mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-04-09 07:03:53 +02:00
module and tool folder path changes
This commit is contained in:
parent
2de2da45d1
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37
control.lua
37
control.lua
@ -19,27 +19,28 @@ require "score"
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require "on_tick_schedule"
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---- enable modules here ----
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--require "maps.tools.cheat_mode"
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--require "maps.modules.hunger"
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--require "maps.modules.area_unlocked_on_rotated_entity"
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--require "maps.modules.fish_respawner"
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--require "maps.modules.rocket_launch_always_yields_science"
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--require "maps.modules.launch_fish_to_win"
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--require "maps.modules.satellite_score"
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--require "maps.modules.restrictive_fluid_mining"
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--require "maps.modules.fluids_are_explosive"
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--require "maps.modules.explosives_are_explosive"
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--require "maps.modules.explosive_biters"
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--require "maps.modules.railgun_enhancer"
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--require "maps.modules.dynamic_landfill"
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--require "maps.modules.players_trample_paths"
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--require "maps.modules.hunger_games"
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--require "maps.modules.explosive_player_respawn"
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--require "maps.modules.burden"
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require "maps.modules.team_teleport"
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--require "tools.cheat_mode"
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--require "modules.hunger"
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--require "modules.area_unlocked_on_rotated_entity"
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--require "modules.fish_respawner"
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--require "modules.rocket_launch_always_yields_science"
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--require "modules.launch_fish_to_win"
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--require "modules.satellite_score"
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--require "modules.restrictive_fluid_mining"
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--require "modules.fluids_are_explosive"
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--require "modules.explosives_are_explosive"
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--require "modules.explosive_biters"
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--require "modules.railgun_enhancer"
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--require "modules.dynamic_landfill"
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--require "modules.players_trample_paths"
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--require "modules.hunger_games"
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--require "modules.explosive_player_respawn"
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--require "modules.burden"
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require "modules.team_teleport"
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-----------------------------
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---- enable maps here ----
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require "maps.biter_battles_v2.biter_battles_v2"
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--require "maps.biter_battles"
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--require "maps.cave_miner"
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--require "maps.labyrinth"
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@ -1,15 +1,15 @@
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--anarchy mode map -- by mewmew --
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require "maps.hunger_games_map_intro"
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require "maps.modules.hunger_games"
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require "maps.modules.dynamic_player_spawn"
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require "modules.hunger_games"
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require "modules.dynamic_player_spawn"
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local simplex_noise = require 'utils.simplex_noise'
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simplex_noise = simplex_noise.d2
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local event = require 'utils.event'
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local table_insert = table.insert
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local math_random = math.random
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local map_functions = require "maps.tools.map_functions"
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local map_functions = require "tools.map_functions"
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local function on_player_joined_game(event)
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local player = game.players[event.player_index]
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@ -1,17 +1,17 @@
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--atoll-- mewmew made this --
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require "maps.modules.dynamic_landfill"
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require "maps.modules.satellite_score"
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require "maps.modules.spawners_contain_biters"
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require "maps.modules.splice_double"
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require "maps.modules.biters_double_damage"
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require "modules.dynamic_landfill"
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require "modules.satellite_score"
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require "modules.spawners_contain_biters"
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require "modules.splice_double"
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require "modules.biters_double_damage"
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local simplex_noise = require 'utils.simplex_noise'
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simplex_noise = simplex_noise.d2
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local event = require 'utils.event'
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local table_insert = table.insert
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local math_random = math.random
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local map_functions = require "maps.tools.map_functions"
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local map_functions = require "tools.map_functions"
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local function get_noise(name, pos)
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local seed = game.surfaces[1].map_gen_settings.seed
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@ -1,12 +1,9 @@
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-- Biter Battles -- mewmew made this --
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require "maps.modules.splice_double"
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require "maps.modules.spitters_spit_biters"
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require "maps.modules.biters_double_hp"
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--require "maps.modules.biters_double_damage"
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require "maps.modules.explosive_biters"
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require "maps.modules.spawners_contain_biters"
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require "maps.modules.custom_death_messages"
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require "modules.splice_double"
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require "modules.explosive_biters"
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require "modules.spawners_contain_biters"
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require "modules.custom_death_messages"
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local biter_battles_terrain = require 'biter_battles_terrain'
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local event = require 'utils.event'
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@ -565,7 +562,7 @@ local function on_player_joined_game(event)
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global.biter_battles_init_done = true
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end
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if global.game_lobby_active then
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if #game.connected_players > 1 then global.game_lobby_timeout = game.tick + 9000 end
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if #game.connected_players > 1 then global.game_lobby_timeout = game.tick + 7200 end
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end
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if player.online_time < 5 and game.surfaces["surface"].is_chunk_generated({0,0}) then
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@ -1,5 +1,5 @@
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local simplex_noise = require 'map_gen.shared.simplex_noise'
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local simplex_noise = require 'tools.simplex_noise'
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local Event = require 'utils.event'
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biter_battles_terrain = {}
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34
maps/biter_battles_v2/biter_battles_v2.lua
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34
maps/biter_battles_v2/biter_battles_v2.lua
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@ -0,0 +1,34 @@
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-- Biter Battles v2 -- by MewMew
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require "maps.biter_battles_v2.mirror_terrain"
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local simplex_noise = require 'utils.simplex_noise'
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simplex_noise = simplex_noise.d2
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local event = require 'utils.event'
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local table_insert = table.insert
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local math_random = math.random
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local map_functions = require "tools.map_functions"
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local function init_surface(event)
