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new rpg spells
This commit is contained in:
@@ -8,6 +8,9 @@ low_level=You lack the level to cast this spell.
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not_inside_pos=You wave your wand but realize that it´s out of reach.
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no_mana=You don´t have enough mana to cast this spell.
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suicidal_comfylatron=You wave your wand and __1__ is on the run!
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detonate_chest=You wave your wand and chesty makes big BOOM!
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detonate_chest_failed=You wave your wand but no not enough explosives were found inside the chest!
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repair_aoe=You wave your wand and repaired __1__ entities!
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warped_ok=Warped home with minor bruises.
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object_spawned=You wave your wand and __1__ appears.
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out_of_reach=Can´t create entity at given location.
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@@ -118,6 +121,8 @@ raw_fish=Conjure Raw-fish
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comfylatron=Suicidal Comfylatron
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distractor=Distractor Capsule
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warp=Warp Gate
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pointy_explosives=Detonate Chest
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repair_aoe=Repair AOE
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[allocations]
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@@ -1,5 +1,6 @@
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local Token = require 'utils.token'
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local Task = require 'utils.task'
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local Color = require 'utils.color_presets'
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local ICW = require 'maps.mountain_fortress_v3.icw.main'
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local Event = require 'utils.event'
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local Global = require 'utils.global'
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@@ -772,6 +773,56 @@ local function calc_players()
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return total
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end
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local retry_final_boost_movement_speed_on_respawn =
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Token.register(
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function(data)
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local player = data.player
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local old_speed = data.old_speed
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if not player or not player.valid then
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return
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end
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if not player.character or not player.character.valid then
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return
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end
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player.character.character_running_speed_modifier = old_speed
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player.print('Movement speed bonus removed!', Color.info)
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end
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)
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local retry_boost_movement_speed_on_respawn =
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Token.register(
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function(data)
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local player = data.player
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local old_speed = data.old_speed
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if not player or not player.valid then
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return
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end
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if not player.character or not player.character.valid then
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Task.set_timeout_in_ticks(10, retry_final_boost_movement_speed_on_respawn, {player = player, old_speed = old_speed})
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return
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end
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player.character.character_running_speed_modifier = old_speed
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player.print('Movement speed bonus removed!', Color.info)
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end
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)
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local boost_movement_speed_on_respawn =
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Token.register(
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function(data)
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local player = data.player
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local old_speed = data.old_speed
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if not player or not player.valid then
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return
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end
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if not player.character or not player.character.valid then
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Task.set_timeout_in_ticks(10, retry_boost_movement_speed_on_respawn, {player = player, old_speed = old_speed})
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return
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end
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player.character.character_running_speed_modifier = old_speed
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player.print('Movement speed bonus removed!', Color.info)
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end
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)
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function Public.set_difficulty()
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local game_lost = WPT.get('game_lost')
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if game_lost then
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@@ -1205,6 +1256,20 @@ function Public.on_pre_player_left_game(event)
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end
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end
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function Public.on_player_respawned(event)
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local player = game.get_player(event.player_index)
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if not player or not player.valid then
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return
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end
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local old_speed = player.character_running_speed_modifier
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local new_speed = player.character_running_speed_modifier + 1
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if player.character and player.character.valid then
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player.character.character_running_speed_modifier = new_speed
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Task.set_timeout_in_ticks(800, boost_movement_speed_on_respawn, {player = player, old_speed = old_speed})
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player.print('Movement speed bonus applied! Be quick and fetch your corpse!', Color.info)
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end
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end
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function Public.on_player_changed_position(event)
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local active_surface_index = WPT.get('active_surface_index')
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if not active_surface_index then
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@@ -1338,12 +1403,14 @@ local on_player_left_game = Public.on_player_left_game
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local on_research_finished = Public.on_research_finished
