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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-09-16 09:06:21 +02:00
This commit is contained in:
MewMew
2019-10-07 09:48:17 +02:00
parent 1f0ca98420
commit baa92bfe6e
11 changed files with 468 additions and 43 deletions

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@@ -90,8 +90,9 @@ require "modules.floaty_chat"
--require "maps.choppy"
--require "maps.tank_battles"
--require "maps.spiral_troopers"
require "maps.mountain_fortress_v2.main"
--require "maps.mountain_fortress"
require "maps.refactor-io"
--require "maps.refactor-io"
--require "maps.stoneblock"
--require "maps.deep_jungle"
--require "maps.crossing"

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@@ -0,0 +1,155 @@
--This will add a new game mechanic so that containers with explosives actually go boom when they get damaged.
--Made by MewMew
local event = require 'utils.event'
local damage_per_explosive = 100
local empty_tile_damage_decay = 100
local out_of_map_tile_health = 1500
local circle_coordinates = {
[1] = {{x = 0, y = 0}},
[2] = {{x = -1, y = -1},{x = 1, y = -1},{x = 0, y = -1},{x = -1, y = 0},{x = -1, y = 1},{x = 0, y = 1},{x = 1, y = 1},{x = 1, y = 0}},
[3] = {{x = -2, y = -1},{x = -1, y = -2},{x = 1, y = -2},{x = 0, y = -2},{x = 2, y = -1},{x = -2, y = 1},{x = -2, y = 0},{x = 2, y = 1},{x = 2, y = 0},{x = -1, y = 2},{x = 1, y = 2},{x = 0, y = 2}},
[4] = {{x = -1, y = -3},{x = 1, y = -3},{x = 0, y = -3},{x = -3, y = -1},{x = -2, y = -2},{x = 3, y = -1},{x = 2, y = -2},{x = -3, y = 0},{x = -3, y = 1},{x = 3, y = 1},{x = 3, y = 0},{x = -2, y = 2},{x = -1, y = 3},{x = 0, y = 3},{x = 1, y = 3},{x = 2, y = 2}},
[5] = {{x = -3, y = -3},{x = -2, y = -3},{x = -1, y = -4},{x = -2, y = -4},{x = 1, y = -4},{x = 0, y = -4},{x = 2, y = -3},{x = 3, y = -3},{x = 2, y = -4},{x = -3, y = -2},{x = -4, y = -1},{x = -4, y = -2},{x = 3, y = -2},{x = 4, y = -1},{x = 4, y = -2},{x = -4, y = 1},{x = -4, y = 0},{x = 4, y = 1},{x = 4, y = 0},{x = -3, y = 3},{x = -3, y = 2},{x = -4, y = 2},{x = -2, y = 3},{x = 2, y = 3},{x = 3, y = 3},{x = 3, y = 2},{x = 4, y = 2},{x = -2, y = 4},{x = -1, y = 4},{x = 0, y = 4},{x = 1, y = 4},{x = 2, y = 4}},
[6] = {{x = -1, y = -5},{x = -2, y = -5},{x = 1, y = -5},{x = 0, y = -5},{x = 2, y = -5},{x = -3, y = -4},{x = -4, y = -3},{x = 3, y = -4},{x = 4, y = -3},{x = -5, y = -1},{x = -5, y = -2},{x = 5, y = -1},{x = 5, y = -2},{x = -5, y = 1},{x = -5, y = 0},{x = 5, y = 1},{x = 5, y = 0},{x = -5, y = 2},{x = -4, y = 3},{x = 4, y = 3},{x = 5, y = 2},{x = -3, y = 4},{x = -2, y = 5},{x = -1, y = 5},{x = 0, y = 5},{x = 1, y = 5},{x = 3, y = 4},{x = 2, y = 5}},
[7] = {{x = -4, y = -5},{x = -3, y = -5},{x = -2, y = -6},{x = -1, y = -6},{x = 0, y = -6},{x = 1, y = -6},{x = 3, y = -5},{x = 2, y = -6},{x = 4, y = -5},{x = -5, y = -4},{x = -5, y = -3},{x = -4, y = -4},{x = 4, y = -4},{x = 5, y = -4},{x = 5, y = -3},{x = -6, y = -1},{x = -6, y = -2},{x = 6, y = -1},{x = 6, y = -2},{x = -6, y = 1},{x = -6, y = 0},{x = 6, y = 1},{x = 6, y = 0},{x = -5, y = 3},{x = -6, y = 2},{x = 5, y = 3},{x = 6, y = 2},{x = -5, y = 4},{x = -4, y = 4},{x = -4, y = 5},{x = -3, y = 5},{x = 3, y = 5},{x = 4, y = 4},{x = 5, y = 4},{x = 4, y = 5},{x = -1, y = 6},{x = -2, y = 6},{x = 1, y = 6},{x = 0, y = 6},{x = 2, y = 6}},
[8] = {{x = -1, y = -7},{x = -2, y = -7},{x = 1, y = -7},{x = 0, y = -7},{x = 2, y = -7},{x = -5, y = -5},{x = -4, y = -6},{x = -3, y = -6},{x = 3, y = -6},{x = 4, y = -6},{x = 5, y = -5},{x = -6, y = -3},{x = -6, y = -4},{x = 6, y = -4},{x = 6, y = -3},{x = -7, y = -1},{x = -7, y = -2},{x = 7, y = -1},{x = 7, y = -2},{x = -7, y = 1},{x = -7, y = 0},{x = 7, y = 1},{x = 7, y = 0},{x = -7, y = 2},{x = -6, y = 3},{x = 6, y = 3},{x = 7, y = 2},{x = -5, y = 5},{x = -6, y = 4},{x = 5, y = 5},{x = 6, y = 4},{x = -3, y = 6},{x = -4, y = 6},{x = -2, y = 7},{x = -1, y = 7},{x = 0, y = 7},{x = 1, y = 7},{x = 3, y = 6},{x = 2, y = 7},{x = 4, y = 6}},
[9] = {{x = -4, y = -7},{x = -3, y = -7},{x = -2, y = -8},{x = -1, y = -8},{x = 0, y = -8},{x = 1, y = -8},{x = 3, y = -7},{x = 2, y = -8},{x = 4, y = -7},{x = -5, y = -6},{x = -6, y = -6},{x = -6, y = -5},{x = 5, y = -6},{x = 6, y = -5},{x = 6, y = -6},{x = -7, y = -4},{x = -7, y = -3},{x = 7, y = -4},{x = 7, y = -3},{x = -8, y = -2},{x = -8, y = -1},{x = 8, y = -1},{x = 8, y = -2},{x = -8, y = 0},{x = -8, y = 1},{x = 8, y = 1},{x = 8, y = 0},{x = -7, y = 3},{x = -8, y = 2},{x = 7, y = 3},{x = 8, y = 2},{x = -7, y = 4},{x = -6, y = 5},{x = 6, y = 5},{x = 7, y = 4},{x = -5, y = 6},{x = -6, y = 6},{x = -4, y = 7},{x = -3, y = 7},{x = 3, y = 7},{x = 5, y = 6},{x = 4, y = 7},{x = 6, y = 6},{x = -2, y = 8},{x = -1, y = 8},{x = 0, y = 8},{x = 1, y = 8},{x = 2, y = 8}},
[10] = {{x = -3, y = -9},{x = -1, y = -9},{x = -2, y = -9},{x = 1, y = -9},{x = 0, y = -9},{x = 3, y = -9},{x = 2, y = -9},{x = -5, y = -7},{x = -6, y = -7},{x = -5, y = -8},{x = -4, y = -8},{x = -3, y = -8},{x = 3, y = -8},{x = 5, y = -7},{x = 5, y = -8},{x = 4, y = -8},{x = 6, y = -7},{x = -7, y = -5},{x = -7, y = -6},{x = -8, y = -5},{x = 7, y = -5},{x = 7, y = -6},{x = 8, y = -5},{x = -9, y = -3},{x = -8, y = -4},{x = -8, y = -3},{x = 8, y = -4},{x = 8, y = -3},{x = 9, y = -3},{x = -9, y = -1},{x = -9, y = -2},{x = 9, y = -1},{x = 9, y = -2},{x = -9, y = 1},{x = -9, y = 0},{x = 9, y = 1},{x = 9, y = 0},{x = -9, y = 3},{x = -9, y = 2},{x = -8, y = 3},{x = 8, y = 3},{x = 9, y = 3},{x = 9, y = 2},{x = -7, y = 5},{x = -8, y = 5},{x = -8, y = 4},{x = 7, y = 5},{x = 8, y = 5},{x = 8, y = 4},{x = -7, y = 6},{x = -6, y = 7},{x = -5, y = 7},{x = 5, y = 7},{x = 7, y = 6},{x = 6, y = 7},{x = -5, y = 8},{x = -4, y = 8},{x = -3, y = 8},{x = -3, y = 9},{x = -2, y = 9},{x = -1, y = 9},{x = 0, y = 9},{x = 1, y = 9},{x = 3, y = 8},{x = 2, y = 9},{x = 3, y = 9},{x = 5, y = 8},{x = 4, y = 8}},
[11] = {{x = -5, y = -9},{x = -4, y = -9},{x = -3, y = -10},{x = -1, y = -10},{x = -2, y = -10},{x = 1, y = -10},{x = 0, y = -10},{x = 3, y = -10},{x = 2, y = -10},{x = 5, y = -9},{x = 4, y = -9},{x = -7, y = -7},{x = -6, y = -8},{x = 7, y = -7},{x = 6, y = -8},{x = -9, y = -5},{x = -8, y = -6},{x = 9, y = -5},{x = 8, y = -6},{x = -9, y = -4},{x = -10, y = -3},{x = 9, y = -4},{x = 10, y = -3},{x = -10, y = -2},{x = -10, y = -1},{x = 10, y = -1},{x = 10, y = -2},{x = -10, y = 0},{x = -10, y = 1},{x = 10, y = 1},{x = 10, y = 0},{x = -10, y = 2},{x = -10, y = 3},{x = 10, y = 3},{x = 10, y = 2},{x = -9, y = 4},{x = -9, y = 5},{x = 9, y = 5},{x = 9, y = 4},{x = -8, y = 6},{x = -7, y = 7},{x = 7, y = 7},{x = 8, y = 6},{x = -6, y = 8},{x = -5, y = 9},{x = -4, y = 9},{x = 4, y = 9},{x = 5, y = 9},{x = 6, y = 8},{x = -3, y = 10},{x = -2, y = 10},{x = -1, y = 10},{x = 0, y = 10},{x = 1, y = 10},{x = 2, y = 10},{x = 3, y = 10}},
[12] = {{x = -3, y = -11},{x = -2, y = -11},{x = -1, y = -11},{x = 0, y = -11},{x = 1, y = -11},{x = 2, y = -11},{x = 3, y = -11},{x = -7, y = -9},{x = -6, y = -9},{x = -5, y = -10},{x = -4, y = -10},{x = 5, y = -10},{x = 4, y = -10},{x = 7, y = -9},{x = 6, y = -9},{x = -9, y = -7},{x = -7, y = -8},{x = -8, y = -8},{x = -8, y = -7},{x = 7, y = -8},{x = 8, y = -7},{x = 8, y = -8},{x = 9, y = -7},{x = -9, y = -6},{x = -10, y = -5},{x = 9, y = -6},{x = 10, y = -5},{x = -11, y = -3},{x = -10, y = -4},{x = 10, y = -4},{x = 11, y = -3},{x = -11, y = -2},{x = -11, y = -1},{x = 11, y = -1},{x = 11, y = -2},{x = -11, y = 0},{x = -11, y = 1},{x = 11, y = 1},{x = 11, y = 0},{x = -11, y = 2},{x = -11, y = 3},{x = 11, y = 3},{x = 11, y = 2},{x = -10, y = 5},{x = -10, y = 4},{x = 10, y = 5},{x = 10, y = 4},{x = -9, y = 7},{x = -9, y = 6},{x = -8, y = 7},{x = 8, y = 7},{x = 9, y = 7},{x = 9, y = 6},{x = -8, y = 8},{x = -7, y = 8},{x = -7, y = 9},{x = -6, y = 9},{x = 7, y = 8},{x = 7, y = 9},{x = 6, y = 9},{x = 8, y = 8},{x = -5, y = 10},{x = -4, y = 10},{x = -3, y = 11},{x = -2, y = 11},{x = -1, y = 11},{x = 0, y = 11},{x = 1, y = 11},{x = 2, y = 11},{x = 3, y = 11},{x = 4, y = 10},{x = 5, y = 10}},
