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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-03-17 20:58:13 +02:00

lazy_chunk_loader updates

This commit is contained in:
MewMew 2018-09-20 12:33:50 +02:00
parent a3d0537971
commit bf2b9d760f
11 changed files with 181 additions and 197 deletions

View File

@ -7,7 +7,9 @@ require "score"
---- enable maps here ----
require "maps.endless_desert"
--require "maps.cave_miner"
require "maps.deep_jungle"
--require "maps.endless_desert"
-----------------------------

View File

@ -4,6 +4,7 @@
local simplex_noise = require 'utils.simplex_noise'
local event = require 'utils.event'
require "maps.tools.lazy_chunk_loader"
local function treasure_chest(position)
local p = game.surfaces["deep_jungle"].find_non_colliding_position("wooden-chest",position, 2,0.5)
@ -100,52 +101,6 @@ function rare_treasure_chest(position)
end
end
local function secret_shop(pos)
local secret_market_items = {
{price = {{"raw-fish", math.random(250,450)}}, offer = {type = 'give-item', item = 'combat-shotgun'}},
{price = {{"raw-fish", math.random(75,125)}}, offer = {type = 'give-item', item = 'rocket-launcher'}},
{price = {{"raw-fish", math.random(2,4)}}, offer = {type = 'give-item', item = 'piercing-rounds-magazine'}},
{price = {{"raw-fish", math.random(8,16)}}, offer = {type = 'give-item', item = 'uranium-rounds-magazine'}},
{price = {{"raw-fish", math.random(8,16)}}, offer = {type = 'give-item', item = 'piercing-shotgun-shell'}},
{price = {{"raw-fish", math.random(8,16)}}, offer = {type = 'give-item', item = 'rocket'}},
{price = {{"raw-fish", math.random(10,20)}}, offer = {type = 'give-item', item = 'explosive-rocket'}},
{price = {{"raw-fish", math.random(15,30)}}, offer = {type = 'give-item', item = 'explosive-cannon-shell'}},
{price = {{"raw-fish", math.random(25,35)}}, offer = {type = 'give-item', item = 'explosive-uranium-cannon-shell'}},
{price = {{"raw-fish", math.random(20,40)}}, offer = {type = 'give-item', item = 'cluster-grenade'}},
{price = {{"raw-fish", math.random(1,3)}}, offer = {type = 'give-item', item = 'land-mine'}},
{price = {{"raw-fish", math.random(250,500)}}, offer = {type = 'give-item', item = 'modular-armor'}},
{price = {{"raw-fish", math.random(1500,3000)}}, offer = {type = 'give-item', item = 'power-armor'}},
{price = {{"raw-fish", math.random(18000,23000)}}, offer = {type = 'give-item', item = 'power-armor-mk2'}},
{price = {{"raw-fish", math.random(4000,7000)}}, offer = {type = 'give-item', item = 'fusion-reactor-equipment'}},
{price = {{"raw-fish", math.random(50,100)}}, offer = {type = 'give-item', item = 'battery-equipment'}},
{price = {{"raw-fish", math.random(700,1100)}}, offer = {type = 'give-item', item = 'battery-mk2-equipment'}},
{price = {{"raw-fish", math.random(400,700)}}, offer = {type = 'give-item', item = 'belt-immunity-equipment'}},
{price = {{"raw-fish", math.random(12000,16000)}}, offer = {type = 'give-item', item = 'night-vision-equipment'}},
{price = {{"raw-fish", math.random(300,500)}}, offer = {type = 'give-item', item = 'exoskeleton-equipment'}},
{price = {{"raw-fish", math.random(350,500)}}, offer = {type = 'give-item', item = 'personal-roboport-equipment'}},
{price = {{"raw-fish", math.random(25,50)}}, offer = {type = 'give-item', item = 'construction-robot'}},
