mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-03-25 21:29:06 +02:00
Merge remote-tracking branch 'upstream/develop' into develop
This commit is contained in:
commit
a337c2ffcc
@ -27,6 +27,7 @@ require 'modules.floaty_chat'
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require 'modules.show_inventory'
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require 'modules.inserter_drops_pickup'
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require 'modules.autostash'
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require 'modules.blueprint_requesting'
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require 'utils.gui'
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require 'utils.gui.player_list'
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|
@ -21,6 +21,10 @@ turret_filler_label_amount=Amount:
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turret_filler_ammo_type=Select Ammo:
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turret_filler_ammo_lower=Enable lower tiers?
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blueprint_requesting=Blueprint Requesting
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blueprint_requesting_desc=Placing blueprints into [entity=logistic-chest-requester] or [entity=logistic-chest-buffer] will set the chest requests to match the blueprint costs. Happens when chest is closed.
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blueprint_requesting_notify=This server has Blueprint Requesting feature enabled. Placing blueprints into [entity=logistic-chest-requester] or [entity=logistic-chest-buffer] will match the requests to the blueprint costs. You can disable this feature for yourself in Comfy menu -> Config.
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[modules_towny]
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map_info=__1__\n\n__2__\n\n__3__\n\n__4__\n\n__5__
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map_info1=To ally or settle with another town, drop a fish on their market or character. (Default Hotkey Z)\nThey will have to do the same to you to complete the request.\nCoal yields the opposite result, as it will make foes or banish settlers.
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|
@ -192,7 +192,7 @@ function Public.reset_map()
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Collapse.set_speed(8)
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Collapse.set_amount(1)
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Collapse.set_max_line_size(level_depth)
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Collapse.set_surface(surface)
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Collapse.set_surface_index(surface.index)
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Collapse.set_position({0, 130})
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Collapse.set_direction('north')
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|
@ -1,17 +1,15 @@
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local Event = require 'utils.event'
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local Global = require 'utils.global'
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local BiterRolls = require 'modules.wave_defense.biter_rolls'
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local BiterHealthBooster = require 'modules.biter_health_booster_v2'
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local WD = require 'modules.wave_defense.table'
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local WPT = require 'maps.mountain_fortress_v3.table'
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local Diff = require 'modules.difficulty_vote_by_amount'
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local traps = {}
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local this = {}
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Global.register(
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traps,
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this,
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function(t)
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traps = t
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this = t
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end
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)
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@ -59,41 +57,10 @@ local function create_particles(data)
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end
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end
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local function trigger_health()
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local wave_number = WD.get('wave_number')
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local d = Diff.get()
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local m = 0.0015
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if d.difficulty_vote_index then
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if not d.strength_modifier then
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m = m * 1.05
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else
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m = m * d.strength_modifier
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end
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end
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local boosted_health = 1.25
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if wave_number <= 10 then
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wave_number = 10
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end
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boosted_health = boosted_health * (wave_number * 0.02)
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local sum = boosted_health * 5
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sum = sum + m
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if sum >= 100 then
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sum = 100
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end
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return sum
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end
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local function spawn_biters(data)
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local surface = data.surface
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if not (surface and surface.valid) then
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return
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return false
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end
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local position = data.position
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local h = floor(abs(position.y))
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@ -101,58 +68,66 @@ local function spawn_biters(data)
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local max_biters = WPT.get('biters')
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if max_biters.amount >= max_biters.limit then
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return
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return false
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end
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if not position then
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position = surface.find_non_colliding_position('small-biter', position, 10, 1)
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if not position then
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return
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return false
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end
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end
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BiterRolls.wave_defense_set_unit_raffle(h * 0.20)
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local unit_to_create
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local unit
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if random(1, 3) == 1 then
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unit = surface.create_entity({name = BiterRolls.wave_defense_roll_spitter_name(), position = position})
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max_biters.amount = max_biters.amount + 1
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unit_to_create = WD.wave_defense_roll_spitter_name()
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else
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unit = surface.create_entity({name = BiterRolls.wave_defense_roll_biter_name(), position = position})
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max_biters.amount = max_biters.amount + 1
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unit_to_create = WD.wave_defense_roll_biter_name()
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end
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if random(1, 45) == 1 then
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local sum = trigger_health()
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BiterHealthBooster.add_unit(unit, sum)
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elseif random(1, 64) == 1 then
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local sum = trigger_health()
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BiterHealthBooster.add_boss_unit(unit, sum, 0.38)
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local modified_unit_health = WD.get('modified_unit_health')
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local modified_boss_unit_health = WD.get('modified_boss_unit_health')
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WD.wave_defense_set_unit_raffle(h * 0.20)
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local unit = surface.create_entity({name = unit_to_create, position = position})
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max_biters.amount = max_biters.amount + 1
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if random(1, 30) == 1 then
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BiterHealthBooster.add_boss_unit(unit, modified_boss_unit_health.current_value, 0.38)
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else
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BiterHealthBooster.add_unit(unit, modified_unit_health.current_value)
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end
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return true
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end
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local function spawn_worms(data)
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local modified_unit_health = WD.get('modified_unit_health')
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local modified_boss_unit_health = WD.get('modified_boss_unit_health')
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local max_biters = WPT.get('biters')
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if max_biters.amount >= max_biters.limit then
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return
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end
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local unit_to_create = WD.wave_defense_roll_worm_name()
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local surface = data.surface
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if not (surface and surface.valid) then
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return
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end
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local position = data.position
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BiterRolls.wave_defense_set_worm_raffle(sqrt(position.x ^ 2 + position.y ^ 2) * 0.20)
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local unit = surface.create_entity({name = BiterRolls.wave_defense_roll_worm_name(), position = position})
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WD.wave_defense_set_worm_raffle(sqrt(position.x ^ 2 + position.y ^ 2) * 0.20)
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local unit = surface.create_entity({name = unit_to_create, position = position})
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max_biters.amount = max_biters.amount + 1