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if game.surfaces["biter_battles"] then return end
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local map_gen_settings = {}
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map_gen_settings.water = "none"
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map_gen_settings.starting_area = "5"
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map_gen_settings.cliff_settings = {cliff_elevation_interval = 12, cliff_elevation_0 = 32}
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map_gen_settings.autoplace_controls = {
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["coal"] = {frequency = "0.8", size = "1", richness = "0.3"},
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["stone"] = {frequency = "0.8", size = "1", richness = "0.3"},
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["copper-ore"] = {frequency = "0.8", size = "2", richness = "0.3"},
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["iron-ore"] = {frequency = "0.8", size = "2", richness = "0.3"},
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["crude-oil"] = {frequency = "0.8", size = "2", richness = "0.4"},
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["trees"] = {frequency = "0.8", size = "0.5", richness = "0.3"},
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["enemy-base"] = {frequency = "0.8", size = "1", richness = "0.4"}
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}
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game.create_surface("biter_battles", map_gen_settings)
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end
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local function on_player_joined_game(event)
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--init_surface(event)
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end
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event.add(defines.events.on_player_joined_game, on_player_joined_game)
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110
maps/biter_battles_v2/mirror_terrain.lua
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110
maps/biter_battles_v2/mirror_terrain.lua
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@ -0,0 +1,110 @@
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-- Mirrored Terrain for Biter Battles -- by MewMew
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local event = require 'utils.event'
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local direction_translation = {
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[0] = 4,
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[1] = 5,
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[2] = 6,
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[3] = 7,
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[4] = 0,
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[5] = 1,
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[6] = 2,
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[7] = 3
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}
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local cliff_orientation_translation = {
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["west_to_east"] = "east_to_west",
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["north_to_south"] = "south_to_north",
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["east_to_west"] = "west_to_east",
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["south_to_north"] = "north_to_south",
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["west_to_north"] = "east_to_south",
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["north_to_east"] = "south_to_west",
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["east_to_south"] = "west_to_north",
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["south_to_west"] = "north_to_east",
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["west_to_south"] = "east_to_north",
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["north_to_west"] = "south_to_east",
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["east_to_north"] = "west_to_south",
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["south_to_east"] = "north_to_west",
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["west_to_none"] = "none_to_east",
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["none_to_east"] = "west_to_none",
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["north_to_none"] = "none_to_south",
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["none_to_south"] = "north_to_none",
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["east_to_none"] = "none_to_west",
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["none_to_west"] = "east_to_none",
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["south_to_none"] = "none_to_north",
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["none_to_north"] = "south_to_none"
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}
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local function get_chunk_position(position)
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local chunk_position = {}
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position.x = math.floor(position.x)
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position.y = math.floor(position.y)
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for x = 0, 31, 1 do
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if (position.x - x) % 32 == 0 then chunk_position.x = (position.x - x) / 32 end
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end
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for y = 0, 31, 1 do
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if (position.y - y) % 32 == 0 then chunk_position.y = (position.y - y) / 32 end
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end
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return chunk_position
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end
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local function process_entity(surface, entity)
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local new_pos = {x = entity.position.x * -1, y = entity.position.y * -1}
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if entity.type == "cliff" then
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surface.create_entity({name = entity.name, position = new_pos, cliff_orientation = cliff_orientation_translation[entity.cliff_orientation]})
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return
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end
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if entity.type == "resource" then
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surface.create_entity({name = entity.name, position = new_pos, amount = entity.amount})
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return
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end
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if entity.name == "player" then
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return
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end
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surface.create_entity({name = entity.name, position = new_pos, direction = direction_translation[entity.direction], force = entity.force.name})
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end
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local function mirror_chunk(surface, chunk_area, chunk_position)
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if not surface then return end
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if not chunk_area then return end
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if not chunk_position then return end
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if not surface.is_chunk_generated(chunk_position) then
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surface.request_to_generate_chunks({x = chunk_area.left_top.x - 16, y = chunk_area.left_top.y - 16}, 1)
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surface.force_generate_chunk_requests()
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end
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for _, tile in pairs(surface.find_tiles_filtered({area = chunk_area})) do
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surface.set_tiles({{name = tile.name, position = {x = tile.position.x * -1, y = tile.position.y * -1}}}, true)
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end
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for _, entity in pairs(surface.find_entities_filtered({area = chunk_area})) do
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process_entity(surface, entity)
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end
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end
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local function on_chunk_generated(event)
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if event.area.left_top.y < 0 then return end
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local surface = event.surface
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if event.area.left_top.y > 32 or event.area.left_top.x > 32 or event.area.left_top.x < -32 then
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for _, e in pairs(surface.find_entities_filtered({area = event.area})) do
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e.destroy()
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end
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else
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for _, e in pairs(surface.find_entities_filtered({area = event.area})) do
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if e.name ~= "player" then
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e.destroy()
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end
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end
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end
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local x = ((event.area.left_top.x + 16) * -1) - 16
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local y = ((event.area.left_top.y + 16) * -1) - 16
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local mirror_chunk_area = {left_top = {x = x, y = y}, right_bottom = {x = x + 32, y = y + 32}}
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if not global.on_tick_schedule[game.tick + 1] then global.on_tick_schedule[game.tick + 1] = {} end
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global.on_tick_schedule[game.tick + 1][#global.on_tick_schedule[game.tick + 1] + 1] = {
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func = mirror_chunk,
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args = {surface, mirror_chunk_area, get_chunk_position({x = x, y = y})}
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}
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end
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event.add(defines.events.on_chunk_generated, on_chunk_generated)
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@ -1,15 +1,14 @@
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-- Cave Miner -- mewmew made this --
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--Use /c spaghetti() to play without bots.
