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https://github.com/ComfyFactory/ComfyFactorio.git
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Stateful - bugfixes
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105671c565
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@ -55,11 +55,23 @@ local disabled_items = {
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['spidertron'] = true,
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['spidertron'] = true,
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['fluid-wagon'] = true,
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['fluid-wagon'] = true,
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['cliff-explosives'] = true,
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['cliff-explosives'] = true,
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['artillery-shell'] = true,
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['artillery-turret'] = true,
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['atomic-bomb'] = true,
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['atomic-bomb'] = true,
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['land-mine'] = true,
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['land-mine'] = true,
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['loader'] = true,
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['loader'] = true,
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['fast-loader'] = true,
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['fast-loader'] = true,
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['express-loader'] = true
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['express-loader'] = true,
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['cargo-wagon'] = true,
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['locomotive'] = true,
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['artillery-wagon'] = true,
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['car'] = true,
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['tank'] = true,
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['artillery-targeting-remote'] = true,
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['spidertron-remote'] = true,
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['discharge-defense-equipment'] = true,
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['discharge-defense-remote'] = true,
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['pistol'] = true
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}
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}
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local function get_random_buff()
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local function get_random_buff()
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@ -340,7 +352,7 @@ local function get_random_research_recipe()
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return {name = research_level_list[1], count = 1}
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return {name = research_level_list[1], count = 1}
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end
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end
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return {name = research_level_list[1], count = scale(random(10, 20), 40)}
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return {name = research_level_list[1], count = scale(random(2, 7), 40)}
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end
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end
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local function get_random_locomotive_tier()
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local function get_random_locomotive_tier()
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@ -524,8 +536,8 @@ local apply_settings_token =
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this.final_battle = false
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this.final_battle = false
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this.selected_objectives = get_random_objectives()
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this.selected_objectives = get_random_objectives()
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this.objectives = {
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this.objectives = {
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randomized_zone = scale(random(7, 20), 40),
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randomized_zone = scale(random(5, 15), 40),
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randomized_wave = scale(random(500, 2000), 4000),
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randomized_wave = scale(random(500, 1500), 4000),
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randomized_linked_chests = scale(random(2, 4), 20),
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randomized_linked_chests = scale(random(2, 4), 20),
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supplies = get_random_items(),
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supplies = get_random_items(),
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single_item = get_random_item(),
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single_item = get_random_item(),
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@ -588,8 +600,8 @@ function Public.reset_stateful()
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}
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}
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else
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else
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this.objectives = {
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this.objectives = {
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randomized_zone = scale(random(7, 20), 40),
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randomized_zone = scale(random(5, 15), 40),
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randomized_wave = scale(random(500, 2000), 4000),
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randomized_wave = scale(random(500, 1500), 4000),
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randomized_linked_chests = scale(random(2, 4), 20),
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randomized_linked_chests = scale(random(2, 4), 20),
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supplies = get_random_items(),
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supplies = get_random_items(),
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single_item = get_random_item(),
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single_item = get_random_item(),
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