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put quest name in tooltip
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@ -579,7 +579,7 @@ gui_etaframe_charge_tooltip=Rocket silo charge: __1__/__2__ GJ\n\nFully charge t
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gui_questframe=Island Quest:
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gui_questframe_fail=Fail
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gui_questframe_ok=OK
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gui_questframe_complete_tooltip=This island's quest is complete, and this is the reward.
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gui_questframe_complete_tooltip=This island's __1__ quest is complete, and this is the reward.
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gui_questframe_time=Island Quest: Time\n\nLaunch a rocket before the countdown completes for a bonus.
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gui_questframe_worms=Island Quest: Worms\n\nKill enough worms for a bonus.
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gui_questframe_find=Island Quest: Ghosts\n\nFind the ghosts for a bonus.
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@ -836,7 +836,7 @@ function Public.process_siloframe_and_questframe_updates(flowsilo, flowquest, bo
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local tooltip = ''
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if quest_complete and quest_reward then
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tooltip = {'pirates.gui_questframe_complete_tooltip'}
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tooltip = {'pirates.gui_questframe_complete_tooltip', quest_type}
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flow1.quest_label_1.caption = {'pirates.gui_questframe'}
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flow1.quest_label_1.style.font_color = GuiCommon.achieved_font_color
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flow1.quest_label_2.visible = true
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@ -18,9 +18,9 @@ local Public = {}
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local enum = {
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TIME = 'Time',
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FIND = 'Find',
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NODAMAGE = 'No_Damage',
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RESOURCEFLOW = 'Resource_Flow',
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RESOURCECOUNT = 'Resource_Count',
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NODAMAGE = 'No Damage',
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RESOURCEFLOW = 'Resource Flow',
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RESOURCECOUNT = 'Resource Count',
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WORMS = 'Worms',
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FISH = 'Fish',
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COMPILATRON = 'Compilatron', -- compilatron is robot that looks like sheep
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