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Delete basic_markets.lua
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local Public = {}
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local market = {}
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market.weapons = {
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--["pistol"] = {value = 10, rarity = 1},
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["submachine-gun"] = {value = 50, rarity = 2},
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["shotgun"] = {value = 40, rarity = 2},
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["combat-shotgun"] = {value = 400, rarity = 5},
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["rocket-launcher"] = {value = 250, rarity = 4},
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["flamethrower"] = {value = 750, rarity = 6},
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["land-mine"] = {value = 100, rarity = 5},
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}
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market.ammo = {
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["firearm-magazine"] = {value = 3, rarity = 1},
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["piercing-rounds-magazine"] = {value = 6, rarity = 4},
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["uranium-rounds-magazine"] = {value = 20, rarity = 8},
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["shotgun-shell"] = {value = 3, rarity = 1},
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["piercing-shotgun-shell"] = {value = 8, rarity = 5},
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["cannon-shell"] = {value = 8, rarity = 4},
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["explosive-cannon-shell"] = {value = 12, rarity = 5},
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["uranium-cannon-shell"] = {value = 16, rarity = 7},
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["explosive-uranium-cannon-shell"] = {value = 20, rarity = 8},
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["artillery-shell"] = {value = 64, rarity = 7},
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["rocket"] = {value = 4, rarity = 3},
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["explosive-rocket"] = {value = 12, rarity = 5},
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["atomic-bomb"] = {value = 9000, rarity = 10},
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["flamethrower-ammo"] = {value = 20, rarity = 6},
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["explosives"] = {value = 3, rarity = 1},
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}
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market.caspules = {
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["grenade"] = {value = 16, rarity = 2},
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["cluster-grenade"] = {value = 32, rarity = 5},
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["poison-capsule"] = {value = 32, rarity = 6},
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["slowdown-capsule"] = {value = 8, rarity = 1},
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["defender-capsule"] = {value = 8, rarity = 1},
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["distractor-capsule"] = {value = 20, rarity = 5},
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["destroyer-capsule"] = {value = 32, rarity = 7},
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["discharge-defense-remote"] = {value = 64, rarity = 6},
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["artillery-targeting-remote"] = {value = 32, rarity = 7},
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["raw-fish"] = {value = 6, rarity = 1},
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}
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market.armor = {
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["light-armor"] = {value = 25, rarity = 1},
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["heavy-armor"] = {value = 250, rarity = 4},
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["modular-armor"] = {value = 750, rarity = 5},
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["power-armor"] = {value = 2500, rarity = 6},
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["power-armor-mk2"] = {value = 20000, rarity = 10},
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}
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market.equipment = {
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["solar-panel-equipment"] = {value = 240, rarity = 3},
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["fusion-reactor-equipment"] = {value = 9000, rarity = 7},
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["energy-shield-equipment"] = {value = 400, rarity = 6},
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["energy-shield-mk2-equipment"] = {value = 4000, rarity = 8},
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["battery-equipment"] = {value = 160, rarity = 2},
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["battery-mk2-equipment"] = {value = 2000, rarity = 8},
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["personal-laser-defense-equipment"] = {value = 2500, rarity = 7},
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["discharge-defense-equipment"] = {value = 2000, rarity = 5},
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["belt-immunity-equipment"] = {value = 200, rarity = 1},
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["exoskeleton-equipment"] = {value = 800, rarity = 3},
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["personal-roboport-equipment"] = {value = 500, rarity = 3},
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["personal-roboport-mk2-equipment"] = {value = 5000, rarity = 8},
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["night-vision-equipment"] = {value = 250, rarity = 1},
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}
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market.defense = {
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["stone-wall"] = {value = 4, rarity = 1},
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["gate"] = {value = 8, rarity = 1},
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["repair-pack"] = {value = 8, rarity = 1},
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["gun-turret"] = {value = 64, rarity = 1},
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["laser-turret"] = {value = 1024, rarity = 6},
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["flamethrower-turret"] = {value = 2048, rarity = 6},
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["flamethrower-turret"] = {value = 2048, rarity = 6},
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["artillery-turret"] = {value = 8192, rarity = 8},
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["rocket-silo"] = {value = 64000, rarity = 10},
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}
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market.logistic = {
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["wooden-chest"] = {value = 3, rarity = 1},
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["iron-chest"] = {value = 10, rarity = 2},
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["steel-chest"] = {value = 24, rarity = 3},
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["storage-tank"] = {value = 32, rarity = 4},
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["transport-belt"] = {value = 4, rarity = 1},
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["fast-transport-belt"] = {value = 8, rarity = 4},