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require "maps.modules.rocks_broken_paint_tiles"
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require "modules.rocks_broken_paint_tiles"
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require "maps.cave_miner_kaboomsticks"
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require "maps.modules.satellite_score"
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--require "maps.modules.explosive_biters"
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require "maps.modules.spawners_contain_biters"
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require "maps.modules.teleporting_worms"
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--require "maps.modules.splice_double"
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--require "maps.modules.spitters_spit_biters"
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--require "maps.modules.biters_double_damage"
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require "modules.satellite_score"
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--require "modules.explosive_biters"
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require "modules.spawners_contain_biters"
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require "modules.teleporting_worms"
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--require "modules.splice_double"
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--require "modules.biters_double_damage"
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local enable_fishbank_terminal = false
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local simplex_noise = require 'utils.simplex_noise'
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@ -1,8 +1,8 @@
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--choppy-- mewmew made this --
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require "maps.modules.dynamic_landfill"
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require "maps.modules.satellite_score"
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require "maps.modules.spawners_contain_biters"
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require "modules.dynamic_landfill"
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require "modules.satellite_score"
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require "modules.spawners_contain_biters"
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require "maps.choppy_map_intro"
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local unearthing_worm = require "functions.unearthing_worm"
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@ -16,7 +16,7 @@ simplex_noise = simplex_noise.d2
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local event = require 'utils.event'
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local table_insert = table.insert
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local math_random = math.random
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local map_functions = require "maps.tools.map_functions"
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local map_functions = require "tools.map_functions"
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local disabled_for_deconstruction = {
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["fish"] = true,
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@ -3,7 +3,7 @@
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local event = require 'utils.event'
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local math_random = math.random
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local insert = table.insert
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local map_functions = require "maps.tools.map_functions"
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local map_functions = require "tools.map_functions"
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local simplex_noise = require 'utils.simplex_noise'
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local simplex_noise = simplex_noise.d2
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@ -1,17 +1,17 @@
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--deep jungle-- mewmew made this --
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require "maps.modules.railgun_enhancer"
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require "maps.modules.dynamic_landfill"
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require "maps.modules.spawners_contain_biters"
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require "maps.modules.biters_yield_coins"
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require "maps.modules.rocks_yield_coins"
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require "maps.modules.flashlight_toggle_button"
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require "maps.modules.splice_double"
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require "maps.modules.spitters_spit_biters"
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require "maps.modules.biters_double_hp"
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require "maps.modules.rocks_broken_paint_tiles"
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require "maps.modules.rocks_yield_ore"
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require "modules.railgun_enhancer"
