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https://github.com/ComfyFactory/ComfyFactorio.git
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new map, territorial control
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@ -49,6 +49,7 @@ require "modules.floaty_chat"
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-----------------------------
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---- enable maps here ----
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--require "maps.territorial_control"
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--require "maps.cave_choppy.cave_miner"
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--require "maps.biter_battles_v2.biter_battles_v2"
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--require "maps.biter_battles.biter_battles"
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613
maps/territorial_control.lua
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613
maps/territorial_control.lua
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@ -0,0 +1,613 @@
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-- territorial control by Gerkiz
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require "territorial_control_intro"
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require "on_tick_schedule"
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require "modules.fish_respawner"
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global.fish_respawner_water_tiles_per_fish = 16
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require "modules.satellite_score"
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require "modules.dangerous_nights"
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require "modules.dynamic_landfill"
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require "modules.splice_double"
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require "modules.spawners_contain_biters"
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require "modules.rocks_broken_paint_tiles"
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require "modules.rocks_yield_ore"
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require "modules.biters_yield_coins"
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require "modules.mineable_wreckage_yields_scrap"
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local shapes = require "tools.shapes"
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local event = require 'utils.event'
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local map_functions = require "tools.map_functions"
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local unearthing_worm = require "functions.unearthing_worm"
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local unearthing_biters = require "functions.unearthing_biters"
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local tick_tack_trap = require "functions.tick_tack_trap"
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local create_entity_chain = require "functions.create_entity_chain"
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local create_tile_chain = require "functions.create_tile_chain"
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local map_functions = require "tools.map_functions"
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local simplex_noise = require 'utils.simplex_noise'
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simplex_noise = simplex_noise.d2
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local math_random = math.random
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local insert = table.insert
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local uncover_radius = 8
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local function shuffle(tbl)
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local size = #tbl
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for i = size, 1, -1 do
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local rand = math.random(size)
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tbl[i], tbl[rand] = tbl[rand], tbl[i]
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end
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return tbl
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end
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local worm_raffle_table = {
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[1] = {"small-worm-turret", "small-worm-turret", "small-worm-turret", "small-worm-turret", "small-worm-turret", "small-worm-turret"},
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[2] = {"small-worm-turret", "small-worm-turret", "small-worm-turret", "small-worm-turret", "small-worm-turret", "medium-worm-turret"},
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[3] = {"small-worm-turret", "small-worm-turret", "small-worm-turret", "small-worm-turret", "medium-worm-turret", "medium-worm-turret"},
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[4] = {"small-worm-turret", "small-worm-turret", "small-worm-turret", "medium-worm-turret", "medium-worm-turret", "medium-worm-turret"},
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[5] = {"small-worm-turret", "small-worm-turret", "medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "big-worm-turret"},
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[6] = {"small-worm-turret", "medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "big-worm-turret"},
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[7] = {"medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "big-worm-turret", "big-worm-turret"},
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[8] = {"medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "big-worm-turret", "big-worm-turret", "big-worm-turret"},
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[9] = {"medium-worm-turret", "medium-worm-turret", "big-worm-turret", "big-worm-turret", "big-worm-turret", "big-worm-turret"},
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[10] = {"medium-worm-turret", "big-worm-turret", "big-worm-turret", "big-worm-turret", "big-worm-turret", "big-worm-turret"}
