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tweaks
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@@ -19,7 +19,7 @@ local function on_player_changed_position(event)
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},
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unit_count = amount,
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force = "enemy",
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unit_search_distance=256
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unit_search_distance=1024
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})
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global.biters_attack_moving_players_last_action_tick = game.tick
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end
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@@ -70,7 +70,7 @@ end
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local function get_amount(entity)
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local distance_to_center = math.sqrt(entity.position.x^2 + entity.position.y^2)
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local amount = 50 + (distance_to_center * 0.33)
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local amount = 35 + (distance_to_center * 0.25)
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if amount > 150 then amount = 150 end
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amount = rock_yield[entity.name] * amount
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@@ -328,7 +328,7 @@ local function draw_level_text(player)
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text = "lvl " .. global.rpg[player.index].level,
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surface = player.surface,
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target = player.character,
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target_offset = {-0.05, -3.15},
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target_offset = {0, -3.25},
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color = {
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r = player.color.r * 0.6 + 0.25,
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g = player.color.g * 0.6 + 0.25,
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@@ -336,8 +336,8 @@ local function draw_level_text(player)
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a = 1
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},
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players = players,
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scale = 1.10,
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font = "scenario-message-dialog",
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scale = 1.00,
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font = "default-large-semibold",
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alignment = "center",
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scale_with_zoom = false
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}
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