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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-03-17 20:58:13 +02:00

small rewrite

This commit is contained in:
danielmartin0 2022-06-02 17:47:32 +01:00
parent 3224e5b614
commit f10094d57e
2 changed files with 3 additions and 2 deletions

View File

@ -342,7 +342,7 @@ function Public.quest_structure_entry_price_scale()
end
function Public.apply_crew_buffs_per_x(force)
function Public.apply_crew_buffs_at_x(force)
force.laboratory_productivity_bonus = Math.max(0, 7/100 * (Common.overworldx()/40) - (10*(Common.difficulty_scale()) - 5)) --difficulty causes lab productivity boosts to start later
end

View File

@ -682,8 +682,9 @@ function Public.try_overworld_move_v2(vector) --islands stay, crowsnest moves
-- other freebies:
for i=1,vector.x do
Common.give_items_to_crew(Balance.periodic_free_resources_per_x())
Balance.apply_crew_buffs_per_x(memory.force)
end
Balance.apply_crew_buffs_at_x(memory.force)
-- add some evo: (this will get reset upon arriving at a destination anyway, so this is just relevant for sea monsters and the like:)
local extra_evo = Balance.base_evolution_leagues(memory.overworldx) - Balance.base_evolution_leagues(memory.overworldx - vector.x)