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This commit is contained in:
danielmartin0 2022-05-05 09:58:08 +01:00
parent 834517860f
commit e41119e292

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@ -1007,7 +1007,7 @@ local function teleport_handle_wake_tiles(boat, dummyboat, newsurface_name, olds
for _, area in pairs(wakeareas) do
for _, p in pairs(Common.central_positions_within_area(area, adjustednewposition)) do
local t = old_water_tile
if static_params and static_params.deepwater_xposition and (p.x <= static_params.deepwater_xposition - 0.5) then t = 'deepwater' end
if static_params and static_params.deepwater_xposition and (p.x <= static_params.deepwater_xposition) then t = 'deepwater' end
if friendlyboat_bool and boat.state == enum_state.RETREATING and vector.x < 0 then --in this case we need to place some landing tiles, as the cannon juts out
if (p.x >= boat.dockedposition.x + scope.Data.leftmost_gate_position) and (p.y <= scope.Data.upmost_gate_position or p.y >= scope.Data.downmost_gate_position) then t = CoreData.landing_tile end
end