[13] = {{x = -5, y = -11},{x = -4, y = -11},{x = -3, y = -12},{x = -1, y = -12},{x = -2, y = -12},{x = 1, y = -12},{x = 0, y = -12},{x = 3, y = -12},{x = 2, y = -12},{x = 4, y = -11},{x = 5, y = -11},{x = -8, y = -9},{x = -7, y = -10},{x = -6, y = -10},{x = 6, y = -10},{x = 7, y = -10},{x = 8, y = -9},{x = -10, y = -7},{x = -9, y = -8},{x = 9, y = -8},{x = 10, y = -7},{x = -11, y = -5},{x = -10, y = -6},{x = 10, y = -6},{x = 11, y = -5},{x = -11, y = -4},{x = -12, y = -3},{x = 11, y = -4},{x = 12, y = -3},{x = -12, y = -1},{x = -12, y = -2},{x = 12, y = -1},{x = 12, y = -2},{x = -12, y = 1},{x = -12, y = 0},{x = 12, y = 1},{x = 12, y = 0},{x = -12, y = 3},{x = -12, y = 2},{x = 12, y = 3},{x = 12, y = 2},{x = -11, y = 5},{x = -11, y = 4},{x = 11, y = 4},{x = 11, y = 5},{x = -10, y = 7},{x = -10, y = 6},{x = 10, y = 6},{x = 10, y = 7},{x = -9, y = 8},{x = -8, y = 9},{x = 9, y = 8},{x = 8, y = 9},{x = -7, y = 10},{x = -5, y = 11},{x = -6, y = 10},{x = -4, y = 11},{x = 5, y = 11},{x = 4, y = 11},{x = 7, y = 10},{x = 6, y = 10},{x = -3, y = 12},{x = -2, y = 12},{x = -1, y = 12},{x = 0, y = 12},{x = 1, y = 12},{x = 2, y = 12},{x = 3, y = 12}},
[14] = {{x = -3, y = -13},{x = -1, y = -13},{x = -2, y = -13},{x = 1, y = -13},{x = 0, y = -13},{x = 3, y = -13},{x = 2, y = -13},{x = -7, y = -11},{x = -6, y = -11},{x = -5, y = -12},{x = -6, y = -12},{x = -4, y = -12},{x = 5, y = -12},{x = 4, y = -12},{x = 7, y = -11},{x = 6, y = -11},{x = 6, y = -12},{x = -10, y = -9},{x = -9, y = -9},{x = -9, y = -10},{x = -8, y = -10},{x = 9, y = -9},{x = 9, y = -10},{x = 8, y = -10},{x = 10, y = -9},{x = -11, y = -7},{x = -10, y = -8},{x = 11, y = -7},{x = 10, y = -8},{x = -11, y = -6},{x = -12, y = -6},{x = -12, y = -5},{x = 11, y = -6},{x = 12, y = -6},{x = 12, y = -5},{x = -13, y = -3},{x = -12, y = -4},{x = 12, y = -4},{x = 13, y = -3},{x = -13, y = -2},{x = -13, y = -1},{x = 13, y = -1},{x = 13, y = -2},{x = -13, y = 0},{x = -13, y = 1},{x = 13, y = 1},{x = 13, y = 0},{x = -13, y = 2},{x = -13, y = 3},{x = 13, y = 3},{x = 13, y = 2},{x = -12, y = 5},{x = -12, y = 4},{x = 12, y = 5},{x = 12, y = 4},{x = -11, y = 6},{x = -11, y = 7},{x = -12, y = 6},{x = 11, y = 7},{x = 11, y = 6},{x = 12, y = 6},{x = -10, y = 8},{x = -10, y = 9},{x = -9, y = 9},{x = 9, y = 9},{x = 10, y = 9},{x = 10, y = 8},{x = -9, y = 10},{x = -8, y = 10},{x = -7, y = 11},{x = -6, y = 11},{x = 7, y = 11},{x = 6, y = 11},{x = 8, y = 10},{x = 9, y = 10},{x = -6, y = 12},{x = -5, y = 12},{x = -4, y = 12},{x = -3, y = 13},{x = -2, y = 13},{x = -1, y = 13},{x = 0, y = 13},{x = 1, y = 13},{x = 2, y = 13},{x = 3, y = 13},{x = 5, y = 12},{x = 4, y = 12},{x = 6, y = 12}},
[15] = {{x = -5, y = -13},{x = -6, y = -13},{x = -4, y = -13},{x = -3, y = -14},{x = -1, y = -14},{x = -2, y = -14},{x = 1, y = -14},{x = 0, y = -14},{x = 3, y = -14},{x = 2, y = -14},{x = 5, y = -13},{x = 4, y = -13},{x = 6, y = -13},{x = -9, y = -11},{x = -8, y = -11},{x = -8, y = -12},{x = -7, y = -12},{x = 7, y = -12},{x = 8, y = -12},{x = 8, y = -11},{x = 9, y = -11},{x = -11, y = -9},{x = -10, y = -10},{x = 10, y = -10},{x = 11, y = -9},{x = -12, y = -7},{x = -11, y = -8},{x = -12, y = -8},{x = 11, y = -8},{x = 12, y = -8},{x = 12, y = -7},{x = -13, y = -5},{x = -13, y = -6},{x = 13, y = -5},{x = 13, y = -6},{x = -13, y = -4},{x = -14, y = -3},{x = 13, y = -4},{x = 14, y = -3},{x = -14, y = -2},{x = -14, y = -1},{x = 14, y = -1},{x = 14, y = -2},{x = -14, y = 0},{x = -14, y = 1},{x = 14, y = 1},{x = 14, y = 0},{x = -14, y = 2},{x = -14, y = 3},{x = 14, y = 3},{x = 14, y = 2},{x = -13, y = 4},{x = -13, y = 5},{x = 13, y = 5},{x = 13, y = 4},{x = -13, y = 6},{x = -12, y = 7},{x = 12, y = 7},{x = 13, y = 6},{x = -11, y = 9},{x = -11, y = 8},{x = -12, y = 8},{x = 11, y = 8},{x = 11, y = 9},{x = 12, y = 8},{x = -9, y = 11},{x = -10, y = 10},{x = -8, y = 11},{x = 9, y = 11},{x = 8, y = 11},{x = 10, y = 10},{x = -7, y = 12},{x = -8, y = 12},{x = -6, y = 13},{x = -5, y = 13},{x = -4, y = 13},{x = 5, y = 13},{x = 4, y = 13},{x = 7, y = 12},{x = 6, y = 13},{x = 8, y = 12},{x = -3, y = 14},{x = -2, y = 14},{x = -1, y = 14},{x = 0, y = 14},{x = 1, y = 14},{x = 2, y = 14},{x = 3, y = 14}},
[16] = {{x = -3, y = -15},{x = -1, y = -15},{x = -2, y = -15},{x = 1, y = -15},{x = 0, y = -15},{x = 3, y = -15},{x = 2, y = -15},{x = -7, y = -13},{x = -8, y = -13},{x = -5, y = -14},{x = -6, y = -14},{x = -4, y = -14},{x = 5, y = -14},{x = 4, y = -14},{x = 7, y = -13},{x = 6, y = -14},{x = 8, y = -13},{x = -9, y = -12},{x = -10, y = -11},{x = 9, y = -12},{x = 10, y = -11},{x = -11, y = -10},{x = -12, y = -9},{x = 11, y = -10},{x = 12, y = -9},{x = -13, y = -7},{x = -13, y = -8},{x = 13, y = -7},{x = 13, y = -8},{x = -14, y = -6},{x = -14, y = -5},{x = 14, y = -5},{x = 14, y = -6},{x = -15, y = -3},{x = -14, y = -4},{x = 15, y = -3},{x = 14, y = -4},{x = -15, y = -2},{x = -15, y = -1},{x = 15, y = -1},{x = 15, y = -2},{x = -15, y = 0},{x = -15, y = 1},{x = 15, y = 1},{x = 15, y = 0},{x = -15, y = 2},{x = -15, y = 3},{x = 15, y = 3},{x = 15, y = 2},{x = -14, y = 5},{x = -14, y = 4},{x = 14, y = 5},{x = 14, y = 4},{x = -13, y = 7},{x = -14, y = 6},{x = 13, y = 7},{x = 14, y = 6},{x = -13, y = 8},{x = -12, y = 9},{x = 12, y = 9},{x = 13, y = 8},{x = -11, y = 10},{x = -10, y = 11},{x = 10, y = 11},{x = 11, y = 10},{x = -9, y = 12},{x = -8, y = 13},{x = -7, y = 13},{x = 7, y = 13},{x = 8, y = 13},{x = 9, y = 12},{x = -6, y = 14},{x = -5, y = 14},{x = -4, y = 14},{x = -3, y = 15},{x = -2, y = 15},{x = -1, y = 15},{x = 0, y = 15},{x = 1, y = 15},{x = 2, y = 15},{x = 3, y = 15},{x = 4, y = 14},{x = 5, y = 14},{x = 6, y = 14}},
[17] = {{x = -5, y = -15},{x = -6, y = -15},{x = -3, y = -16},{x = -4, y = -16},{x = -4, y = -15},{x = -1, y = -16},{x = -2, y = -16},{x = 1, y = -16},{x = 0, y = -16},{x = 3, y = -16},{x = 2, y = -16},{x = 5, y = -15},{x = 4, y = -15},{x = 4, y = -16},{x = 6, y = -15},{x = -9, y = -13},{x = -10, y = -13},{x = -8, y = -14},{x = -7, y = -14},{x = 7, y = -14},{x = 9, y = -13},{x = 8, y = -14},{x = 10, y = -13},{x = -11, y = -12},{x = -11, y = -11},{x = -12, y = -11},{x = -10, y = -12},{x = 11, y = -11},{x = 11, y = -12},{x = 10, y = -12},{x = 12, y = -11},{x = -13, y = -10},{x = -13, y = -9},{x = -12, y = -10},{x = 13, y = -9},{x = 13, y = -10},{x = 12, y = -10},{x = -14, y = -7},{x = -14, y = -8},{x = 14, y = -7},{x = 14, y = -8},{x = -15, y = -6},{x = -15, y = -5},{x = 15, y = -5},{x = 15, y = -6},{x = -15, y = -4},{x = -16, y = -4},{x = -16, y = -3},{x = 15, y = -4},{x = 16, y = -3},{x = 16, y = -4},{x = -16, y = -2},{x = -16, y = -1},{x = 16, y = -1},{x = 16, y = -2},{x = -16, y = 0},{x = -16, y = 1},{x = 16, y = 1},{x = 16, y = 0},{x = -16, y = 2},{x = -16, y = 3},{x = 16, y = 3},{x = 16, y = 2},{x = -16, y = 4},{x = -15, y = 4},{x = -15, y = 5},{x = 15, y = 5},{x = 15, y = 4},{x = 16, y = 4},{x = -15, y = 6},{x = -14, y = 7},{x = 14, y = 7},{x = 15, y = 6},{x = -13, y = 9},{x = -14, y = 8},{x = 13, y = 9},{x = 14, y = 8},{x = -13, y = 10},{x = -12, y = 10},{x = -12, y = 11},{x = -11, y = 11},{x = 11, y = 11},{x = 12, y = 11},{x = 12, y = 10},{x = 13, y = 10},{x = -11, y = 12},{x = -10, y = 12},{x = -10, y = 13},{x = -9, y = 13},{x = 9, y = 13},{x = 10, y = 13},{x = 10, y = 12},{x = 11, y = 12},{x = -8, y = 14},{x = -7, y = 14},{x = -6, y = 15},{x = -5, y = 15},{x = -4, y = 15},{x = 4, y = 15},{x = 5, y = 15},{x = 7, y = 14},{x = 6, y = 15},{x = 8, y = 14},{x = -4, y = 16},{x = -3, y = 16},{x = -2, y = 16},{x = -1, y = 16},{x = 0, y = 16},{x = 1, y = 16},{x = 2, y = 16},{x = 3, y = 16},{x = 4, y = 16}},
[18] = {{x = -3, y = -17},{x = -4, y = -17},{x = -1, y = -17},{x = -2, y = -17},{x = 1, y = -17},{x = 0, y = -17},{x = 3, y = -17},{x = 2, y = -17},{x = 4, y = -17},{x = -9, y = -15},{x = -8, y = -15},{x = -7, y = -15},{x = -7, y = -16},{x = -6, y = -16},{x = -5, y = -16},{x = 5, y = -16},{x = 7, y = -15},{x = 7, y = -16},{x = 6, y = -16},{x = 9, y = -15},{x = 8, y = -15},{x = -11, y = -13},{x = -10, y = -14},{x = -9, y = -14},{x = 9, y = -14},{x = 11, y = -13},{x = 10, y = -14},{x = -13, y = -11},{x = -12, y = -12},{x = 13, y = -11},{x = 12, y = -12},{x = -15, y = -9},{x = -14, y = -10},{x = -14, y = -9},{x = 14, y = -10},{x = 14, y = -9},{x = 15, y = -9},{x = -15, y = -8},{x = -15, y = -7},{x = -16, y = -7},{x = 15, y = -8},{x = 15, y = -7},{x = 16, y = -7},{x = -16, y = -6},{x = -16, y = -5},{x = 16, y = -5},{x = 16, y = -6},{x = -17, y = -3},{x = -17, y = -4},{x = 17, y = -3},{x = 17, y = -4},{x = -17, y = -1},{x = -17, y = -2},{x = 17, y = -1},{x = 17, y = -2},{x = -17, y = 1},{x = -17, y = 0},{x = 17, y = 1},{x = 17, y = 0},{x = -17, y = 3},{x = -17, y = 2},{x = 17, y = 3},{x = 17, y = 2},{x = -17, y = 4},{x = -16, y = 5},{x = 16, y = 5},{x = 17, y = 4},{x = -15, y = 7},{x = -16, y = 7},{x = -16, y = 6},{x = 15, y = 7},{x = 16, y = 7},{x = 16, y = 6},{x = -15, y = 9},{x = -15, y = 8},{x = -14, y = 9},{x = 14, y = 9},{x = 15, y = 9},{x = 15, y = 8},{x = -14, y = 10},{x = -13, y = 11},{x = 13, y = 11},{x = 14, y = 10},{x = -12, y = 12},{x = -11, y = 13},{x = 11, y = 13},{x = 12, y = 12},{x = -10, y = 14},{x = -9, y = 14},{x = -9, y = 15},{x = -8, y = 15},{x = -7, y = 15},{x = 7, y = 15},{x = 9, y = 14},{x = 9, y = 15},{x = 8, y = 15},{x = 10, y = 14},{x = -7, y = 16},{x = -6, y = 16},{x = -5, y = 16},{x = -4, y = 17},{x = -3, y = 17},{x = -2, y = 17},{x = -1, y = 17},{x = 0, y = 17},{x = 1, y = 17},{x = 2, y = 17},{x = 3, y = 17},{x = 4, y = 17},{x = 5, y = 16},{x = 6, y = 16},{x = 7, y = 16}},