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require "modules.dynamic_landfill"
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require "modules.spawners_contain_biters"
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require "modules.biters_yield_coins"
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require "modules.rocks_yield_coins"
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require "modules.flashlight_toggle_button"
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require "modules.splice_double"
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require "modules.spitters_spit_biters"
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require "modules.biters_double_hp"
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require "modules.rocks_broken_paint_tiles"
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require "modules.rocks_yield_ore"
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local map_functions = require "maps.tools.map_functions"
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local map_functions = require "tools.map_functions"
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local simplex_noise = require 'utils.simplex_noise'
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simplex_noise = simplex_noise.d2
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local event = require 'utils.event'
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@ -1,5 +1,5 @@
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--deep jungle-- mewmew made this --
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local map_functions = require "maps.tools.map_functions"
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local map_functions = require "tools.map_functions"
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local simplex_noise = require 'utils.simplex_noise'
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simplex_noise = simplex_noise.d2
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local event = require 'utils.event'
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@ -1,6 +1,6 @@
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-- just an empty map for testing thingies
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local event = require 'utils.event'
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local map_functions = require "maps.tools.map_functions"
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local map_functions = require "tools.map_functions"
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function dump_boom_layout()
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local surface = game.surfaces["empty_map"]
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@ -1,19 +1,19 @@
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-- fish defender -- by mewmew --
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require "maps.fish_defender_map_intro"
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require "maps.modules.rocket_launch_always_yields_science"
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require "maps.modules.launch_fish_to_win"
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require "maps.modules.biters_yield_coins"
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require "maps.modules.railgun_enhancer"
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require "maps.modules.dynamic_landfill"
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require "maps.modules.teleporting_worms"
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require "maps.modules.custom_death_messages"
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require "maps.modules.splice_double"
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--require "maps.modules.spitters_spit_biters"
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--require "maps.modules.biters_double_hp"
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require "modules.rocket_launch_always_yields_science"
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require "modules.launch_fish_to_win"
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require "modules.biters_yield_coins"
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require "modules.railgun_enhancer"
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require "modules.dynamic_landfill"
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require "modules.teleporting_worms"
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require "modules.custom_death_messages"
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require "modules.splice_double"
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--require "modules.spitters_spit_biters"
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--require "modules.biters_double_hp"
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local event = require 'utils.event'
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local map_functions = require "maps.tools.map_functions"
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local map_functions = require "tools.map_functions"
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local math_random = math.random
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local insert = table.insert
|
||||