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if random(1, 45) == 1 then
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local sum = trigger_health()
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BiterHealthBooster.add_unit(unit, sum)
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elseif random(1, 64) == 1 then
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local sum = trigger_health()
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BiterHealthBooster.add_boss_unit(unit, sum, 0.38)
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if random(1, 30) == 1 then
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BiterHealthBooster.add_boss_unit(unit, modified_boss_unit_health.current_value, 0.38)
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else
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BiterHealthBooster.add_unit(unit, modified_unit_health.current_value)
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end
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end
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@ -171,17 +146,17 @@ function Public.buried_biter(surface, position)
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end
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for t = 1, 60, 1 do
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if not traps[game.tick + t] then
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traps[game.tick + t] = {}
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if not this[game.tick + t] then
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this[game.tick + t] = {}
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end
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traps[game.tick + t][#traps[game.tick + t] + 1] = {
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this[game.tick + t][#this[game.tick + t] + 1] = {
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callback = 'create_particles',
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data = {surface = surface, position = {x = position.x, y = position.y}, amount = math.ceil(t * 0.05)}
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}
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if t == 60 then
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traps[game.tick + t][#traps[game.tick + t] + 1] = {
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this[game.tick + t][#this[game.tick + t] + 1] = {
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callback = 'spawn_biters',
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data = {surface = surface, position = {x = position.x, y = position.y}}
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}
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@ -204,17 +179,17 @@ function Public.buried_worm(surface, position)
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end
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for t = 1, 60, 1 do
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if not traps[game.tick + t] then
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traps[game.tick + t] = {}
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if not this[game.tick + t] then
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this[game.tick + t] = {}
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end
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traps[game.tick + t][#traps[game.tick + t] + 1] = {
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this[game.tick + t][#this[game.tick + t] + 1] = {
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callback = 'create_particles',
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data = {surface = surface, position = {x = position.x, y = position.y}, amount = math.ceil(t * 0.05)}
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}
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if t == 60 then
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traps[game.tick + t][#traps[game.tick + t] + 1] = {
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this[game.tick + t][#this[game.tick + t] + 1] = {
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callback = 'spawn_worms',
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data = {surface = surface, position = {x = position.x, y = position.y}}
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}
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@ -230,10 +205,10 @@ local callbacks = {
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local function on_tick()
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local t = game.tick
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if not traps[t] then
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if not this[t] then
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return
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end
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for _, token in pairs(traps[t]) do
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for _, token in pairs(this[t]) do
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local callback = token.callback
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local data = token.data
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local cbl = callbacks[callback]
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@ -241,12 +216,12 @@ local function on_tick()
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cbl(data)
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end
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end
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traps[t] = nil
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this[t] = nil
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end
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function Public.reset()
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for k, _ in pairs(traps) do
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traps[k] = nil
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for k, _ in pairs(this) do
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this[k] = nil
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end
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end
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@ -351,9 +351,13 @@ end
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local function hidden_treasure(player, entity)
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local rpg = RPG.get_value_from_player(player.index)
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if not rpg then
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return
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end
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local magic = rpg.magicka
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if magic > 50 then
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if magic >= 50 then
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local msg = rare_treasure_chest_messages[random(1, #rare_treasure_chest_messages)]
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Alert.alert_player(player, 5, msg)
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Loot.add_rare(entity.surface, entity.position, 'wooden-chest', magic)
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|
@ -8,6 +8,7 @@ local Global = require 'utils.global'
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local Alert = require 'utils.alert'
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local WPT = require 'maps.mountain_fortress_v3.table'
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local WD = require 'modules.wave_defense.table'
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local RPG = require 'modules.rpg.main'
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local Collapse = require 'modules.collapse'
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local Difficulty = require 'modules.difficulty_vote_by_amount'
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local ICW_Func = require 'maps.mountain_fortress_v3.icw.functions'
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@ -818,6 +819,8 @@ local retry_final_boost_movement_speed_on_respawn =
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end
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player.character.character_running_speed_modifier = old_speed
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player.print('Movement speed bonus removed!', Color.info)
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local rpg_t = RPG.get_value_from_player(player.index)
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rpg_t.has_custom_spell_active = nil
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end
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)
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@ -835,6 +838,8 @@ local retry_boost_movement_speed_on_respawn =
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end
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player.character.character_running_speed_modifier = old_speed
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player.print('Movement speed bonus removed!', Color.info)
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local rpg_t = RPG.get_value_from_player(player.index)
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rpg_t.has_custom_spell_active = nil
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end
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)
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@ -852,6 +857,8 @@ local remove_boost_movement_speed_on_respawn =
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end
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player.character.character_running_speed_modifier = old_speed
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player.print('Movement speed bonus removed!', Color.info)
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local rpg_t = RPG.get_value_from_player(player.index)
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rpg_t.has_custom_spell_active = nil
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end
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)
|
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@ -866,6 +873,9 @@ local boost_movement_speed_on_respawn =
|
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return
|
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end
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local rpg_t = RPG.get_value_from_player(player.index)
|
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rpg_t.has_custom_spell_active = true
|
||||
|
||||
local old_speed = player.character_running_speed_modifier
|
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local new_speed = player.character_running_speed_modifier + 1
|
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|
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|
@ -27,6 +27,12 @@ local clear_items_upon_surface_entry = {
|
||||
['substation'] = true
|
||||
}
|
||||
|
||||
local valid_armors = {
|
||||
['modular-armor'] = true,
|
||||
['power-armor'] = true,
|
||||
['power-armor-mk2'] = true
|
||||
}
|
||||
|
||||
local function add_random_loot_to_main_market(rarity)
|
||||
local main_market_items = WPT.get('main_market_items')
|
||||
local items = Market.get_random_item(rarity, true, false)
|
||||
@ -247,6 +253,34 @@ local function set_carriages()
|
||||
WPT.set('carriages', locomotive.train.carriages)
|
||||
end
|
||||
|
||||
local function get_driver_action(entity)
|
||||
if not entity or not entity.valid then
|
||||
return
|
||||
end
|
||||
|
||||
local driver = entity.get_driver()
|
||||
if not driver or not driver.valid then
|
||||
return
|
||||
end
|
||||
|
||||
local player = driver.player
|
||||
if not player or not player.valid then
|
||||
return
|
||||
end
|
||||
|
||||
if player.cursor_stack and player.cursor_stack.valid_for_read and player.cursor_stack.name == 'raw-fish' then
|
||||
player.print('[color=blue][Locomotive][/color] Unequip your fishy if you want to drive.')
|
||||
driver.driving = false
|
||||
return
|
||||
end
|
||||
|
||||
local armor = driver.get_inventory(defines.inventory.character_armor)
|
||||
if armor and armor[1] and armor[1].valid_for_read and valid_armors[armor[1].name] then
|
||||
player.print('[color=blue][Locomotive][/color] Unequip your armor if you want to drive.')
