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WD - removing debug code from prod
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@ -1093,7 +1093,6 @@ local function spawn_unit_group(fs, only_bosses)
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event_data.spawn_count = count
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for _ = 1, count, 1 do
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local biter = spawn_biter(surface, spawn_position, fs, true, unit_settings)
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game.print(serpent.block(biter and biter.unit_number))
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if not biter then
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debug_print('spawn_unit_group - No biter was found?')
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break
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