local enable_start_grace_period = true
|
||||
|
@ -2,16 +2,14 @@
|
||||
|
||||
local event = require 'utils.event'
|
||||
require "maps.fish_defender_map_intro"
|
||||
require "maps.modules.rocket_launch_always_yields_science"
|
||||
require "maps.modules.launch_fish_to_win"
|
||||
require "modules.rocket_launch_always_yields_science"
|
||||
require "modules.launch_fish_to_win"
|
||||
require "modules.explosives_are_explosive"
|
||||
require "modules.biters_yield_coins"
|
||||
require "modules.railgun_enhancer"
|
||||
require "modules.dynamic_landfill"
|
||||
|
||||
require "maps.modules.explosives_are_explosive"
|
||||
require "maps.modules.biters_yield_coins"
|
||||
require "maps.modules.railgun_enhancer"
|
||||
require "maps.modules.dynamic_landfill"
|
||||
--require "maps.modules.teleporting_worms"
|
||||
|
||||
local map_functions = require "maps.tools.map_functions"
|
||||
local map_functions = require "tools.map_functions"
|
||||
local math_random = math.random
|
||||
local insert = table.insert
|
||||
local enable_start_grace_period = true
|
||||
|
@ -1,14 +1,14 @@
|
||||
--junkyard-- mewmew made this --
|
||||
|
||||
require "maps.modules.dynamic_landfill"
|
||||
require "maps.modules.satellite_score"
|
||||
require "maps.modules.mineable_wreckage_yields_scrap"
|
||||
require "maps.modules.rocks_heal_over_time"
|
||||
require "maps.modules.spawners_contain_biters"
|
||||
require "maps.modules.biters_yield_coins"
|
||||
require "modules.dynamic_landfill"
|
||||
require "modules.satellite_score"
|
||||
require "modules.mineable_wreckage_yields_scrap"
|
||||
require "modules.rocks_heal_over_time"
|
||||
require "modules.spawners_contain_biters"
|
||||
require "modules.biters_yield_coins"
|
||||
--require "maps.modules.fluids_are_explosive"
|
||||
--require "maps.modules.explosives_are_explosive"
|
||||
require "maps.modules.dangerous_nights"
|
||||
require "modules.dangerous_nights"
|
||||
|
||||
require "maps.junkyard_map_intro"
|
||||
|
||||
@ -23,7 +23,7 @@ simplex_noise = simplex_noise.d2
|
||||
local event = require 'utils.event'
|
||||
local table_insert = table.insert
|
||||
local math_random = math.random
|
||||
local map_functions = require "maps.tools.map_functions"
|
||||
local map_functions = require "tools.map_functions"
|
||||
|
||||
local disabled_for_deconstruction = {
|
||||
["fish"] = true,
|
||||
|
@ -1,8 +1,8 @@
|
||||
--labyrinth-- mewmew made this --
|
||||
require "maps.labyrinth_map_intro"
|
||||
require "maps.tools.teleporters"
|
||||
require "maps.modules.satellite_score"
|
||||
require "maps.modules.landfill_reveals_nauvis"
|
||||
require "modules.teleporters"
|
||||
require "modules.satellite_score"
|
||||
require "modules.landfill_reveals_nauvis"
|
||||
|
||||
local map_functions = require "maps.tools.map_functions"
|
||||
local simplex_noise = require 'utils.simplex_noise'
|
||||
|
@ -2,9 +2,8 @@
|
||||
local simplex_noise = require 'utils.simplex_noise'
|
||||
simplex_noise = simplex_noise.d2
|
||||
local event = require 'utils.event'
|
||||
local map_functions = require "maps.tools.map_functions"
|
||||
local map_functions = require "tools.map_functions"
|
||||
local math_random = math.random
|
||||
require "maps.tools.map_pregen"
|
||||
|
||||
local function shipwreck(position, surface)
|
||||
local wrecks = {"big-ship-wreck-1", "big-ship-wreck-2", "big-ship-wreck-3"}
|
||||
|
@ -1,25 +1,25 @@
|
||||
-- mountain digger fortress -- by mewmew --
|
||||
|
||||
require "maps.modules.backpack_research"
|
||||
require "maps.modules.biters_double_damage"
|
||||
require "maps.modules.biters_avoid_damage"
|
||||
require "maps.modules.biters_yield_coins"
|
||||
require "maps.modules.dynamic_landfill"
|
||||
--require "maps.modules.dynamic_player_spawn"
|
||||
require "maps.modules.explosive_biters"
|
||||
require "maps.modules.rocks_broken_paint_tiles"
|
||||
require "maps.modules.rocks_heal_over_time"
|
||||
require "maps.modules.rocks_yield_ore_veins"
|
||||
require "maps.modules.rocks_yield_ore"
|
||||
require "maps.modules.satellite_score"
|
||||
require "maps.modules.spawners_contain_biters"
|
||||
require "maps.modules.spitters_spit_biters"
|
||||
require "maps.modules.splice_double"
|
||||
require "modules.backpack_research"
|
||||
require "modules.biters_double_damage"
|
||||
require "modules.biters_avoid_damage"
|
||||
require "modules.biters_yield_coins"
|
||||
require "modules.dynamic_landfill"
|
||||
--require "modules.dynamic_player_spawn"
|
||||
require "modules.explosive_biters"
|
||||
require "modules.rocks_broken_paint_tiles"
|
||||
require "modules.rocks_heal_over_time"
|
||||
require "modules.rocks_yield_ore_veins"
|
||||
require "modules.rocks_yield_ore"
|
||||
require "modules.satellite_score"
|
||||
require "modules.spawners_contain_biters"
|
||||
require "modules.spitters_spit_biters"
|
||||
require "modules.splice_double"
|
||||
|
||||
local event = require 'utils.event'
|
||||
local math_random = math.random
|
||||
local insert = table.insert
|
||||
local map_functions = require "maps.tools.map_functions"
|
||||
local map_functions = require "tools.map_functions"
|
||||
local simplex_noise = require 'utils.simplex_noise'
|
||||
local simplex_noise = simplex_noise.d2
|
||||
|
||||
|
@ -3,19 +3,18 @@
|
||||
local event = require 'utils.event'
|
||||
local math_random = math.random
|
||||
local insert = table.insert
