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https://github.com/ComfyFactory/ComfyFactorio.git
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RPG spell switcher + minifix for difficulty module
This commit is contained in:
parent
6df0069a18
commit
a5855b3082
@ -68,6 +68,12 @@ health_tooltip=Health regen bonus: __1__
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[rpg_settings]
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name=RPG Settings
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spell_name=Spells
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mana_cost=Mana cost of selected spell
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mana=Current Mana
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mana_max=Max Mana
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spell_gui_setup=Spells MiniGui Setup
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spell_gui_tooltip=Set your 3 spells for useful Spell Switcher. Opened or closed by this fish button.\n
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save_changes=Save changes
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discard_changes=Discard changes
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not_trusted=Not trusted.\nChecked: true\nUnchecked: false
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@ -178,7 +178,7 @@ end
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local function set_difficulty()
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local index = highest_count(this.difficulties)
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if not index then
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if not index or not this.difficulties[index] then
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return
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end
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@ -15,6 +15,7 @@ local points_per_level = RPG.points_per_level
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--RPG Frames
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local main_frame_name = RPG.main_frame_name
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local spell_gui_frame_name = RPG.spell_gui_frame_name
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local travelings = {
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'bzzZZrrt',
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@ -240,6 +241,17 @@ function Public.update_mana(player)
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data.mana.caption = rpg_t[player.index].mana
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end
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end
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if player.gui.screen[spell_gui_frame_name] then
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local f = player.gui.screen[spell_gui_frame_name]
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if f['spell_table'] then
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if f['spell_table']['mana'] then
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f['spell_table']['mana'].caption = math.floor(rpg_t[player.index].mana)
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end
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if f['spell_table']['maxmana'] then
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f['spell_table']['maxmana'].caption = math.floor(rpg_t[player.index].mana_max)
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end
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end
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end
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if rpg_t[player.index].mana < 1 then
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return
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@ -286,6 +298,18 @@ function Public.reward_mana(player, mana_to_add)
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data.mana.caption = rpg_t[player.index].mana
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end
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end
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if player.gui.screen[spell_gui_frame_name] then
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local f = player.gui.screen[spell_gui_frame_name]
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if f['spell_table'] then
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if f['spell_table']['mana'] then
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f['spell_table']['mana'].caption = math.floor(rpg_t[player.index].mana)
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end
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if f['spell_table']['maxmana'] then
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f['spell_table']['maxmana'].caption = math.floor(rpg_t[player.index].mana_max)
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end
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end
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end
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if rpg_t[player.index].mana_max < 1 then
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return
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end
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@ -499,6 +523,9 @@ function Public.rpg_reset_player(player, one_time_reset)
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mana_max = 0,
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last_spawned = 0,
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dropdown_select_index = 1,
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dropdown_select_index1 = 1,
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dropdown_select_index2 = 1,
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dropdown_select_index3 = 1,
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allocate_index = 1,
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flame_boots = false,
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enable_entity_spawn = false,
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@ -531,6 +558,9 @@ function Public.rpg_reset_player(player, one_time_reset)
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mana_max = 0,
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last_spawned = 0,
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dropdown_select_index = 1,
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dropdown_select_index1 = 1,
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dropdown_select_index2 = 1,
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dropdown_select_index3 = 1,