[19] = {{x = -7, y = -17},{x = -6, y = -17},{x = -5, y = -17},{x = -3, y = -18},{x = -4, y = -18},{x = -1, y = -18},{x = -2, y = -18},{x = 1, y = -18},{x = 0, y = -18},{x = 3, y = -18},{x = 2, y = -18},{x = 5, y = -17},{x = 4, y = -18},{x = 7, y = -17},{x = 6, y = -17},{x = -10, y = -15},{x = -9, y = -16},{x = -8, y = -16},{x = 9, y = -16},{x = 8, y = -16},{x = 10, y = -15},{x = -13, y = -13},{x = -11, y = -14},{x = -12, y = -14},{x = -12, y = -13},{x = 11, y = -14},{x = 13, y = -13},{x = 12, y = -13},{x = 12, y = -14},{x = -13, y = -12},{x = -14, y = -12},{x = -14, y = -11},{x = 13, y = -12},{x = 14, y = -11},{x = 14, y = -12},{x = -15, y = -10},{x = -16, y = -9},{x = 15, y = -10},{x = 16, y = -9},{x = -17, y = -7},{x = -16, y = -8},{x = 16, y = -8},{x = 17, y = -7},{x = -17, y = -5},{x = -17, y = -6},{x = 17, y = -6},{x = 17, y = -5},{x = -18, y = -3},{x = -18, y = -4},{x = 18, y = -4},{x = 18, y = -3},{x = -18, y = -1},{x = -18, y = -2},{x = 18, y = -2},{x = 18, y = -1},{x = -18, y = 1},{x = -18, y = 0},{x = 18, y = 0},{x = 18, y = 1},{x = -18, y = 3},{x = -18, y = 2},{x = 18, y = 2},{x = 18, y = 3},{x = -17, y = 5},{x = -18, y = 4},{x = 17, y = 5},{x = 18, y = 4},{x = -17, y = 7},{x = -17, y = 6},{x = 17, y = 7},{x = 17, y = 6},{x = -16, y = 9},{x = -16, y = 8},{x = 16, y = 9},{x = 16, y = 8},{x = -15, y = 10},{x = -14, y = 11},{x = 14, y = 11},{x = 15, y = 10},{x = -14, y = 12},{x = -13, y = 12},{x = -13, y = 13},{x = -12, y = 13},{x = 12, y = 13},{x = 13, y = 13},{x = 13, y = 12},{x = 14, y = 12},{x = -12, y = 14},{x = -11, y = 14},{x = -10, y = 15},{x = 10, y = 15},{x = 11, y = 14},{x = 12, y = 14},{x = -9, y = 16},{x = -7, y = 17},{x = -8, y = 16},{x = -5, y = 17},{x = -6, y = 17},{x = 5, y = 17},{x = 7, y = 17},{x = 6, y = 17},{x = 8, y = 16},{x = 9, y = 16},{x = -3, y = 18},{x = -4, y = 18},{x = -1, y = 18},{x = -2, y = 18},{x = 1, y = 18},{x = 0, y = 18},{x = 3, y = 18},{x = 2, y = 18},{x = 4, y = 18}},
[20] = {{x = -3, y = -19},{x = -4, y = -19},{x = -1, y = -19},{x = -2, y = -19},{x = 1, y = -19},{x = 0, y = -19},{x = 3, y = -19},{x = 2, y = -19},{x = 4, y = -19},{x = -9, y = -17},{x = -7, y = -18},{x = -8, y = -17},{x = -5, y = -18},{x = -6, y = -18},{x = 5, y = -18},{x = 7, y = -18},{x = 6, y = -18},{x = 9, y = -17},{x = 8, y = -17},{x = -11, y = -16},{x = -11, y = -15},{x = -12, y = -15},{x = -10, y = -16},{x = 11, y = -15},{x = 11, y = -16},{x = 10, y = -16},{x = 12, y = -15},{x = -13, y = -14},{x = -14, y = -13},{x = 13, y = -14},{x = 14, y = -13},{x = -15, y = -12},{x = -15, y = -11},{x = -16, y = -11},{x = 15, y = -11},{x = 15, y = -12},{x = 16, y = -11},{x = -17, y = -9},{x = -16, y = -10},{x = 16, y = -10},{x = 17, y = -9},{x = -17, y = -8},{x = -18, y = -7},{x = 17, y = -8},{x = 18, y = -7},{x = -18, y = -6},{x = -18, y = -5},{x = 18, y = -5},{x = 18, y = -6},{x = -19, y = -4},{x = -19, y = -3},{x = 19, y = -3},{x = 19, y = -4},{x = -19, y = -2},{x = -19, y = -1},{x = 19, y = -1},{x = 19, y = -2},{x = -19, y = 0},{x = -19, y = 1},{x = 19, y = 1},{x = 19, y = 0},{x = -19, y = 2},{x = -19, y = 3},{x = 19, y = 3},{x = 19, y = 2},{x = -19, y = 4},{x = -18, y = 5},{x = 18, y = 5},{x = 19, y = 4},{x = -18, y = 7},{x = -18, y = 6},{x = 18, y = 7},{x = 18, y = 6},{x = -17, y = 9},{x = -17, y = 8},{x = 17, y = 9},{x = 17, y = 8},{x = -16, y = 10},{x = -16, y = 11},{x = -15, y = 11},{x = 15, y = 11},{x = 16, y = 11},{x = 16, y = 10},{x = -15, y = 12},{x = -14, y = 13},{x = 14, y = 13},{x = 15, y = 12},{x = -13, y = 14},{x = -12, y = 15},{x = -11, y = 15},{x = 11, y = 15},{x = 12, y = 15},{x = 13, y = 14},{x = -11, y = 16},{x = -10, y = 16},{x = -9, y = 17},{x = -8, y = 17},{x = 9, y = 17},{x = 8, y = 17},{x = 10, y = 16},{x = 11, y = 16},{x = -7, y = 18},{x = -5, y = 18},{x = -6, y = 18},{x = -4, y = 19},{x = -3, y = 19},{x = -2, y = 19},{x = -1, y = 19},{x = 0, y = 19},{x = 1, y = 19},{x = 2, y = 19},{x = 3, y = 19},{x = 4, y = 19},{x = 5, y = 18},{x = 7, y = 18},{x = 6, y = 18}},
[21] = {{x = -7, y = -19},{x = -5, y = -19},{x = -6, y = -19},{x = -3, y = -20},{x = -4, y = -20},{x = -1, y = -20},{x = -2, y = -20},{x = 1, y = -20},{x = 0, y = -20},{x = 3, y = -20},{x = 2, y = -20},{x = 5, y = -19},{x = 4, y = -20},{x = 7, y = -19},{x = 6, y = -19},{x = -11, y = -17},{x = -10, y = -17},{x = -9, y = -18},{x = -8, y = -18},{x = 9, y = -18},{x = 8, y = -18},{x = 10, y = -17},{x = 11, y = -17},{x = -13, y = -15},{x = -14, y = -15},{x = -12, y = -16},{x = 13, y = -15},{x = 12, y = -16},{x = 14, y = -15},{x = -15, y = -14},{x = -15, y = -13},{x = -14, y = -14},{x = 15, y = -13},{x = 15, y = -14},{x = 14, y = -14},{x = -17, y = -11},{x = -16, y = -12},{x = 16, y = -12},{x = 17, y = -11},{x = -17, y = -10},{x = -18, y = -9},{x = 17, y = -10},{x = 18, y = -9},{x = -19, y = -7},{x = -18, y = -8},{x = 18, y = -8},{x = 19, y = -7},{x = -19, y = -6},{x = -19, y = -5},{x = 19, y = -6},{x = 19, y = -5},{x = -20, y = -4},{x = -20, y = -3},{x = 20, y = -3},{x = 20, y = -4},{x = -20, y = -2},{x = -20, y = -1},{x = 20, y = -1},{x = 20, y = -2},{x = -20, y = 0},{x = -20, y = 1},{x = 20, y = 1},{x = 20, y = 0},{x = -20, y = 2},{x = -20, y = 3},{x = 20, y = 3},{x = 20, y = 2},{x = -20, y = 4},{x = -19, y = 5},{x = 19, y = 5},{x = 20, y = 4},{x = -19, y = 7},{x = -19, y = 6},{x = 19, y = 7},{x = 19, y = 6},{x = -18, y = 9},{x = -18, y = 8},{x = 18, y = 9},{x = 18, y = 8},{x = -17, y = 11},{x = -17, y = 10},{x = 17, y = 11},{x = 17, y = 10},{x = -16, y = 12},{x = -15, y = 13},{x = 15, y = 13},{x = 16, y = 12},{x = -15, y = 14},{x = -14, y = 14},{x = -14, y = 15},{x = -13, y = 15},{x = 13, y = 15},{x = 14, y = 15},{x = 14, y = 14},{x = 15, y = 14},{x = -12, y = 16},{x = -11, y = 17},{x = -10, y = 17},{x = 11, y = 17},{x = 10, y = 17},{x = 12, y = 16},{x = -9, y = 18},{x = -8, y = 18},{x = -7, y = 19},{x = -5, y = 19},{x = -6, y = 19},{x = 5, y = 19},{x = 6, y = 19},{x = 7, y = 19},{x = 9, y = 18},{x = 8, y = 18},{x = -4, y = 20},{x = -3, y = 20},{x = -2, y = 20},{x = -1, y = 20},{x = 0, y = 20},{x = 1, y = 20},{x = 2, y = 20},{x = 3, y = 20},{x = 4, y = 20}},
[22] = {{x = -3, y = -21},{x = -4, y = -21},{x = -1, y = -21},{x = -2, y = -21},{x = 1, y = -21},{x = 0, y = -21},{x = 3, y = -21},{x = 2, y = -21},{x = 4, y = -21},{x = -10, y = -19},{x = -9, y = -19},{x = -8, y = -19},{x = -7, y = -20},{x = -5, y = -20},{x = -6, y = -20},{x = 5, y = -20},{x = 7, y = -20},{x = 6, y = -20},{x = 9, y = -19},{x = 8, y = -19},{x = 10, y = -19},{x = -13, y = -17},{x = -12, y = -17},{x = -11, y = -18},{x = -10, y = -18},{x = 11, y = -18},{x = 10, y = -18},{x = 13, y = -17},{x = 12, y = -17},{x = -15, y = -15},{x = -13, y = -16},{x = -14, y = -16},{x = 13, y = -16},{x = 15, y = -15},{x = 14, y = -16},{x = -17, y = -13},{x = -16, y = -14},{x = -16, y = -13},{x = 17, y = -13},{x = 16, y = -13},{x = 16, y = -14},{x = -17, y = -12},{x = -18, y = -11},{x = 17, y = -12},{x = 18, y = -11},{x = -19, y = -10},{x = -19, y = -9},{x = -18, y = -10},{x = 18, y = -10},{x = 19, y = -10},{x = 19, y = -9},{x = -19, y = -8},{x = -20, y = -7},{x = 19, y = -8},{x = 20, y = -7},{x = -20, y = -6},{x = -20, y = -5},{x = 20, y = -6},{x = 20, y = -5},{x = -21, y = -4},{x = -21, y = -3},{x = 21, y = -3},{x = 21, y = -4},{x = -21, y = -2},{x = -21, y = -1},{x = 21, y = -1},{x = 21, y = -2},{x = -21, y = 0},{x = -21, y = 1},{x = 21, y = 1},{x = 21, y = 0},{x = -21, y = 2},{x = -21, y = 3},{x = 21, y = 3},{x = 21, y = 2},{x = -21, y = 4},{x = -20, y = 5},{x = 20, y = 5},{x = 21, y = 4},{x = -20, y = 7},{x = -20, y = 6},{x = 20, y = 7},{x = 20, y = 6},{x = -19, y = 9},{x = -19, y = 8},{x = 19, y = 9},{x = 19, y = 8},{x = -19, y = 10},{x = -18, y = 11},{x = -18, y = 10},{x = 18, y = 11},{x = 18, y = 10},{x = 19, y = 10},{x = -17, y = 13},{x = -17, y = 12},{x = -16, y = 13},{x = 16, y = 13},{x = 17, y = 13},{x = 17, y = 12},{x = -16, y = 14},{x = -15, y = 15},{x = 15, y = 15},{x = 16, y = 14},{x = -14, y = 16},{x = -13, y = 16},{x = -13, y = 17},{x = -12, y = 17},{x = 13, y = 16},{x = 13, y = 17},{x = 12, y = 17},{x = 14, y = 16},{x = -11, y = 18},{x = -10, y = 18},{x = -10, y = 19},{x = -9, y = 19},{x = -8, y = 19},{x = 9, y = 19},{x = 8, y = 19},{x = 11, y = 18},{x = 10, y = 18},{x = 10, y = 19},{x = -7, y = 20},{x = -6, y = 20},{x = -5, y = 20},{x = -3, y = 21},{x = -4, y = 21},{x = -1, y = 21},{x = -2, y = 21},{x = 1, y = 21},{x = 0, y = 21},{x = 3, y = 21},{x = 2, y = 21},{x = 4, y = 21},{x = 5, y = 20},{x = 7, y = 20},{x = 6, y = 20}},