|
||||
local map_functions = require "maps.tools.map_functions"
|
||||
local map_functions = require "tools.map_functions"
|
||||
local simplex_noise = require 'utils.simplex_noise'
|
||||
local simplex_noise = simplex_noise.d2
|
||||
require "maps.nightfall_map_intro"
|
||||
require "maps.modules.splice_double"
|
||||
require "maps.modules.spitters_spit_biters"
|
||||
require "maps.modules.biters_double_hp"
|
||||
require "maps.modules.biters_double_damage"
|
||||
require "maps.modules.explosive_biters"
|
||||
require "maps.modules.spawners_contain_biters"
|
||||
require "maps.modules.railgun_enhancer"
|
||||
require "maps.modules.dynamic_landfill"
|
||||
require "maps.modules.satellite_score"
|
||||
require "modules.splice_double"
|
||||
require "modules.spitters_spit_biters"
|
||||
require "modules.biters_double_damage"
|
||||
require "modules.explosive_biters"
|
||||
require "modules.spawners_contain_biters"
|
||||
require "modules.railgun_enhancer"
|
||||
require "modules.dynamic_landfill"
|
||||
require "modules.satellite_score"
|
||||
|
||||
local spawn_turret_amount = 8
|
||||
|
||||
|
@ -3,7 +3,6 @@
|
||||
local simplex_noise = require 'utils.simplex_noise'
|
||||
simplex_noise = simplex_noise.d2
|
||||
local event = require 'utils.event'
|
||||
require "maps.tools.map_pregen"
|
||||
|
||||
local function disable_recipes()
|
||||
game.forces.player.recipes["splitter"].enabled = false
|
||||
|
@ -1,11 +1,11 @@
|
||||
--spiral troopers-- mewmew wrote this -- inspired from kyte
|
||||
|
||||
local event = require 'utils.event'
|
||||
require "maps.modules.dynamic_landfill"
|
||||
require "maps.modules.spawners_contain_biters"
|
||||
require "maps.modules.satellite_score"
|
||||
require "modules.dynamic_landfill"
|
||||
require "modules.spawners_contain_biters"
|
||||
require "modules.satellite_score"
|
||||
|
||||
local map_functions = require "maps.tools.map_functions"
|
||||
local map_functions = require "tools.map_functions"
|
||||
--require "rewards"
|
||||
|
||||
local function shuffle(tbl)
|
||||
|
@ -1,24 +1,24 @@
|
||||
-- spooky forest -- by mewmew --
|
||||
|
||||
require "maps.modules.hunger"
|
||||
require "maps.modules.fish_respawner"
|
||||
require "modules.hunger"
|
||||
require "modules.fish_respawner"
|
||||
global.fish_respawner_water_tiles_per_fish = 16
|
||||
|
||||
require "maps.modules.satellite_score"
|
||||
require "maps.modules.explosives_are_explosive"
|
||||
require "maps.modules.explosive_biters"
|
||||
require "maps.modules.dynamic_landfill"
|
||||
require "maps.modules.teleporting_worms"
|
||||
require "maps.modules.splice_double"
|
||||
require "maps.modules.biters_double_hp"
|
||||
require "maps.modules.biters_double_damage"
|
||||
require "maps.modules.spawners_contain_biters"
|
||||
require "maps.modules.rocks_broken_paint_tiles"
|
||||
require "maps.modules.rocks_yield_ore"
|
||||
require "modules.satellite_score"
|
||||
require "modules.explosives_are_explosive"
|
||||
require "modules.explosive_biters"
|
||||
require "modules.dynamic_landfill"
|
||||
require "modules.teleporting_worms"
|
||||
require "modules.splice_double"
|
||||
require "modules.biters_double_hp"
|
||||
require "modules.biters_double_damage"
|
||||
require "modules.spawners_contain_biters"
|
||||
require "modules.rocks_broken_paint_tiles"
|
||||
require "modules.rocks_yield_ore"
|
||||
|
||||
local shapes = require "maps.tools.shapes"
|
||||
local shapes = require "tools.shapes"
|
||||
local event = require 'utils.event'
|
||||
local map_functions = require "maps.tools.map_functions"
|
||||
local map_functions = require "tools.map_functions"
|
||||
local simplex_noise = require 'utils.simplex_noise'
|
||||
simplex_noise = simplex_noise.d2
|
||||
|
||||
|
@ -1,25 +1,25 @@
|
||||
-- digging thingie -- by mewmew --
|
||||
|
||||
require "maps.modules.satellite_score"
|
||||
require "maps.modules.dynamic_landfill"
|
||||
require "maps.modules.backpack_research"
|
||||
require "maps.modules.rocks_broken_paint_tiles"
|
||||
require "maps.modules.rocks_heal_over_time"
|
||||
require "maps.modules.rocks_yield_ore_veins"
|
||||
require "maps.modules.rocks_yield_ore"
|
||||
require "maps.modules.biters_yield_coins"
|
||||
require "maps.modules.explosive_biters"
|
||||
require "maps.modules.spawners_contain_biters"
|
||||
require "maps.modules.splice_double"
|
||||
require "maps.modules.spitters_spit_biters"
|
||||
require "maps.modules.biters_double_hp"
|
||||
require "maps.modules.biters_avoid_damage"
|
||||
require "maps.modules.flashlight_toggle_button"
|
||||
require "modules.satellite_score"
|
||||
require "modules.dynamic_landfill"
|
||||
require "modules.backpack_research"
|
||||
require "modules.rocks_broken_paint_tiles"
|
||||
require "modules.rocks_heal_over_time"
|
||||
require "modules.rocks_yield_ore_veins"
|
||||
require "modules.rocks_yield_ore"
|
||||
require "modules.biters_yield_coins"
|
||||
require "modules.explosive_biters"
|
||||
require "modules.spawners_contain_biters"
|
||||
require "modules.splice_double"
|
||||
require "modules.spitters_spit_biters"
|
||||
require "modules.biters_double_hp"
|
||||
require "modules.biters_avoid_damage"
|
||||
require "modules.flashlight_toggle_button"
|
||||
|
||||
local event = require 'utils.event'
|
||||
local math_random = math.random
|
||||
local insert = table.insert
|
