visibilitywidth)
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Public.ensure_lane_generated_up_to(24, memory.overworldx + Crowsnest.Data.visibilitywidth)
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Public.ensure_lane_generated_up_to(-24, memory.overworldx + Crowsnest.Data.visibilitywidth)
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Public.overwrite_a_dock_upgrade()
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-- crew bonus resources per x:
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local crew = Common.crew_get_crew_members()
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for _, player in pairs(crew) do
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@ -726,7 +726,7 @@ local function process_entity_on_boat_unteleportable(memory, boat, newsurface, v
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if ee and ee.valid then
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if un and memory.healthbars[un] then
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if un and memory.healthbars and memory.healthbars[un] then
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Common.transfer_healthbar(un, ee)
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end
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@ -1007,7 +1007,7 @@ local function teleport_handle_wake_tiles(boat, dummyboat, newsurface_name, olds
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for _, area in pairs(wakeareas) do
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for _, p in pairs(Common.central_positions_within_area(area, adjustednewposition)) do
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local t = old_water_tile
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if static_params and static_params.deepwater_xposition and (p.x <= static_params.deepwater_xposition) then t = 'deepwater' end
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if static_params and static_params.deepwater_xposition and (p.x <= static_params.deepwater_xposition - 0.5) then t = 'deepwater' end
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if friendlyboat_bool and boat.state == enum_state.RETREATING and vector.x < 0 then --in this case we need to place some landing tiles, as the cannon juts out
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if (p.x >= boat.dockedposition.x + scope.Data.leftmost_gate_position) and (p.y <= scope.Data.upmost_gate_position or p.y >= scope.Data.downmost_gate_position) then t = CoreData.landing_tile end
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end
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