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}
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local biters_in_the_void = {
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[1] = {"small-biter","small-biter","small-biter","small-biter","small-spitter","small-spitter"},
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[2] = {"small-biter","small-biter","small-biter","small-spitter","small-spitter","medium-biter"},
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[3] = {"small-biter","small-biter","small-biter","small-biter","medium-biter","medium-spitter"},
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[4] = {"small-biter","small-biter","small-biter","medium-biter","medium-biter","medium-spitter"},
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[5] = {"small-biter","small-biter","medium-biter","medium-biter","medium-biter","medium-spitter"},
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[6] = {"small-biter","medium-biter","medium-biter","medium-biter","medium-biter","medium-spitter"},
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[7] = {"medium-biter","medium-biter","medium-biter","medium-biter","big-biter","medium-spitter"},
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[8] = {"medium-biter","medium-biter","medium-biter","medium-biter","big-biter","big-spitter"},
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[9] = {"medium-biter","medium-biter","medium-biter","big-biter","big-biter","big-spitter"},
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[10] = {"medium-biter","medium-biter","medium-biter","big-biter","big-biter","big-spitter"},
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[11] = {"medium-biter","medium-biter","big-biter","big-biter","big-biter","big-spitter"},
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[12] = {"medium-biter","big-biter","big-biter","big-biter","big-biter","big-spitter"},
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[13] = {"big-biter","big-biter","big-biter","big-biter","big-biter","big-spitter"},
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[14] = {"big-biter","big-biter","big-biter","big-biter","behemoth-biter","big-spitter"},
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[15] = {"big-biter","big-biter","big-biter","behemoth-biter","behemoth-biter","big-spitter"},
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[16] = {"big-biter","big-biter","big-biter","behemoth-biter","behemoth-biter","behemoth-spitter"},
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[17] = {"big-biter","big-biter","behemoth-biter","behemoth-biter","behemoth-biter","behemoth-spitter"},
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[18] = {"big-biter","behemoth-biter","behemoth-biter","behemoth-biter","behemoth-biter","behemoth-spitter"},
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[19] = {"behemoth-biter","behemoth-biter","behemoth-biter","behemoth-biter","behemoth-biter","behemoth-spitter"},
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[20] = {"behemoth-biter","behemoth-biter","behemoth-biter","behemoth-biter","behemoth-spitter","behemoth-spitter"}
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}
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local ore_spill_raffle = {"iron-ore","iron-ore","iron-ore","iron-ore","copper-ore","copper-ore","copper-ore","coal","coal"}
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local ore_spawn_raffle = {
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"iron-ore","iron-ore","iron-ore","iron-ore", "iron-ore","iron-ore","iron-ore","iron-ore", "iron-ore","iron-ore",
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"copper-ore","copper-ore","copper-ore", "copper-ore","copper-ore","copper-ore", "copper-ore",
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"coal","coal", "coal","coal", "coal",
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"stone", "stone", "stone",
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"uranium-ore",
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"crude-oil"
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}
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local rock_raffle = {"sand-rock-big","sand-rock-big", "rock-big","rock-big","rock-big","rock-big","rock-big","rock-big","rock-big","rock-big","rock-huge"}
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local tree_raffle = {"tree-02-red","tree-09-red", "tree-02-red","tree-09-red","tree-02-red","tree-09-red","tree-02-red","tree-09-red","tree-02-red","tree-09-red","tree-02-red"}
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local function secret_shop(pos, surface)
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local secret_market_items = {
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{price = {{"coin", math_random(75,125)}}, offer = {type = 'give-item', item = 'combat-shotgun'}},
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{price = {{"coin", math_random(40,60)}}, offer = {type = 'give-item', item = 'rocket-launcher'}},
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{price = {{"coin", math_random(1,2)}}, offer = {type = 'give-item', item = 'piercing-rounds-magazine'}},
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{price = {{"coin", math_random(3,6)}}, offer = {type = 'give-item', item = 'uranium-rounds-magazine'}},
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{price = {{"coin", math_random(1,4)}}, offer = {type = 'give-item', item = 'piercing-shotgun-shell'}},
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{price = {{"coin", math_random(1,2)}}, offer = {type = 'give-item', item = 'rocket'}},
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{price = {{"coin", math_random(2,3)}}, offer = {type = 'give-item', item = 'explosive-rocket'}},
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{price = {{"coin", math_random(1,2)}}, offer = {type = 'give-item', item = 'explosive-cannon-shell'}},
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{price = {{"coin", math_random(3,6)}}, offer = {type = 'give-item', item = 'explosive-uranium-cannon-shell'}},
