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danielmartin0 2022-06-02 17:49:05 +01:00
parent f10094d57e
commit afc155da13

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@ -683,7 +683,7 @@ function Public.try_overworld_move_v2(vector) --islands stay, crowsnest moves
for i=1,vector.x do
Common.give_items_to_crew(Balance.periodic_free_resources_per_x())
end
Balance.apply_crew_buffs_at_x(memory.force)
-- add some evo: (this will get reset upon arriving at a destination anyway, so this is just relevant for sea monsters and the like:)