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allocate_index = 1,
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flame_boots = false,
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enable_entity_spawn = false,
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@ -21,6 +21,11 @@ local settings_button_name = RPG.settings_button_name
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local settings_frame_name = RPG.settings_frame_name
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local discard_button_name = RPG.discard_button_name
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local save_button_name = RPG.save_button_name
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local spell_gui_button_name = RPG.spell_gui_button_name
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local spell_gui_frame_name = RPG.spell_gui_frame_name
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local spell1_button_name = RPG.spell1_button_name
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local spell2_button_name = RPG.spell2_button_name
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local spell3_button_name = RPG.spell3_button_name
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local sub = string.sub
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@ -554,6 +559,9 @@ Gui.on_click(
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local health_bar_gui_input = data.health_bar_gui_input
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local reset_gui_input = data.reset_gui_input
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local conjure_gui_input = data.conjure_gui_input
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local spell_gui_input1 = data.spell_gui_input1
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local spell_gui_input2 = data.spell_gui_input2
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local spell_gui_input3 = data.spell_gui_input3
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local magic_pickup_gui_input = data.magic_pickup_gui_input
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local movement_speed_gui_input = data.movement_speed_gui_input
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local flame_boots_gui_input = data.flame_boots_gui_input
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@ -641,6 +649,18 @@ Gui.on_click(
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if conjure_gui_input and conjure_gui_input.valid and conjure_gui_input.selected_index then
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rpg_t[player.index].dropdown_select_index = conjure_gui_input.selected_index
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end
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if spell_gui_input1 and spell_gui_input1.valid and spell_gui_input1.selected_index then
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rpg_t[player.index].dropdown_select_index1 = spell_gui_input1.selected_index
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end
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if spell_gui_input2 and spell_gui_input2.valid and spell_gui_input2.selected_index then
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rpg_t[player.index].dropdown_select_index2 = spell_gui_input2.selected_index
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end
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if spell_gui_input3 and spell_gui_input3.valid and spell_gui_input3.selected_index then
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rpg_t[player.index].dropdown_select_index3 = spell_gui_input3.selected_index
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end
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if player.gui.screen[spell_gui_frame_name] then
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Settings.update_spell_gui(player, nil)
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end
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if reset_gui_input and reset_gui_input.valid and reset_gui_input.state then
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if not rpg_t[player.index].reset then
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@ -708,4 +728,90 @@ Gui.on_click(
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end
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)
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Gui.on_click(
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spell_gui_button_name,
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function(event)
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local player = event.player
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local screen = player.gui.screen
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local frame = screen[spell_gui_frame_name]
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if not player or not player.valid or not player.character then
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return
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end
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local surface_name = RPG.get('rpg_extra').surface_name
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if sub(player.surface.name, 0, #surface_name) ~= surface_name then
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return
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end
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if frame and frame.valid then
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frame.destroy()
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else
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Settings.spell_gui_settings(player)
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end
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end
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)
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Gui.on_click(
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spell1_button_name,
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function(event)
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local player = event.player
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local screen = player.gui.screen
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local frame = screen[spell_gui_frame_name]
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if not player or not player.valid or not player.character then
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return
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end
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local surface_name = RPG.get('rpg_extra').surface_name