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{price = {{"coin", math_random(4,8)}}, offer = {type = 'give-item', item = 'cluster-grenade'}},
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{price = {{"coin", math_random(1,2)}}, offer = {type = 'give-item', item = 'land-mine'}},
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{price = {{"coin", math_random(25,50)}}, offer = {type = 'give-item', item = 'heavy-armor'}},
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{price = {{"coin", math_random(125,250)}}, offer = {type = 'give-item', item = 'modular-armor'}},
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{price = {{"coin", math_random(300,600)}}, offer = {type = 'give-item', item = 'power-armor'}},
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{price = {{"coin", math_random(300,600)}}, offer = {type = 'give-item', item = 'fusion-reactor-equipment'}},
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{price = {{"coin", math_random(20,40)}}, offer = {type = 'give-item', item = 'battery-equipment'}},
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{price = {{"coin", math_random(100,150)}}, offer = {type = 'give-item', item = 'belt-immunity-equipment'}},
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{price = {{"coin", math_random(40,80)}}, offer = {type = 'give-item', item = 'night-vision-equipment'}},
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{price = {{"coin", math_random(60,120)}}, offer = {type = 'give-item', item = 'exoskeleton-equipment'}},
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{price = {{"coin", math_random(60,120)}}, offer = {type = 'give-item', item = 'personal-roboport-equipment'}},
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{price = {{"coin", math_random(3,9)}}, offer = {type = 'give-item', item = 'construction-robot'}},
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{price = {{"coin", math_random(100,200)}}, offer = {type = 'give-item', item = 'energy-shield-equipment'}},
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{price = {{"coin", math_random(200,400)}}, offer = {type = 'give-item', item = 'personal-laser-defense-equipment'}},
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{price = {{"coin", math_random(25,50)}}, offer = {type = 'give-item', item = 'railgun'}},
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{price = {{"coin", math_random(1,2)}}, offer = {type = 'give-item', item = 'railgun-dart', count = 2}},
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{price = {{"coin", math_random(30,60)}}, offer = {type = 'give-item', item = 'loader'}},
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{price = {{"coin", math_random(50,80)}}, offer = {type = 'give-item', item = 'fast-loader'}},
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{price = {{"coin", math_random(70,100)}}, offer = {type = 'give-item', item = 'express-loader'}},
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{price = {{"coin", math_random(30,60)}}, offer = {type = 'give-item', item = 'locomotive'}},
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{price = {{"coin", math_random(15,35)}}, offer = {type = 'give-item', item = 'cargo-wagon'}},
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{price = {{"coin", math_random(1,4)}}, offer = {type = 'give-item', item = 'grenade'}},
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{price = {{"coin", 1}}, offer = {type = 'give-item', item = 'rail', count = 4}},
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-- {price = {{"coin", 1}}, offer = {type = 'give-item', item = 'rail-signal', count = 2}},
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-- {price = {{"coin", 1}}, offer = {type = 'give-item', item = 'rail-chain-signal', count = 2}},
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{price = {{"coin", 5}}, offer = {type = 'give-item', item = 'train-stop'}},
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{price = {{"coin", 1}}, offer = {type = 'give-item', item = 'small-lamp'}},
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{price = {{"coin", 2}}, offer = {type = 'give-item', item = 'firearm-magazine'}},
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{price = {{"coin", 1}}, offer = {type = 'give-item', item = 'wood', count = math_random(25,75)}},
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{price = {{"coin", 1}}, offer = {type = 'give-item', item = 'iron-ore', count = math_random(25,75)}},
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{price = {{"coin", 1}}, offer = {type = 'give-item', item = 'copper-ore', count = math_random(25,75)}},
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{price = {{"coin", 1}}, offer = {type = 'give-item', item = 'stone', count = math_random(25,75)}},
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{price = {{"coin", 1}}, offer = {type = 'give-item', item = 'coal', count = math_random(25,75)}},
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{price = {{"coin", 1}}, offer = {type = 'give-item', item = 'uranium-ore', count = math_random(25,75)}}
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}
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secret_market_items = shuffle(secret_market_items)
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local market = surface.create_entity {name = "market", position = pos}
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market.destructible = false
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for i = 1, math.random(4, 8), 1 do
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market.add_market_item(secret_market_items[i])
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end
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end
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local function spawn_biter(surface, position)
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local e = math.ceil(game.forces.enemy.evolution_factor*20)
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if e < 1 then e = 1 end
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if e > 20 then e = 20 end
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local biter = biters_in_the_void[e][math_random(1, #biters_in_the_void[e])]