|
||||
driver.driving = false
|
||||
end
|
||||
end
|
||||
|
||||
local function set_locomotive_health()
|
||||
local locomotive_health = WPT.get('locomotive_health')
|
||||
local locomotive_max_health = WPT.get('locomotive_max_health')
|
||||
@ -265,6 +299,7 @@ local function set_locomotive_health()
|
||||
if not (entity and entity.valid) then
|
||||
return
|
||||
end
|
||||
get_driver_action(entity)
|
||||
local cargo_health = 600
|
||||
if entity.type == 'locomotive' then
|
||||
entity.health = 1000 * m
|
||||
|
@ -82,7 +82,7 @@ local collapse_kill = {
|
||||
['flamethrower-turret'] = true,
|
||||
['gun-turret'] = true,
|
||||
['artillery-turret'] = true,
|
||||
['landmine'] = true,
|
||||
['land-mine'] = true,
|
||||
['locomotive'] = true,
|
||||
['cargo-wagon'] = true,
|
||||
['character'] = true,
|
||||
@ -253,7 +253,7 @@ function Public.reset_map()
|
||||
Collapse.set_amount(1)
|
||||
-- Collapse.set_max_line_size(zone_settings.zone_width)
|
||||
Collapse.set_max_line_size(540)
|
||||
Collapse.set_surface(surface)
|
||||
Collapse.set_surface_index(surface.index)
|
||||
Collapse.set_position({0, 130})
|
||||
Collapse.set_direction('north')
|
||||
Collapse.start_now(false)
|
||||
|
@ -14,6 +14,15 @@ local ceil = math.ceil
|
||||
local zone_settings = WPT.zone_settings
|
||||
local worm_level_modifier = 0.19
|
||||
|
||||
local start_ground_tiles = {
|
||||
'sand-1',
|
||||
'dirt-1',
|
||||
'dirt-2',
|
||||
'sand-2',
|
||||
'dirt-3',
|
||||
'sand-3'
|
||||
}
|
||||
|
||||
local wagon_raffle = {
|
||||
'cargo-wagon',
|
||||
'cargo-wagon',
|
||||
@ -2624,7 +2633,7 @@ end
|
||||
local function border_chunk(p, data)
|
||||
local entities = data.entities
|
||||
local decoratives = data.decoratives
|
||||
-- local tiles = data.tiles
|
||||
local tiles = data.tiles
|
||||
|
||||
local pos = p
|
||||
|
||||
@ -2632,9 +2641,9 @@ local function border_chunk(p, data)
|
||||
entities[#entities + 1] = {name = trees[random(1, #trees)], position = pos}
|
||||
end
|
||||
|
||||
-- local noise = get_perlin('dungeons', pos, data.seed)
|
||||
-- local index = floor(noise * 32) % 4 + 1
|
||||
-- tiles[#tiles + 1] = {name = start_ground_tiles[index], position = pos}
|
||||
local noise = get_perlin('dungeons', pos, data.seed)
|
||||
local index = floor(noise * 32) % 4 + 1
|
||||
tiles[#tiles + 1] = {name = start_ground_tiles[index], position = pos}
|
||||
|
||||
local scrap_mineable_entities, scrap_mineable_entities_index = get_scrap_mineable_entities()
|
||||
|
||||
|
@ -136,9 +136,10 @@ local function init(mountain_race)
|
||||
Collapse.set_speed(8)
|
||||
Collapse.set_amount(0)
|
||||
Collapse.set_max_line_size(mountain_race.border_width + mountain_race.playfield_height * 2)
|
||||
Collapse.set_surface(surface)
|
||||
Collapse.set_surface_index(surface.index)
|
||||
Collapse.set_position({0, 0})
|
||||
Collapse.set_direction('east')
|
||||
Collapse.start_now(true)
|
||||
|
||||
game.reset_time_played()
|
||||
|
||||
|
@ -157,7 +157,7 @@ local function create_entity_radius(surface, name, source, target)
|
||||
|
||||
local position = {source.x, source.y}
|
||||
|
||||
for i = 1, distance * 1.5, 1 do
|
||||
for _ = 1, distance * 1.5, 1 do
|
||||
if random(1, 2) ~= 1 then
|
||||
surface.create_entity(
|
||||
{
|
||||
@ -401,7 +401,7 @@ local function on_entity_died(event)
|
||||
end
|
||||
|
||||
--- Use this function to retrieve a key from the global table.
|
||||
---@param key <string>
|
||||
---@param key string
|
||||
function Public.get(key)
|
||||
if key then
|
||||
return this[key]
|
||||
@ -411,8 +411,8 @@ function Public.get(key)
|
||||
end
|
||||
|
||||
--- Using this function can set a new value to an exist key or create a new key with value
|
||||
---@param key <string>
|
||||
---@param value <string/boolean>
|
||||
---@param key string
|
||||
---@param value any
|
||||
function Public.set(key, value)
|
||||
if key and (value or value == false) then
|
||||
this[key] = value
|
||||
@ -442,8 +442,8 @@ function Public.reset_table()
|
||||
end
|
||||
|
||||
--- Use this function to add a new unit that has extra health
|
||||
---@param unit <LuaEntity>
|
||||
---@param health_multiplier <number>
|
||||
---@param unit userdata
|
||||
---@param health_multiplier number
|
||||
function Public.add_unit(unit, health_multiplier)
|
||||
if not health_multiplier then
|
||||
health_multiplier = this.biter_health_boost
|
||||
@ -460,9 +460,9 @@ function Public.add_unit(unit, health_multiplier)
|
||||
end
|
||||
|
||||
--- Use this function to add a new boss unit (with healthbar)
|
||||
---@param unit <LuaEntity>
|
||||
---@param health_multiplier <number>
|
||||
---@param health_bar_size <number>
|
||||
---@param unit userdata
|
||||
---@param health_multiplier number
|
||||
---@param health_bar_size number
|
||||
function Public.add_boss_unit(unit, health_multiplier, health_bar_size)
|
||||
if not health_multiplier then
|
||||
health_multiplier = this.biter_health_boost
|
||||
@ -483,7 +483,7 @@ end
|
||||
|
||||
--- This sets the active surface that we check and have the script active.
|
||||
--- This deletes the list of surfaces if we use multiple, so use it only before setting more of them.
|
||||
---@param string
|
||||
---@param str string
|
||||
function Public.set_active_surface(str)
|
||||
if str and type(str) == 'string' then
|
||||
this.active_surfaces = {}
|
||||
@ -493,7 +493,8 @@ function Public.set_active_surface(str)
|
||||
end
|
||||
|
||||
--- This sets if this surface is active, when we using multiple surfaces. The default active surface does not need to be added again
|
||||
---@param string, boolean
|
||||
---@param name string
|
||||
---@param value boolean
|
||||
function Public.set_surface_activity(name, value)
|
||||
if name and type(name) == 'string' and type(value) == 'boolean' then
|
||||
this.active_surfaces[name] = value
|
||||
|
63
modules/blueprint_requesting.lua
Normal file
63
modules/blueprint_requesting.lua
Normal file
@ -0,0 +1,63 @@
|
||||
--module by Hanakocz
|
||||
local Event = require 'utils.event'
|
||||
local Global = require 'utils.global'
|
||||
local Public = {}
|
||||
|
||||
local this = {}
|
||||
|
||||
Global.register(
|
||||
this,
|
||||
function(tbl)
|
||||
this = tbl
|
||||
end
|
||||
)
|
||||
|
||||
local function on_gui_closed(event)
|
||||
local player_index = event.player_index
|
||||
if this[player_index] and this[player_index].disabled then return end -- player disabled usage of this module in config tab for his actions
