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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-09-16 09:06:21 +02:00

added global disable antigrief to config panel

This commit is contained in:
Gerkiz
2020-08-22 17:20:59 +02:00
parent cca6eecd3e
commit 72815d08d4
4 changed files with 399 additions and 195 deletions

View File

@@ -18,6 +18,7 @@ local de = defines.events
local format = string.format
local this = {
enabled = true,
landfill_history = {},
capsule_history = {},
friendly_fire_history = {},
@@ -170,6 +171,9 @@ local function do_action(player, prefix, msg, ban_msg, kill)
end
local function on_marked_for_deconstruction(event)
if not this.enabled then
return
end
local tracker = session.get_session_table()
local trusted = session.get_trusted_table()
if not event.player_index then
@@ -194,6 +198,9 @@ local function on_marked_for_deconstruction(event)
end
local function on_player_ammo_inventory_changed(event)
if not this.enabled then
return
end
local tracker = session.get_session_table()
local trusted = session.get_trusted_table()
local player = game.get_player(event.player_index)
@@ -221,12 +228,23 @@ end
local function on_player_joined_game(event)
local player = game.get_player(event.player_index)
local trusted = session.get_trusted_table()
if not this.enabled then
if not trusted[player.name] then
trusted[player.name] = true
end
return
end
if match(player.name, '^[Ili1|]+$') then
Server.ban_sync(player.name, '', '<script>') -- No reason given, to not give them any hints to change their name
end
end
local function on_player_built_tile(event)
if not this.enabled then
return
end
local placed_tiles = event.tiles
if
placed_tiles[1].old_tile.name ~= 'deepwater' and placed_tiles[1].old_tile.name ~= 'water' and
@@ -259,6 +277,9 @@ local function on_player_built_tile(event)
end
local function on_built_entity(event)
if not this.enabled then
return
end
local tracker = session.get_session_table()
local trusted = session.get_trusted_table()
if game.tick < 1296000 then
@@ -289,6 +310,9 @@ end
--Capsule History and Antigrief
local function on_player_used_capsule(event)
if not this.enabled then
return
end
local trusted = session.get_trusted_table()
local player = game.get_player(event.player_index)
@@ -370,6 +394,9 @@ end
-- Damage things
local function on_entity_damaged(event)
if not this.enabled then
return
end
local cause = event.cause
if not cause or not cause.valid or cause.force.index ~= 1 then
return
@@ -497,6 +524,9 @@ end
--Friendly Fire History
local function on_entity_died(event)
if not this.enabled then
return
end
local cause = event.cause
local name
@@ -579,6 +609,9 @@ end
--Mining Thieves History
local function on_player_mined_entity(event)
if not this.enabled then
return
end
local player = game.get_player(event.player_index)
if not player or not player.valid then
return
@@ -644,6 +677,9 @@ local function on_player_mined_entity(event)
end
local function on_gui_opened(event)
if not this.enabled then
return
end
if not event.entity then
return
end
@@ -689,6 +725,9 @@ local function on_gui_opened(event)
end
local function on_pre_player_mined_item(event)
if not this.enabled then
return
end
local player = game.get_player(event.player_index)
if not player or not player.valid then
@@ -740,6 +779,9 @@ local function on_pre_player_mined_item(event)
end
local function on_player_cursor_stack_changed(event)
if not this.enabled then
return
end
local tracker = session.get_session_table()
local trusted = session.get_trusted_table()
local player = game.get_player(event.player_index)
@@ -781,6 +823,9 @@ local function on_player_cursor_stack_changed(event)
end
local function on_player_cancelled_crafting(event)
if not this.enabled then
return
end
local player = game.get_player(event.player_index)
local crafting_queue_item_count = event.items.get_item_count()
@@ -830,6 +875,9 @@ local function on_player_cancelled_crafting(event)