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local p = surface.find_non_colliding_position(biter , position, 16, 0.5)
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if not p then return end
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surface.create_entity{name = biter, position = p}
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end
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local function get_noise(name, pos)
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local seed = game.surfaces[1].map_gen_settings.seed
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local noise = {}
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local noise_seed_add = 25000
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if name == "water" then
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noise[1] = simplex_noise(pos.x * 0.02, pos.y * 0.02, seed)
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seed = seed + noise_seed_add
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noise[2] = simplex_noise(pos.x * 0.1, pos.y * 0.1, seed)
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seed = seed + noise_seed_add
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local noise = noise[1] + noise[2] * 0.2
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return noise
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end
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seed = seed + noise_seed_add
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if name == "dirt" then
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--noise[1] = simplex_noise(pos.x * 0.1, pos.y * 0.1, seed)
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noise[1] = simplex_noise(pos.x * 0.08, pos.y * 0.08, seed)
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seed = seed + noise_seed_add
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local noise = noise[1]
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return noise
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end
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seed = seed + noise_seed_add
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if name == "trees" then
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noise[1] = simplex_noise(pos.x * 0.045, pos.y * 0.045, seed)
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seed = seed + noise_seed_add
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local noise = noise[1]
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return noise
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end
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seed = seed + noise_seed_add
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if name == "spawners" then
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noise[1] = simplex_noise(pos.x * 0.02, pos.y * 0.02, seed)
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seed = seed + noise_seed_add
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local noise = noise[1]
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return noise
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end
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end
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local function get_entity(position)
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local noise = get_noise("trees", position)
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local entity_name = false
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if noise > 0 then
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if math_random(1, 3) ~= 1 then
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entity_name = "mineable-wreckage"
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if noise > 0.59 then
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entity_name = rock_raffle[math_random(1, #rock_raffle)]
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if math_random(1, 128) == 1 then
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if position.x > 32 or position.x < -32 or position.y > 32 or position.y < -32 then
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local e = math.ceil(game.forces.enemy.evolution_factor*10)
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if e < 1 then e = 1 end
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entity_name = worm_raffle_table[e][math_random(1, #worm_raffle_table[e])]
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end
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end
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end
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if noise > 0.61 then
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entity_name = tree_raffle[math_random(1, #tree_raffle)]
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if math_random(1, 128) == 1 then
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if position.x > 32 or position.x < -32 or position.y > 32 or position.y < -32 then
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local e = math.ceil(game.forces.enemy.evolution_factor*10)
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if e < 1 then e = 1 end
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entity_name = worm_raffle_table[e][math_random(1, #worm_raffle_table[e])]
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end
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end
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end
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end
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else
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if math_random(1, 2048) == 1 then
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entity_name = "market"
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end
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if math_random(1, 64) == 1 then
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local noise_spawners = get_noise("spawners", position)
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if noise_spawners > 0.25 and position.x^2 + position.y^2 > 3000 then