[23] = {{x = -8, y = -21},{x = -7, y = -21},{x = -6, y = -21},{x = -5, y = -21},{x = -3, y = -22},{x = -4, y = -22},{x = -1, y = -22},{x = -2, y = -22},{x = 1, y = -22},{x = 0, y = -22},{x = 3, y = -22},{x = 2, y = -22},{x = 5, y = -21},{x = 4, y = -22},{x = 7, y = -21},{x = 6, y = -21},{x = 8, y = -21},{x = -12, y = -19},{x = -11, y = -19},{x = -10, y = -20},{x = -9, y = -20},{x = -8, y = -20},{x = 9, y = -20},{x = 8, y = -20},{x = 11, y = -19},{x = 10, y = -20},{x = 12, y = -19},{x = -14, y = -17},{x = -13, y = -18},{x = -12, y = -18},{x = 13, y = -18},{x = 12, y = -18},{x = 14, y = -17},{x = -15, y = -16},{x = -16, y = -15},{x = 15, y = -16},{x = 16, y = -15},{x = -17, y = -14},{x = -18, y = -13},{x = 17, y = -14},{x = 18, y = -13},{x = -19, y = -12},{x = -19, y = -11},{x = -18, y = -12},{x = 18, y = -12},{x = 19, y = -12},{x = 19, y = -11},{x = -20, y = -10},{x = -20, y = -9},{x = 20, y = -10},{x = 20, y = -9},{x = -21, y = -8},{x = -21, y = -7},{x = -20, y = -8},{x = 20, y = -8},{x = 21, y = -8},{x = 21, y = -7},{x = -21, y = -6},{x = -21, y = -5},{x = 21, y = -6},{x = 21, y = -5},{x = -22, y = -4},{x = -22, y = -3},{x = 22, y = -3},{x = 22, y = -4},{x = -22, y = -2},{x = -22, y = -1},{x = 22, y = -1},{x = 22, y = -2},{x = -22, y = 0},{x = -22, y = 1},{x = 22, y = 1},{x = 22, y = 0},{x = -22, y = 2},{x = -22, y = 3},{x = 22, y = 3},{x = 22, y = 2},{x = -22, y = 4},{x = -21, y = 5},{x = 21, y = 5},{x = 22, y = 4},{x = -21, y = 7},{x = -21, y = 6},{x = 21, y = 7},{x = 21, y = 6},{x = -21, y = 8},{x = -20, y = 9},{x = -20, y = 8},{x = 20, y = 8},{x = 20, y = 9},{x = 21, y = 8},{x = -19, y = 11},{x = -20, y = 10},{x = 19, y = 11},{x = 20, y = 10},{x = -19, y = 12},{x = -18, y = 13},{x = -18, y = 12},{x = 18, y = 13},{x = 18, y = 12},{x = 19, y = 12},{x = -17, y = 14},{x = -16, y = 15},{x = 16, y = 15},{x = 17, y = 14},{x = -15, y = 16},{x = -14, y = 17},{x = 14, y = 17},{x = 15, y = 16},{x = -13, y = 18},{x = -12, y = 18},{x = -12, y = 19},{x = -11, y = 19},{x = 11, y = 19},{x = 13, y = 18},{x = 12, y = 18},{x = 12, y = 19},{x = -10, y = 20},{x = -9, y = 20},{x = -8, y = 20},{x = -8, y = 21},{x = -7, y = 21},{x = -6, y = 21},{x = -5, y = 21},{x = 5, y = 21},{x = 7, y = 21},{x = 6, y = 21},{x = 8, y = 20},{x = 9, y = 20},{x = 8, y = 21},{x = 10, y = 20},{x = -4, y = 22},{x = -3, y = 22},{x = -2, y = 22},{x = -1, y = 22},{x = 0, y = 22},{x = 1, y = 22},{x = 2, y = 22},{x = 3, y = 22},{x = 4, y = 22}}
}
local function process_explosion_tile(pos, explosion_index, current_radius)
local surface = game.surfaces[global.explosion_schedule[explosion_index].surface]
local target_entities = surface.find_entities_filtered({area={{pos.x - 0.5, pos.y - 0.5},{pos.x + 0.499, pos.y + 0.499}}})
local explosion_animation = "explosion"
local tile = surface.get_tile(pos)
if tile.name == "out-of-map" then
if global.explosion_schedule[explosion_index].damage_remaining >= out_of_map_tile_health then
explosion_animation = "big-explosion"
surface.set_tiles({{name = "dirt-5", position = pos}}, true)
end
global.explosion_schedule[explosion_index].damage_remaining = global.explosion_schedule[explosion_index].damage_remaining - out_of_map_tile_health
else
local decay_explosion = true
for _, entity in pairs(target_entities) do
if entity.health then
decay_explosion = false
end
end
if decay_explosion then global.explosion_schedule[explosion_index].damage_remaining = global.explosion_schedule[explosion_index].damage_remaining - empty_tile_damage_decay end
end
for _, entity in pairs(target_entities) do
if entity.health then
if entity.health < global.explosion_schedule[explosion_index].damage_remaining then
explosion_animation = "big-explosion"
if entity.health > 500 then explosion_animation = "big-artillery-explosion" end
global.explosion_schedule[explosion_index].damage_remaining = global.explosion_schedule[explosion_index].damage_remaining - entity.health
entity.damage(999999, "player", "explosion")
else
entity.damage(global.explosion_schedule[explosion_index].damage_remaining, "player", "explosion")
global.explosion_schedule[explosion_index].damage_remaining = global.explosion_schedule[explosion_index].damage_remaining - entity.health
end
end
end
if global.explosion_schedule[explosion_index].damage_remaining > 5000 and current_radius < 2 then
if math.random(1,2) == 1 then
explosion_animation = "big-explosion"
else
explosion_animation = "big-artillery-explosion"
end
end
surface.create_entity({name = explosion_animation, position = pos})
if global.explosion_schedule[explosion_index].damage_remaining <= 0 then return false end
return true
end
local function create_explosion_schedule(entity)
local inventory = defines.inventory.chest
if entity.type == "car" then inventory = defines.inventory.car_trunk end
local i = entity.get_inventory(inventory)
local explosives_amount = i.get_item_count("explosives")
if explosives_amount < 1 then return end
local center_position = entity.position
if not global.explosion_schedule then global.explosion_schedule = {} end
global.explosion_schedule[#global.explosion_schedule + 1] = {}
global.explosion_schedule[#global.explosion_schedule].surface = entity.surface.name
global.explosion_schedule[#global.explosion_schedule].damage_remaining = damage_per_explosive * explosives_amount
for current_radius = 1, 23, 1 do
global.explosion_schedule[#global.explosion_schedule][current_radius] = {}
global.explosion_schedule[#global.explosion_schedule][current_radius].trigger_tick = game.tick + (current_radius * 8)
local circle_coords = circle_coordinates[current_radius]
for index, tile_position in pairs(circle_coords) do
local pos = {x = center_position.x + tile_position.x, y = center_position.y + tile_position.y}
global.explosion_schedule[#global.explosion_schedule][current_radius][index] = {x = pos.x, y = pos.y}
end
end
entity.die("player")
end
local function on_entity_damaged(event)
local entity = event.entity
if entity.type == "container" or entity.type == "logistic-container" then
if math.random(1,3) == 1 or entity.health <= 0 then create_explosion_schedule(event.entity) return end
end
if entity.type == "cargo-wagon" or entity.type == "car" then
if entity.health <= 0 then create_explosion_schedule(entity) return end
if entity.health < 150 and math.random(1,3) == 1 then create_explosion_schedule(entity) return end
end
end
local function on_tick(event)
if global.explosion_schedule then
local tick = game.tick
local explosion_schedule_is_alive = false
for explosion_index = 1, #global.explosion_schedule, 1 do
if #global.explosion_schedule[explosion_index] > 0 then
explosion_schedule_is_alive = true
local surface = game.surfaces[global.explosion_schedule[explosion_index].surface]
for radius = 1, #global.explosion_schedule[explosion_index], 1 do
if global.explosion_schedule[explosion_index][radius].trigger_tick == tick then
for tile_index = 1, #global.explosion_schedule[explosion_index][radius], 1 do
local continue_explosion = process_explosion_tile(global.explosion_schedule[explosion_index][radius][tile_index], explosion_index, radius)
if not continue_explosion then
global.explosion_schedule[explosion_index] = {}
break
end
end
if radius == #global.explosion_schedule[explosion_index] then global.explosion_schedule[explosion_index] = {} end
break
end
end
end
end
if not explosion_schedule_is_alive then global.explosion_schedule = nil end
end
end
event.add(defines.events.on_entity_damaged, on_entity_damaged)
event.add(defines.events.on_tick, on_tick)