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if sub(player.surface.name, 0, #surface_name) ~= surface_name then
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return
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end
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if frame and frame.valid then
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Settings.update_spell_gui(player, 1)
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end
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end
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)
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Gui.on_click(
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spell2_button_name,
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function(event)
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local player = event.player
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local screen = player.gui.screen
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local frame = screen[spell_gui_frame_name]
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if not player or not player.valid or not player.character then
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return
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end
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local surface_name = RPG.get('rpg_extra').surface_name
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if sub(player.surface.name, 0, #surface_name) ~= surface_name then
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return
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end
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if frame and frame.valid then
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Settings.update_spell_gui(player, 2)
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end
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end
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)
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Gui.on_click(
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spell3_button_name,
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function(event)
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local player = event.player
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local screen = player.gui.screen
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local frame = screen[spell_gui_frame_name]
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if not player or not player.valid or not player.character then
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return
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end
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local surface_name = RPG.get('rpg_extra').surface_name
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if sub(player.surface.name, 0, #surface_name) ~= surface_name then
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return
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end
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if frame and frame.valid then
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Settings.update_spell_gui(player, 3)
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end
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end
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)
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return Public
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@ -8,6 +8,11 @@ local Public = {}
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local settings_frame_name = RPG.settings_frame_name
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local save_button_name = RPG.save_button_name
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local discard_button_name = RPG.discard_button_name
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local spell_gui_button_name = RPG.spell_gui_button_name
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local spell_gui_frame_name = RPG.spell_gui_frame_name
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local spell1_button_name = RPG.spell1_button_name
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local spell2_button_name = RPG.spell2_button_name
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local spell3_button_name = RPG.spell3_button_name
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local function create_input_element(frame, type, value, items, index)
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if type == 'slider' then
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@ -22,6 +27,84 @@ local function create_input_element(frame, type, value, items, index)
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return frame.add({type = 'text-box', text = value})
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end
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function Public.update_spell_gui(player, spell_index)
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local rpg_t = RPG.get('rpg_t')
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local spells, names = RPG.rebuild_spells()
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local main_frame = player.gui.screen[spell_gui_frame_name]
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if not main_frame then return end
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local spell_table = main_frame['spell_table']
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if spell_index then
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if spell_index == 1 then
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rpg_t[player.index].dropdown_select_index = rpg_t[player.index].dropdown_select_index1
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elseif spell_index == 2 then
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rpg_t[player.index].dropdown_select_index = rpg_t[player.index].dropdown_select_index2
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elseif spell_index == 3 then
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rpg_t[player.index].dropdown_select_index = rpg_t[player.index].dropdown_select_index3
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end
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end
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spell_table[spell1_button_name].tooltip = names[rpg_t[player.index].dropdown_select_index1] or '---'
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spell_table[spell1_button_name].sprite = spells[rpg_t[player.index].dropdown_select_index1].sprite
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spell_table[spell2_button_name].tooltip = names[rpg_t[player.index].dropdown_select_index2] or '---'