||||
local map_functions = require "maps.tools.map_functions"
|
||||
local map_functions = require "tools.map_functions"
|
||||
local simplex_noise = require 'utils.simplex_noise'
|
||||
local simplex_noise = simplex_noise.d2
|
||||
|
||||
|
@ -3,7 +3,7 @@
|
||||
local event = require 'utils.event'
|
||||
local table_insert = table.insert
|
||||
local math_random = math.random
|
||||
local map_functions = require "maps.tools.map_functions"
|
||||
local map_functions = require "tools.map_functions"
|
||||
local simplex_noise = require 'utils.simplex_noise'
|
||||
simplex_noise = simplex_noise.d2
|
||||
local arena_size = 160
|
||||
|
@ -3,7 +3,7 @@
|
||||
local event = require 'utils.event'
|
||||
local table_insert = table.insert
|
||||
local math_random = math.random
|
||||
local map_functions = require "maps.tools.map_functions"
|
||||
local map_functions = require "tools.map_functions"
|
||||
local arena_size = 160
|
||||
|
||||
local function shuffle(tbl)
|
||||
|
@ -1,36 +1,36 @@
|
||||
local event = require 'utils.event'
|
||||
local function compute_fullness(player)
|
||||
local inv = player.get_inventory(defines.inventory.player_main)
|
||||
local max_stacks = #inv
|
||||
local num_stacks = 0
|
||||
|
||||
local contents = inv.get_contents()
|
||||
for item, count in pairs(contents) do
|
||||
local stack_size = 1
|
||||
if game.item_prototypes[item].stackable then
|
||||
stack_size = game.item_prototypes[item].stack_size
|
||||
end
|
||||
|
||||
num_stacks = num_stacks + count / stack_size
|
||||
end
|
||||
|
||||
return num_stacks / max_stacks
|
||||
end
|
||||
|
||||
local function check_burden(event)
|
||||
local player = game.players[event.player_index]
|
||||
local fullness = compute_fullness(player)
|
||||
player.character_running_speed_modifier = 0.5 - fullness
|
||||
end
|
||||
|
||||
|
||||
local function on_init(event)
|
||||
script.on_event(defines.events.on_player_main_inventory_changed, check_burden)
|
||||
end
|
||||
|
||||
local function on_load(event)
|
||||
script.on_event(defines.events.on_player_main_inventory_changed, check_burden)
|
||||
end
|
||||
|
||||
event.on_init(on_init)
|
||||
event.on_load(on_load)
|
||||
local event = require 'utils.event'
|
||||
local function compute_fullness(player)
|
||||
local inv = player.get_inventory(defines.inventory.player_main)
|
||||
local max_stacks = #inv
|
||||
local num_stacks = 0
|
||||
|
||||
local contents = inv.get_contents()
|
||||
for item, count in pairs(contents) do
|
||||
local stack_size = 1
|
||||
if game.item_prototypes[item].stackable then
|
||||
stack_size = game.item_prototypes[item].stack_size
|
||||
end
|
||||
|
||||
num_stacks = num_stacks + count / stack_size
|
||||
end
|
||||
|
||||
return num_stacks / max_stacks
|
||||
end
|
||||
|
||||
local function check_burden(event)
|
||||
local player = game.players[event.player_index]
|
||||
local fullness = compute_fullness(player)
|
||||
player.character_running_speed_modifier = 0.5 - fullness
|
||||
end
|
||||
|
||||
|
||||
local function on_init(event)
|
||||
script.on_event(defines.events.on_player_main_inventory_changed, check_burden)
|
||||
end
|
||||
|
||||
local function on_load(event)
|
||||
script.on_event(defines.events.on_player_main_inventory_changed, check_burden)
|
||||
end
|
||||
|
||||
event.on_init(on_init)
|
||||
event.on_load(on_load)
|
@ -23,8 +23,8 @@ end
|
||||
|
||||
local function get_chunk_position(position)
|
||||
local chunk_position = {}
|
||||
position.x = math.floor(position.x, 0)
|
||||
position.y = math.floor(position.y, 0)
|
||||
position.x = math.floor(position.x)
|
||||
position.y = math.floor(position.y)
|
||||
for x = 0, 31, 1 do
|
||||
if (position.x - x) % 32 == 0 then chunk_position.x = (position.x - x) / 32 end
|
||||
end
|
@ -1,41 +1,41 @@
|
||||
local event = require 'utils.event'
|
||||
|
||||
DIVERSITY_QUOTA = 0.20
|
||||
EXEMPT_AREA = 200 --This is the radius of the starting area that can't be affected.
|
||||
STONE_BYPRODUCT = false --Delete patches of stone. Stone only appears as a byproduct.
|
||||
STONE_BYPRODUCT_RATIO = 0.25 --If math.random() is between DIVERSITY_QUOTA and this, it's stone.
|
||||
|
||||
|
||||
--Build a table of potential ores to pick from. Uranium is exempt from popping up randomly.
|
||||
local function init()
|
||||
global.diverse_ores = {}
|
||||
for k,v in pairs(game.entity_prototypes) do
|
||||
if v.type == "resource" and v.resource_category == "basic-solid" and v.mineable_properties.required_fluid == nil then
|
||||
table.insert(global.diverse_ores, v.name)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function scramble(event)
|
||||
local ores = event.surface.find_entities_filtered{type="resource", area=event.area}
|
||||
for k,v in pairs(ores) do
|
||||
if math.abs(v.position.x) > EXEMPT_AREA or math.abs(v.position.y) > EXEMPT_AREA then
|
||||
if v.prototype.resource_category == "basic-solid" then
|
||||
local random = math.random()
|
||||
if v.name == "stone" and STONE_BYPRODUCT then
|
||||
v.destroy()
|
||||
elseif random < DIVERSITY_QUOTA then --Replace!
|
||||
local refugee = global.diverse_ores[math.random(#global.diverse_ores)]
|
||||
event.surface.create_entity{name=refugee, position=v.position, amount=v.amount}
|
||||
v.destroy()
|
||||
elseif STONE_BYPRODUCT and random < STONE_BYPRODUCT_RATIO then --Replace with stone!