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entity_name = "biter-spawner"
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if math_random(1,5) == 1 then
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entity_name = "spitter-spawner"
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end
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end
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end
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end
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return entity_name
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end
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local function get_noise_tile(position)
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local noise = get_noise("dirt", position)
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local tile_name
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if noise > 0 then
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tile_name = "grass-1"
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if noise > 0.5 then
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tile_name = "dirt-5"
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end
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else
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tile_name = "dirt-7"
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end
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local noise = get_noise("water", position)
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if noise > 0.71 then
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tile_name = "water"
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if noise > 0.78 then
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tile_name = "deepwater"
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end
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end
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if noise < -0.76 then
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tile_name = "water"
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end
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return tile_name
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end
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local function get_chunk_position(position)
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local chunk_position = {}
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position.x = math.floor(position.x, 0)
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position.y = math.floor(position.y, 0)
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for x = 0, 31, 1 do
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if (position.x - x) % 32 == 0 then chunk_position.x = (position.x - x) / 32 end
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end
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for y = 0, 31, 1 do
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if (position.y - y) % 32 == 0 then chunk_position.y = (position.y - y) / 32 end
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end
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return chunk_position
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end
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local function uncover_map(surface, position, radius_min, radius_max)
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local circles = shapes.circles
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local tiles = {}
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local fishes = {}
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local regenerate_decoratives = false
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for r = radius_min, radius_max, 1 do
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for _, position_modifier in pairs(circles[r]) do
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local pos = {x = position.x + position_modifier.x, y = position.y + position_modifier.y}
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if surface.get_tile(pos).name == "out-of-map" then
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regenerate_decoratives = true
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local tile_name = get_noise_tile(pos)
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insert(tiles, {name = tile_name, position = pos})
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if tile_name == "water" or tile_name == "deepwater" then
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if math_random(1, 24) == 1 then insert(fishes, pos) end
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else
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local entity = get_entity(pos)
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if entity then
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if entity == "market" then
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local area = {{pos.x - 64, pos.y - 64}, {pos.x + 64, pos.y + 64}}
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if surface.count_entities_filtered({name = "market", area = area}) == 0 then
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secret_shop(pos, surface)
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end
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else
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if entity == "biter-spawner" or entity == "spitter-spawner" then
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local area = {{pos.x - 4, pos.y - 4}, {pos.x + 4, pos.y + 4}}
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if surface.count_entities_filtered({name = "biter-spawner", area = area}) == 0 then
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surface.create_entity({name = entity, position = pos})
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end
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else
|
||||
surface.create_entity({name = entity, position = pos})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if #tiles > 0 then
|
||||
surface.set_tiles(tiles, true)
|
||||
end
|
||||
for _, fish in pairs(fishes) do