{price = {{"raw-fish", math.random(250,450)}}, offer = {type = 'give-item', item = 'energy-shield-equipment'}},
{price = {{"raw-fish", math.random(350,550)}}, offer = {type = 'give-item', item = 'personal-laser-defense-equipment'}},
{price = {{"raw-fish", math.random(125,250)}}, offer = {type = 'give-item', item = 'railgun'}},
{price = {{"raw-fish", math.random(2,4)}}, offer = {type = 'give-item', item = 'railgun-dart'}},
{price = {{"raw-fish", math.random(100,175)}}, offer = {type = 'give-item', item = 'loader'}},
{price = {{"raw-fish", math.random(200,350)}}, offer = {type = 'give-item', item = 'fast-loader'}},
{price = {{"raw-fish", math.random(400,600)}}, offer = {type = 'give-item', item = 'express-loader'}}
}
local surface = game.surfaces["deep_jungle"]
local market = surface.create_entity {name = "market", position = pos}
market.destructible = false
local market_items_to_add = math.random(8,12)
while market_items_to_add >= 0 do
local i = math.random(1,#secret_market_items)
if secret_market_items[i] then
market.add_market_item(secret_market_items[i])
market_items_to_add = market_items_to_add - 1
secret_market_items[i] = nil
end
end
end
local function get_noise(name, pos)
local seed = game.surfaces[1].map_gen_settings.seed
local noise_seed_add = 25000
@ -190,9 +145,69 @@ local function get_noise(name, pos)
end
end
local function on_chunk_generated(event)
local surface = game.surfaces["deep_jungle"]
local tiles = {}
table.insert(global.generate_chunk_tiles_functions, function(chunk_piece)
local area = chunk_piece.area
local surface = game.surfaces["deep_jungle"]
if chunk_piece.surface ~= surface then return end
local tiles = {}
local entities = surface.find_entities(area)
for _, e in pairs(entities) do
if e.type == "tree" or e.force.name == "enemy" then
e.destroy()
end
end
local tile_to_insert = false
for x = 0, 7, 1 do
for y = 0, 7, 1 do
local pos_x = area.left_top.x + x
local pos_y = area.left_top.y + y
local pos = {x = pos_x, y = pos_y}
tile_distance_to_center = pos_x^2 + pos_y^2
tile_to_insert = false
local noise_3 = get_noise(3, pos)
if noise_3 > -0.1 and noise_3 < 0.1 then
if noise_3 > -0.05 and noise_3 < 0.05 then
tile_to_insert = "water"
end
if noise_3 > -0.03 and noise_3 < 0.03 then
tile_to_insert = "deepwater"
end
else
local noise_1 = get_noise(1, pos)
local noise_2 = get_noise(2, pos)
local noise_4 = get_noise(4, pos)
if noise_4 < -0.8 or noise_4 > 0.8 then tile_to_insert = "dirt-6" end
if noise_3 < -0.1 then
if noise_1 > 0.2 then
if noise_1 > 0.8 and tile_distance_to_center > 8000 then
tile_to_insert = "water-green"
end
end
else
if noise_2 < -0.2 then
if noise_2 < -0.8 and tile_distance_to_center > 8000 then
tile_to_insert = "water-green"
end
end
end
end
if tile_to_insert == false then
table.insert(tiles, {name = "grass-1", position = {pos_x,pos_y}})
else
table.insert(tiles, {name = tile_to_insert, position = {pos_x,pos_y}})
end
end
end
surface.set_tiles(tiles,true)
end
)
table.insert(global.generate_chunk_entities_functions, function(chunk_piece)
local area = chunk_piece.area
local surface = game.surfaces["deep_jungle"]
if chunk_piece.surface ~= surface then return end
local enemy_building_positions = {}
local enemy_worm_positions = {}
