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tooltip update
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@ -201,7 +201,12 @@ end
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local function create_gui_button(player)
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if player.gui.top.auto_stash then return end
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local b = player.gui.top.add({type = "sprite-button", sprite = "item/wooden-chest", name = "auto_stash", tooltip = "Sort your inventory into nearby chests,\nexcluding quickbar items."})
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local b = player.gui.top.add({
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type = "sprite-button",
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sprite = "item/wooden-chest",
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name = "auto_stash",
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tooltip = "Sort your inventory into nearby chests.\nLMB: Everything, excluding quickbar items.\nRMB: Only ores."
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})
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b.style.font_color = {r=0.11, g=0.8, b=0.44}
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b.style.font = "heading-1"
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b.style.minimal_height = 38
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