View File

@@ -1,23 +1,49 @@
-- Cave Defender, protect the locomotive! -- by MewMew
-- Mountain digger fortress, protect the locomotive! -- by MewMew
require "modules.biter_evasion_hp_increaser"
require "modules.wave_defense"
--require "modules.dense_rocks"
require "modules.biters_yield_coins"
require "modules.rocks_broken_paint_tiles"
require "modules.rocks_heal_over_time"
require "modules.rocks_yield_ore_veins"
require "modules.rocks_yield_ore"
require "modules.spawners_contain_biters"
require "modules.map_info"
require "modules.rpg"
require "maps.mountain_fortress.terrain"
require "maps.mountain_fortress.locomotive"
global.map_info = {}
global.map_info.main_caption = "Mountain Fortress"
global.map_info.sub_caption = " ..diggy diggy choo.."
global.map_info.text = [[
The biters have catched the scent of fish in the cargo wagon.
Guide the choo into the mountain and protect it as long as possible!
This however will not be an easy task,
since their strength and resistance increases constantly over time.
As you dig, you will encounter black bedrock that is just too solid for your pickaxe.
Some explosives could even break through the impassable dark rock.
All they need is a container and a well aimed shot.
]]
require "maps.mountain_fortress_v2.market"
require "maps.mountain_fortress_v2.treasure"
require "maps.mountain_fortress_v2.terrain"
require "maps.mountain_fortress_v2.locomotive"
require "maps.mountain_fortress_v2.explosives"
local function init_surface()
local map = {
["seed"] = math.random(1, 1000000),
["water"] = 0,
["starting_area"] = 1,
["cliff_settings"] = {cliff_elevation_interval = 0, cliff_elevation_0 = 0},
["cliff_settings"] = {cliff_elevation_interval = 8, cliff_elevation_0 = 8},
["default_enable_all_autoplace_controls"] = true,
["autoplace_settings"] = {
["entity"] = {treat_missing_as_default = false},
["tile"] = {treat_missing_as_default = false},
["decorative"] = {treat_missing_as_default = false},
["tile"] = {treat_missing_as_default = true},
["decorative"] = {treat_missing_as_default = true},
},
["default_enable_all_autoplace_controls"] = false,
}
game.create_surface("mountain_fortress", map)
end
@@ -25,8 +51,11 @@ end
local function on_entity_died(event)
if not event.entity.valid then return end
if event.entity == global.locomotive_cargo then
game.print("Game Over!")
global.wave_defense.game_lost = true
for _, player in pairs(game.connected_players) do
player.play_sound{path="utility/game_lost", volume_modifier=0.75}
end
game.print("The cargo was destroyed!")
--global.wave_defense.game_lost = true
return
end
end
@@ -53,6 +82,7 @@ local function on_player_joined_game(event)
player.insert({name = 'pistol', count = 1})
player.insert({name = 'firearm-magazine', count = 16})
player.insert({name = 'rail', count = 16})
player.insert({name = 'wood', count = 16})
end
end
@@ -69,10 +99,10 @@ local function on_init(surface)
game.map_settings.enemy_evolution.pollution_factor = 0
game.map_settings.enemy_evolution.time_factor = 0
game.map_settings.enemy_expansion.enabled = true
game.map_settings.enemy_expansion.max_expansion_cooldown = 3600
game.map_settings.enemy_expansion.min_expansion_cooldown = 3600
game.map_settings.enemy_expansion.settler_group_max_size = 32
game.map_settings.enemy_expansion.settler_group_min_size = 16
game.map_settings.enemy_expansion.max_expansion_cooldown = 1800
game.map_settings.enemy_expansion.min_expansion_cooldown = 1800
game.map_settings.enemy_expansion.settler_group_max_size = 16
game.map_settings.enemy_expansion.settler_group_min_size = 32
game.map_settings.pollution.enabled = false
game.forces.player.technologies["steel-axe"].researched = true