|
||||
event.surface.create_entity{name="stone", position=v.position, amount=v.amount}
|
||||
v.destroy()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
event.on_init(init)
|
||||
event.add(defines.events.on_chunk_generated, scramble)
|
||||
|
||||
local event = require 'utils.event'
|
||||
|
||||
DIVERSITY_QUOTA = 0.20
|
||||
EXEMPT_AREA = 200 --This is the radius of the starting area that can't be affected.
|
||||
STONE_BYPRODUCT = false --Delete patches of stone. Stone only appears as a byproduct.
|
||||
STONE_BYPRODUCT_RATIO = 0.25 --If math.random() is between DIVERSITY_QUOTA and this, it's stone.
|
||||
|
||||
|
||||
--Build a table of potential ores to pick from. Uranium is exempt from popping up randomly.
|
||||
local function init()
|
||||
global.diverse_ores = {}
|
||||
for k,v in pairs(game.entity_prototypes) do
|
||||
if v.type == "resource" and v.resource_category == "basic-solid" and v.mineable_properties.required_fluid == nil then
|
||||
table.insert(global.diverse_ores, v.name)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function scramble(event)
|
||||
local ores = event.surface.find_entities_filtered{type="resource", area=event.area}
|
||||
for k,v in pairs(ores) do
|
||||
if math.abs(v.position.x) > EXEMPT_AREA or math.abs(v.position.y) > EXEMPT_AREA then
|
||||
if v.prototype.resource_category == "basic-solid" then
|
||||
local random = math.random()
|
||||
if v.name == "stone" and STONE_BYPRODUCT then
|
||||
v.destroy()
|
||||
elseif random < DIVERSITY_QUOTA then --Replace!
|
||||
local refugee = global.diverse_ores[math.random(#global.diverse_ores)]
|
||||
event.surface.create_entity{name=refugee, position=v.position, amount=v.amount}
|
||||
v.destroy()
|
||||
elseif STONE_BYPRODUCT and random < STONE_BYPRODUCT_RATIO then --Replace with stone!
|
||||
event.surface.create_entity{name="stone", position=v.position, amount=v.amount}
|
||||
v.destroy()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
event.on_init(init)
|
||||
event.add(defines.events.on_chunk_generated, scramble)
|
||||
|
@ -14,7 +14,7 @@ local function teleport_player(surface, source_player, position)
|
||||
surface.create_entity({name = "character-corpse", position = source_player.position, force = source_player.force.name})
|
||||
source_player.teleport(position, surface)
|
||||
if source_player.character.health < 25 then source_player.character.health = 250 end
|
||||
global.team_teleport_delay[source_player.name] = game.tick + 1800
|
||||
global.team_teleport_delay[source_player.name] = game.tick + 18000
|
||||
end
|
||||
|
||||
local function fix_player_position(source_player, original_position)
|
||||
@ -28,7 +28,7 @@ local function teleport_effects(surface, position)
|
||||
surface.create_entity({
|
||||
name = "railgun-beam",
|
||||
position = {x = position.x, y = position.y},
|
||||
target = {x = x, y = position.y - math.random(7,14)}
|
||||
target = {x = x, y = position.y - math.random(6,13)}
|
||||
})
|
||||
for y = 0, 1, 1 do
|
||||
surface.create_entity({
|
||||
@ -36,7 +36,7 @@ local function teleport_effects(surface, position)
|
||||
position = {x = position.x, y = position.y + y},
|
||||
})
|
||||
end
|
||||
if math.random(1,16) == 1 then surface.create_entity({name = "explosion", position = {x = position.x + (3 - (math.random(1,60) * 0.1)), y = position.y + (3 - (math.random(1,60) * 0.1))}}) end
|
||||
if math.random(1,64) == 1 then surface.create_entity({name = "explosion", position = {x = position.x + (3 - (math.random(1,60) * 0.1)), y = position.y + (3 - (math.random(1,60) * 0.1))}}) end
|
||||
if math.random(1,32) == 1 then surface.create_entity({name = "blood-explosion-huge", position = position}) end
|
||||
if math.random(1,16) == 1 then surface.create_entity({name = "blood-explosion-big", position = position}) end
|
||||
if math.random(1,8) == 1 then surface.create_entity({name = "blood-explosion-small", position = position}) end
|
||||
@ -57,7 +57,7 @@ end
|
||||
|
||||
local function teleport(source_player, target_player)
|
||||
source_player.teleport({x = math.floor(source_player.position.x), y = math.floor(source_player.position.y)})
|
||||
local target_position = target_player.surface.find_non_colliding_position("player", target_player.position, 128, 2)
|
||||
local target_position = target_player.surface.find_non_colliding_position("player", target_player.position, 128, 1)
|
||||
if not target_position then target_position = {x = target_player.position.x, y = target_player.position.y} end
|
||||
local materializing_character = target_player.surface.create_entity({name = "player", position = target_position, force = "neutral", direction = source_player.character.direction})
|
||||
materializing_character.destructible = false
|
Loading…
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Reference in New Issue
Block a user