end
local function on_init()
if not this.enabled then
return
end
local branch_version = '0.18.35'
local sub = string.sub
local is_branch_18 = sub(branch_version, 3, 4)
@@ -847,6 +895,9 @@ local function on_init()
end
local function on_permission_group_added(event)
if not this.enabled then
return
end
local player = game.get_player(event.player_index)
if not player or not player.valid then
return
@@ -860,6 +911,9 @@ local function on_permission_group_added(event)
end
local function on_permission_group_deleted(event)
if not this.enabled then
return
end
local player = game.get_player(event.player_index)
if not player or not player.valid then
return
@@ -873,6 +927,9 @@ local function on_permission_group_deleted(event)
end
local function on_permission_group_edited(event)
if not this.enabled then
return
end
local player = game.get_player(event.player_index)
if not player or not player.valid then
return
@@ -912,6 +969,9 @@ local function on_permission_group_edited(event)
end
local function on_permission_string_imported(event)
if not this.enabled then
return
end
local player = game.get_player(event.player_index)
if not player or not player.valid then
return

View File

@@ -1,256 +1,389 @@
-- config tab --
local Tabs = require 'comfy_panel.main'
local Antigrief = require 'antigrief'
local SessionData = require 'utils.datastore.session_data'
local spaghett_entity_blacklist = {
["logistic-chest-requester"] = true,
["logistic-chest-buffer"] = true,
["logistic-chest-active-provider"] = true,
['logistic-chest-requester'] = true,
['logistic-chest-buffer'] = true,
['logistic-chest-active-provider'] = true
}
local function get_actor(event, action)
local player = game.get_player(event.player_index)
if not player or not player.valid then
return
end
print(player.name .. ' ' .. action)
end
local function spaghett_deny_building(event)
local spaghett = global.comfy_panel_config.spaghett
if not spaghett.enabled then return end
local entity = event.created_entity
if not entity.valid then return end
if not spaghett_entity_blacklist[event.created_entity.name] then return end
local spaghett = global.comfy_panel_config.spaghett
if not spaghett.enabled then
return
end
local entity = event.created_entity
if not entity.valid then
return
end
if not spaghett_entity_blacklist[event.created_entity.name] then
return
end
if event.player_index then
game.players[event.player_index].insert({name = entity.name, count = 1})
else
local inventory = event.robot.get_inventory(defines.inventory.robot_cargo)
inventory.insert({name = entity.name, count = 1})
end
if event.player_index then
game.players[event.player_index].insert({name = entity.name, count = 1})
else
local inventory = event.robot.get_inventory(defines.inventory.robot_cargo)
inventory.insert({name = entity.name, count = 1})
end
event.created_entity.surface.create_entity({
name = "flying-text",
position = entity.position,
text = "Spaghett Mode Active!",
color = {r=0.98, g=0.66, b=0.22}
})
event.created_entity.surface.create_entity(
{
name = 'flying-text',
position = entity.position,
text = 'Spaghett Mode Active!',
color = {r = 0.98, g = 0.66, b = 0.22}
}
)
entity.destroy()
entity.destroy()
end
local function spaghett()
local spaghett = global.comfy_panel_config.spaghett
if spaghett.enabled then
for _, f in pairs(game.forces) do
if f.technologies["logistic-system"].researched then
spaghett.undo[f.index] = true
end
f.technologies["logistic-system"].enabled = false
f.technologies["logistic-system"].researched = false
end
else
for _, f in pairs(game.forces) do
f.technologies["logistic-system"].enabled = true
if spaghett.undo[f.index] then
f.technologies["logistic-system"].researched = true
spaghett.undo[f.index] = nil
end
end
end
local spaghett = global.comfy_panel_config.spaghett
if spaghett.enabled then
for _, f in pairs(game.forces) do
