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small balance
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@ -255,6 +255,7 @@ function Public.evolution_per_full_silo_charge()
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--too low and you always charge immediately, too high and you always charge late
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-- return 0.05
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-- observed x=2000 run, changed this to:
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-- return 0.05 + 0.03 * Common.overworldx()/1000
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return 0.05 + 0.02 * Common.overworldx()/1000
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end
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@ -98,9 +98,9 @@ function Public.kraken_tick(crew_id, kraken_id, step, substep)
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-- firing speed now depends on player count:
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local firing_period
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if crewCount <= 8 then
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if crewCount <= 12 then
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firing_period = 4
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elseif crewCount <= 16 then
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elseif crewCount <= 24 then
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firing_period = 3
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else
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firing_period = 2
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