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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-02-01 13:08:05 +02:00

chronotrain fixes + reset game button

This commit is contained in:
hanakocz 2020-04-28 04:21:07 +02:00
parent b652800f65
commit 59bd2907ea
3 changed files with 59 additions and 18 deletions

View File

@ -1,6 +1,7 @@
-- config tab for chronotrain-- -- config tab for chronotrain--
local Chrono_table = require 'maps.chronosphere.table' local Chrono_table = require 'maps.chronosphere.table'
local Chrono = require 'maps.chronosphere.chrono'
local functions = { local functions = {
["comfy_panel_offline_accidents"] = function(event) ["comfy_panel_offline_accidents"] = function(event)
@ -28,10 +29,37 @@ local functions = {
game.players[event.player_index].print("You are not admin!") game.players[event.player_index].print("You are not admin!")
end end
end, end,
["comfy_panel_game_lost"] = function(event)
local objective = Chrono_table.get_table()
if game.players[event.player_index].admin then
local frame = event.element.parent.parent
if event.element.switch_state == "left" then
if not objective.game_lost then
game.auto_save("chronotrain_before_manual_reset" .. math.random(1,1000))
end
frame["comfy_panel_game_lost_confirm_table"].visible = true
else
frame["comfy_panel_game_lost_confirm_table"].visible = false
end
else
game.players[event.player_index].print("You are not admin!")
end
end,
["comfy_panel_game_lost_confirm"] = function(event)
local objective = Chrono_table.get_table()
if game.players[event.player_index].admin then
if event.element.switch_state == "left" then
Chrono.objective_died()
end
else
game.players[event.player_index].print("You are not admin!")
end
end,
} }
local function add_switch(element, switch_state, name, description_main, description) local function add_switch(element, switch_state, name, description_main, description)
local t = element.add({type = "table", column_count = 5}) local t = element.add({type = "table", column_count = 5, name = name .. "_table"})
local label local label
label = t.add({type = "label", caption = "ON"}) label = t.add({type = "label", caption = "ON"})
label.style.padding = 0 label.style.padding = 0
@ -48,7 +76,7 @@ local function add_switch(element, switch_state, name, description_main, descrip
label = t.add({type = "label", caption = description_main}) label = t.add({type = "label", caption = description_main})
label.style.padding = 2 label.style.padding = 2
label.style.left_padding= 10 label.style.left_padding= 10
label.style.minimal_width = 120 label.style.minimal_width = 130
label.style.font = "heading-2" label.style.font = "heading-2"
label.style.font_color = {0.88, 0.88, 0.99} label.style.font_color = {0.88, 0.88, 0.99}
@ -60,7 +88,7 @@ local function add_switch(element, switch_state, name, description_main, descrip
label.style.font_color = {0.85, 0.85, 0.85} label.style.font_color = {0.85, 0.85, 0.85}
end end
local build_config_gui = (function (frame) local build_config_gui = (function (_, frame)
local objective = Chrono_table.get_table() local objective = Chrono_table.get_table()
local switch_state local switch_state
frame.clear() frame.clear()
@ -71,16 +99,29 @@ local build_config_gui = (function (frame)
switch_state = "right" switch_state = "right"
if objective.config.offline_loot then switch_state = "left" end if objective.config.offline_loot then switch_state = "left" end
add_switch(frame, switch_state, "comfy_panel_offline_accidents", "Offline Accidents", "Disablesr enables dropping of inventory when player goes offline.\nTimer is 15 minutes.") add_switch(frame, switch_state, "comfy_panel_offline_accidents", "Offline Accidents", "Disables or enables dropping of inventory when player goes offline.\nTimer is 15 minutes.")
line_elements[#line_elements + 1] = frame.add({type = "line"}) line_elements[#line_elements + 1] = frame.add({type = "line"})
if objective.auto_hotbar_enabled then
switch_state = "right" switch_state = "right"
if objective.config.jumpfailure then switch_state = "left" end if objective.config.jumpfailure then switch_state = "left" end
add_switch(frame, switch_state, "comfy_panel_danger_events", "Dangerous Events", "Disables or enables dangerous event maps\n(they require at least 2-4 capable players to survive)") add_switch(frame, switch_state, "comfy_panel_danger_events", "Dangerous Events", "Disables or enables dangerous event maps\n(they require at least 2-4 capable players to survive)")
line_elements[#line_elements + 1] = frame.add({type = "line"}) line_elements[#line_elements + 1] = frame.add({type = "line"})
end
switch_state = "right"
if objective.game_lost then switch_state = "left" end
add_switch(frame, switch_state, "comfy_panel_game_lost", "Reset Run", "Marks game as lost and starts countdown for map reset (Use with caution!)")
switch_state = "right"
if objective.game_lost then switch_state = "left" end
add_switch(frame, switch_state, "comfy_panel_game_lost_confirm", "Confirm Reset Run", "But really you want to reset?\n(Previous button triggered autosave)")
frame["comfy_panel_game_lost_confirm_table"].visible = false
line_elements[#line_elements + 1] = frame.add({type = "line"})
end) end)

View File

@ -144,6 +144,7 @@ local function reset_map()
render_train_hp() render_train_hp()
game.reset_time_played() game.reset_time_played()
Locomotive.create_wagon_room() Locomotive.create_wagon_room()
Event_functions.mining_buffs(nil)
if objective.game_won then if objective.game_won then
game.print({"chronosphere.message_game_won_restart"}, {r=0.98, g=0.66, b=0.22}) game.print({"chronosphere.message_game_won_restart"}, {r=0.98, g=0.66, b=0.22})
end end
@ -359,7 +360,6 @@ local function on_init()
game.surfaces["nauvis"].clear() game.surfaces["nauvis"].clear()
reset_map() reset_map()
Chrono.init_setup() Chrono.init_setup()
Event_functions.mining_buffs(nil)
--if game.surfaces["nauvis"] then game.delete_surface(game.surfaces["nauvis"]) end --if game.surfaces["nauvis"] then game.delete_surface(game.surfaces["nauvis"]) end
end end

View File

@ -149,15 +149,15 @@ end
local function fusion_buy() local function fusion_buy()
local objective = Chrono_table.get_table() local objective = Chrono_table.get_table()
if objective.upgradechest[11] and objective.upgradechest[11].valid then if objective.upgradechest[11] and objective.upgradechest[11].valid then
local inv = objective.upgradechest[14].get_inventory(defines.inventory.chest) local inv = objective.upgradechest[11].get_inventory(defines.inventory.chest)
inv.insert({name = "fusion-reactor-equipment", count = 1}) inv.insert({name = "fusion-reactor-equipment", count = 1})
end end
end end
local function mk2_buy() local function mk2_buy()
local objective = Chrono_table.get_table() local objective = Chrono_table.get_table()
if objective.upgradechest[13] and objective.upgradechest[13].valid then if objective.upgradechest[12] and objective.upgradechest[12].valid then
local inv = objective.upgradechest[13].get_inventory(defines.inventory.chest) local inv = objective.upgradechest[12].get_inventory(defines.inventory.chest)
inv.insert({name = "power-armor-mk2", count = 1}) inv.insert({name = "power-armor-mk2", count = 1})
end end
end end