if f.technologies['logistic-system'].researched then
spaghett.undo[f.index] = true
end
f.technologies['logistic-system'].enabled = false
f.technologies['logistic-system'].researched = false
end
else
for _, f in pairs(game.forces) do
f.technologies['logistic-system'].enabled = true
if spaghett.undo[f.index] then
f.technologies['logistic-system'].researched = true
spaghett.undo[f.index] = nil
end
end
end
end
local function trust_connected_players()
local trust = SessionData.get_trusted_table()
local AG = Antigrief.get()
local players = game.connected_players
if not AG.enabled then
for _, p in pairs(players) do
trust[p.name] = true
end
else
for _, p in pairs(players) do
trust[p.name] = false
end
end
end
local functions = {
["comfy_panel_spectator_switch"] = function(event)
if event.element.switch_state == "left" then
game.players[event.player_index].spectator = true
else
game.players[event.player_index].spectator = false
end
end,
["comfy_panel_auto_hotbar_switch"] = function(event)
if event.element.switch_state == "left" then
global.auto_hotbar_enabled[event.player_index] = true
else
global.auto_hotbar_enabled[event.player_index] = false
end
end,
["comfy_panel_blueprint_toggle"] = function(event)
if event.element.switch_state == "left" then
game.permissions.get_group("Default").set_allows_action(defines.input_action.open_blueprint_library_gui, true)
game.permissions.get_group("Default").set_allows_action(defines.input_action.import_blueprint_string, true)
else
game.permissions.get_group("Default").set_allows_action(defines.input_action.open_blueprint_library_gui, false)
game.permissions.get_group("Default").set_allows_action(defines.input_action.import_blueprint_string, false)
end
end,
["comfy_panel_spaghett_toggle"] = function(event)
if event.element.switch_state == "left" then
global.comfy_panel_config.spaghett.enabled = true
else
global.comfy_panel_config.spaghett.enabled = nil
end
spaghett()
end,
['comfy_panel_spectator_switch'] = function(event)
if event.element.switch_state == 'left' then
game.players[event.player_index].spectator = true
else
game.players[event.player_index].spectator = false
end
end,
['comfy_panel_auto_hotbar_switch'] = function(event)
if event.element.switch_state == 'left' then
global.auto_hotbar_enabled[event.player_index] = true
else
global.auto_hotbar_enabled[event.player_index] = false
end
end,
['comfy_panel_blueprint_toggle'] = function(event)
if event.element.switch_state == 'left' then
game.permissions.get_group('Default').set_allows_action(
defines.input_action.open_blueprint_library_gui,
true
)
game.permissions.get_group('Default').set_allows_action(defines.input_action.import_blueprint_string, true)
else
game.permissions.get_group('Default').set_allows_action(
defines.input_action.open_blueprint_library_gui,
false
)
game.permissions.get_group('Default').set_allows_action(defines.input_action.import_blueprint_string, false)
end
end,
['comfy_panel_spaghett_toggle'] = function(event)
if event.element.switch_state == 'left' then
global.comfy_panel_config.spaghett.enabled = true
else
global.comfy_panel_config.spaghett.enabled = nil
end
spaghett()
end
}
local poll_function = {
["comfy_panel_poll_trusted_toggle"] = function(event)
if event.element.switch_state == "left" then
global.comfy_panel_config.poll_trusted = true
else
global.comfy_panel_config.poll_trusted = false
end
end,
["comfy_panel_poll_no_notify_toggle"] = function(event)
local poll = package.loaded['comfy_panel.poll']
local poll_table = poll.get_no_notify_players()
if event.element.switch_state == "left" then
poll_table[event.player_index] = false
else
poll_table[event.player_index] = true
end
end,
['comfy_panel_poll_trusted_toggle'] = function(event)
if event.element.switch_state == 'left' then
global.comfy_panel_config.poll_trusted = true
else
global.comfy_panel_config.poll_trusted = false
end
end,