View File

@@ -0,0 +1,51 @@
local math_random = math.random
function secret_shop(pos, surface)
if surface.count_entities_filtered{area={{pos.x - 128, pos.y - 128}, {pos.x + 128, pos.y + 128}}, name="market", limit=1} > 0 then return end
local secret_market_items = {
{price = {{"coin", math_random(8,16)}}, offer = {type = 'give-item', item = 'grenade'}},
{price = {{"coin", math_random(25,50)}}, offer = {type = 'give-item', item = 'cluster-grenade'}},
{price = {{"coin", math_random(5,10)}}, offer = {type = 'give-item', item = 'defender-capsule'}},
{price = {{"coin", math_random(25,50)}}, offer = {type = 'give-item', item = 'distractor-capsule'}},
{price = {{"coin", math_random(35,70)}}, offer = {type = 'give-item', item = 'destroyer-capsule'}},
{price = {{"coin", math_random(60,120)}}, offer = {type = 'give-item', item = 'cliff-explosives'}},
{price = {{"coin", math_random(250,350)}}, offer = {type = 'give-item', item = 'belt-immunity-equipment'}},
{price = {{"coin", math_random(30,60)}}, offer = {type = 'give-item', item = 'construction-robot'}},
{price = {{"coin", math_random(100,200)}}, offer = {type = 'give-item', item = 'loader'}},
{price = {{"coin", math_random(200,300)}}, offer = {type = 'give-item', item = 'fast-loader'}},
{price = {{"coin", math_random(300,500)}}, offer = {type = 'give-item', item = 'express-loader'}},
{price = {{"coin", math_random(100,200)}}, offer = {type = 'give-item', item = 'locomotive'}},
{price = {{"coin", math_random(75,150)}}, offer = {type = 'give-item', item = 'cargo-wagon'}},
{price = {{"coin", math_random(2,3)}}, offer = {type = 'give-item', item = 'rail'}},
--{price = {{"coin", math_random(20,40)}}, offer = {type = 'give-item', item = 'train-stop'}},
{price = {{"coin", math_random(4,12)}}, offer = {type = 'give-item', item = 'small-lamp'}},
{price = {{"coin", math_random(80,160)}}, offer = {type = 'give-item', item = 'car'}},
{price = {{"coin", math_random(300,600)}}, offer = {type = 'give-item', item = 'electric-furnace'}},
--{price = {{"coin", math_random(300,600)}}, offer = {type = 'give-item', item = "assembling-machine-3"}},
{price = {{"coin", math_random(80,160)}}, offer = {type = 'give-item', item = 'effectivity-module'}},
{price = {{"coin", math_random(80,160)}}, offer = {type = 'give-item', item = 'productivity-module'}},
{price = {{"coin", math_random(80,160)}}, offer = {type = 'give-item', item = 'speed-module'}},
{price = {{"coin", math_random(5,10)}}, offer = {type = 'give-item', item = 'wood', count = 50}},
{price = {{"coin", math_random(5,10)}}, offer = {type = 'give-item', item = 'iron-ore', count = 50}},
{price = {{"coin", math_random(5,10)}}, offer = {type = 'give-item', item = 'copper-ore', count = 50}},
{price = {{"coin", math_random(5,10)}}, offer = {type = 'give-item', item = 'stone', count = 50}},
{price = {{"coin", math_random(5,10)}}, offer = {type = 'give-item', item = 'coal', count = 50}},
{price = {{"coin", math_random(8,16)}}, offer = {type = 'give-item', item = 'uranium-ore', count = 50}},
{price = {{'wood', math_random(10,12)}}, offer = {type = 'give-item', item = "coin"}},
{price = {{'iron-ore', math_random(10,12)}}, offer = {type = 'give-item', item = "coin"}},
{price = {{'copper-ore', math_random(10,12)}}, offer = {type = 'give-item', item = "coin"}},
{price = {{'stone', math_random(10,12)}}, offer = {type = 'give-item', item = "coin"}},
{price = {{'coal', math_random(10,12)}}, offer = {type = 'give-item', item = "coin"}},
{price = {{'uranium-ore', math_random(8,10)}}, offer = {type = 'give-item', item = "coin"}}
}
table.shuffle_table(secret_market_items)
local market = surface.create_entity {name = "market", position = pos}
market.destructible = false
for i = 1, math_random(6, 8), 1 do
market.add_market_item(secret_market_items[i])
end
end

View File

@@ -5,6 +5,7 @@ local spawner_raffle = {"biter-spawner", "biter-spawner", "biter-spawner", "spit
local noises = {
["large_caves"] = {{modifier = 0.0033, weight = 1}, {modifier = 0.01, weight = 0.22}, {modifier = 0.05, weight = 0.05}, {modifier = 0.1, weight = 0.04}},
["small_caves"] = {{modifier = 0.008, weight = 1}, {modifier = 0.03, weight = 0.15}, {modifier = 0.25, weight = 0.05}},
["cave_ponds"] = {{modifier = 0.01, weight = 1}, {modifier = 0.1, weight = 0.06}},
}
local caves_start = -360
@@ -27,21 +28,37 @@ function get_cave_density_modifer(y)
return m
end
local function process_rock_chunk_position(p, seed, tiles, entities)
local function process_rock_chunk_position(p, seed, tiles, entities, markets, treasure)
local m = get_cave_density_modifer(p.y)
local noise = get_noise("large_caves", p, seed)
if noise > m * -1 and noise < m then
local noise_cave_ponds = get_noise("cave_ponds", p, seed)
if noise_cave_ponds > 0.80 then
tiles[#tiles + 1] = {name = "deepwater-green", position = p}
if math_random(1,16) == 1 then entities[#entities + 1] = {name="fish", position=p} end
return
end
if noise_cave_ponds < -0.80 then
tiles[#tiles + 1] = {name = "grass-2", position = p}
if math_random(1,64) == 1 then markets[#markets + 1] = p end
if math_random(1,96) == 1 then entities[#entities + 1] = {name = "crude-oil", position = p, amount = math.abs(p.y) * 250} end
return
end
tiles[#tiles + 1] = {name = "dirt-7", position = p}
if math_random(1,3) > 1 then entities[#entities + 1] = {name = rock_raffle[math_random(1, #rock_raffle)], position = p} end
if math_random(1,2048) == 1 then treasure[#treasure + 1] = p end
return
end
if math.abs(noise) > m * 7 then
tiles[#tiles + 1] = {name = "water", position = p}
if math_random(1,16) == 1 then entities[#entities + 1] = {name="fish", position=p} end
return
end
if math.abs(noise) > m * 6.5 then
if math_random(1,16) == 1 then entities[#entities + 1] = {name="tree-02", position=p} end
if math_random(1,128) == 1 then markets[#markets + 1] = p end
end
if math.abs(noise) > m * 5 then
tiles[#tiles + 1] = {name = "grass-2", position = p}
@@ -53,6 +70,7 @@ local function process_rock_chunk_position(p, seed, tiles, entities)
if noise > (m + 0.05) * -1 and noise < m - 0.05 then
tiles[#tiles + 1] = {name = "dirt-6", position = p}
if math_random(1,5) > 1 then entities[#entities + 1] = {name = rock_raffle[math_random(1, #rock_raffle)], position = p} end
if math_random(1, 512) == 1 then treasure[#treasure + 1] = p end
return
end
@@ -62,11 +80,13 @@ end
local function rock_chunk(surface, left_top)
local tiles = {}
local entities = {}
local markets = {}
local treasure = {}
local seed = game.surfaces[1].map_gen_settings.seed
for y = 0, 31, 1 do
for x = 0, 31, 1 do
local p = {x = left_top.x + x, y = left_top.y + y}
process_rock_chunk_position(p, seed, tiles, entities)
process_rock_chunk_position(p, seed, tiles, entities, markets, treasure)
end
end
surface.set_tiles(tiles, true)
@@ -79,15 +99,11 @@ local function rock_chunk(surface, left_top)
end
end
end
if #markets > 0 then secret_shop(markets[math_random(1, #markets)], surface) end
for _, p in pairs(treasure) do treasure_chest(surface, p) end
end
local function border_chunk(surface, left_top)
for x = 0, 31, 1 do
for y = 0, 31, 1 do
surface.set_tiles({{name = "dirt-3", position = {x = left_top.x + x, y = left_top.y + y}}})
end
end
local trees = {"dead-grey-trunk", "dead-grey-trunk", "dry-tree"}
for x = 0, 31, 1 do
for y = 5, 31, 1 do
@@ -130,6 +146,8 @@ local function border_chunk(surface, left_top)
end
end
end
for _, e in pairs(surface.find_entities_filtered({area = {{left_top.x, left_top.y},{left_top.x + 32, left_top.y + 32}}, type = "cliff"})) do e.destroy() end
end
local function biter_chunk(surface, left_top)
@@ -137,7 +155,6 @@ local function biter_chunk(surface, left_top)
for x = 0, 31, 1 do
for y = 0, 31, 1 do
local p = {x = left_top.x + x, y = left_top.y + y}
surface.set_tiles({{name = "dirt-3", position = p}})
tile_positions[#tile_positions + 1] = p
end
end
@@ -147,6 +164,7 @@ local function biter_chunk(surface, left_top)
surface.create_entity({name = spawner_raffle[math_random(1, #spawner_raffle)], position = position})
end
end
for _, e in pairs(surface.find_entities_filtered({area = {{left_top.x, left_top.y},{left_top.x + 32, left_top.y + 32}}, type = "cliff"})) do e.destroy() end
end
local function out_of_map(surface, left_top)
@@ -159,7 +177,7 @@ end
local function process_chunk(left_top)
local surface = game.surfaces["mountain_fortress"]
game.forces.player.chart(surface, {{left_top.x, left_top.y},{left_top.x + 31, left_top.y + 31}})
--game.forces.player.chart(surface, {{left_top.x, left_top.y},{left_top.x + 31, left_top.y + 31}})
if left_top.y == 96 and left_top.x == 96 then
local p = global.locomotive.position
for _, entity in pairs(surface.find_entities_filtered({area = {{p.x - 3, p.y - 4},{p.x + 3, p.y + 8}}, force = "neutral"})) do entity.destroy() end
@@ -190,5 +208,5 @@ local function on_chunk_generated(event)
end
local event = require 'utils.event'
event.on_nth_tick(1, process_chunk_queue)
event.on_nth_tick(10, process_chunk_queue)
event.add(defines.events.on_chunk_generated, on_chunk_generated)

