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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-04 00:15:45 +02:00

mountain_fortress map update

This commit is contained in:
MewMew 2019-02-09 11:42:02 +01:00
parent f372b8c381
commit 6a5fd055e1
7 changed files with 204 additions and 21 deletions

View File

@ -3,9 +3,9 @@
local event = require 'utils.event'
local biter_values = {
["medium-biter"] = {"blood-explosion-big", 15, 1},
["big-biter"] = {"blood-explosion-huge", 30, 1.5},
["behemoth-biter"] = {"blood-explosion-huge", 45, 2}
["medium-biter"] = {"blood-explosion-big", 25, 1.5},
["big-biter"] = {"blood-explosion-huge", 50, 2},
["behemoth-biter"] = {"blood-explosion-huge", 75, 2.5}
}
local function damage_entities_in_radius(surface, position, radius, damage)
@ -25,7 +25,8 @@ local function damage_entities_in_radius(surface, position, radius, damage)
end
end
local function on_entity_died(event)
local function on_entity_died(event)
if not event.entity.valid then return end
if biter_values[event.entity.name] then
local entity = event.entity
entity.surface.create_entity({name = biter_values[entity.name][1], position = entity.position})

View File

@ -0,0 +1,31 @@
---- WIP!
local event = require 'utils.event'
local healing_amount = {
["rock-big"] = 4,
["sand-rock-big"] = 4,
["rock-huge"] = 16
}
local function heal_rocks()
for key, rock in pairs(global.damaged_rocks) do
if rock.last_damage + 300 < game.tick then
if rock.entity.valid then
rock.entity.health = rock.entity.health + healing_amount[rock.entity.name]
if rock.entity.prototype.max_health == rock.entity.health then global.damaged_rocks[key] = nil end
else
global.damaged_rocks[key] = nil
end
end
end
end
local function on_entity_damaged(event)
if not event.entity.valid then return end
if event.entity.type == "simple-entity" then
end
end
event.add(defines.events.on_entity_damaged, on_entity_damaged)

View File

@ -31,15 +31,18 @@ end
local function get_amount(entity)
local distance_to_center = math.sqrt(entity.position.x^2 + entity.position.y^2)
local amount = 25 + (distance_to_center * 0.2)
if amount > 200 then amount = 200 end
local amount = 33 + (distance_to_center * 0.33)
if amount > 150 then amount = 150 end
amount = rock_yield[entity.name] * amount
amount = math.random(math.ceil(amount * 0.5), math.ceil(amount * 1.5))
return amount
end
local coords = {{x = 0, y = 0},{x = -1, y = -1},{x = 1, y = -1},{x = 0, y = -1},{x = -1, y = 0},{x = -1, y = 1},{x = 0, y = 1},{x = 1, y = 1},{x = 1, y = 0}}
local function on_player_mined_entity(event)
local entity = event.entity
if not entity.valid then return end
if rock_yield[entity.name] then
event.buffer.clear()
local amount = get_amount(entity)
@ -48,5 +51,20 @@ local function on_player_mined_entity(event)
entity.surface.create_entity({name = "flying-text", position = entity.position, text = amount .. " " .. texts[ore][1], color = texts[ore][2]})
end
end
local function on_entity_died(event)
local entity = event.entity
if not entity.valid then return end
if rock_yield[entity.name] then
local surface = entity.surface
local amount = get_amount(entity)
amount = math.ceil(amount * 0.2)
local ore = ore_raffle[math.random(1, #ore_raffle)]
local pos = {entity.position.x, entity.position.y}
entity.destroy()
surface.spill_item_stack(pos,{name = ore, count = amount}, true)
end
end
event.add(defines.events.on_entity_died, on_entity_died)
event.add(defines.events.on_player_mined_entity, on_player_mined_entity)