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local on_player_changed_position = Public.on_player_changed_position
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local on_pre_player_left_game = Public.on_pre_player_left_game
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local on_player_respawned = Public.on_player_respawned
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Event.add(defines.events.on_player_joined_game, on_player_joined_game)
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Event.add(defines.events.on_player_left_game, on_player_left_game)
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Event.add(defines.events.on_research_finished, on_research_finished)
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Event.add(defines.events.on_player_changed_position, on_player_changed_position)
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Event.add(defines.events.on_pre_player_left_game, on_pre_player_left_game)
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Event.add(defines.events.on_player_respawned, on_player_respawned)
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Event.on_nth_tick(10, tick)
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-- Event.on_nth_tick(5, do_turret_energy)
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@@ -383,8 +383,6 @@ local function wall(data)
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spawn_turret(entities, p, 4)
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elseif random(1, 2) == 1 then
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spawn_turret(entities, p, 5)
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elseif random(1, 12) == 1 then
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spawn_turret(entities, p, enable_arties)
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end
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end
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elseif abs(p.y) > Public.level_depth * 5.5 then
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@@ -243,6 +243,43 @@ local function on_entity_died(event)
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)
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end
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function Public.detonate_chest(entity)
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if not entity.valid then
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return false
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end
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if not valid_container_types[entity.type] then
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return false
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end
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if explosives.surface_whitelist then
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if not explosives.surface_whitelist[entity.surface.name] then
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return false
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end
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end
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local inventory = defines.inventory.chest
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if entity.type == 'car' then
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inventory = defines.inventory.car_trunk
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end
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local i = entity.get_inventory(inventory)
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local amount = i.get_item_count('explosives')
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if not amount then
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return false
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end
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if amount < 599 then
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return false
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end
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cell_birth(
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entity.surface.index,
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{x = entity.position.x, y = entity.position.y},
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game.tick,
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{x = entity.position.x, y = entity.position.y},
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amount * explosives.damage_per_explosive
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)
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return true
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end
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function Public.reset()
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explosives.cells = {}
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explosives.tiles = {}
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@@ -154,6 +154,36 @@ local function add_to_global_pool(amount, personal_tax)
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return amount - fee
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end
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local repair_buildings =
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Token.register(
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function(data)
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local entity = data.entity
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if entity and entity.valid then
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local rng = 0.1
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if math.random(1, 5) == 1 then
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rng = 0.2
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elseif math.random(1, 8) == 1 then
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rng = 0.4
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end
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local to_heal = entity.prototype.max_health * rng
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entity.health = entity.health + to_heal
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end
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end
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)
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function Public.repair_aoe(player, position)
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local entities = player.surface.find_entities_filtered {force = player.force, area = {{position.x - 5, position.y - 5}, {position.x + 5, position.y + 5}}}
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local count = 0
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for i = 1, #entities do
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local e = entities[i]
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if e.prototype.max_health ~= e.health then
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count = count + 1
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Task.set_timeout_in_ticks(10, repair_buildings, {entity = e})
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end
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end
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return count
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end
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function Public.suicidal_comfylatron(pos, surface)
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local str = travelings[math.random(1, #travelings)]
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local symbols = {'', '!', '!', '!!', '..'}
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+54
-18
@@ -4,6 +4,7 @@ local AntiGrief = require 'antigrief'
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local Color = require 'utils.color_presets'
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local SpamProtection = require 'utils.spam_protection'
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local BiterHealthBooster = require 'modules.biter_health_booster_v2'
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local Explosives = require 'modules.explosives'
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local WD = require 'modules.wave_defense.table'
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local Math2D = require 'math2d'
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@@ -1038,16 +1039,6 @@ local function on_player_used_capsule(event)
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return
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end
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if rpg_t.level < object.level then