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spell_table[spell2_button_name].sprite = spells[rpg_t[player.index].dropdown_select_index2].sprite
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spell_table[spell3_button_name].tooltip = names[rpg_t[player.index].dropdown_select_index3] or '---'
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spell_table[spell3_button_name].sprite = spells[rpg_t[player.index].dropdown_select_index3].sprite
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if rpg_t[player.index].dropdown_select_index1 == rpg_t[player.index].dropdown_select_index then
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spell_table[spell1_button_name].enabled = false
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spell_table[spell1_button_name].number = 1
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else
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spell_table[spell1_button_name].enabled = true
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spell_table[spell1_button_name].number = nil
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end
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if rpg_t[player.index].dropdown_select_index2 == rpg_t[player.index].dropdown_select_index then
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spell_table[spell2_button_name].enabled = false
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spell_table[spell2_button_name].number = 1
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else
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spell_table[spell2_button_name].enabled = true
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spell_table[spell2_button_name].number = nil
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end
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if rpg_t[player.index].dropdown_select_index3 == rpg_t[player.index].dropdown_select_index then
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spell_table[spell3_button_name].enabled = false
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spell_table[spell3_button_name].number = 1
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else
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spell_table[spell3_button_name].enabled = true
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spell_table[spell3_button_name].number = nil
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end
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spell_table['mana-cost'].caption = spells[rpg_t[player.index].dropdown_select_index].mana_cost
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spell_table['mana'].caption = math.floor(rpg_t[player.index].mana)
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spell_table['maxmana'].caption = math.floor(rpg_t[player.index].mana_max)
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end
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function Public.spell_gui_settings(player)
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local rpg_t = RPG.get('rpg_t')
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local spells, names = RPG.rebuild_spells()
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local main_frame = player.gui.screen[spell_gui_frame_name]
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if not main_frame or not main_frame.valid then
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main_frame =
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player.gui.screen.add(
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{
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type = 'frame',
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name = spell_gui_frame_name,
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caption = ({'rpg_settings.spell_name'}),
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direction = 'vertical'
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}
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)
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main_frame.auto_center = true
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local table = main_frame.add({type = 'table', column_count = 3, name = 'spell_table'})
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table.add({type = 'sprite-button', sprite = spells[rpg_t[player.index].dropdown_select_index1].sprite, name = spell1_button_name, tooltip = names[rpg_t[player.index].dropdown_select_index1] or '---'})
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table.add({type = 'sprite-button', sprite = spells[rpg_t[player.index].dropdown_select_index2].sprite, name = spell2_button_name, tooltip = names[rpg_t[player.index].dropdown_select_index2] or '---'})
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table.add({type = 'sprite-button', sprite = spells[rpg_t[player.index].dropdown_select_index3].sprite, name = spell3_button_name, tooltip = names[rpg_t[player.index].dropdown_select_index3] or '---'})
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local b1 = table.add({type = 'sprite-button', name = 'mana-cost', tooltip = {'rpg_settings.mana_cost'}, caption = 0})
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local b2 = table.add({type = 'sprite-button', name = 'mana', tooltip = {'rpg_settings.mana'}, caption = 0})
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local b3 = table.add({type = 'sprite-button', name = 'maxmana', tooltip = {'rpg_settings.mana_max'}, caption = 0})
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b1.style.font_color = {r = 0.98, g = 0.98, b = 0.98}
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b2.style.font_color = {r = 0.98, g = 0.98, b = 0.98}
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b3.style.font_color = {r = 0.98, g = 0.98, b = 0.98}
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Public.update_spell_gui(player, nil)
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else
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main_frame.destroy()
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end
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end
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function Public.extra_settings(player)
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local player_modifiers = P.get_table()
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local rpg_extra = RPG.get('rpg_extra')
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@ -194,6 +277,9 @@ function Public.extra_settings(player)
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local enable_entity_gui_input
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local conjure_gui_input
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local spell_gui_input1