local worm_raffle = {"small-worm-turret", "small-worm-turret", "small-worm-turret", "medium-worm-turret", "medium-worm-turret", "big-worm-turret"}
@ -200,41 +215,29 @@ local function on_chunk_generated(event)
local rock_positions = {}
local fish_positions = {}
local rare_treasure_chest_positions = {}
local treasure_chest_positions = {}
local secret_shop_locations = {}
local tree_positions = {}
local entities = surface.find_entities(event.area)
for _, e in pairs(entities) do
if e.type == "tree" or e.force.name == "enemy" then
e.destroy()
end
end
local tile_to_insert = false
for x = 0, 31, 1 do
for y = 0, 31, 1 do
local pos_x = event.area.left_top.x + x
local pos_y = event.area.left_top.y + y
local treasure_chest_positions = {}
local tree_positions = {}
for x = 0, 7, 1 do
for y = 0, 7, 1 do
local pos_x = area.left_top.x + x
local pos_y = area.left_top.y + y
local pos = {x = pos_x, y = pos_y}
tile_distance_to_center = pos_x^2 + pos_y^2
tile_to_insert = false
--game.print(#tree_pool)
tile_distance_to_center = pos_x^2 + pos_y^2
local noise_3 = get_noise(3, pos)
if noise_3 > -0.1 and noise_3 < 0.1 then
if noise_3 > -0.05 and noise_3 < 0.05 then
tile_to_insert = "water"
if noise_3 > -0.05 and noise_3 < 0.05 then
table.insert(fish_positions, pos)
end
if noise_3 > -0.03 and noise_3 < 0.03 then
tile_to_insert = "deepwater"
if noise_3 > -0.03 and noise_3 < 0.03 then
table.insert(fish_positions, pos)
end
else
local noise_1 = get_noise(1, pos)
local noise_2 = get_noise(2, pos)
local noise_4 = get_noise(4, pos)
if tile_distance_to_center > 8000 then
if tile_distance_to_center > 10000 then
table.insert(enemy_worm_positions, pos)
if noise_4 > -0.1 and noise_4 < 0.1 and noise_1 > 0.3 and noise_2 > 0.3 then
table.insert(rock_positions, pos)
@ -245,10 +248,7 @@ local function on_chunk_generated(event)
if noise_1 > 0.2 then
table.insert(tree_positions, {"tree-02", pos})
table.insert(rare_treasure_chest_positions, pos)
table.insert(treasure_chest_positions, pos)
if noise_1 > 0.8 and tile_distance_to_center > 8000 then
tile_to_insert = "water-green"
end
table.insert(treasure_chest_positions, pos)
end
if noise_1 < -0.2 then
table.insert(tree_positions, {"tree-04", pos})
@ -270,24 +270,12 @@ local function on_chunk_generated(event)
if noise_2 < -0.2 then
table.insert(tree_positions, {"tree-09", pos})
table.insert(rare_treasure_chest_positions, pos)
table.insert(treasure_chest_positions, pos)
if noise_2 < -0.8 and tile_distance_to_center > 8000 then
tile_to_insert = "water-green"
end
table.insert(treasure_chest_positions, pos)
end
end
end
if tile_to_insert == false then
table.insert(tiles, {name = "grass-1", position = {pos_x,pos_y}})
else
table.insert(tiles, {name = tile_to_insert, position = {pos_x,pos_y}})
end
end
end
end
surface.set_tiles(tiles,true)
end
for _, p in pairs(enemy_building_positions) do
if math.random(1,40)==1 then
@ -316,12 +304,12 @@ local function on_chunk_generated(event)
end
end
for _, p in pairs(treasure_chest_positions) do
if math.random(1,1000)==1 then
if math.random(1,1250)==1 then
treasure_chest(p)
end
end
for _, p in pairs(rare_treasure_chest_positions) do
if math.random(1,10000)==1 then
if math.random(1,7500)==1 then
rare_treasure_chest(p)
end
end
@ -340,8 +328,9 @@ local function on_chunk_generated(event)