View File

@@ -0,0 +1,165 @@
local math_random = math.random
function treasure_chest(surface, position)
local chest_raffle = {}
local chest_loot = {
--{{name = "steel-axe", count = math_random(1,3)}, weight = 2, evolution_min = 0.0, evolution_max = 0.5},
{{name = "submachine-gun", count = math_random(1,3)}, weight = 3, evolution_min = 0.0, evolution_max = 0.1},
{{name = "slowdown-capsule", count = math_random(16,32)}, weight = 1, evolution_min = 0.3, evolution_max = 0.7},
{{name = "poison-capsule", count = math_random(16,32)}, weight = 3, evolution_min = 0.3, evolution_max = 1},
{{name = "uranium-cannon-shell", count = math_random(16,32)}, weight = 5, evolution_min = 0.6, evolution_max = 1},
{{name = "cannon-shell", count = math_random(16,32)}, weight = 5, evolution_min = 0.4, evolution_max = 0.7},
{{name = "explosive-uranium-cannon-shell", count = math_random(16,32)}, weight = 5, evolution_min = 0.6, evolution_max = 1},
{{name = "explosive-cannon-shell", count = math_random(16,32)}, weight = 5, evolution_min = 0.4, evolution_max = 0.8},
{{name = "shotgun", count = 1}, weight = 2, evolution_min = 0.0, evolution_max = 0.2},
{{name = "shotgun-shell", count = math_random(16,32)}, weight = 5, evolution_min = 0.0, evolution_max = 0.2},
{{name = "combat-shotgun", count = 1}, weight = 3, evolution_min = 0.3, evolution_max = 0.8},
{{name = "piercing-shotgun-shell", count = math_random(16,32)}, weight = 10, evolution_min = 0.2, evolution_max = 1},
{{name = "flamethrower", count = 1}, weight = 3, evolution_min = 0.3, evolution_max = 0.6},
{{name = "flamethrower-ammo", count = math_random(16,32)}, weight = 5, evolution_min = 0.3, evolution_max = 1},
{{name = "rocket-launcher", count = 1}, weight = 3, evolution_min = 0.2, evolution_max = 0.6},
{{name = "rocket", count = math_random(16,32)}, weight = 5, evolution_min = 0.2, evolution_max = 0.7},
{{name = "explosive-rocket", count = math_random(16,32)}, weight = 5, evolution_min = 0.3, evolution_max = 1},
{{name = "land-mine", count = math_random(16,32)}, weight = 5, evolution_min = 0.2, evolution_max = 0.7},
{{name = "grenade", count = math_random(16,32)}, weight = 5, evolution_min = 0.0, evolution_max = 0.5},
{{name = "cluster-grenade", count = math_random(16,32)}, weight = 5, evolution_min = 0.4, evolution_max = 1},
{{name = "firearm-magazine", count = math_random(32,128)}, weight = 5, evolution_min = 0, evolution_max = 0.3},
{{name = "piercing-rounds-magazine", count = math_random(32,128)}, weight = 5, evolution_min = 0.1, evolution_max = 0.8},
{{name = "uranium-rounds-magazine", count = math_random(32,128)}, weight = 5, evolution_min = 0.5, evolution_max = 1},
{{name = "railgun", count = 1}, weight = 1, evolution_min = 0.2, evolution_max = 1},
{{name = "railgun-dart", count = math_random(16,32)}, weight = 3, evolution_min = 0.2, evolution_max = 0.7},
{{name = "defender-capsule", count = math_random(8,16)}, weight = 2, evolution_min = 0.0, evolution_max = 0.7},
{{name = "distractor-capsule", count = math_random(8,16)}, weight = 2, evolution_min = 0.2, evolution_max = 1},
{{name = "destroyer-capsule", count = math_random(8,16)}, weight = 2, evolution_min = 0.3, evolution_max = 1},
--{{name = "atomic-bomb", count = math_random(8,16)}, weight = 1, evolution_min = 0.3, evolution_max = 1},
{{name = "light-armor", count = 1}, weight = 3, evolution_min = 0, evolution_max = 0.1},
{{name = "heavy-armor", count = 1}, weight = 3, evolution_min = 0.1, evolution_max = 0.3},
{{name = "modular-armor", count = 1}, weight = 2, evolution_min = 0.2, evolution_max = 0.6},
{{name = "power-armor", count = 1}, weight = 2, evolution_min = 0.4, evolution_max = 1},
--{{name = "power-armor-mk2", count = 1}, weight = 1, evolution_min = 0.9, evolution_max = 1},
{{name = "battery-equipment", count = 1}, weight = 2, evolution_min = 0.3, evolution_max = 0.7},
{{name = "battery-mk2-equipment", count = 1}, weight = 2, evolution_min = 0.6, evolution_max = 1},
{{name = "belt-immunity-equipment", count = 1}, weight = 1, evolution_min = 0.3, evolution_max = 1},
--{{name = "solar-panel-equipment", count = math_random(1,4)}, weight = 5, evolution_min = 0.3, evolution_max = 0.8},
{{name = "discharge-defense-equipment", count = 1}, weight = 1, evolution_min = 0.5, evolution_max = 0.8},
{{name = "energy-shield-equipment", count = math_random(1,2)}, weight = 2, evolution_min = 0.3, evolution_max = 0.8},
{{name = "energy-shield-mk2-equipment", count = 1}, weight = 2, evolution_min = 0.7, evolution_max = 1},
{{name = "exoskeleton-equipment", count = 1}, weight = 1, evolution_min = 0.3, evolution_max = 1},
{{name = "fusion-reactor-equipment", count = 1}, weight = 1, evolution_min = 0.5, evolution_max = 1},
--{{name = "night-vision-equipment", count = 1}, weight = 1, evolution_min = 0.3, evolution_max = 0.8},
{{name = "personal-laser-defense-equipment", count = 1}, weight = 2, evolution_min = 0.5, evolution_max = 1},
{{name = "exoskeleton-equipment", count = 1}, weight = 1, evolution_min = 0.3, evolution_max = 1},
{{name = "iron-gear-wheel", count = math_random(80,100)}, weight = 3, evolution_min = 0.0, evolution_max = 0.3},
{{name = "copper-cable", count = math_random(100,200)}, weight = 3, evolution_min = 0.0, evolution_max = 0.3},
{{name = "engine-unit", count = math_random(16,32)}, weight = 2, evolution_min = 0.1, evolution_max = 0.5},
{{name = "electric-engine-unit", count = math_random(16,32)}, weight = 2, evolution_min = 0.4, evolution_max = 0.8},
{{name = "battery", count = math_random(50,150)}, weight = 2, evolution_min = 0.3, evolution_max = 0.8},
{{name = "advanced-circuit", count = math_random(50,150)}, weight = 3, evolution_min = 0.4, evolution_max = 1},
{{name = "electronic-circuit", count = math_random(50,150)}, weight = 3, evolution_min = 0.0, evolution_max = 0.4},
{{name = "processing-unit", count = math_random(50,150)}, weight = 3, evolution_min = 0.7, evolution_max = 1},
{{name = "explosives", count = math_random(40,50)}, weight = 10, evolution_min = 0.0, evolution_max = 1},
{{name = "lubricant-barrel", count = math_random(4,10)}, weight = 1, evolution_min = 0.3, evolution_max = 0.5},
{{name = "rocket-fuel", count = math_random(4,10)}, weight = 2, evolution_min = 0.3, evolution_max = 0.7},
--{{name = "computer", count = 1}, weight = 2, evolution_min = 0, evolution_max = 1},
{{name = "steel-plate", count = math_random(25,75)}, weight = 2, evolution_min = 0.1, evolution_max = 0.3},
{{name = "nuclear-fuel", count = 1}, weight = 2, evolution_min = 0.7, evolution_max = 1},
{{name = "burner-inserter", count = math_random(8,16)}, weight = 3, evolution_min = 0.0, evolution_max = 0.1},
{{name = "inserter", count = math_random(8,16)}, weight = 3, evolution_min = 0.0, evolution_max = 0.4},
{{name = "long-handed-inserter", count = math_random(8,16)}, weight = 3, evolution_min = 0.0, evolution_max = 0.4},
{{name = "fast-inserter", count = math_random(8,16)}, weight = 3, evolution_min = 0.1, evolution_max = 1},
{{name = "filter-inserter", count = math_random(8,16)}, weight = 1, evolution_min = 0.2, evolution_max = 1},
{{name = "stack-filter-inserter", count = math_random(4,8)}, weight = 1, evolution_min = 0.4, evolution_max = 1},
{{name = "stack-inserter", count = math_random(4,8)}, weight = 3, evolution_min = 0.3, evolution_max = 1},
{{name = "small-electric-pole", count = math_random(16,24)}, weight = 3, evolution_min = 0.0, evolution_max = 0.3},
{{name = "medium-electric-pole", count = math_random(8,16)}, weight = 3, evolution_min = 0.2, evolution_max = 1},
{{name = "big-electric-pole", count = math_random(4,8)}, weight = 3, evolution_min = 0.3, evolution_max = 1},
{{name = "substation", count = math_random(2,4)}, weight = 3, evolution_min = 0.5, evolution_max = 1},
{{name = "wooden-chest", count = math_random(16,24)}, weight = 3, evolution_min = 0.0, evolution_max = 0.2},
{{name = "iron-chest", count = math_random(4,8)}, weight = 3, evolution_min = 0.1, evolution_max = 0.4},
{{name = "steel-chest", count = math_random(4,8)}, weight = 3, evolution_min = 0.3, evolution_max = 1},
{{name = "small-lamp", count = math_random(16,32)}, weight = 3, evolution_min = 0.1, evolution_max = 0.3},
{{name = "rail", count = math_random(25,75)}, weight = 3, evolution_min = 0.1, evolution_max = 0.6},
{{name = "assembling-machine-1", count = math_random(2,4)}, weight = 3, evolution_min = 0.0, evolution_max = 0.3},
{{name = "assembling-machine-2", count = math_random(2,4)}, weight = 3, evolution_min = 0.2, evolution_max = 0.8},
{{name = "assembling-machine-3", count = math_random(1,2)}, weight = 3, evolution_min = 0.5, evolution_max = 1},
{{name = "accumulator", count = math_random(4,8)}, weight = 3, evolution_min = 0.4, evolution_max = 1},
{{name = "offshore-pump", count = math_random(1,3)}, weight = 2, evolution_min = 0.0, evolution_max = 0.1},
{{name = "beacon", count = math_random(1,2)}, weight = 3, evolution_min = 0.7, evolution_max = 1},
{{name = "boiler", count = math_random(4,8)}, weight = 3, evolution_min = 0.0, evolution_max = 0.3},
{{name = "steam-engine", count = math_random(2,4)}, weight = 3, evolution_min = 0.0, evolution_max = 0.5},
{{name = "steam-turbine", count = math_random(1,2)}, weight = 2, evolution_min = 0.6, evolution_max = 1},
--{{name = "nuclear-reactor", count = 1}, weight = 1, evolution_min = 0.6, evolution_max = 1},
{{name = "centrifuge", count = math_random(1,2)}, weight = 1, evolution_min = 0.6, evolution_max = 1},
{{name = "heat-pipe", count = math_random(4,8)}, weight = 2, evolution_min = 0.5, evolution_max = 1},
{{name = "heat-exchanger", count = math_random(2,4)}, weight = 2, evolution_min = 0.5, evolution_max = 1},
{{name = "arithmetic-combinator", count = math_random(8,16)}, weight = 1, evolution_min = 0.1, evolution_max = 1},
{{name = "constant-combinator", count = math_random(8,16)}, weight = 1, evolution_min = 0.1, evolution_max = 1},
{{name = "decider-combinator", count = math_random(8,16)}, weight = 1, evolution_min = 0.1, evolution_max = 1},
{{name = "power-switch", count = math_random(1,2)}, weight = 1, evolution_min = 0.1, evolution_max = 1},
{{name = "programmable-speaker", count = math_random(4,8)}, weight = 1, evolution_min = 0.1, evolution_max = 1},
{{name = "green-wire", count = math_random(50,99)}, weight = 1, evolution_min = 0.1, evolution_max = 1},
{{name = "red-wire", count = math_random(50,99)}, weight = 1, evolution_min = 0.1, evolution_max = 1},
{{name = "chemical-plant", count = math_random(1,3)}, weight = 3, evolution_min = 0.3, evolution_max = 1},
{{name = "burner-mining-drill", count = math_random(2,4)}, weight = 3, evolution_min = 0.0, evolution_max = 0.2},
{{name = "electric-mining-drill", count = math_random(2,4)}, weight = 3, evolution_min = 0.2, evolution_max = 0.6},
{{name = "express-transport-belt", count = math_random(25,75)}, weight = 3, evolution_min = 0.5, evolution_max = 1},
{{name = "express-underground-belt", count = math_random(4,8)}, weight = 3, evolution_min = 0.5, evolution_max = 1},
{{name = "express-splitter", count = math_random(2,4)}, weight = 3, evolution_min = 0.5, evolution_max = 1},
{{name = "fast-transport-belt", count = math_random(25,75)}, weight = 3, evolution_min = 0.2, evolution_max = 0.7},
{{name = "fast-underground-belt", count = math_random(4,8)}, weight = 3, evolution_min = 0.2, evolution_max = 0.7},
{{name = "fast-splitter", count = math_random(2,4)}, weight = 3, evolution_min = 0.2, evolution_max = 0.3},
{{name = "transport-belt", count = math_random(25,75)}, weight = 3, evolution_min = 0, evolution_max = 0.3},
{{name = "underground-belt", count = math_random(4,8)}, weight = 3, evolution_min = 0, evolution_max = 0.3},
{{name = "splitter", count = math_random(2,4)}, weight = 3, evolution_min = 0, evolution_max = 0.3},
--{{name = "oil-refinery", count = math_random(2,4)}, weight = 2, evolution_min = 0.3, evolution_max = 1},
{{name = "pipe", count = math_random(30,50)}, weight = 3, evolution_min = 0.0, evolution_max = 0.3},
{{name = "pipe-to-ground", count = math_random(4,8)}, weight = 1, evolution_min = 0.2, evolution_max = 0.5},
{{name = "pumpjack", count = math_random(1,3)}, weight = 1, evolution_min = 0.3, evolution_max = 0.8},
{{name = "pump", count = math_random(1,2)}, weight = 1, evolution_min = 0.3, evolution_max = 0.8},
--{{name = "solar-panel", count = math_random(8,16)}, weight = 3, evolution_min = 0.4, evolution_max = 0.9},
{{name = "electric-furnace", count = math_random(2,4)}, weight = 3, evolution_min = 0.5, evolution_max = 1},
{{name = "steel-furnace", count = math_random(4,8)}, weight = 3, evolution_min = 0.2, evolution_max = 0.7},
{{name = "stone-furnace", count = math_random(8,16)}, weight = 3, evolution_min = 0.0, evolution_max = 0.1},
{{name = "radar", count = math_random(1,2)}, weight = 1, evolution_min = 0.1, evolution_max = 0.3},
{{name = "rail-signal", count = math_random(8,16)}, weight = 2, evolution_min = 0.2, evolution_max = 0.8},
{{name = "rail-chain-signal", count = math_random(8,16)}, weight = 2, evolution_min = 0.2, evolution_max = 0.8},
{{name = "stone-wall", count = math_random(25,75)}, weight = 1, evolution_min = 0.1, evolution_max = 0.5},
{{name = "gate", count = math_random(4,8)}, weight = 1, evolution_min = 0.1, evolution_max = 0.5},
{{name = "storage-tank", count = math_random(1,4)}, weight = 3, evolution_min = 0.3, evolution_max = 0.6},
{{name = "train-stop", count = math_random(1,2)}, weight = 1, evolution_min = 0.2, evolution_max = 0.7},
{{name = "express-loader", count = 1}, weight = 1, evolution_min = 0.5, evolution_max = 1},
{{name = "fast-loader", count = 1}, weight = 1, evolution_min = 0.2, evolution_max = 0.7},
{{name = "loader", count = 1}, weight = 1, evolution_min = 0.0, evolution_max = 0.5},
{{name = "lab", count = math_random(1,2)}, weight = 2, evolution_min = 0.0, evolution_max = 0.1},
--{{name = "roboport", count = math_random(2,4)}, weight = 2, evolution_min = 0.6, evolution_max = 1},
--{{name = "flamethrower-turret", count = math_random(1,3)}, weight = 3, evolution_min = 0.5, evolution_max = 1},
--{{name = "laser-turret", count = math_random(4,8)}, weight = 3, evolution_min = 0.5, evolution_max = 1},
{{name = "gun-turret", count = math_random(2,6)}, weight = 3, evolution_min = 0.2, evolution_max = 0.9}
}
distance_to_center = (math.abs(position.y) + 1) * 0.0002
if distance_to_center > 1 then distance_to_center = 1 end
for _, t in pairs (chest_loot) do
for x = 1, t.weight, 1 do
if t.evolution_min <= distance_to_center and t.evolution_max >= distance_to_center then
table.insert(chest_raffle, t[1])
end
end
end
local n = "wooden-chest"
if distance_to_center > 750 then n = "iron-chest" end
if distance_to_center > 1250 then n = "steel-chest" end
local e = surface.create_entity({name=n, position=position, force="player"})
e.minable = false
local i = e.get_inventory(defines.inventory.chest)
for x = 1, math_random(3,5), 1 do
local loot = chest_raffle[math_random(1,#chest_raffle)]
i.insert(loot)
end
end