|
||||
local entity = event.entity
|
||||
if not entity or not entity.valid then return end
|
||||
if entity.name == 'logistic-chest-requester' or entity.name == 'logistic-chest-buffer' then
|
||||
if not this[player_index] or not this[player_index].notified then
|
||||
local player = game.get_player(player_index)
|
||||
player.print({'modules.blueprint_requesting_notify'}, {r= 0.88, g = 0.66, b = 0.02})
|
||||
this[player_index] = this[player_index] or {}
|
||||
this[player_index].notified = true
|
||||
end
|
||||
local inventory = entity.get_inventory(defines.inventory.chest)
|
||||
if not inventory or not inventory.valid then return end
|
||||
if inventory.get_item_count('blueprint') > 0 then
|
||||
local items = {}
|
||||
for i = 1, #inventory, 1 do
|
||||
if inventory[i].valid_for_read and inventory[i].is_blueprint then
|
||||
local cost = inventory[i].cost_to_build
|
||||
for name, amount in pairs(cost) do
|
||||
items[name] = (items[name] or 0) + amount
|
||||
end
|
||||
end
|
||||
end
|
||||
if entity.request_slot_count > 0 then
|
||||
for slot = 1, entity.request_slot_count, 1 do
|
||||
entity.clear_request_slot(slot)
|
||||
end
|
||||
end
|
||||
local slot_index = 1
|
||||
for item, amount in pairs(items) do
|
||||
entity.set_request_slot({name = item, count = amount}, slot_index)
|
||||
slot_index = slot_index + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Public.get(key)
|
||||
if key then
|
||||
return this[key]
|
||||
else
|
||||
return this
|
||||
end
|
||||
end
|
||||
|
||||
Event.add(defines.events.on_gui_closed, on_gui_closed)
|
||||
|
||||
return Public
|
@ -1,60 +1,97 @@
|
||||
local Event = require 'utils.event'
|
||||
local Global = require 'utils.global'
|
||||
local Public = {}
|
||||
|
||||
local math_floor = math.floor
|
||||
local table_shuffle_table = table.shuffle_table
|
||||
|
||||
local collapse = {
|
||||
local this = {
|
||||
debug = false
|
||||
}
|
||||
Global.register(
|
||||
collapse,
|
||||
this,
|
||||
function(tbl)
|
||||
collapse = tbl
|
||||
this = tbl
|
||||
end
|
||||
)
|
||||
|
||||
local directions = {
|
||||
['north'] = function(position)
|
||||
local width = collapse.surface.map_gen_settings.width
|
||||
if width > collapse.max_line_size then
|
||||
width = collapse.max_line_size
|
||||
local surface_index = this.surface_index
|
||||
if not surface_index then
|
||||
return
|
||||
end
|
||||
|
||||
local surface = game.get_surface(surface_index)
|
||||
if not surface.valid then
|
||||
return
|
||||
end
|
||||
local width = surface.map_gen_settings.width
|
||||
if width > this.max_line_size then
|
||||
width = this.max_line_size
|
||||
end
|
||||
local a = width * 0.5 + 1
|
||||
collapse.vector = {0, -1}
|
||||
collapse.area = {{position.x - a, position.y - 1}, {position.x + a, position.y}}
|
||||
this.vector = {0, -1}
|
||||
this.area = {{position.x - a, position.y - 1}, {position.x + a, position.y}}
|
||||
end,
|
||||
['south'] = function(position)
|
||||
local width = collapse.surface.map_gen_settings.width
|
||||
if width > collapse.max_line_size then
|
||||
width = collapse.max_line_size
|
||||
local surface_index = this.surface_index
|
||||
if not surface_index then
|
||||
return
|
||||
end
|
||||
|
||||
local surface = game.get_surface(surface_index)
|
||||
if not surface.valid then
|
||||
return
|
||||
end
|
||||
local width = surface.map_gen_settings.width
|
||||
if width > this.max_line_size then
|
||||
width = this.max_line_size
|
||||
end
|
||||
local a = width * 0.5 + 1
|
||||
collapse.vector = {0, 1}
|
||||
collapse.area = {{position.x - a, position.y}, {position.x + a, position.y + 1}}
|
||||
this.vector = {0, 1}
|
||||
this.area = {{position.x - a, position.y}, {position.x + a, position.y + 1}}
|
||||
end,
|
||||
['west'] = function(position)
|
||||
local width = collapse.surface.map_gen_settings.height
|
||||
if width > collapse.max_line_size then
|
||||
width = collapse.max_line_size
|
||||
local surface_index = this.surface_index
|
||||
if not surface_index then
|
||||
return
|
||||
end
|
||||
|
||||
local surface = game.get_surface(surface_index)
|
||||
if not surface.valid then
|
||||
return
|
||||
end
|
||||
local width = surface.map_gen_settings.height
|
||||
if width > this.max_line_size then
|
||||
width = this.max_line_size
|
||||
end
|
||||
local a = width * 0.5 + 1
|
||||
collapse.vector = {-1, 0}
|
||||
collapse.area = {{position.x - 1, position.y - a}, {position.x, position.y + a}}
|
||||
this.vector = {-1, 0}
|
||||
this.area = {{position.x - 1, position.y - a}, {position.x, position.y + a}}
|
||||
end,
|
||||
['east'] = function(position)
|
||||
local width = collapse.surface.map_gen_settings.height
|
||||
if width > collapse.max_line_size then
|
||||
width = collapse.max_line_size
|
||||
local surface_index = this.surface_index
|
||||
if not surface_index then
|
||||
return
|
||||
end
|
||||
|
||||
local surface = game.get_surface(surface_index)
|
||||
if not surface.valid then
|
||||
return
|
||||
end
|
||||
local width = surface.map_gen_settings.height
|
||||
if width > this.max_line_size then
|
||||
width = this.max_line_size
|
||||
end
|
||||
local a = width * 0.5 + 1
|
||||
collapse.vector = {1, 0}
|
||||
collapse.area = {{position.x, position.y - a}, {position.x + 1, position.y + a}}
|
||||
this.vector = {1, 0}
|
||||
this.area = {{position.x, position.y - a}, {position.x + 1, position.y + a}}
|
||||
end
|
||||
}
|
||||
|
||||
local function print_debug(a)
|
||||
if not collapse.debug then
|
||||
if not this.debug then
|
||||
return
|
||||
end
|
||||
print('Collapse error #' .. a)
|
||||
@ -64,52 +101,60 @@ local function set_collapse_tiles(surface)
|
||||
if not surface or surface.valid then
|
||||
print_debug(45)
|
||||
end
|
||||
game.forces.player.chart(surface, collapse.area)
|
||||
collapse.tiles = surface.find_tiles_filtered({area = collapse.area})
|
||||
if not collapse.tiles then
|
||||
game.forces.player.chart(surface, this.area)
|
||||
this.tiles = surface.find_tiles_filtered({area = this.area})
|
||||
if not this.tiles then
|
||||
return
|
||||
end
|
||||
collapse.size_of_tiles = #collapse.tiles
|
||||
if collapse.size_of_tiles > 0 then
|
||||
table_shuffle_table(collapse.tiles)
|
||||
this.size_of_tiles = #this.tiles
|
||||
if this.size_of_tiles > 0 then
|
||||
table_shuffle_table(this.tiles)
|
||||
end
|
||||