decorative_names[#decorative_names+1] = k
end
end
surface.regenerate_decorative(decorative_names, {{x=math.floor(event.area.left_top.x/32),y=math.floor(event.area.left_top.y/32)}})
surface.regenerate_decorative(decorative_names, {{x=math.floor(area.left_top.x/8),y=math.floor(area.left_top.y/8)}})
end
)
local function on_player_joined_game(event)
local player = game.players[event.player_index]
@ -355,9 +344,9 @@ local function on_player_joined_game(event)
["stone"] = {frequency = "normal", size = "normal", richness = "normal"},
["copper-ore"] = {frequency = "normal", size = "normal", richness = "normal"},
["iron-ore"] = {frequency = "normal", size = "normal", richness = "normal"},
["crude-oil"] = {frequency = "normal", size = "normal", richness = "good"},
["trees"] = {frequency = "normal", size = "normal", richness = "normal"},
["enemy-base"] = {frequency = "normal", size = "normal", richness = "good"}
["crude-oil"] = {frequency = "normal", size = "normal", richness = "normal"},
["trees"] = {frequency = "none", size = "none", richness = "none"},
["enemy-base"] = {frequency = "none", size = "none", richness = "none"}
}
game.map_settings.pollution.pollution_restored_per_tree_damage = 0
game.create_surface("deep_jungle", map_gen_settings)
@ -380,36 +369,20 @@ local function on_player_joined_game(event)
end
end
local function on_tick(event)
if global.map_pregeneration_is_active then
if game.tick % 600 == 0 then
local r = 1
for x = 1,32,1 do
if game.forces.map_pregen.is_chunk_charted(game.surfaces["deep_jungle"], {x,x}) then r = x end
end
game.print("Map chunks are generating... current radius " .. r, { r=0.22, g=0.99, b=0.99})
if game.forces.map_pregen.is_chunk_charted(game.surfaces["deep_jungle"], {32,32}) then
game.print("Map generation done!", { r=0.22, g=0.99, b=0.99})
game.players[1].force = game.forces["player"]
global.map_pregeneration_is_active = nil
end
end
end
end
local function on_marked_for_deconstruction(event)
if event.entity.name == "rock-huge" or event.entity.name == "rock-big" or event.entity.name == "sand-rock-big" or event.entity.name == "fish" or event.entity.type == "tree" then
event.entity.cancel_deconstruction(game.players[event.player_index].force.name)
end
end
function map_pregen()
local radius = 1024
if not game.forces.map_pregen then game.create_force("map_pregen") end
game.players[1].force = game.forces["map_pregen"]
game.forces.map_pregen.chart(game.surfaces["deep_jungle"],{{x = -1 * radius, y = -1 * radius}, {x = radius, y = radius}})
global.map_pregeneration_is_active = true
local function on_entity_died(event)
if event.entity.type == "tree" then
if math.random(1,8) == 1 then
local surface = game.surfaces["deep_jungle"]
local p = surface.find_non_colliding_position("small-biter" , event.entity.position, 2, 0.5)
if p then surface.create_entity {name="small-biter", position=event.entity.position} end
end
end
end
function cheat_mode()
@ -432,7 +405,6 @@ function cheat_mode()
end
end
event.add(defines.events.on_entity_died, on_entity_died)
event.add(defines.events.on_marked_for_deconstruction, on_marked_for_deconstruction)
event.add(defines.events.on_chunk_generated, on_chunk_generated)
event.add(defines.events.on_tick, on_tick)
event.add(defines.events.on_player_joined_game, on_player_joined_game)