|
||||
surface.create_entity({name = "fish", position = fish})
|
||||
end
|
||||
end
|
||||
|
||||
local function uncover_map_for_player(player)
|
||||
local position = player.position
|
||||
local surface = player.surface
|
||||
local circles = shapes.circles
|
||||
local tiles = {}
|
||||
local fishes = {}
|
||||
local uncover_map_schedule = {}
|
||||
local regenerate_decoratives = false
|
||||
for r = uncover_radius - 1, uncover_radius, 1 do
|
||||
for _, position_modifier in pairs(circles[r]) do
|
||||
local pos = {x = position.x + position_modifier.x, y = position.y + position_modifier.y}
|
||||
if surface.get_tile(pos).name == "out-of-map" then
|
||||
regenerate_decoratives = true
|
||||
local tile_name = get_noise_tile(pos)
|
||||
insert(tiles, {name = tile_name, position = pos})
|
||||
if tile_name == "water" or tile_name == "deepwater" then
|
||||
if math_random(1, 24) == 1 then insert(fishes, pos) end
|
||||
else
|
||||
local entity = get_entity(pos)
|
||||
if entity then
|
||||
if entity == "market" then
|
||||
local area = {{pos.x - 64, pos.y - 64}, {pos.x + 64, pos.y + 64}}
|
||||
if surface.count_entities_filtered({name = "market", area = area}) == 0 then
|
||||
secret_shop(pos, surface)
|
||||
end
|
||||
else
|
||||
if entity == "biter-spawner" or entity == "spitter-spawner" then
|
||||
local area = {{pos.x - 4, pos.y - 4}, {pos.x + 4, pos.y + 4}}
|
||||
if surface.count_entities_filtered({name = "biter-spawner", area = area}) == 0 then
|
||||
surface.create_entity({name = entity, position = pos})
|
||||
end
|
||||
else
|
||||
surface.create_entity({name = entity, position = pos})
|
||||
end
|
||||
end
|
||||
if entity == "biter-spawner" or entity == "spitter-spawner" then
|
||||
insert(uncover_map_schedule, {x = pos.x, y = pos.y})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if #tiles > 0 then
|
||||
surface.set_tiles(tiles, true)
|
||||
end
|
||||
|
||||
for _, pos in pairs(uncover_map_schedule) do
|
||||
uncover_map(surface, pos, 1, 16)
|
||||
end
|
||||
for _, fish in pairs(fishes) do
|
||||
surface.create_entity({name = "fish", position = fish})
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
local function on_player_joined_game(event)
|
||||
local player = game.players[event.player_index]
|
||||
|
||||
if not global.territorial_control_init_done then
|
||||
local map_gen_settings = {}
|
||||
map_gen_settings.water = "small"
|
||||
map_gen_settings.cliff_settings = {cliff_elevation_interval = 22, cliff_elevation_0 = 22}
|
||||
map_gen_settings.autoplace_controls = {
|
||||
["coal"] = {frequency = "none", size = "none", richness = "none"},
|
||||
["stone"] = {frequency = "none", size = "none", richness = "none"},
|
||||
["copper-ore"] = {frequency = "none", size = "none", richness = "none"},
|
||||
["iron-ore"] = {frequency = "none", size = "none", richness = "none"},
|
||||
["crude-oil"] = {frequency = "none", size = "none", richness = "none"},
|
||||
["trees"] = {frequency = "none", size = "none", richness = "none"},
|
||||
["enemy-base"] = {frequency = "none", size = "none", richness = "none"}
|
||||
}
|
||||
game.create_surface("territorial_control", map_gen_settings)
|
||||
local surface = game.surfaces["territorial_control"]
|
||||
--surface.daytime = 0.5
|
||||
--surface.freeze_daytime = 1
|
||||
surface.ticks_per_day = surface.ticks_per_day * 2
|
||||
surface.min_brightness = 0.08
|
||||
game.forces["player"].set_spawn_position({0, 0}, surface)
|
||||
|
||||
game.map_settings.enemy_expansion.enabled = true
|
||||
game.map_settings.enemy_evolution.destroy_factor = 0.0016
|
||||
game.map_settings.enemy_evolution.time_factor = 0
|
||||
game.map_settings.enemy_evolution.pollution_factor = 0
|
||||
|
||||
local turret_positions = {{6, 6}, {-5, -5}, {-5, 6}, {6, -5}}
|
||||
for _, pos in pairs(turret_positions) do
|
||||
local turret = surface.create_entity({name = "gun-turret", position = pos, force = "player"})
|
||||
turret.insert({name = "firearm-magazine", count = 32})
|
||||
end
|
||||
|
||||
local radius = 320
|
||||
game.forces.player.chart(surface, {{x = -1 * radius, y = -1 * radius}, {x = radius, y = radius}})
|
||||
|
||||
global.territorial_control_init_done = true
|
||||
end
|
||||
|
||||
if player.online_time < 1 then
|
||||
player.insert({name = "submachine-gun", count = 1})
|
||||
player.insert({name = "iron-plate", count = 64})
|
||||
player.insert({name = "grenade", count = 3})
|
||||
player.insert({name = "raw-fish", count = 5})
|
||||
player.insert({name = "coin", count = 5})
|
||||
player.insert({name = "land-mine", count = 5})
|
||||
player.insert({name = "light-armor", count = 1})
|
||||
player.insert({name = "firearm-magazine", count = 128})
|
||||
if global.show_floating_killscore then global.show_floating_killscore[player.name] = false end
|
||||
end
|
||||
|
||||
local surface = game.surfaces["territorial_control"]
|
||||
if player.online_time < 2 and surface.is_chunk_generated({0,0}) then
|
||||
player.teleport(surface.find_non_colliding_position("character", {0, 0}, 50, 1), "territorial_control")
|
||||
else
|
||||
if player.online_time < 2 then
|
||||
player.teleport({0, 0}, "territorial_control")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function on_player_changed_position(event)
|
||||
local player = game.players[event.player_index]
|
||||
uncover_map_for_player(player)
|
||||
end
|
||||
|
||||
local function generate_spawn_area(position_left_top)
|
||||
if position_left_top.x > 32 then return end
|
||||
if position_left_top.y > 32 then return end
|
||||
if position_left_top.x < -32 then return end
|
||||
if position_left_top.y < -32 then return end
|
||||
|
||||
local surface = game.surfaces["territorial_control"]
|
||||
local entities = {}
|
||||
local tiles = {}
|
||||
|
||||
for x = 0, 31, 1 do
|
||||
for y = 0, 31, 1 do
|
||||
local tile_to_insert = false
|
||||
local pos = {x = position_left_top.x + x, y = position_left_top.y + y}
|
||||
if pos.x > -9 and pos.x < 9 and pos.y > -9 and pos.y < 9 then
|
||||
tile_to_insert = get_noise_tile(pos)
|
||||
--if math_random(1, 4) == 1 then
|
||||
tile_to_insert = "stone-path"
|
||||
--end
|
||||
if pos.x <= -7 or pos.x >= 7 or pos.y <= -7 or pos.y >= 7 then