collapse.position = {x = collapse.position.x + collapse.vector[1], y = collapse.position.y + collapse.vector[2]}
|
||||
local v = collapse.vector
|
||||
local area = collapse.area
|
||||
collapse.area = {{area[1][1] + v[1], area[1][2] + v[2]}, {area[2][1] + v[1], area[2][2] + v[2]}}
|
||||
game.forces.player.chart(surface, collapse.area)
|
||||
this.position = {x = this.position.x + this.vector[1], y = this.position.y + this.vector[2]}
|
||||
local v = this.vector
|
||||
local area = this.area
|
||||
this.area = {{area[1][1] + v[1], area[1][2] + v[2]}, {area[2][1] + v[1], area[2][2] + v[2]}}
|
||||
game.forces.player.chart(surface, this.area)
|
||||
end
|
||||
|
||||
local function progress()
|
||||
local surface = collapse.surface
|
||||
|
||||
if not collapse.start_now then
|
||||
collapse.tiles = nil
|
||||
local surface_index = this.surface_index
|
||||
if not surface_index then
|
||||
return
|
||||
end
|
||||
|
||||
local tiles = collapse.tiles
|
||||
local surface = game.get_surface(surface_index)
|
||||
if not surface.valid then
|
||||
return
|
||||
end
|
||||
|
||||
if not this.start_now then
|
||||
this.tiles = nil
|
||||
return
|
||||
end
|
||||
|
||||
local tiles = this.tiles
|
||||
if not tiles then
|
||||
set_collapse_tiles(surface)
|
||||
tiles = collapse.tiles
|
||||
tiles = this.tiles
|
||||
end
|
||||
if not tiles then
|
||||
return
|
||||
end
|
||||
|
||||
for _ = 1, collapse.amount, 1 do
|
||||
local tile = tiles[collapse.size_of_tiles]
|
||||
for _ = 1, this.amount, 1 do
|
||||
local tile = tiles[this.size_of_tiles]
|
||||
if not tile then
|
||||
collapse.tiles = nil
|
||||
this.tiles = nil
|
||||
return
|
||||
end
|
||||
collapse.size_of_tiles = collapse.size_of_tiles - 1
|
||||
this.size_of_tiles = this.size_of_tiles - 1
|
||||
if not tile.valid then
|
||||
return
|
||||
end
|
||||
if collapse.specific_entities.enabled then
|
||||
if this.specific_entities.enabled then
|
||||
local position = {tile.position.x + 0.5, tile.position.y + 0.5}
|
||||
local entities = collapse.specific_entities.entities
|
||||
local entities = this.specific_entities.entities
|
||||
for _, e in pairs(surface.find_entities_filtered({area = {{position[1] - 2, position[2] - 2}, {position[1] + 2, position[2] + 2}}})) do
|
||||
if entities[e.name] and e.valid and e.health then
|
||||
e.die()
|
||||
@ -118,7 +163,7 @@ local function progress()
|
||||
end
|
||||
end
|
||||
end
|
||||
if collapse.kill then
|
||||
if this.kill then
|
||||
local position = {tile.position.x + 0.5, tile.position.y + 0.5}
|
||||
for _, e in pairs(surface.find_entities_filtered({area = {{position[1] - 2, position[2] - 2}, {position[1] + 2, position[2] + 2}}})) do
|
||||
if e.valid and e.health then
|
||||
@ -130,20 +175,19 @@ local function progress()
|
||||
end
|
||||
end
|
||||
|
||||
function Public.set_surface(surface)
|
||||
if not surface then
|
||||
function Public.set_surface_index(surface_index)
|
||||
if not surface_index then
|
||||
print_debug(1)
|
||||
return
|
||||
end
|
||||
|
||||
local surface = game.get_surface(surface_index)
|
||||
if not surface.valid then
|
||||
print_debug(2)
|
||||
return
|
||||
end
|
||||
if not game.surfaces[surface.index] then
|
||||
print_debug(3)
|
||||
return
|
||||
end
|
||||
collapse.surface = surface
|
||||
|
||||
this.surface_index = surface_index
|
||||
end
|
||||
|
||||
function Public.set_direction(direction)
|
||||
@ -151,7 +195,7 @@ function Public.set_direction(direction)
|
||||
print_debug(11)
|
||||
return
|
||||
end
|
||||
directions[direction](collapse.position)
|
||||
directions[direction](this.position)
|
||||
end
|
||||
|
||||
function Public.set_speed(speed)
|
||||
@ -163,7 +207,7 @@ function Public.set_speed(speed)
|
||||
if speed < 1 then
|
||||
speed = 1
|
||||
end
|
||||
collapse.speed = speed
|
||||
this.speed = speed
|
||||
end
|
||||
|
||||
function Public.set_amount(amount)
|
||||
@ -175,7 +219,7 @@ function Public.set_amount(amount)
|
||||
if amount < 0 then
|
||||
amount = 0
|
||||
end
|
||||
collapse.amount = amount
|
||||
this.amount = amount
|
||||
end
|
||||
|
||||
function Public.set_position(position)
|
||||
@ -205,28 +249,28 @@ function Public.set_position(position)
|
||||
if position.y then
|
||||
y = position.y
|
||||
end
|
||||
collapse.position = {x = x, y = y}
|
||||
this.position = {x = x, y = y}
|
||||
end
|
||||
|
||||
function Public.get_position()
|
||||
return collapse.position
|
||||
return this.position
|
||||
end
|
||||
|
||||
function Public.get_amount()
|
||||
return collapse.amount
|
||||
return this.amount
|
||||
end
|
||||
|
||||
function Public.get_speed()
|
||||
return collapse.speed
|
||||
return this.speed
|
||||
end
|
||||
|
||||
function Public.start_now(status)
|
||||
if status == true then
|
||||
collapse.start_now = true
|
||||
this.start_now = true
|
||||
elseif status == false then
|
||||
collapse.start_now = false
|
||||
this.start_now = false
|
||||
end
|
||||
return collapse.start_now
|
||||
return this.start_now
|
||||
end
|
||||
|
||||
function Public.set_max_line_size(size)
|
||||
@ -239,44 +283,45 @@ function Public.set_max_line_size(size)
|
||||
print_debug(21)
|
||||
return
|
||||
end
|
||||
collapse.max_line_size = size
|
||||
this.max_line_size = size
|
||||
end
|
||||
|
||||
function Public.set_kill_entities(a)
|
||||
collapse.kill = a
|
||||
this.kill = a
|
||||
end
|
||||
|
||||
function Public.set_kill_specific_entities(tbl)
|
||||
if tbl then
|
||||
collapse.specific_entities = tbl
|
||||
this.specific_entities = tbl
|
||||
else
|
||||
collapse.specific_entities = {
|
||||
this.specific_entities = {
|
||||
enabled = false
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
local function on_init()
|
||||
Public.set_surface(game.surfaces.nauvis)
|
||||
Public.set_surface_index(game.surfaces.nauvis.index)
|
||||
Public.set_position({0, 32})
|
||||
Public.set_max_line_size(256)
|
||||
Public.set_direction('north')
|
||||
Public.set_kill_entities(true)
|
||||
Public.set_kill_specific_entities()
|
||||
collapse.tiles = nil
|
||||
collapse.speed = 1
|
||||
collapse.amount = 8
|
||||
collapse.start_now = true
|
||||
this.tiles = nil
|
||||
this.speed = 1
|
||||
this.amount = 8
|
||||
this.start_now = false
|
||||
end
|
||||
|
||||
local function on_tick()
|
||||
if game.tick % collapse.speed ~= 0 then
|
||||
local tick = game.tick
|
||||
if tick % this.speed ~= 0 then
|
||||
return
|
||||
end
|
||||
|
||||
progress()
|
||||
end
|
||||
|
||||
local Event = require 'utils.event'