View File

@ -10,9 +10,9 @@ local function get_noise(name, pos)
seed = seed + noise_seed_add
if name == 1 then
local noise = {}
noise[1] = simplex_noise.d2(pos.x * 0.01, pos.y * 0.01, seed)
noise[1] = simplex_noise.d2(pos.x * 0.001, pos.y * 0.001, seed)
seed = seed + noise_seed_add
noise[2] = simplex_noise.d2(pos.x * 0.1, pos.y * 0.1, seed)
noise[2] = simplex_noise.d2(pos.x * 0.01, pos.y * 0.01, seed)
local noise = noise[1] + noise[2] * 0.1
return noise
end
@ -48,9 +48,10 @@ local function get_noise(name, pos)
end
end
function generate_chunk_tiles(chunk_piece)
table.insert(global.generate_chunk_tiles_functions, function(chunk_piece)
local area = chunk_piece.area
local surface = chunk_piece.surface
local surface = game.surfaces["endless_desert"]
if chunk_piece.surface ~= surface then return end
local tiles = {}
local entities = surface.find_entities(area)
for _, e in pairs(entities) do
@ -67,19 +68,30 @@ function generate_chunk_tiles(chunk_piece)
tile_distance_to_center = pos_x^2 + pos_y^2
tile_to_insert = false
--local noise_3 = get_noise(3, pos)
local noise_1 = get_noise(1, pos)
if noise_1 > 0.3 then
tile_to_insert = "sand-1"
end
if noise_1 < -0.3 then
tile_to_insert = "sand-2"
end
if tile_to_insert == false then
table.insert(tiles, {name = "sand-3", position = {pos_x,pos_y}})
else
table.insert(tiles, {name = tile_to_insert, position = {pos_x,pos_y}})
end
end
end
end
surface.set_tiles(tiles,true)
end
)
function generate_chunk_entities(chunk_piece)
table.insert(global.generate_chunk_entities_functions, function(chunk_piece)
local area = chunk_piece.area
local surface = chunk_piece.surface
local surface = game.surfaces["endless_desert"]
if chunk_piece.surface ~= surface then return end
local enemy_building_positions = {}
local enemy_worm_positions = {}
local worm_raffle = {"small-worm-turret", "small-worm-turret", "small-worm-turret", "medium-worm-turret", "medium-worm-turret", "big-worm-turret"}
@ -97,27 +109,12 @@ function generate_chunk_entities(chunk_piece)
local pos_y = area.left_top.y + y
local pos = {x = pos_x, y = pos_y}
tile_distance_to_center = pos_x^2 + pos_y^2
if surface.can_place_entity({name="tree-04", position=pos}) then surface.create_entity {name="tree-04", position=pos} end
--local noise_3 = get_noise(3, pos)
--if surface.can_place_entity({name="tree-03", position=pos}) then surface.create_entity {name="tree-03", position=pos} end
local noise_1 = get_noise(1, pos)
end
end
end
function dump(o)
if type(o) == 'table' then
local s = '{ '
for k,v in pairs(o) do
if type(k) ~= 'number' then k = '"'..k..'"' end
s = s .. '['..k..'] = ' .. dump(v) .. ','
end
return s .. '} '
else
return tostring(o)
end
end
)
local function on_player_joined_game(event)
local player = game.players[event.player_index]
@ -148,8 +145,7 @@ local function on_player_joined_game(event)
if player.online_time < 10 then
player.insert {name = 'raw-fish', count = 1}
player.insert {name = 'iron-axe', count = 1}
end
end
end
local function on_marked_for_deconstruction(event)
@ -172,7 +168,7 @@ function cheat_mode()
surface.daytime = 1
game.player.force.research_all_technologies()
game.forces["enemy"].evolution_factor = 0.2
local chart = 300
local chart = 400
local surface = game.surfaces["endless_desert"]
game.forces["player"].chart(surface, {lefttop = {x = chart*-1, y = chart*-1}, rightbottom = {x = chart, y = chart}})
end