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return p(({'rpg_main.low_level'}), Color.fail)
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end
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if not object.enabled then
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return
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end
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local obj_name = object.obj_to_create
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local position = event.position
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if not position then
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return
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@@ -1059,6 +1050,16 @@ local function on_player_used_capsule(event)
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right_bottom = {x = position.x + radius, y = position.y + radius}
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}
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if rpg_t.level < object.level then
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return p(({'rpg_main.low_level'}), Color.fail)
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end
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if not object.enabled then
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return
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end
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local obj_name = object.obj_to_create
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if not Math2D.bounding_box.contains_point(area, player.position) then
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player.print(({'rpg_main.not_inside_pos'}), Color.fail)
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return
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@@ -1090,17 +1091,41 @@ local function on_player_used_capsule(event)
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else
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force = 'player'
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end
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if object.obj_to_create == 'suicidal_comfylatron' then
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if obj_name == 'suicidal_comfylatron' then
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Functions.suicidal_comfylatron(position, surface)
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p(({'rpg_main.suicidal_comfylatron', 'Suicidal Comfylatron'}), Color.success)
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rpg_t.mana = rpg_t.mana - object.mana_cost
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elseif object.obj_to_create == 'warp-gate' then
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elseif obj_name == 'repair_aoe' then
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local ents = Functions.repair_aoe(player, position)
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p(({'rpg_main.repair_aoe', ents}), Color.success)
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rpg_t.mana = rpg_t.mana - object.mana_cost
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elseif obj_name == 'pointy_explosives' then
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local entities =
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player.surface.find_entities_filtered {force = player.force, type = 'container', area = {{position.x - 5, position.y - 5}, {position.x + 5, position.y + 5}}}
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local detonate_chest
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for i = 1, #entities do
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local e = entities[i]
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detonate_chest = e
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end
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local success = Explosives.detonate_chest(detonate_chest)
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if success then
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player.print(({'rpg_main.detonate_chest'}), Color.success)
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rpg_t.mana = rpg_t.mana - object.mana_cost
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else
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player.print(({'rpg_main.detonate_chest_failed'}), Color.fail)
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end
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elseif obj_name == 'warp-gate' then
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player.teleport(surface.find_non_colliding_position('character', game.forces.player.get_spawn_position(surface), 3, 0, 5), surface)
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rpg_t.mana = 0
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Functions.damage_player_over_time(player, math.random(8, 16))
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player.play_sound {path = 'utility/armor_insert', volume_modifier = 1}
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p(({'rpg_main.warped_ok'}), Color.info)
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rpg_t.mana = rpg_t.mana - object.mana_cost
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elseif obj_name == 'fish' then -- spawn in some fish
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player.insert({name = 'raw-fish', count = object.amount})
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p(({'rpg_main.object_spawned', 'raw-fish'}), Color.success)
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rpg_t.mana = rpg_t.mana - object.mana_cost
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elseif projectile_types[obj_name] then -- projectiles
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for i = 1, object.amount do
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local damage_area = {
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@@ -1121,16 +1146,27 @@ local function on_player_used_capsule(event)
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surface.create_entity({name = obj_name, position = position, force = force, target = target_pos, speed = 1})
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p(({'rpg_main.object_spawned', obj_name}), Color.success)
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rpg_t.mana = rpg_t.mana - object.mana_cost
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elseif object.obj_to_create == 'fish' then -- spawn in some fish
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player.insert({name = 'raw-fish', count = object.amount})
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p(({'rpg_main.object_spawned', 'raw-fish'}), Color.success)
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rpg_t.mana = rpg_t.mana - object.mana_cost
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elseif surface.can_place_entity {name = obj_name, position = position} then
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if object.biter then
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local e = surface.create_entity({name = obj_name, position = position, force = force})
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tame_unit_effects(player, e)
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elseif object.aoe then
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for x = 1, -1, -1 do
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for y = 1, -1, -1 do
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local pos = {x = position.x + x, y = position.y + y}
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if surface.can_place_entity {name = obj_name, position = pos} then
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if object.mana_cost > rpg_t.mana then
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break
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end
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local e = surface.create_entity({name = obj_name, position = pos, force = force})
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e.direction = player.character.direction
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rpg_t.mana = rpg_t.mana - object.mana_cost
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end
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end
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end
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else
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surface.create_entity({name = obj_name, position = position, force = force})
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local e = surface.create_entity({name = obj_name, position = position, force = force})
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e.direction = player.character.direction
