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less water, higher terrain segmentation, turrets also drop railgun darts, biter spawners and tureets now have random chance to drop 0-2 darts

This commit is contained in:
pacific.mottled.lumpsucker 2019-10-05 17:22:36 -04:00
parent 9074bb6e9c
commit 6ddd8c8600

View File

@ -70,7 +70,7 @@ end
local function on_entity_died(event)
if not event.entity.valid then return end
if event.entity.type == "unit-spawner" then
if event.entity.type == "unit-spawner" or event.entity.type == "turret" then
event.entity.surface.spill_item_stack({event.entity.position.x, event.entity.position.y + 2}, {name = "railgun-dart", count = 1}, false)
end
end
@ -81,9 +81,9 @@ local function on_init()
local map_gen_settings = {}
map_gen_settings.seed = math.random(1, 999999999)
map_gen_settings.water = 1.5
map_gen_settings.water = 1.25
map_gen_settings.starting_area = 1.5
map_gen_settings.terrain_segmentation = 3
map_gen_settings.terrain_segmentation = 3.5
map_gen_settings.cliff_settings = {cliff_elevation_interval = 6, cliff_elevation_0 = 6}
map_gen_settings.autoplace_controls = {
["coal"] = {frequency = 3, size = 0.75, richness = 0.75},