View File

@ -3,16 +3,20 @@
--by mewmew
local event = require 'utils.event'
if not global.generate_chunk_tiles_functions then global.generate_chunk_tiles_functions = {} end
if not global.generate_chunk_entities_functions then global.generate_chunk_entities_functions = {} end
--cut chunks into 8x8 pieces and fill them into global.chunk_pieces
local function on_chunk_generated(event)
local function on_chunk_generated(event)
if not global.generate_chunk_tiles_functions[1] then game.print("No functions found in table: global.generate_chunk_tiles_functions") return end
if not global.generate_chunk_entities_functions[1] then game.print("No functions found in table: global.generate_chunk_entities_functions") return end
if not global.chunk_pieces then global.chunk_pieces = {} end
if not global.chunk_pieces_tile_index then global.chunk_pieces_tile_index = 1 end
if not global.chunk_pieces_entity_index then global.chunk_pieces_entity_index = 1 end
local a
if not global.chunk_pieces_load_speed then global.chunk_pieces_load_speed = 1 end -- max chunk loading speed in 8x8 tile pieces / tick
for pos_y = 0, 24, 8 do
for pos_x = 0, 24, 8 do
a = {
local a = {
left_top = {x = event.area.left_top.x + pos_x, y = event.area.left_top.y + pos_y},
right_bottom = {x = event.area.left_top.x + pos_x + 8, y = event.area.left_top.y + pos_y + 8}
}
@ -21,35 +25,49 @@ local function on_chunk_generated(event)
end
end
--process the pieces lazy, calling generate_chunk_tiles() and generate_chunk_entities()
local function on_tick()
if not generate_chunk_tiles then game.print("no function > generate_chunk_tiles") return end
if not generate_chunk_entities then game.print("no function > generate_chunk_entities") return end
--process the pieces lazy, calling generate_chunk_tiles_functions() and generate_chunk_entities_functions()
local function on_tick()
if global.chunk_pieces[global.chunk_pieces_tile_index] then
if global.chunk_pieces_tile_index < 4096 then --4096 for a fast spawn generation
for x = 1, 16, 1 do
for x = 1, 128, 1 do
if global.chunk_pieces[global.chunk_pieces_tile_index] then
generate_chunk_tiles(global.chunk_pieces[global.chunk_pieces_tile_index])
for _, f in pairs(global.generate_chunk_tiles_functions) do
f(global.chunk_pieces[global.chunk_pieces_tile_index])
end
global.chunk_pieces_tile_index = global.chunk_pieces_tile_index + 1
end
end
end
else
generate_chunk_tiles(global.chunk_pieces[global.chunk_pieces_tile_index])
global.chunk_pieces_tile_index = global.chunk_pieces_tile_index + 1
for x = 1, global.chunk_pieces_load_speed, 1 do
if global.chunk_pieces[global.chunk_pieces_tile_index] then
for _, f in pairs(global.generate_chunk_tiles_functions) do
f(global.chunk_pieces[global.chunk_pieces_tile_index])
end
global.chunk_pieces_tile_index = global.chunk_pieces_tile_index + 1
end
end
end
else
if global.chunk_pieces[global.chunk_pieces_entity_index] then
if global.chunk_pieces_entity_index < 4096 then --4096 for a fast spawn generation
for x = 1, 16, 1 do
if global.chunk_pieces[global.chunk_pieces_entity_index] then
generate_chunk_entities(global.chunk_pieces[global.chunk_pieces_entity_index])
for x = 1, 128, 1 do
if global.chunk_pieces[global.chunk_pieces_entity_index] then
for _, f in pairs(global.generate_chunk_entities_functions) do
f(global.chunk_pieces[global.chunk_pieces_entity_index])
end
global.chunk_pieces_entity_index = global.chunk_pieces_entity_index + 1
end
end
end
else
generate_chunk_entities(global.chunk_pieces[global.chunk_pieces_entity_index])
global.chunk_pieces_entity_index = global.chunk_pieces_entity_index + 1
if not global.chunk_fast_spawn_generation_done then global.chunk_fast_spawn_generation_done = true game.print("Spawn generation done!", { r=0.22, g=0.99, b=0.99}) end
for x = 1, global.chunk_pieces_load_speed, 1 do
if global.chunk_pieces[global.chunk_pieces_entity_index] then
for _, f in pairs(global.generate_chunk_entities_functions) do
f(global.chunk_pieces[global.chunk_pieces_entity_index])
end
global.chunk_pieces_entity_index = global.chunk_pieces_entity_index + 1
end
end
end
end
end