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local spell_gui_input2
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local spell_gui_input3
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local flame_boots_gui_input
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local stone_path_gui_input
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local one_punch_gui_input
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@ -429,6 +515,15 @@ function Public.extra_settings(player)
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})
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end
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end
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mana_frame.add({type = 'label', caption = {'rpg_settings.spell_gui_setup'}, tooltip = {'rpg_settings.spell_gui_tooltip'}})
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local spell_grid = mana_frame.add({type = 'table', column_count = 4, name = 'spell_grid_table'})
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spell_gui_input1 = create_input_element(spell_grid, 'dropdown', false, names, rpg_t[player.index].dropdown_select_index1)
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spell_gui_input1.style.maximal_width = 135
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spell_gui_input2 = create_input_element(spell_grid, 'dropdown', false, names, rpg_t[player.index].dropdown_select_index2)
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spell_gui_input2.style.maximal_width = 135
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spell_gui_input3 = create_input_element(spell_grid, 'dropdown', false, names, rpg_t[player.index].dropdown_select_index3)
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spell_gui_input3.style.maximal_width = 135
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spell_select_button = spell_grid.add({type = 'sprite-button', name = spell_gui_button_name, sprite = 'item/raw-fish'})
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end
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if rpg_extra.enable_auto_allocate then
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@ -490,6 +585,9 @@ function Public.extra_settings(player)
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if rpg_extra.enable_mana then
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data.conjure_gui_input = conjure_gui_input
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data.spell_gui_input1 = spell_gui_input1
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data.spell_gui_input2 = spell_gui_input2
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data.spell_gui_input3 = spell_gui_input3
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data.enable_entity_gui_input = enable_entity_gui_input
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end
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@ -10,7 +10,8 @@ function Public.conjure_items()
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type = 'item',
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mana_cost = 60,
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tick = 100,
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enabled = true
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enabled = true,
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sprite = 'recipe/stone-wall'
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}
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spells[#spells + 1] = {
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@ -20,7 +21,8 @@ function Public.conjure_items()
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type = 'item',
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mana_cost = 50,
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tick = 100,
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enabled = true
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enabled = true,
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sprite = 'recipe/wooden-chest'
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}
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spells[#spells + 1] = {
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name = {'entity-name.iron-chest'},
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@ -29,7 +31,8 @@ function Public.conjure_items()
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type = 'item',
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mana_cost = 110,
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tick = 200,
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enabled = true
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enabled = true,
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sprite = 'recipe/iron-chest'
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}
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spells[#spells + 1] = {
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name = {'entity-name.steel-chest'},
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@ -38,7 +41,8 @@ function Public.conjure_items()
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type = 'item',
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mana_cost = 150,
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tick = 300,
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enabled = true
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enabled = true,
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sprite = 'recipe/steel-chest'
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}
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spells[#spells + 1] = {
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name = {'entity-name.transport-belt'},
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@ -47,7 +51,8 @@ function Public.conjure_items()
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type = 'item',
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mana_cost = 80,
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tick = 100,
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enabled = true
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enabled = true,
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sprite = 'recipe/transport-belt'
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}
|
||||
spells[#spells + 1] = {
|
||||
name = {'entity-name.fast-transport-belt'},
|
||||
@ -56,7 +61,8 @@ function Public.conjure_items()
|
||||
type = 'item',
|
||||
mana_cost = 110,
|
||||
tick = 200,
|
||||
enabled = true
|
||||
enabled = true,
|
||||
sprite = 'recipe/fast-transport-belt'
|
||||
}
|
||||
spells[#spells + 1] = {
|
||||