View File

@ -0,0 +1,74 @@
local event = require 'utils.event'
local math_random = math.random
local valid_entities = {
["rock-big"] = true,
["rock-huge"] = true,
["sand-rock-big"] = true
}
local rock_mining_chance_weights = {
{"iron-ore", 25},
{"copper-ore",18},
{"coal",14},
{"stone",10},
{"uranium-ore",3}
}
local ore_raffle = {}
for _, t in pairs (rock_mining_chance_weights) do
for x = 1, t[2], 1 do
table.insert(ore_raffle, t[1])
end
end
local size_raffle = {
{"huge", 33, 42},
{"big", 17, 32},
{"", 8, 16},
{"tiny", 3, 7}
}
local ore_prints = {
["coal"] = {"dark", "Coal"},
["iron-ore"] = {"shiny", "Iron"},
["copper-ore"] = {"glimmering", "Copper"},
["uranium-ore"] = {"glowing", "Uranium"},
["stone"] = {"solid", "Stone"}
}
local function on_player_mined_entity(event)
local entity = event.entity
if not entity.valid then return end
if valid_entities[entity.name] then
if math_random(1,64) == 1 then
local player = game.players[event.player_index]
local p = {x = entity.position.x, y = entity.position.y}
local tile_distance_to_center = p.x^2 + p.y^2
local radius = 32
if entity.surface.count_entities_filtered{area={{p.x - radius,p.y - radius},{p.x + radius,p.y + radius}}, type="resource", limit=1} == 0 then
local size = size_raffle[math_random(1, #size_raffle)]
local ore = ore_raffle[math_random(1, #ore_raffle)]
player.print("You notice something " .. ore_prints[ore][1] .. " underneath the rubble covered floor. It's a " .. size[1] .. " vein of " .. ore_prints[ore][2] .. "!!", { r=0.98, g=0.66, b=0.22})
tile_distance_to_center = math.sqrt(tile_distance_to_center)
local ore_entities_placed = 0
local modifier_raffle = {{0,-1},{-1,0},{1,0},{0,1}}
while ore_entities_placed < math_random(size[2],size[3]) do
local a = math.ceil((math_random(tile_distance_to_center*4, tile_distance_to_center*5)) / 1 + ore_entities_placed * 0.5, 0)
for x = 1, 150, 1 do
local m = modifier_raffle[math_random(1,#modifier_raffle)]
local pos = {x = p.x + m[1], y = p.y + m[2]}
if entity.surface.can_place_entity({name=ore, position=pos, amount=a}) then
entity.surface.create_entity {name=ore, position=pos, amount=a}
p = pos
break
end
end
ore_entities_placed = ore_entities_placed + 1
end
end
end
end
end
event.add(defines.events.on_player_mined_entity, on_player_mined_entity)

View File

@ -17,6 +17,7 @@ local biter_building_inhabitants = {
}
local function on_entity_died(event)
if not event.entity.valid then return end
if event.entity.type ~= "unit-spawner" then return end
local e = math.ceil(game.forces.enemy.evolution_factor*10, 0)
for _, t in pairs (biter_building_inhabitants[e]) do

View File

@ -9,6 +9,7 @@ local biter_fragmentation = {
}
local function on_entity_died(event)
if not event.entity.valid then return end
if biter_fragmentation[event.entity.name] then
local entity = event.entity
local amount = 1