View File

@ -1,5 +1,5 @@
local index = {
"mqQcIlDBSSuYlsqS", "qXANKmjuRGjFRkUW", "WnujFSWDBwXtzJPX", "xdVfyDCCkjGTPkso", "blkCUwDfFaRxezkA", "PEVkYcsbVwnnKWKm", "RmApKqaHBnDdjlUf"
"blkCUwDfFaRxezkA", "PEVkYcsbVwnnKWKm", "RmApKqaHBnDdjlUf", "eovuYGvdICGhruuU"
}
local data = {}

View File

@ -1,5 +1,5 @@
local playsession = {
{"mewmew", {760334}},
{"mewmew", {928470}},
{"redlabel", {1458920}},
{"ANV1L", {236969}},
{"opasuke", {1204692}},
@ -19,8 +19,8 @@ local playsession = {
{"doodoori2", {3124}},
{"MetonymicalInsanity", {343281}},
{"sloeman", {242913}},
{"ajicurry", {146979}},
{"vvictor", {333060}},
{"ajicurry", {150737}},
{"vvictor", {334080}},
{"TheFlameWillFade", {161797}},
{"Chmizuno", {2033}},
{"wubwub69_", {179387}},
@ -94,7 +94,7 @@ local playsession = {
{"coreyellow1", {80619}},
{"Lagger289", {145721}},
{"pigwithtach", {58458}},
{"Raijin-Kizuku", {709088}},
{"Raijin-Kizuku", {871452}},
{"Nikolaus3943", {41712}},
{"Dmitry8266", {56145}},
{"anmac1", {25061}},
@ -142,7 +142,7 @@ local playsession = {
{"Dominoscraft", {35988}},
{"llamaben54", {5427}},
{"amferes", {20625}},
{"Terarink", {728230}},
{"Terarink", {1772031}},
{"zhyko", {5891}},
{"ZombieMooose", {11994}},
{"mobieh22", {10010}},
@ -157,7 +157,7 @@ local playsession = {
{"CreeperMillion5", {8053}},
{"Redrar", {4297}},
{"godfoder", {821}},
{"AwkwardNoah", {124286}},
{"AwkwardNoah", {199742}},
{"lucj25", {28686}},
{"dragon12129", {4528}},
{"Alordex", {75781}},
@ -167,7 +167,7 @@ local playsession = {
{"TmgNukem", {32524}},
{"PlumpCat", {29186}},
{"kmarcusm", {146131}},
{"dpoba", {677901}},
{"dpoba", {857902}},
{"LycostA", {11503}},
{"lazerandy", {109856}},
{"Furancebob", {371010}},
@ -185,6 +185,10 @@ local playsession = {
{"Goofables", {3087}},
{"chromaddict", {64987}},
{"wolfe08", {5292}},
{"Achskelmos", {56047}}
{"Achskelmos", {743106}},
{"SmotPokin42000", {533564}},
{"mix89nur", {5455}},
{"fishpig117", {112961}},
{"Yumiyumi2", {1341}}
}
return playsession

View File

@ -1,4 +0,0 @@
local playtimes = {
{"mewmew", {2561}}
}
return playtimes

View File

@ -0,0 +1,8 @@
local playsession = {
{"mewmew", {25477}},
{"caolulingwh", {2626}},
{"grilledham", {8197}},
{"ANV1L", {2498}},
{"Drezik99", {16001}}
}
return playsession

View File

@ -1,4 +0,0 @@
local playtimes = {
{"mewmew", {691}}
}
return playtimes

View File

@ -1,4 +0,0 @@
local playtimes = {
{"mewmew", {3073}}
}
return playtimes

View File

@ -1,4 +0,0 @@
local playtimes = {
{"mewmew", {55314}}
}
return playtimes