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["express-transport-belt"] = {value = 24, rarity = 7},
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["underground-belt"] = {value = 8, rarity = 1},
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["fast-underground-belt"] = {value = 32, rarity = 4},
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["express-underground-belt"] = {value = 64, rarity = 7},
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["splitter"] = {value = 16, rarity = 1},
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["fast-splitter"] = {value = 48, rarity = 4},
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["express-splitter"] = {value = 128, rarity = 7},
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["loader"] = {value = 256, rarity = 2},
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["fast-loader"] = {value = 512, rarity = 5},
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["express-loader"] = {value = 768, rarity = 8},
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["burner-inserter"] = {value = 4, rarity = 1},
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["inserter"] = {value = 8, rarity = 1},
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["long-handed-inserter"] = {value = 12, rarity = 2},
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["fast-inserter"] = {value = 16, rarity = 4},
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["filter-inserter"] = {value = 24, rarity = 5},
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["stack-inserter"] = {value = 96, rarity = 6},
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["stack-filter-inserter"] = {value = 128, rarity = 7},
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["small-electric-pole"] = {value = 2, rarity = 1},
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["medium-electric-pole"] = {value = 12, rarity = 4},
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["big-electric-pole"] = {value = 24, rarity = 5},
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["substation"] = {value = 96, rarity = 8},
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["pipe"] = {value = 2, rarity = 1},
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["pipe-to-ground"] = {value = 8, rarity = 1},
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["pump"] = {value = 16, rarity = 4},
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["logistic-robot"] = {value = 28, rarity = 5},
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["construction-robot"] = {value = 28, rarity = 3},
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["logistic-chest-active-provider"] = {value = 128, rarity = 7},
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["logistic-chest-passive-provider"] = {value = 128, rarity = 6},
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["logistic-chest-storage"] = {value = 128, rarity = 6},
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["logistic-chest-buffer"] = {value = 128, rarity = 7},
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["logistic-chest-requester"] = {value = 128, rarity = 7},
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["roboport"] = {value = 4096, rarity = 8},
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}
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market.vehicles = {
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["rail"] = {value = 4, rarity = 1},
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["train-stop"] = {value = 32, rarity = 3},
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["rail-signal"] = {value = 8, rarity = 5},
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["rail-chain-signal"] = {value = 8, rarity = 5},
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["locomotive"] = {value = 400, rarity = 4},
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["cargo-wagon"] = {value = 200, rarity = 4},
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["fluid-wagon"] = {value = 300, rarity = 5},
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["artillery-wagon"] = {value = 8192, rarity = 8},
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["car"] = {value = 80, rarity = 1},
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["tank"] = {value = 1800, rarity = 5},
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}
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market.wire = {
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["small-lamp"] = {value = 4, rarity = 1},
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["red-wire"] = {value = 4, rarity = 1},
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["green-wire"] = {value = 4, rarity = 1},
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["arithmetic-combinator"] = {value = 16, rarity = 1},
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["decider-combinator"] = {value = 16, rarity = 1},
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["constant-combinator"] = {value = 16, rarity = 1},
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["power-switch"] = {value = 16, rarity = 1},
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["programmable-speaker"] = {value = 24, rarity = 1},
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}
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local function get_types()
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local types = {}
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for k, v in pairs(market) do
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types[#types + 1] = k
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end
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return types
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end
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local function get_resource_market_sells()
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local sells = {
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{price = {{"coin", math.random(25,50)}}, offer = {type = 'give-item', item = 'wood', count = 50}},
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{price = {{"coin", math.random(40,80)}}, offer = {type = 'give-item', item = 'iron-ore', count = 50}},
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{price = {{"coin", math.random(40,80)}}, offer = {type = 'give-item', item = 'copper-ore', count = 50}},
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{price = {{"coin", math.random(40,80)}}, offer = {type = 'give-item', item = 'stone', count = 50}},
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{price = {{"coin", math.random(40,80)}}, offer = {type = 'give-item', item = 'coal', count = 50}},
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{price = {{"coin", math.random(60,120)}}, offer = {type = 'give-item', item = 'uranium-ore', count = 50}},
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{price = {{"coin", math.random(20,40)}}, offer = {type = 'give-item', item = 'crude-oil-barrel', count = 1}},
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}
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table.shuffle_table(sells)
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return sells
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end
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local function get_resource_market_buys()
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local buys = {
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{price = {{'wood', math.random(10,12)}}, offer = {type = 'give-item', item = "coin"}},
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{price = {{'iron-ore', math.random(10,12)}}, offer = {type = 'give-item', item = "coin"}},