['comfy_panel_poll_no_notify_toggle'] = function(event)
local poll = package.loaded['comfy_panel.poll']
local poll_table = poll.get_no_notify_players()
if event.element.switch_state == 'left' then
poll_table[event.player_index] = false
else
poll_table[event.player_index] = true
end
end
}
local antigrief_functions = {
['comfy_panel_disable_antigrief'] = function(event)
local AG = Antigrief.get()
if event.element.switch_state == 'left' then
AG.enabled = true
get_actor(event, 'enabled antigrief')
else
AG.enabled = false
get_actor(event, 'disabled antigrief')
end
trust_connected_players()
end
}
local function add_switch(element, switch_state, name, description_main, description)
local t = element.add({type = "table", column_count = 5})
local label = t.add({type = "label", caption = "ON"})
label.style.padding = 0
label.style.left_padding= 10
label.style.font_color = {0.77, 0.77, 0.77}
local switch = t.add({type = "switch", name = name})
switch.switch_state = switch_state
switch.style.padding = 0
switch.style.margin = 0
local label = t.add({type = "label", caption = "OFF"})
label.style.padding = 0
label.style.font_color = {0.70, 0.70, 0.70}
local t = element.add({type = 'table', column_count = 5})
local label = t.add({type = 'label', caption = 'ON'})
label.style.padding = 0
label.style.left_padding = 10
label.style.font_color = {0.77, 0.77, 0.77}
local switch = t.add({type = 'switch', name = name})
switch.switch_state = switch_state
switch.style.padding = 0
switch.style.margin = 0
local label = t.add({type = 'label', caption = 'OFF'})
label.style.padding = 0
label.style.font_color = {0.70, 0.70, 0.70}
local label = t.add({type = "label", caption = description_main})
label.style.padding = 2
label.style.left_padding= 10
label.style.minimal_width = 120
label.style.font = "heading-2"
label.style.font_color = {0.88, 0.88, 0.99}
local label = t.add({type = 'label', caption = description_main})
label.style.padding = 2
label.style.left_padding = 10
label.style.minimal_width = 120
label.style.font = 'heading-2'
label.style.font_color = {0.88, 0.88, 0.99}
local label = t.add({type = "label", caption = description})
label.style.padding = 2
label.style.left_padding= 10
label.style.single_line = false
label.style.font = "heading-3"
label.style.font_color = {0.85, 0.85, 0.85}
local label = t.add({type = 'label', caption = description})
label.style.padding = 2
label.style.left_padding = 10
label.style.single_line = false
label.style.font = 'heading-3'
label.style.font_color = {0.85, 0.85, 0.85}
return switch
return switch
end
local build_config_gui = (function (player, frame)
frame.clear()
local build_config_gui = (function(player, frame)
local AG = Antigrief.get()
frame.clear()
local admin = player.admin
local admin = player.admin
local label = frame.add({type = "label", caption = "Player Settings"})
label.style.font = "default-bold"
label.style.padding = 0
label.style.left_padding = 10
label.style.horizontal_align = "left"
label.style.vertical_align = "bottom"
label.style.font_color = {0.55, 0.55, 0.99}
local label = frame.add({type = 'label', caption = 'Player Settings'})
label.style.font = 'default-bold'
label.style.padding = 0
label.style.left_padding = 10
label.style.horizontal_align = 'left'
label.style.vertical_align = 'bottom'
label.style.font_color = {0.55, 0.55, 0.99}
frame.add({type = "line"})
frame.add({type = 'line'})
local switch_state = "right"
if player.spectator then switch_state = "left" end
add_switch(frame, switch_state, "comfy_panel_spectator_switch", "SpectatorMode", "Toggles zoom-to-world view noise effect.\nEnvironmental sounds will be based on map view.")
local switch_state = 'right'
if player.spectator then
switch_state = 'left'
end
add_switch(
frame,
switch_state,
'comfy_panel_spectator_switch',
'SpectatorMode',
'Toggles zoom-to-world view noise effect.\nEnvironmental sounds will be based on map view.'