|
||||
Event.on_init(on_init)
|
||||
Event.add(defines.events.on_tick, on_tick)
|
||||
|
||||
|
@ -29,7 +29,7 @@ local function on_gui_click(event)
|
||||
if not event then
|
||||
return
|
||||
end
|
||||
local player = game.players[event.player_index]
|
||||
local player = game.get_player(event.player_index)
|
||||
if not (player and player.valid) then
|
||||
return
|
||||
end
|
||||
@ -369,6 +369,9 @@ local function regen_mana_player(players)
|
||||
local mana_per_tick = Public.get_mana_modifier(player)
|
||||
local rpg_extra = Public.get('rpg_extra')
|
||||
local rpg_t = Public.get_value_from_player(player.index)
|
||||
if not rpg_t then
|
||||
return
|
||||
end
|
||||
if mana_per_tick <= 0.1 then
|
||||
mana_per_tick = rpg_extra.mana_per_tick
|
||||
end
|
||||
@ -568,7 +571,7 @@ local function on_player_repaired_entity(event)
|
||||
return
|
||||
end
|
||||
|
||||
local player = game.players[event.player_index]
|
||||
local player = game.get_player(event.player_index)
|
||||
|
||||
if not player or not player.valid or not player.character then
|
||||
return
|
||||
@ -585,7 +588,7 @@ local function on_player_repaired_entity(event)
|
||||
end
|
||||
|
||||
local function on_player_rotated_entity(event)
|
||||
local player = game.players[event.player_index]
|
||||
local player = game.get_player(event.player_index)
|
||||
|
||||
if not player or not player.valid then
|
||||
return
|
||||
@ -603,7 +606,7 @@ local function on_player_rotated_entity(event)
|
||||
end
|
||||
|
||||
local function on_player_changed_position(event)
|
||||
local player = game.players[event.player_index]
|
||||
local player = game.get_player(event.player_index)
|
||||
if not player or not player.valid then
|
||||
return
|
||||
end
|
||||
@ -627,7 +630,7 @@ local building_and_mining_blacklist = {
|
||||
}
|
||||
|
||||
local function on_player_died(event)
|
||||
local player = game.players[event.player_index]
|
||||
local player = game.get_player(event.player_index)
|
||||
|
||||
if not player or not player.valid then
|
||||
return
|
||||
@ -637,7 +640,7 @@ local function on_player_died(event)
|
||||
end
|
||||
|
||||
local function on_pre_player_left_game(event)
|
||||
local player = game.players[event.player_index]
|
||||
local player = game.get_player(event.player_index)
|
||||
|
||||
if not player or not player.valid then
|
||||
return
|
||||
@ -657,7 +660,7 @@ local function on_pre_player_mined_item(event)
|
||||
if entity.force.index ~= 3 then
|
||||
return
|
||||
end
|
||||
local player = game.players[event.player_index]
|
||||
local player = game.get_player(event.player_index)
|
||||
|
||||
if not player or not player.valid then
|
||||
return
|
||||
@ -702,7 +705,7 @@ local function on_player_crafted_item(event)
|
||||
if not event.recipe.energy then
|
||||
return
|
||||
end
|
||||
local player = game.players[event.player_index]
|
||||
local player = game.get_player(event.player_index)
|
||||
if not player or not player.valid then
|
||||
return
|
||||
end
|
||||
@ -735,7 +738,7 @@ local function on_player_crafted_item(event)
|
||||
end
|
||||
|
||||
local function on_player_respawned(event)
|
||||
local player = game.players[event.player_index]
|
||||
local player = game.get_player(event.player_index)
|
||||
local rpg_t = Public.get_value_from_player(player.index)
|
||||
if not rpg_t then
|
||||
Public.rpg_reset_player(player)
|
||||
@ -748,7 +751,7 @@ local function on_player_respawned(event)
|
||||
end
|
||||
|
||||
local function on_player_joined_game(event)
|
||||
local player = game.players[event.player_index]
|
||||
local player = game.get_player(event.player_index)
|
||||
local rpg_t = Public.get_value_from_player(player.index)
|
||||
local rpg_extra = Public.get('rpg_extra')
|
||||
if not rpg_t then
|
||||
@ -851,7 +854,7 @@ local function on_player_used_capsule(event)
|
||||
local conjure_items = Public.all_spells
|
||||
local projectile_types = Public.get_projectiles
|
||||
|
||||
local player = game.players[event.player_index]
|
||||
local player = game.get_player(event.player_index)
|
||||
if not player or not player.valid then
|
||||
return
|
||||
end
|
||||
|
@ -98,6 +98,10 @@ local restore_movement_speed_token =
|
||||
return
|
||||
end
|
||||
|
||||
if not player.character or not player.character.valid then
|
||||
return
|
||||
end
|
||||
|
||||
player.character.character_running_speed_modifier = old_speed
|
||||
end
|
||||
)
|
||||
|
@ -3,7 +3,7 @@ local Public = require 'modules.wave_defense.table'
|
||||
function Public.wave_defense_roll_biter_name()
|
||||
local biter_raffle = Public.get('biter_raffle')
|
||||
local max_chance = 0
|
||||
for k, v in pairs(biter_raffle) do
|
||||
for _, v in pairs(biter_raffle) do
|
||||
max_chance = max_chance + v
|
||||
end
|
||||
local r = math.random(0, math.floor(max_chance))
|
||||
@ -19,7 +19,7 @@ end
|
||||
function Public.wave_defense_roll_spitter_name()
|
||||
local spitter_raffle = Public.get('spitter_raffle')
|
||||
local max_chance = 0
|
||||
for k, v in pairs(spitter_raffle) do
|
||||
for _, v in pairs(spitter_raffle) do
|
||||
max_chance = max_chance + v
|
||||
end
|
||||
local r = math.random(0, math.floor(max_chance))
|
||||
@ -80,7 +80,7 @@ end
|
||||
function Public.wave_defense_roll_worm_name()
|
||||
local worm_raffle = Public.get('worm_raffle')
|
||||
local max_chance = 0
|
||||
for k, v in pairs(worm_raffle) do
|
||||
for _, v in pairs(worm_raffle) do
|
||||
max_chance = max_chance + v
|
||||
end
|
||||
local r = math.random(0, math.floor(max_chance))
|
||||
|
@ -2,14 +2,13 @@ local Public = require 'modules.wave_defense.table'
|
||||
local Event = require 'utils.event'
|
||||
local Global = require 'utils.global'
|
||||
local BiterHealthBooster = require 'modules.biter_health_booster_v2'
|
||||
local Diff = require 'modules.difficulty_vote_by_amount'
|
||||
|
||||
local traps = {}
|
||||
local this = {}
|
||||
|
||||
Global.register(
|
||||
traps,
|
||||
this,
|
||||
function(t)
|
||||
traps = t
|
||||
this = t
|
||||
end
|
||||
)
|
||||
|
||||
@ -29,7 +28,7 @@ local random_particles = {
|
||||
'coal-particle'
|
||||
}
|
||||
|
||||
local s_random_particles = #random_particles
|
||||
local size_random_particles = #random_particles
|
||||
|
||||
local function create_particles(data)
|
||||
local surface = data.surface
|
||||
@ -39,13 +38,13 @@ local function create_particles(data)
|
||||
if not surface or not surface.valid then
|
||||