|
||||
if math_random(1, 3) ~= 1 then
|
||||
table.insert(entities, {name = "stone-wall", position = {x = pos.x, y = pos.y}, force = "player"})
|
||||
end
|
||||
end
|
||||
end
|
||||
if tile_to_insert == "water" or tile_to_insert == "deepwater" then
|
||||
tile_to_insert = "grass-2"
|
||||
end
|
||||
if tile_to_insert then
|
||||
insert(tiles, {name = tile_to_insert, position = pos})
|
||||
end
|
||||
end
|
||||
end
|
||||
surface.set_tiles(tiles, true)
|
||||
|
||||
for _, entity in pairs(entities) do
|
||||
surface.create_entity(entity)
|
||||
end
|
||||
end
|
||||
|
||||
local function on_chunk_generated(event)
|
||||
if not game.surfaces["territorial_control"] then return end
|
||||
local surface = game.surfaces["territorial_control"]
|
||||
if surface.name ~= event.surface.name then return end
|
||||
|
||||
local position_left_top = event.area.left_top
|
||||
generate_spawn_area(position_left_top)
|
||||
|
||||
local tiles = {}
|
||||
for x = 0, 31, 1 do
|
||||
for y = 0, 31, 1 do
|
||||
local tile_to_insert = "out-of-map"
|
||||
local pos = {x = position_left_top.x + x, y = position_left_top.y + y}
|
||||
local tile_name = surface.get_tile(pos).name
|
||||
if tile_name ~= "stone-path" then
|
||||
insert(tiles, {name = tile_to_insert, position = pos})
|
||||
end
|
||||
end
|
||||
end
|
||||
surface.set_tiles(tiles, true)
|
||||
end
|
||||
|
||||
local function on_player_mined_entity(event)
|
||||
local entity = event.entity
|
||||
if not entity.valid then return end
|
||||
|
||||
if entity.name == "mineable-wreckage" then
|
||||
if math_random(1,40) == 1 then unearthing_biters(entity.surface, entity.position, math_random(4,12)) end
|
||||
if math_random(1,80) == 1 then unearthing_worm(entity.surface, entity.position) end
|
||||
if math_random(1,160) == 1 then tick_tack_trap(entity.surface, entity.position) end
|
||||
end
|
||||
|
||||
if entity.force.name ~= "scrap" then return end
|
||||
local positions = {}
|
||||
local r = math.ceil(entity.prototype.max_health / 32)
|
||||
for x = r * -1, r, 1 do
|
||||
for y = r * -1, r, 1 do
|
||||
positions[#positions + 1] = {x = entity.position.x + x, y = entity.position.y + y}
|
||||
end
|
||||
end
|
||||
positions = shuffle(positions)
|
||||
for i = 1, math.ceil(entity.prototype.max_health / 32), 1 do
|
||||
if not positions[i] then return end
|
||||
if math_random(1,3) ~= 1 then
|
||||
unearthing_biters(entity.surface, positions[i], math_random(5,10))
|
||||
else
|
||||
unearthing_worm(entity.surface, positions[i])
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function on_entity_died(event)
|
||||
local surface = event.entity.surface
|
||||
|
||||
if event.entity.name == "biter-spawner" or event.entity.name == "spitter-spawner" then
|
||||
if math_random(1, 2) ~= 1 then
|
||||
local name = ore_spawn_raffle[math.random(1,#ore_spawn_raffle)]
|
||||
local pos = {x = event.entity.position.x, y = event.entity.position.y}
|
||||
local amount_modifier = math.ceil(1 + game.forces.enemy.evolution_factor * 10)
|
||||
local size_modifier = math.floor(game.forces.enemy.evolution_factor * 4)
|
||||
if name == "crude-oil" then
|
||||
map_functions.draw_oil_circle(pos, name, surface, 4, math.ceil(100000 * amount_modifier))
|
||||
else
|
||||
map_functions.draw_smoothed_out_ore_circle(pos, name, surface, 6 + size_modifier, math.ceil(500 * amount_modifier))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if event.entity.type == "tree" or event.entity.name == "mineable-wreckage" or event.entity.type == "rock" then
|
||||
if math_random(1, 32) == 1 then
|
||||
spawn_biter(event.entity.surface, event.entity.position)
|
||||
end
|
||||
end
|
||||
on_player_mined_entity(event)
|
||||
end
|
||||
|
||||
local disabled_for_deconstruction = {
|
||||
["fish"] = true,
|
||||
["rock-huge"] = true,
|
||||
["rock-big"] = true,
|
||||
["sand-rock-big"] = true,
|
||||
["tree-02"] = true,
|
||||
["tree-04"] = true,
|
||||
["dead-tree-desert"] = true,
|
||||
["mineable-wreckage"] = true,
|
||||
["tree-02-red"] = true,
|
||||
["tree-09-red"] = true
|
||||
}
|
||||
|
||||
local function on_marked_for_deconstruction(event)
|
||||
event.research.force.character_inventory_slots_bonus = game.forces.player.mining_drill_productivity_bonus * 300
|
||||
if disabled_for_deconstruction[event.entity.name] then
|
||||
event.entity.cancel_deconstruction(game.players[event.player_index].force.name)
|
||||
end
|
||||
end
|
||||
|
||||
local function on_research_finished(event)
|
||||
game.forces.player.recipes["flamethrower-turret"].enabled = false
|
||||
end
|
||||
|
||||
local function on_tick()
|
||||
if game.tick % 4500 ~= 0 then return end
|
||||
if math_random(1, 4) ~= 1 then return end
|
||||
|
||||
local surface = game.surfaces["territorial_control"]
|
||||
|
||||
local biters = surface.find_entities_filtered({type = "unit", force = "enemy", limit = 32})
|
||||
if biters[1] then
|
||||
biters = shuffle(biters)
|
||||
for _, biter in pairs(biters) do
|
||||
biter.set_command({type = defines.command.attack_area, destination = {x = 0, y = 0}, radius = 64, distraction = defines.distraction.by_anything})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
event.add(defines.events.on_tick, on_tick)
|
||||
event.add(defines.events.on_research_finished, on_research_finished)
|
||||
event.add(defines.events.on_marked_for_deconstruction, on_marked_for_deconstruction)
|
||||
event.add(defines.events.on_player_mined_entity, on_player_mined_entity)
|
||||
event.add(defines.events.on_entity_died, on_entity_died)
|
||||
event.add(defines.events.on_chunk_generated, on_chunk_generated)
|
||||
event.add(defines.events.on_player_changed_position, on_player_changed_position)
|
||||
event.add(defines.events.on_player_joined_game, on_player_joined_game)
|
79
maps/territorial_control_intro.lua
Normal file
79
maps/territorial_control_intro.lua
Normal file
@ -0,0 +1,79 @@
|
||||
local event = require 'utils.event'
|
||||
|
||||
local info = [[
|
||||
Citizen Log #468-2A-3287, Freelancer Trent
|
||||
|
||||
To whoever is reading this message,
|
||||
|
||||
Any natural resources are rare and the ones worth while are too hard for me to reach.