View File

@ -4,6 +4,7 @@ require "maps.modules.satellite_score"
require "maps.modules.dynamic_landfill"
require "maps.modules.dynamic_player_spawn"
require "maps.modules.rocks_yield_ore"
require "maps.modules.rocks_yield_ore_veins"
require "maps.modules.fluids_are_explosive"
require "maps.modules.explosives_are_explosive"
require "maps.modules.explosive_biters"
@ -69,14 +70,19 @@ local function on_player_joined_game(event)
local radius = 256
game.forces.player.chart(surface, {{x = -1 * radius, y = -1 * radius}, {x = radius, y = radius}})
--game.map_settings.enemy_expansion.enabled = true
--game.map_settings.enemy_evolution.destroy_factor = 0
--game.map_settings.enemy_evolution.time_factor = 0
--game.map_settings.enemy_evolution.pollution_factor = 0
--game.map_settings.pollution.enabled = true
game.map_settings.pollution.enabled = true
game.map_settings.enemy_expansion.enabled = true
game.map_settings.enemy_evolution.destroy_factor = 0.004
game.map_settings.enemy_evolution.time_factor = 0.00001
game.map_settings.enemy_evolution.pollution_factor = 0.00003
game.map_settings.enemy_expansion.max_expansion_distance = 15
game.map_settings.enemy_expansion.settler_group_min_size = 15
game.map_settings.enemy_expansion.settler_group_max_size = 30
game.map_settings.enemy_expansion.min_expansion_cooldown = 3600
game.map_settings.enemy_expansion.max_expansion_cooldown = 3600
surface.ticks_per_day = surface.ticks_per_day * 2
game.forces.player.manual_mining_speed_modifier = 2
game.forces.player.manual_mining_speed_modifier = 1.75
global.surface_init_done = true
end
@ -122,7 +128,7 @@ local function generate_north_chunk(event, surface)
e.destroy()
end
if left_top.y < -512 then
if left_top.y < -480 then
local tiles_to_set = {}
for x = 0, 31, 1 do
for y = 0, 31, 1 do
@ -152,8 +158,13 @@ local function generate_north_chunk(event, surface)
if rock_amount < 1 then break end
end
local waters = {"water-green", "deepwater-green"}
if math_random(1,7) == 1 then
map_functions.draw_noise_tile_circle(tile_positions[math_random(1, #tile_positions)], "deepwater-green", surface, math_random(2, 6))
local pos = tile_positions[math_random(1, #tile_positions)]
map_functions.draw_noise_tile_circle(pos, waters[math_random(1, #waters)], surface, math_random(2, 6))
for x = 1, math_random(2,7), 1 do
surface.create_entity({name = "fish", position = pos})
end
end
if math_random(1,20) == 1 then
@ -170,11 +181,25 @@ local function generate_north_chunk(event, surface)
end
local function generate_south_chunk(event, surface)
for _, e in pairs(surface.find_entities_filtered({area = event.area})) do
e.destroy()
end
local left_top = event.area.left_top
if left_top.y > 32 then
for _, e in pairs(surface.find_entities_filtered({area = event.area})) do
e.destroy()
end
end
if left_top.y > 480 then
local tiles_to_set = {}
for x = 0, 31, 1 do
for y = 0, 31, 1 do
insert(tiles_to_set, {name = "out-of-map", position = {x = left_top.x + x, y = left_top.y + y}})
end
end
surface.set_tiles(tiles_to_set, true)
return
end
local current_depth = math.abs(left_top.y) - 32
local i = math.ceil(current_depth / 32)
@ -247,7 +272,7 @@ local function on_chunk_generated(event)
replace_spawn_water(surface)
if left_top.y < -32 then
if left_top.y < 0 then
generate_north_chunk(event, surface)
end
if left_top.y > 0 then
@ -255,6 +280,36 @@ local function on_chunk_generated(event)
end
end
local coords = {{x = 0, y = 0},{x = -1, y = -1},{x = 1, y = -1},{x = 0, y = -1},{x = -1, y = 0},{x = -1, y = 1},{x = 0, y = 1},{x = 1, y = 1},{x = 1, y = 0}}
local function on_player_mined_entity(event)
local entity = event.entity
if entity.type == "simple-entity" then
local tiles = {}
for _, p in pairs(coords) do
local pos = {x = entity.position.x + p.x, y = entity.position.y + p.y}
local tile = entity.surface.get_tile(pos)
if not tile.collides_with("player-layer") then
insert(tiles, {name = "dirt-3", position = pos})
end
end
if #tiles == 0 then return end
entity.surface.set_tiles(tiles, true)
end
end
local function on_entity_damaged(event)
local entity = event.entity
if not entity.valid then return end
if entity.type == "simple-entity" then
if event.force.name == "player" then
event.entity.health = event.entity.health + (event.final_damage_amount * 0.5)
if event.entity.health <= event.final_damage_amount then
event.entity.die("player")
end
end
end
end
local disabled_for_deconstruction = {
["fish"] = true,
["rock-huge"] = true,
@ -268,6 +323,8 @@ local function on_marked_for_deconstruction(event)
end
end
event.add(defines.events.on_player_mined_entity, on_player_mined_entity)
event.add(defines.events.on_entity_damaged, on_entity_damaged)
event.add(defines.events.on_marked_for_deconstruction, on_marked_for_deconstruction)
event.add(defines.events.on_chunk_generated, on_chunk_generated)
event.add(defines.events.on_player_joined_game, on_player_joined_game)