return
|
||||
end
|
||||
for i = 1, amount, 1 do
|
||||
for _ = 1, amount, 1 do
|
||||
local m = random(6, 12)
|
||||
local m2 = m * 0.005
|
||||
|
||||
surface.create_particle(
|
||||
{
|
||||
name = random_particles[random(1, s_random_particles)],
|
||||
name = random_particles[random(1, size_random_particles)],
|
||||
position = position,
|
||||
frame_speed = 0.1,
|
||||
vertical_speed = 0.1,
|
||||
@ -60,8 +59,6 @@ local function spawn_biters(data)
|
||||
local surface = data.surface
|
||||
local position = data.position
|
||||
local h = floor(abs(position.y))
|
||||
local wave_number = Public.get('wave_number')
|
||||
local d = Diff.get()
|
||||
|
||||
if not position then
|
||||
position = surface.find_non_colliding_position('small-biter', position, 10, 1)
|
||||
@ -70,64 +67,44 @@ local function spawn_biters(data)
|
||||
end
|
||||
end
|
||||
|
||||
local m = 0.0015
|
||||
if d.difficulty_vote_index then
|
||||
if not d.strength_modifier then
|
||||
m = m * 1.05
|
||||
else
|
||||
m = m * d.strength_modifier
|
||||
end
|
||||
local unit_to_create
|
||||
|
||||
if random(1, 3) == 1 then
|
||||
unit_to_create = Public.wave_defense_roll_spitter_name()
|
||||
else
|
||||
unit_to_create = Public.wave_defense_roll_biter_name()
|
||||
end
|
||||
|
||||
local boosted_health = 1 + (wave_number * (m * 2))
|
||||
|
||||
if wave_number >= 100 then
|
||||
boosted_health = boosted_health * 2
|
||||
end
|
||||
local modified_unit_health = Public.get('modified_unit_health')
|
||||
local modified_boss_unit_health = Public.get('modified_boss_unit_health')
|
||||
|
||||
Public.wave_defense_set_unit_raffle(h * 0.20)
|
||||
|
||||
local unit
|
||||
if random(1, 3) == 1 then
|
||||
unit = surface.create_entity({name = Public.wave_defense_roll_spitter_name(), position = position})
|
||||
else
|
||||
unit = surface.create_entity({name = Public.wave_defense_roll_biter_name(), position = position})
|
||||
end
|
||||
local unit = surface.create_entity({name = unit_to_create, position = position})
|
||||
|
||||
if random(1, 45) == 1 then
|
||||
BiterHealthBooster.add_unit(unit, boosted_health)
|
||||
elseif random(1, 64) == 1 then
|
||||
BiterHealthBooster.add_boss_unit(unit, boosted_health, 0.38)
|
||||
if random(1, 30) == 1 then
|
||||
BiterHealthBooster.add_boss_unit(unit, modified_boss_unit_health.current_value, 0.38)
|
||||
else
|
||||
BiterHealthBooster.add_unit(unit, modified_unit_health.current_value * 2)
|
||||
end
|
||||
end
|
||||
|
||||
local function spawn_worms(data)
|
||||
local wave_number = Public.get('wave_number')
|
||||
local d = Diff.get()
|
||||
local m = 0.0015
|
||||
if d.difficulty_vote_index then
|
||||
if not d.strength_modifier then
|
||||
m = m * 1.05
|
||||
else
|
||||
m = m * d.strength_modifier
|
||||
end
|
||||
end
|
||||
|
||||
local boosted_health = 1 + (wave_number * (m * 2))
|
||||
|
||||
if wave_number >= 100 then
|
||||
boosted_health = boosted_health * 2
|
||||
end
|
||||
local modified_unit_health = Public.get('modified_unit_health')
|
||||
local modified_boss_unit_health = Public.get('modified_boss_unit_health')
|
||||
|
||||
local surface = data.surface
|
||||
local position = data.position
|
||||
Public.wave_defense_set_worm_raffle(sqrt(position.x ^ 2 + position.y ^ 2) * 0.20)
|
||||
local unit = surface.create_entity({name = Public.wave_defense_roll_worm_name(), position = position})
|
||||
|
||||
if random(1, 45) == 1 then
|
||||
BiterHealthBooster.add_unit(unit, boosted_health)
|
||||
elseif random(1, 64) == 1 then
|
||||
BiterHealthBooster.add_boss_unit(unit, boosted_health, 0.38)
|
||||
local unit_to_create = Public.wave_defense_roll_worm_name(sqrt(position.x ^ 2 + position.y ^ 2) * 0.20)
|
||||
|
||||
local unit = surface.create_entity({name = unit_to_create, position = position})
|
||||
|
||||
if random(1, 30) == 1 then
|
||||
BiterHealthBooster.add_boss_unit(unit, modified_boss_unit_health.current_value, 0.38)
|
||||
else
|
||||
BiterHealthBooster.add_unit(unit, modified_unit_health.current_value * 2)
|
||||
end
|
||||
end
|
||||
|
||||
@ -155,11 +132,11 @@ function Public.buried_biter(surface, position, max)
|
||||
local ticks = amount * 30
|
||||
ticks = ticks + 90
|
||||
for t = 1, ticks, 1 do
|
||||
if not traps[game.tick + t] then
|
||||
traps[game.tick + t] = {}
|
||||
if not this[game.tick + t] then
|
||||
this[game.tick + t] = {}
|
||||
end
|
||||
|
||||
traps[game.tick + t][#traps[game.tick + t] + 1] = {
|
||||
this[game.tick + t][#this[game.tick + t] + 1] = {
|
||||
callback = 'create_particles',
|
||||
data = {surface = surface, position = {x = position.x, y = position.y}, amount = 4}
|
||||
}
|
||||
@ -167,7 +144,7 @@ function Public.buried_biter(surface, position, max)
|
||||
if t > 90 then
|
||||
if t % 30 == 29 then
|
||||
a = a + 1
|
||||
traps[game.tick + t][#traps[game.tick + t] + 1] = {
|
||||
this[game.tick + t][#this[game.tick + t] + 1] = {
|
||||
callback = 'spawn_biters',
|
||||
data = {surface = surface, position = {x = position.x, y = position.y}}
|
||||
}
|
||||
@ -202,17 +179,17 @@ function Public.buried_worm(surface, position)
|
||||
ticks = ticks + 90
|
||||
local a = false
|
||||
for t = 1, ticks, 1 do
|
||||
if not traps[game.tick + t] then
|
||||
traps[game.tick + t] = {}
|
||||
if not this[game.tick + t] then
|
||||
this[game.tick + t] = {}
|
||||
end
|
||||
|
||||
traps[game.tick + t][#traps[game.tick + t] + 1] = {
|
||||
this[game.tick + t][#this[game.tick + t] + 1] = {
|
||||
callback = 'create_particles',
|
||||
data = {surface = surface, position = {x = position.x, y = position.y}, amount = 4}
|
||||
}
|
||||
|
||||
if not a then
|
||||
traps[game.tick + t][#traps[game.tick + t] + 1] = {
|
||||
this[game.tick + t][#this[game.tick + t] + 1] = {
|
||||
callback = 'spawn_worms',
|
||||
data = {surface = surface, position = {x = position.x, y = position.y}}
|
||||
}
|
||||
@ -229,10 +206,10 @@ local callbacks = {
|
||||
|
||||
local function on_tick()
|
||||
local t = game.tick
|
||||
if not traps[t] then
|
||||
if not this[t] then
|
||||
return
|
||||
end
|
||||
for _, token in pairs(traps[t]) do
|
||||
for _, token in pairs(this[t]) do
|
||||
local callback = token.callback
|
||||
local data = token.data
|
||||
local cbl = callbacks[callback]
|
||||
@ -240,7 +217,7 @@ local function on_tick()
|
||||
cbl(data)
|
||||
end
|
||||
end
|
||||
traps[t] = nil
|
||||
this[t] = nil
|
||||
end
|
||||
|
||||
Event.add(defines.events.on_tick, on_tick)