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end
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p(({'rpg_main.object_spawned', obj_name}), Color.success)
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rpg_t.mana = rpg_t.mana - object.mana_cost
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@@ -1140,7 +1176,7 @@ local function on_player_used_capsule(event)
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end
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end
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local msg = player.name .. ' casted ' .. object.obj_to_create .. '. '
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local msg = player.name .. ' casted ' .. obj_name .. '. '
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rpg_t.last_spawned = game.tick + object.tick
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Functions.update_mana(player)
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+41
-1
@@ -10,10 +10,10 @@ function Public.conjure_items()
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type = 'item',
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mana_cost = 60,
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tick = 100,
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aoe = true,
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enabled = true,
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sprite = 'recipe/stone-wall'
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}
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spells[#spells + 1] = {
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name = {'entity-name.wooden-chest'},
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obj_to_create = 'wooden-chest',
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@@ -21,6 +21,7 @@ function Public.conjure_items()
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type = 'item',
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mana_cost = 50,
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tick = 100,
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aoe = true,
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enabled = true,
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sprite = 'recipe/wooden-chest'
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}
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@@ -31,6 +32,7 @@ function Public.conjure_items()
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type = 'item',
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mana_cost = 110,
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tick = 200,
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aoe = true,
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enabled = true,
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sprite = 'recipe/iron-chest'
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}
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@@ -41,6 +43,7 @@ function Public.conjure_items()
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type = 'item',
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mana_cost = 150,
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tick = 300,
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aoe = true,
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enabled = true,
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sprite = 'recipe/steel-chest'
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}
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@@ -51,6 +54,7 @@ function Public.conjure_items()
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type = 'item',
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mana_cost = 80,
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tick = 100,
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aoe = true,
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enabled = true,
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sprite = 'recipe/transport-belt'
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}
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@@ -61,6 +65,7 @@ function Public.conjure_items()
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type = 'item',
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mana_cost = 110,
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tick = 200,
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aoe = true,
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enabled = true,
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sprite = 'recipe/fast-transport-belt'
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}
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@@ -71,6 +76,7 @@ function Public.conjure_items()
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type = 'item',
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mana_cost = 150,
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tick = 300,
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aoe = true,
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enabled = true,
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sprite = 'recipe/express-transport-belt'
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}
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@@ -81,6 +87,7 @@ function Public.conjure_items()
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type = 'item',
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mana_cost = 80,
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tick = 100,
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aoe = true,
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enabled = true,
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sprite = 'recipe/underground-belt'
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}
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@@ -91,6 +98,7 @@ function Public.conjure_items()
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type = 'item',
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mana_cost = 110,
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tick = 200,
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aoe = true,
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enabled = true,
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sprite = 'recipe/fast-underground-belt'
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}
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@@ -101,6 +109,7 @@ function Public.conjure_items()
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type = 'item',
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mana_cost = 150,
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tick = 300,
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aoe = true,
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enabled = true,
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sprite = 'recipe/express-underground-belt'
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}
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@@ -111,6 +120,7 @@ function Public.conjure_items()
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type = 'entity',
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mana_cost = 80,
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tick = 350,
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aoe = true,
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enabled = true,
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sprite = 'entity/sand-rock-big'
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}
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@@ -222,6 +232,36 @@ function Public.conjure_items()
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enabled = true,
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sprite = 'recipe/rocket'
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}
|
||||
spells[#spells + 1] = {
|
||||
name = {'spells.pointy_explosives'},
|
||||
obj_to_create = 'pointy_explosives',
|
||||
target = true,
|
||||
amount = 1,
|
||||
range = 0,
|
||||
damage = true,
|
||||
force = 'player',
|
||||
level = 70,
|
||||
type = 'special',
|
||||
mana_cost = 100,
|
||||
tick = 100,
|
||||
enabled = true,
|
||||
sprite = 'recipe/explosives'
|
||||
}
|
||||
spells[#spells + 1] = {
|
||||
name = {'spells.repair_aoe'},
|
||||
obj_to_create = 'repair_aoe',
|
||||
target = true,
|
||||
amount = 1,
|
||||
range = 50,
|
||||
damage = false,
|
||||
force = 'player',
|
||||
level = 50,
|
||||
type = 'special',
|
||||
mana_cost = 200,
|
||||
tick = 100,
|
||||
enabled = true,
|
||||
sprite = 'recipe/repair_pack'
|
||||
}
|
||||
spells[#spells + 1] = {
|
||||
name = {'spells.acid_stream'},
|
||||
obj_to_create = 'acid-stream-spitter-big',
|
||||
|
||||
Reference in New Issue
Block a user