)
frame.add({type = "line"})
frame.add({type = 'line'})
if global.auto_hotbar_enabled then
local switch_state = "right"
if global.auto_hotbar_enabled[player.index] then switch_state = "left" end
add_switch(frame, switch_state, "comfy_panel_auto_hotbar_switch", "AutoHotbar", "Automatically fills your hotbar with placeable items.")
frame.add({type = "line"})
end
if global.auto_hotbar_enabled then
local switch_state = 'right'
if global.auto_hotbar_enabled[player.index] then
switch_state = 'left'
end
add_switch(
frame,
switch_state,
'comfy_panel_auto_hotbar_switch',
'AutoHotbar',
'Automatically fills your hotbar with placeable items.'
)
frame.add({type = 'line'})
end
if package.loaded['comfy_panel.poll'] then
local poll = package.loaded['comfy_panel.poll']
local poll_table = poll.get_no_notify_players()
local switch_state = "right"
if not poll_table[player.index] then switch_state = "left" end
local switch = add_switch(frame, switch_state, "comfy_panel_poll_no_notify_toggle", "Notify on polls", "Receive a message when new polls are created and popup the poll.")
frame.add({type = "line"})
end
if package.loaded['comfy_panel.poll'] then
local poll = package.loaded['comfy_panel.poll']
local poll_table = poll.get_no_notify_players()
local switch_state = 'right'
if not poll_table[player.index] then
switch_state = 'left'
end
local switch =
add_switch(
frame,
switch_state,
'comfy_panel_poll_no_notify_toggle',
'Notify on polls',
'Receive a message when new polls are created and popup the poll.'
)
frame.add({type = 'line'})
end
local label = frame.add({type = "label", caption = "Admin Settings"})
label.style.font = "default-bold"
label.style.padding = 0
label.style.left_padding = 10
label.style.top_padding = 10
label.style.horizontal_align = "left"
label.style.vertical_align = "bottom"
label.style.font_color = {0.77, 0.11, 0.11}
if admin then
local label = frame.add({type = 'label', caption = 'Admin Settings'})
label.style.font = 'default-bold'
label.style.padding = 0
label.style.left_padding = 10
label.style.top_padding = 10
label.style.horizontal_align = 'left'
label.style.vertical_align = 'bottom'
label.style.font_color = {0.77, 0.11, 0.11}
frame.add({type = "line"})
frame.add({type = 'line'})
local switch_state = "right"
if game.permissions.get_group("Default").allows_action(defines.input_action.open_blueprint_library_gui) then switch_state = "left" end
local switch = add_switch(frame, switch_state, "comfy_panel_blueprint_toggle", "Blueprint Library", "Toggles the usage of blueprint strings and the library.")
if not admin then switch.ignored_by_interaction = true end
local switch_state = 'right'
if game.permissions.get_group('Default').allows_action(defines.input_action.open_blueprint_library_gui) then
switch_state = 'left'
end
local switch =
add_switch(
frame,
switch_state,
'comfy_panel_blueprint_toggle',
'Blueprint Library',
'Toggles the usage of blueprint strings and the library.'
)
frame.add({type = "line"})
frame.add({type = 'line'})
local switch_state = "right"
if global.comfy_panel_config.spaghett.enabled then switch_state = "left" end
local switch = add_switch(frame, switch_state, "comfy_panel_spaghett_toggle", "Spaghett Mode", "Disables the Logistic System research.\nRequester, buffer or active-provider containers can not be built.")
if not admin then switch.ignored_by_interaction = true end
local switch_state = 'right'
if global.comfy_panel_config.spaghett.enabled then
switch_state = 'left'
end
local switch =
add_switch(
frame,
switch_state,
'comfy_panel_spaghett_toggle',
'Spaghett Mode',
'Disables the Logistic System research.\nRequester, buffer or active-provider containers can not be built.'
)
if package.loaded['comfy_panel.poll'] then
frame.add({type = "line"})
local switch_state = "right"
if global.comfy_panel_config.poll_trusted then switch_state = "left" end
local switch = add_switch(frame, switch_state, "comfy_panel_poll_trusted_toggle", "Poll mode", "Disables non-trusted plebs to create polls.")
if not admin then switch.ignored_by_interaction = true end
end
if package.loaded['comfy_panel.poll'] then
frame.add({type = 'line'})
local switch_state = 'right'
if global.comfy_panel_config.poll_trusted then
switch_state = 'left'
end
local switch =
add_switch(
frame,
switch_state,
'comfy_panel_poll_trusted_toggle',
'Poll mode',
'Disables non-trusted plebs to create polls.'