View File

@@ -24,7 +24,7 @@ local function create_map_intro(player)
local tt = t.add {type = "table", column_count = 3}
local l = tt.add {type = "label", caption = global.map_info.main_caption}
l.style.font = "default-listbox"
l.style.font = "heading-1"
l.style.font_color = {r=0.6, g=0.3, b=0.99}
l.style.top_padding = 6
l.style.bottom_padding = 6
@@ -46,7 +46,8 @@ local function create_map_intro(player)
local tt = t.add {type = "table", column_count = 1}
local frame = t.add {type = "frame"}
local l = frame.add {type = "label", caption = global.map_info.text}
l.style.single_line = false
l.style.font = "heading-3"
l.style.single_line = false
l.style.font_color = {r=0.95, g=0.95, b=0.95}
end

View File

@@ -70,8 +70,8 @@ end
local function get_amount(entity)
local distance_to_center = math.sqrt(entity.position.x^2 + entity.position.y^2)
local amount = 35 + (distance_to_center * 0.25)
if amount > 150 then amount = 150 end
local amount = 35 + (distance_to_center * 0.15)
if amount > 100 then amount = 100 end
amount = rock_yield[entity.name] * amount
if not global.rock_yield_amount_modifier then global.rock_yield_amount_modifier = 1 end

View File

@@ -454,22 +454,22 @@ local function on_gui_click(event)
end
local xp_yield = {
["small-biter"] = 1,
["medium-biter"] = 4,
["big-biter"] = 8,
["behemoth-biter"] = 16,
["small-spitter"] = 1,
["medium-spitter"] = 4,
["big-spitter"] = 8,
["behemoth-spitter"] = 16,
["spitter-spawner"] = 32,
["biter-spawner"] = 32,
["small-worm-turret"] = 8,
["medium-worm-turret"] = 16,
["big-biter"] = 8,
["big-spitter"] = 8,
["big-worm-turret"] = 32,
["biter-spawner"] = 32,
["character"] = 16,
["gun-turret"] = 8,
["laser-turret"] = 16,
["medium-biter"] = 4,
["medium-spitter"] = 4,
["medium-worm-turret"] = 16,
["small-biter"] = 1.5,
["small-spitter"] = 1.5,
["small-worm-turret"] = 8,
["spitter-spawner"] = 32,
}
local function on_entity_died(event)

View File

@@ -94,7 +94,10 @@ end
local function set_enemy_evolution()
local evolution = global.wave_defense.wave_number * 0.001
if evolution > 1 then evolution = 1 end
if evolution > 1 then
global.biter_evasion_health_increase_factor = (evolution - 1) * 4
evolution = 1
end
game.forces.enemy.evolution_factor = evolution
end
@@ -132,7 +135,7 @@ local function spawn_wave()
global.wave_defense.wave_number = global.wave_defense.wave_number + 1
global.wave_defense.group_size = global.wave_defense.wave_number * 2
if global.wave_defense.group_size > global.wave_defense.max_group_size then global.wave_defense.group_size = global.wave_defense.max_group_size end
global.wave_defense.threat = global.wave_defense.threat + global.wave_defense.wave_number * 2
global.wave_defense.threat = global.wave_defense.threat + global.wave_defense.wave_number * 4
set_enemy_evolution()
set_biter_raffle(global.wave_defense.wave_number)
for a = 1, 16, 1 do
@@ -191,7 +194,8 @@ local function update_gui(player)
if not player.gui.top.wave_defense then create_gui(player) end
player.gui.top.wave_defense.label.caption = "Wave: " .. global.wave_defense.wave_number
if global.wave_defense.wave_number == 0 then player.gui.top.wave_defense.label.caption = "First wave in " .. math.floor((global.wave_defense.next_wave - game.tick) / 60) + 1 end
player.gui.top.wave_defense.progressbar.value = 1 - math.round((global.wave_defense.next_wave - game.tick) / global.wave_defense.wave_interval, 3)
local v = math.round(game.tick / global.wave_defense.next_wave, 3)
player.gui.top.wave_defense.progressbar.value = v
end
local function on_entity_died(event)
@@ -235,7 +239,7 @@ local function on_init()
max_biter_age = 3600 * 30,
active_biter_count = 0,
spawn_position = {x = 0, y = 48},
next_wave = 3600 * 0.15,
next_wave = 3600 * 10,
wave_interval = 1800,
wave_number = 0,
game_lost = false,