name = {'entity-name.express-transport-belt'},
|
||||
@ -65,7 +71,8 @@ function Public.conjure_items()
|
||||
type = 'item',
|
||||
mana_cost = 150,
|
||||
tick = 300,
|
||||
enabled = true
|
||||
enabled = true,
|
||||
sprite = 'recipe/express-transport-belt'
|
||||
}
|
||||
spells[#spells + 1] = {
|
||||
name = {'entity-name.underground-belt'},
|
||||
@ -74,7 +81,8 @@ function Public.conjure_items()
|
||||
type = 'item',
|
||||
mana_cost = 80,
|
||||
tick = 100,
|
||||
enabled = true
|
||||
enabled = true,
|
||||
sprite = 'recipe/underground-belt'
|
||||
}
|
||||
spells[#spells + 1] = {
|
||||
name = {'entity-name.fast-underground-belt'},
|
||||
@ -83,7 +91,8 @@ function Public.conjure_items()
|
||||
type = 'item',
|
||||
mana_cost = 110,
|
||||
tick = 200,
|
||||
enabled = true
|
||||
enabled = true,
|
||||
sprite = 'recipe/fast-underground-belt'
|
||||
}
|
||||
spells[#spells + 1] = {
|
||||
name = {'entity-name.express-underground-belt'},
|
||||
@ -92,7 +101,8 @@ function Public.conjure_items()
|
||||
type = 'item',
|
||||
mana_cost = 150,
|
||||
tick = 300,
|
||||
enabled = true
|
||||
enabled = true,
|
||||
sprite = 'recipe/express-underground-belt'
|
||||
}
|
||||
spells[#spells + 1] = {
|
||||
name = {'entity-name.sand-rock-big'},
|
||||
@ -101,7 +111,8 @@ function Public.conjure_items()
|
||||
type = 'entity',
|
||||
mana_cost = 80,
|
||||
tick = 350,
|
||||
enabled = true
|
||||
enabled = true,
|
||||
sprite = 'entity/sand-rock-big'
|
||||
}
|
||||
spells[#spells + 1] = {
|
||||
name = {'entity-name.small-biter'},
|
||||
@ -111,7 +122,8 @@ function Public.conjure_items()
|
||||
type = 'entity',
|
||||
mana_cost = 55,
|
||||
tick = 200,
|
||||
enabled = true
|
||||
enabled = true,
|
||||
sprite = 'entity/small-biter'
|
||||
}
|
||||
spells[#spells + 1] = {
|
||||
name = {'entity-name.small-spitter'},
|
||||
@ -121,7 +133,8 @@ function Public.conjure_items()
|
||||
type = 'entity',
|
||||
mana_cost = 55,
|
||||
tick = 200,
|
||||
enabled = true
|
||||
enabled = true,
|
||||
sprite = 'entity/small-spitter'
|
||||
}
|
||||
spells[#spells + 1] = {
|
||||
name = {'entity-name.medium-biter'},
|
||||
@ -131,7 +144,8 @@ function Public.conjure_items()
|
||||
type = 'entity',
|
||||
mana_cost = 100,
|
||||
tick = 300,
|
||||
enabled = true
|
||||
enabled = true,
|
||||
sprite = 'entity/medium-biter'
|
||||
}
|
||||
spells[#spells + 1] = {
|
||||
name = {'entity-name.medium-spitter'},
|
||||
@ -140,7 +154,8 @@ function Public.conjure_items()
|
||||
type = 'entity',
|
||||
mana_cost = 100,
|
||||
tick = 300,
|
||||
enabled = true
|
||||
enabled = true,
|
||||
sprite = 'entity/medium-spitter'
|
||||
}
|
||||
spells[#spells + 1] = {
|
||||
name = {'entity-name.biter-spawner'},
|
||||
@ -150,7 +165,8 @@ function Public.conjure_items()
|
||||
type = 'entity',
|
||||
mana_cost = 800,
|
||||
tick = 1420,
|
||||
enabled = true
|
||||
enabled = true,
|
||||
sprite = 'entity/biter-spawner'
|
||||
}
|
||||
spells[#spells + 1] = {
|
||||
name = {'entity-name.spitter-spawner'},
|
||||
@ -160,7 +176,8 @@ function Public.conjure_items()
|
||||
type = 'entity',
|
||||
mana_cost = 800,
|
||||
tick = 1420,
|
||||
enabled = true
|
||||
enabled = true,
|
||||
sprite = 'entity/spitter-spawner'
|
||||
}
|
||||
spells[#spells + 1] = {
|
||||
name = {'item-name.grenade'},
|
||||
@ -173,7 +190,8 @@ function Public.conjure_items()
|
||||
type = 'special',
|
||||
mana_cost = 110,
|
||||
tick = 150,
|
||||
enabled = true
|
||||
enabled = true,
|
||||
sprite = 'recipe/grenade'
|
||||
}
|
||||
spells[#spells + 1] = {
|
||||
name = {'item-name.cluster-grenade'},
|
||||
@ -186,7 +204,8 @@ function Public.conjure_items()
|
||||
type = 'special',
|
||||
mana_cost = 150,
|
||||
tick = 200,
|
||||
enabled = true
|
||||
enabled = true,
|
||||
sprite = 'recipe/cluster-grenade'
|
||||
}
|
||||
spells[#spells + 1] = {
|
||||
name = {'item-name.rocket'},
|
||||
@ -200,7 +219,8 @@ function Public.conjure_items()
|
||||
type = 'special',
|
||||
mana_cost = 60,
|
||||
tick = 320,
|
||||
enabled = true
|
||||
enabled = true,
|
||||
sprite = 'recipe/rocket'
|
||||
}
|
||||
spells[#spells + 1] = {
|
||||
name = {'spells.acid_stream'},
|
||||
@ -214,7 +234,8 @@ function Public.conjure_items()
|
||||
type = 'special',
|
||||
mana_cost = 90,
|
||||
tick = 100,
|
||||
enabled = true
|
||||
enabled = true,
|
||||
sprite = 'virtual-signal/signal-S'
|
||||
}
|
||||
spells[#spells + 1] = {
|
||||
name = {'spells.raw_fish'},
|
||||
@ -228,7 +249,8 @@ function Public.conjure_items()
|
||||
type = 'special',
|
||||
mana_cost = 140,
|
||||
tick = 320,
|
||||
enabled = true
|
||||
enabled = true,
|
||||
sprite = 'item/raw-fish'
|
||||
}
|
||||
spells[#spells + 1] = {
|
||||
name = {'spells.comfylatron'},
|
||||
@ -242,7 +264,8 @@ function Public.conjure_items()
|
||||
type = 'special',
|
||||
mana_cost = 250,
|
||||
tick = 320,
|
||||
enabled = true
|
||||
enabled = true,
|
||||
sprite = 'entity/compilatron'
|
||||
}
|
||||
spells[#spells + 1] = {
|
||||
name = {'spells.distractor'},
|
||||
@ -256,7 +279,8 @@ function Public.conjure_items()
|
||||
type = 'special',
|
||||
mana_cost = 340,
|
||||
tick = 320,
|
||||
enabled = true
|
||||
enabled = true,
|
||||
sprite = 'recipe/distractor-capsule'
|
||||
}
|
||||
spells[#spells + 1] = {
|
||||
name = {'spells.warp'},
|
||||
@ -267,7 +291,8 @@ function Public.conjure_items()
|
||||
type = 'special',
|
||||
mana_cost = 340,
|
||||
tick = 2000,
|
||||
enabled = true
|
||||
enabled = true,
|
||||
sprite = 'virtual-signal/signal-W'
|
||||
}
|
||||
return spells
|
||||
end
|
||||
|
@ -17,6 +17,11 @@ local discard_button_name = Gui.uid_name()
|
||||
local draw_main_frame_name = Gui.uid_name()
|
||||
local main_frame_name = Gui.uid_name()
|
||||
local settings_button_name = Gui.uid_name()
|
||||
local spell_gui_button_name = Gui.uid_name()
|
||||
local spell_gui_frame_name = Gui.uid_name()
|
||||
local spell1_button_name = Gui.uid_name()
|
||||
local spell2_button_name = Gui.uid_name()
|
||||
local spell3_button_name = Gui.uid_name()
|
||||
|
||||
Global.register(
|
||||
this,
|
||||
@ -457,6 +462,11 @@ Public.discard_button_name = discard_button_name
|
||||
Public.draw_main_frame_name = draw_main_frame_name
|
||||
Public.main_frame_name = main_frame_name
|
||||
Public.settings_button_name = settings_button_name
|
||||
Public.spell_gui_button_name = spell_gui_button_name
|
||||
Public.spell_gui_frame_name = spell_gui_frame_name
|
||||
Public.spell1_button_name = spell1_button_name
|
||||
Public.spell2_button_name = spell2_button_name
|
||||
Public.spell3_button_name = spell3_button_name
|
||||
|
||||
local on_init = function()
|
||||
Public.reset_table()
|
||||
|
Loading…
x
Reference in New Issue
Block a user