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{price = {{'copper-ore', math.random(10,12)}}, offer = {type = 'give-item', item = "coin"}},
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{price = {{'stone', math.random(10,12)}}, offer = {type = 'give-item', item = "coin"}},
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{price = {{'coal', math.random(10,12)}}, offer = {type = 'give-item', item = "coin"}},
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{price = {{'uranium-ore', math.random(8,10)}}, offer = {type = 'give-item', item = "coin"}},
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{price = {{'water-barrel', 1}}, offer = {type = 'give-item', item = "coin", count = math.random(2,5)}},
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{price = {{'lubricant-barrel', 1}}, offer = {type = 'give-item', item = "coin", count = math.random(5,10)}},
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{price = {{'sulfuric-acid-barrel', 1}}, offer = {type = 'give-item', item = "coin", count = math.random(4,8)}},
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{price = {{'light-oil-barrel', 1}}, offer = {type = 'give-item', item = "coin", count = math.random(5,10)}},
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{price = {{'heavy-oil-barrel', 1}}, offer = {type = 'give-item', item = "coin", count = math.random(5,10)}},
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{price = {{'petroleum-gas-barrel', 1}}, offer = {type = 'give-item', item = "coin", count = math.random(4,8)}},
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}
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table.shuffle_table(buys)
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return buys
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end
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local function get_market_item_list(market_types, rarity)
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if rarity < 1 then rarity = 1 end
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if rarity > 10 then rarity = 10 end
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local list = {}
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for _, market_type in pairs(market_types) do
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for k, item in pairs(market[market_type]) do
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--if item.rarity <= rarity and item.rarity + 7 >= rarity then
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if item.rarity <= rarity then
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local price = math.random(math.floor(item.value * 0.75), math.floor(item.value * 1.25))
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if price < 1 then price = 1 end
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if price > 64000 then price = 64000 end
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list[#list + 1] = {price = {{"coin", price}}, offer = {type = 'give-item', item = k}}
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end
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end
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end
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if #list == 0 then return false end
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return list
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end
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local function get_random_market_item_list(rarity)
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local types = get_types()
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table.shuffle_table(types)
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for i = 1, #types, 1 do
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local items = get_market_item_list({types[i]}, rarity)
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if items then return items end
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end
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return false
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end
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function Public.mountain_market(surface, position, rarity)
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local types = get_types()
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table.shuffle_table(types)
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local items = get_market_item_list({types[1], types[2], types[3]}, rarity)
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if not items then return end
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if #items > 0 then table.shuffle_table(items) end
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local market = surface.create_entity({name = "market", position = position, force="neutral"})
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for i = 1, math.random(5, 10), 1 do
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if not items[i] then break end
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market.add_market_item(items[i])
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end
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local sells = get_resource_market_sells()
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for i = 1, math.random(1, 3), 1 do
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market.add_market_item(sells[i])
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end
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local buys = get_resource_market_buys()
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for i = 1, math.random(1, 3), 1 do
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market.add_market_item(buys[i])
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end
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return market
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end
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function Public.super_market(surface, position, rarity)
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local items = get_market_item_list(get_types(), rarity)
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if not items then return end
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if #items > 0 then table.shuffle_table(items) end
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local market = surface.create_entity({name = "market", position = position, force="neutral"})
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market.minable = false
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market.destructible = false
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for i = 1, math.random(6, 12), 1 do
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if not items[i] then break end
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market.add_market_item(items[i])
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end
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local sells = get_resource_market_sells()
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for i = 1, math.random(1, 3), 1 do
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market.add_market_item(sells[i])
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end
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local buys = get_resource_market_buys()
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for i = 1, math.random(1, 3), 1 do
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market.add_market_item(buys[i])
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end
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return market
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end
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return Public
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