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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-02-09 13:37:02 +02:00

fix version number

This commit is contained in:
danielmartin0 2024-09-13 12:45:58 +01:00
parent 2637e47a16
commit 6b9313ef4a
2 changed files with 9 additions and 9 deletions

View File

@ -15,7 +15,7 @@ softmod_info_new_players_2=Mine coal and other resources and bring them to the s
softmod_info_tips_1=Features of the game that are hard to work out alone
softmod_info_tips_2=• The captain (or officers) can steer the boat from the crow's nest by placing 50 rail signals in one of the blue boxes.\n• The quantity on an island is independent of the order in which you break rocks.\n• Passive pollution ramps up over time on each island.\n• Items dropped on the deck are transferred to the cabin when the boat moves for performance reasons.\n• When waiting for the captain's order to set sail, the free power supply is disabled.\n• Productivity modules can't be used in machines.\n• Resources granted to the ship appear in the captain's cabin.\n• Useful commands: /classinfo {classname} command, /plank {player}, /officer {player}, /undock, /ccolor, /clear_north_tanks, /clear_south_tanks, /tax
softmod_info_updates_1=v1.6.1
softmod_info_updates_1=v1.6.0
softmod_info_updates_2=• 7 simultaneous crews supported. Surface loading is paused if other crews are engaged in a fight at sea, or are loading themselves.\n• New runs begin on the top lane so that beginners are more likely to encounter docks.\n• Disconnecting players once again have their items temporarily saved. Items are returned to the crew if players don't reconnect quickly.\n• Island surfaces are now always deleted after the boat leaves, fixing issues with marooned players.\n• Melee classes can no longer hold weapons. New class added.\n• The pause at sea now occurs after the loading time for the next destination.\n• Spectators can now change surfaces.\n• Crew proposal endorsements system removed.\n• Productivity modules are removed from the game until a later feature is released.\n• Balance tweaks:\n - Most maps now have some unkillable spawners\n - Mining productivity increases naturally with leagues traveled\n - Biter nighttime damage bonus nerfed\n - Tweaks to radioactive islands\n - Kovarex enrichment no longer researched at start of game\n - Land mines only purchasable at docks, and drop your speed when placed\n - Flamers nerf slightly increased\n - 5% weapon and turret damage upgrade available at each island market
softmod_info_credits_1=Credits

View File

@ -7,7 +7,7 @@ local _inspect = require 'utils.inspect'.inspect
local Public = {}
Public.scenario_id_name = 'pirates'
Public.version_string = '1.6.0' --major.minor.patch versioning, to match factorio mod portal
Public.version_string = '1.6.1' --major.minor.patch versioning, to match factorio mod portal
Public.blueprint_library_allowed = true
Public.blueprint_importing_allowed = true
@ -122,11 +122,11 @@ Public.difficulty_options = {
-- The difficulty values we currently offer
--For the value of Easy difficulty, we are pulled in two directions: We wish to make the game comfy to play for those who haven't played it, but we also wish to represent the game mechanics faithfully so that Normal is not a crazy distance away.
{ value = 0.5, icon = 'item/firearm-magazine', text = { 'pirates.difficulty_easy' }, associated_color = { r = 50, g = 255, b = 50 } },
{ value = 0.5, icon = 'item/firearm-magazine', text = { 'pirates.difficulty_easy' }, associated_color = { r = 50, g = 255, b = 50 } },
{ value = 1.0, icon = 'item/piercing-rounds-magazine', text = { 'pirates.difficulty_normal' }, associated_color = { r = 255, g = 255, b = 50 } },
{ value = 1.0, icon = 'item/piercing-rounds-magazine', text = { 'pirates.difficulty_normal' }, associated_color = { r = 255, g = 255, b = 50 } },
{ value = 1.5, icon = 'item/uranium-rounds-magazine', text = { 'pirates.difficutly_hard' }, associated_color = { r = 255, g = 50, b = 50 } },
{ value = 1.5, icon = 'item/uranium-rounds-magazine', text = { 'pirates.difficutly_hard' }, associated_color = { r = 255, g = 50, b = 50 } },
{ value = 2, icon = 'item/atomic-bomb', text = { 'pirates.difficulty_nightmare' }, associated_color = { r = 170, g = 60, b = 60 } },
}
@ -162,10 +162,10 @@ end
-- }
Public.daynightcycle_types = {
{ displayname = { 'pirates.daynightcycle_static' }, 0 },
{ displayname = { 'pirates.daynightcycle_slowcyclic' }, ticksperday = 100000 },
{ displayname = { 'pirates.daynightcycle_cyclic' }, ticksperday = 80000 },
{ displayname = { 'pirates.daynightcycle_fastcyclic' }, ticksperday = 60000 },
{ displayname = { 'pirates.daynightcycle_static' }, 0 },
{ displayname = { 'pirates.daynightcycle_slowcyclic' }, ticksperday = 100000 },
{ displayname = { 'pirates.daynightcycle_cyclic' }, ticksperday = 80000 },
{ displayname = { 'pirates.daynightcycle_fastcyclic' }, ticksperday = 60000 },
{ displayname = { 'pirates.daynightcycle_rapidcyclic' }, ticksperday = 40000 },
}