|
||||
Luckily, the wrecks yield all kinds of useful scraps, but also various dangers.
|
||||
Almost lost half a leg some days ago while digging out some scrap.
|
||||
|
||||
The wildlife is extremely aggressive, especially at the time of night.
|
||||
Most of these insect appearing like creatures seem to live underground.
|
||||
Stay near your light sources, if you want to have a chance of surviving here!
|
||||
|
||||
###Log End###
|
||||
]]
|
||||
|
||||
local function create_map_intro_button(player)
|
||||
if player.gui.top["map_intro_button"] then return end
|
||||
local b = player.gui.top.add({type = "sprite-button", caption = "?", name = "map_intro_button", tooltip = "Map Info"})
|
||||
b.style.font_color = {r = 0.8, g = 0.8, b = 0.8}
|
||||
b.style.font = "heading-1"
|
||||
b.style.minimal_height = 38
|
||||
b.style.minimal_width = 38
|
||||
b.style.top_padding = 2
|
||||
b.style.left_padding = 4
|
||||
b.style.right_padding = 4
|
||||
b.style.bottom_padding = 2
|
||||
end
|
||||
|
||||
local function create_map_intro(player)
|
||||
if player.gui.left["map_intro_frame"] then player.gui.left["map_intro_frame"].destroy() end
|
||||
local frame = player.gui.left.add {type = "frame", name = "map_intro_frame", direction = "vertical"}
|
||||
|
||||
local t = frame.add {type = "table", column_count = 1}
|
||||
|
||||
local b = frame.add {type = "button", caption = "Close", name = "close_map_intro_frame", align = "right"}
|
||||
b.style.font = "default"
|
||||
b.style.minimal_height = 30
|
||||
b.style.minimal_width = 30
|
||||
b.style.top_padding = 2
|
||||
b.style.left_padding = 4
|
||||
b.style.right_padding = 4
|
||||
b.style.bottom_padding = 2
|
||||
|
||||
local frame = t.add {type = "frame"}
|
||||
local l = frame.add {type = "label", caption = info}
|
||||
l.style.single_line = false
|
||||
l.style.font = "heading-3"
|
||||
l.style.font_color = {r=0.95, g=0.95, b=0.95}
|
||||
end
|
||||
|
||||
local function on_player_joined_game(event)
|
||||
local player = game.players[event.player_index]
|
||||
create_map_intro_button(player)
|
||||
if player.online_time == 0 then
|
||||
create_map_intro(player)
|
||||
end
|
||||
end
|
||||
|
||||
local function on_gui_click(event)
|
||||
if not event then return end
|
||||
if not event.element then return end
|
||||
if not event.element.valid then return end
|
||||
local player = game.players[event.element.player_index]
|
||||
if event.element.name == "close_map_intro_frame" then player.gui.left["map_intro_frame"].destroy() return end
|
||||
if event.element.name == "map_intro_button" then
|
||||
if player.gui.left["map_intro_frame"] then
|
||||
player.gui.left["map_intro_frame"].destroy()
|
||||
else
|
||||
create_map_intro(player)
|
||||
end
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
event.add(defines.events.on_player_joined_game, on_player_joined_game)
|
||||
event.add(defines.events.on_gui_click, on_gui_click)
|
Loading…
Reference in New Issue
Block a user