)
end
frame.add({type = "line"})
frame.add({type = 'line'})
for _, e in pairs(frame.children) do
if e.type == "line" then
e.style.padding = 0
e.style.margin = 0
end
end
local label = frame.add({type = 'label', caption = 'Antigrief Settings'})
label.style.font = 'default-bold'
label.style.padding = 0
label.style.left_padding = 10
label.style.top_padding = 10
label.style.horizontal_align = 'left'
label.style.vertical_align = 'bottom'
label.style.font_color = {0.77, 0.11, 0.11}
local switch_state = 'right'
if AG.enabled then
switch_state = 'left'
end
local switch =
add_switch(
frame,
switch_state,
'comfy_panel_disable_antigrief',
'Antigrief',
'Left = enables antigrief / Right = disables antigrief'
)
frame.add({type = 'line'})
end
for _, e in pairs(frame.children) do
if e.type == 'line' then
e.style.padding = 0
e.style.margin = 0
end
end
end)
local function on_gui_switch_state_changed(event)
if not event.element then return end
if not event.element.valid then return end
if functions[event.element.name] then
functions[event.element.name](event)
return
elseif package.loaded['comfy_panel.poll'] then
if poll_function[event.element.name] then
poll_function[event.element.name](event)
return
end
end
if not event.element then
return
end
if not event.element.valid then
return
end
if functions[event.element.name] then
functions[event.element.name](event)
return
elseif antigrief_functions[event.element.name] then
antigrief_functions[event.element.name](event)
return
elseif package.loaded['comfy_panel.poll'] then
if poll_function[event.element.name] then
poll_function[event.element.name](event)
return
end
end
end
local function on_force_created(event)
spaghett()
local function on_force_created()
spaghett()
end
local function on_built_entity(event)
spaghett_deny_building(event)
spaghett_deny_building(event)
end
local function on_robot_built_entity(event)
spaghett_deny_building(event)
spaghett_deny_building(event)
end
local function on_init()
global.comfy_panel_config = {}
global.comfy_panel_config.spaghett = {}
global.comfy_panel_config.spaghett.undo = {}
global.comfy_panel_config.poll_trusted = false
global.comfy_panel_config = {}
global.comfy_panel_config.spaghett = {}
global.comfy_panel_config.spaghett.undo = {}
global.comfy_panel_config.poll_trusted = false
global.comfy_panel_disable_antigrief = false
end
comfy_panel_tabs["Config"] = {gui = build_config_gui, admin = false}
comfy_panel_tabs['Config'] = {gui = build_config_gui, admin = false}
local Event = require 'utils.event'
Event.on_init(on_init)

View File

@@ -352,6 +352,9 @@ local function run_chart_update(data)
local x = data.top_x / 32
local y = data.top_y / 32
local surface = data.surface
if not surface or not surface.valid then
return
end
if game.forces.player.is_chunk_charted(surface, {x, y}) then
-- Don't use full area, otherwise adjacent chunks get charted
game.forces.player.chart(

View File

@@ -13,6 +13,7 @@ local Gui = require 'utils.gui'
local Server = require 'utils.server'
local Alert = require 'utils.alert'
local Math2D = require 'math2d'
local Antigrief = require 'antigrief'
local format_number = require 'util'.format_number
local Public = {}
@@ -67,6 +68,13 @@ function Public.add_player_to_permission_group(player, group, forced)
local jailed = Jailed.get_jailed_table()
local enable_permission_group_disconnect = WPT.get('disconnect_wagon')
local session = Session.get_session_table()
local AG = Antigrief.get()
if not AG.enabled then
local default_group = game.permissions.get_group('Default')
default_group.add_player(player)
return
end
if player.admin then
return