|
||||
|
@ -1,44 +1,49 @@
|
||||
local Public = require 'modules.wave_defense.table'
|
||||
|
||||
if _DEBUG then
|
||||
commands.add_command(
|
||||
'wd_debug_module',
|
||||
'',
|
||||
function(cmd)
|
||||
local player = game.player
|
||||
local param = tostring(cmd.parameter)
|
||||
if param == nil then
|
||||
return
|
||||
end
|
||||
|
||||
if not (player and player.valid) then
|
||||
return
|
||||
end
|
||||
|
||||
if not player.admin then
|
||||
return
|
||||
end
|
||||
|
||||
if param == 'spawn_wave' then
|
||||
return Public.spawn_unit_group(true, true)
|
||||
end
|
||||
|
||||
if param == 'log_all' then
|
||||
return Public.toggle_debug()
|
||||
end
|
||||
|
||||
if param == 'debug_health' then
|
||||
local this = Public.get()
|
||||
|
||||
Public.toggle_debug_health()
|
||||
|
||||
this.next_wave = 1000
|
||||
this.wave_interval = 200
|
||||
this.wave_enforced = true
|
||||
this.debug_only_on_wave_500 = true
|
||||
end
|
||||
commands.add_command(
|
||||
'wd_debug_module',
|
||||
'',
|
||||
function(cmd)
|
||||
local player = game.player
|
||||
local param = tostring(cmd.parameter)
|
||||
if param == nil then
|
||||
return
|
||||
end
|
||||
)
|
||||
end
|
||||
|
||||
if not (player and player.valid) then
|
||||
return
|
||||
end
|
||||
|
||||
if not player.admin then
|
||||
return
|
||||
end
|
||||
|
||||
if param == 'spawn_wave' then
|
||||
return Public.spawn_unit_group(true, true)
|
||||
end
|
||||
|
||||
if param == 'set_next_wave' then
|
||||
for _ = 1, 100 do
|
||||
Public.set_next_wave()
|
||||
end
|
||||
return Public.spawn_unit_group(true, true)
|
||||
end
|
||||
|
||||
if param == 'log_all' then
|
||||
return Public.toggle_debug()
|
||||
end
|
||||
|
||||
if param == 'debug_health' then
|
||||
local this = Public.get()
|
||||
|
||||
Public.toggle_debug_health()
|
||||
|
||||
this.next_wave = 1000
|
||||
this.wave_interval = 200
|
||||
this.wave_enforced = true
|
||||
this.debug_only_on_wave_500 = true
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
return Public
|
||||
|
@ -118,7 +118,7 @@ local function remove_trees(entity)
|
||||
local area = {{pos.x - radius, pos.y - radius}, {pos.x + radius, pos.y + radius}}
|
||||
local trees = surface.find_entities_filtered {area = area, type = 'tree'}
|
||||
if #trees > 0 then
|
||||
for i, tree in pairs(trees) do
|
||||
for _, tree in pairs(trees) do
|
||||
if tree and tree.valid then
|
||||
tree.destroy()
|
||||
end
|
||||
@ -136,7 +136,7 @@ local function remove_rocks(entity)
|
||||
local area = {{pos.x - radius, pos.y - radius}, {pos.x + radius, pos.y + radius}}
|
||||
local rocks = surface.find_entities_filtered {area = area, type = 'simple-entity'}
|
||||
if #rocks > 0 then
|
||||
for i, rock in pairs(rocks) do
|
||||
for _, rock in pairs(rocks) do
|
||||
if rock and rock.valid then
|
||||
rock.destroy()
|
||||
end
|
||||
@ -1113,10 +1113,10 @@ Event.on_nth_tick(
|
||||
local t2 = tick % 18000
|
||||
|
||||
if tick_tasks[t] then
|
||||
tick_tasks[t](true)
|
||||
tick_tasks[t]()
|
||||
end
|
||||
if tick_tasks[t2] then
|
||||
tick_tasks[t2](true)
|
||||
tick_tasks[t2]()
|
||||
end
|
||||
|
||||
local resolve_pathing = Public.get('resolve_pathing')
|
||||
@ -1163,4 +1163,6 @@ Event.on_nth_tick(
|
||||
end
|
||||
)
|
||||
|
||||
Public.set_next_wave = set_next_wave
|
||||
|
||||
return Public
|
||||
|
@ -109,7 +109,7 @@ local function place_nest_near_unit_group()
|
||||
Task.set_timeout_in_ticks(200, immunity_spawner, {entity = spawner})
|
||||
|
||||
if boss then
|
||||
BiterHealthBooster.add_boss_unit(spawner, modified_boss_unit_health.current_value)
|
||||
BiterHealthBooster.add_boss_unit(spawner, modified_boss_unit_health.current_value, 0.5)
|
||||
else
|
||||
BiterHealthBooster.add_unit(spawner, modified_unit_health.current_value)
|
||||
end
|
||||
@ -206,7 +206,7 @@ function Public.build_worm()
|
||||
local modified_boss_unit_health = Public.get('modified_boss_unit_health')
|
||||
|
||||
if boss then
|
||||
BiterHealthBooster.add_boss_unit(u, modified_boss_unit_health.current_value)
|
||||
BiterHealthBooster.add_boss_unit(u, modified_boss_unit_health.current_value, 0.5)
|
||||
else
|
||||
local final_health = round(modified_unit_health.current_value * worm_unit_settings.scale_units_by_health[worm], 3)
|
||||
if final_health < 1 then
|
||||
|
@ -239,10 +239,7 @@ commands.add_command(
|
||||
end
|
||||
if not this.creative_are_you_sure then
|
||||
this.creative_are_you_sure = true
|
||||
player.print(
|
||||
'[WARNING] This command will enable creative/cheat-mode for all connected players, run this command again if you really want to do this!',
|
||||
Color.yellow
|
||||
)
|
||||
player.print('[WARNING] This command will enable creative/cheat-mode for all connected players, run this command again if you really want to do this!', Color.yellow)
|
||||
return
|
||||
end
|
||||
if this.creative_enabled then
|
||||
|
@ -126,6 +126,18 @@ local functions = {
|
||||
game.get_player(event.player_index).spectator = false
|
||||
end
|
||||
end,
|
||||
['blueprint_requesting'] = function(event)
|
||||
local BPRequests = is_loaded('modules.blueprint_requesting')
|
||||
local Module = BPRequests.get()
|
||||
if not Module[event.player_index] then
|
||||
Module[event.player_index] = {}
|
||||
end
|
||||
if event.element.switch_state == 'left' then
|
||||
Module[event.player_index].disabled = false
|
||||
else
|
||||
Module[event.player_index].disabled = true
|
||||
end
|
||||
end,
|
||||
['bottom_location'] = function(event)
|
||||
local player = game.get_player(event.player_index)
|
||||
if event.element.switch_state == 'left' then
|
||||
@ -448,6 +460,17 @@ local function build_config_gui(data)
|
||||
scroll_pane.add({type = 'line'})
|
||||
end
|
||||
|
||||
local BPRequests = is_loaded('modules.blueprint_requesting')
|
||||
if BPRequests then
|
||||
local Module = BPRequests.get()
|
||||
switch_state = 'left'
|
||||
if Module[player.index] and Module[player.index].disabled then
|
||||
switch_state = 'right'
|
||||
end
|
||||
add_switch(scroll_pane, switch_state, 'blueprint_requesting', {'modules.blueprint_requesting'}, {'modules.blueprint_requesting_desc'})
|
||||
scroll_pane.add({type = 'line'})
|
||||
end
|
||||
|
||||
if BottomFrame.is_custom_buttons_enabled() then
|
||||
label = scroll_pane.add({type = 'label', caption = 'Bottom Buttons Settings'})
|
||||
label.style.font = 'default-bold'
|
||||
|
Loading…
x
Reference in New Issue
Block a user