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luacheck
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@ -683,7 +683,7 @@ function Public.try_overworld_move_v2(vector) --islands stay, crowsnest moves
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for i=1,vector.x do
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Common.give_items_to_crew(Balance.periodic_free_resources_per_x())
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end
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Balance.apply_crew_buffs_at_x(memory.force)
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-- add some evo: (this will get reset upon arriving at a destination anyway, so this is just relevant for sea monsters and the like:)
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