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changelog
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@ -15,8 +15,11 @@ softmod_info_new_players_2=Mine coal and other resources and bring them to the s
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softmod_info_tips_1=Features of the game that are hard to work out alone
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softmod_info_tips_2=• The captain (or officers) can steer the boat from the crow's nest by placing 50 rail signals in one of the blue boxes.\n• The quantity on an island is independent of the order in which you break rocks.\n• Passive pollution ramps up over time on each island.\n• Items dropped on the deck are transferred to the cabin when the boat moves for performance reasons.\n• When waiting for the captain's order to set sail, the free power supply is disabled.\n• Productivity modules can't be used in machines.\n• Resources granted to the ship appear in the captain's cabin.\n• Useful commands: /classinfo {classname} command, /plank {player}, /officer {player}, /undock, /ccolor, /clear_north_tanks, /clear_south_tanks, /tax, /reset_password
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softmod_info_updates_1=v1.6.0
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softmod_info_updates_2=• 7 simultaneous crews supported. Surface loading is paused if other crews are engaged in a fight at sea, or are loading themselves.\n• New runs begin on the top lane so that beginners are more likely to encounter docks.\n• Disconnecting players once again have their items temporarily saved. Items are returned to the crew if players don't reconnect quickly.\n• Island surfaces are now always deleted after the boat leaves, fixing issues with marooned players.\n• Melee classes can no longer hold weapons. New class added.\n• The pause at sea now occurs after the loading time for the next destination.\n• Spectators can now change surfaces.\n• Crew proposal endorsements system removed.\n• Productivity modules are removed from the game until a later feature is released.\n• Balance tweaks:\n - Most maps now have some unkillable spawners\n - Mining productivity increases naturally with leagues traveled\n - Biter nighttime damage bonus nerfed\n - Tweaks to radioactive islands\n - Kovarex enrichment no longer researched at start of game\n - Land mines only purchasable at docks, and drop your speed when placed\n - Flamers nerf slightly increased\n - 5% weapon and turret damage upgrade available at each island market
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softmod_info_1_1=v1.6.3 highlights
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softmod_info_1_2=• Gameplay further slowed down for small crews.\n• Optional setting for new crews to disable blueprints.\n• Fixed a bug causing large waves.\n• Grace period of 2 minutes on each island before attacks.
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softmod_info_2_1=v1.6.0 highlights
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softmod_info_2_2=• 7 simultaneous crews supported. Surface loading is paused if other crews are engaged in a fight at sea, or are loading themselves.\n• New runs begin on the top lane so that beginners are more likely to encounter docks.\n• Disconnecting players once again have their items temporarily saved. Items are returned to the crew if players don't reconnect quickly.\n• Island surfaces are now always deleted after the boat leaves, fixing issues with marooned players.\n• Melee classes can no longer hold weapons. New class added.\n• The pause at sea now occurs after the loading time for the next destination.\n• Spectators can now change surfaces.\n• Crew proposal endorsements system removed.\n• Productivity modules are removed from the game until a later feature is released.\n• Balance tweaks:\n - Most maps now have some unkillable spawners\n - Mining productivity increases naturally with leagues traveled\n - Biter nighttime damage bonus nerfed\n - Tweaks to radioactive islands\n - Kovarex enrichment no longer researched at start of game\n - Land mines only purchasable at docks, and drop your speed when placed\n - Flamers nerf slightly increased\n - 5% weapon and turret damage upgrade available at each island market
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softmod_info_credits_1=Credits
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softmod_info_credits_2=Designed/developed by thesixthroc. Updates from Piratux. Comfy codebase and help from Gerkiz, Hanakocz and Mew @ Comfy Industries (https://getcomfy.eu). Island structure blueprints contributed by Mattisso.\n\nCome chat with us: https://getcomfy.eu/discord\n\n"Those white gloves. I'll never forget them 'till the day I die." - Dr. John
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@ -7,7 +7,7 @@ local _inspect = require 'utils.inspect'.inspect
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local Public = {}
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Public.scenario_id_name = 'pirates'
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Public.version_string = '1.6.2' --major.minor.patch versioning, to match factorio mod portal
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Public.version_string = '1.6.3' --major.minor.patch versioning, to match factorio mod portal
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-- Public.blueprint_library_allowed = true
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-- Public.blueprint_importing_allowed = true
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@ -25,24 +25,27 @@ local width = 400
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function Public.toggle_window(player)
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local flow, flow2, flow3, flow4
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if player.gui.screen[window_name .. '_piratewindow'] then player.gui.screen[window_name .. '_piratewindow'].destroy() return end
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if player.gui.screen[window_name .. '_piratewindow'] then
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player.gui.screen[window_name .. '_piratewindow'].destroy()
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return
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end
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flow = player.gui.screen.add{
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type = 'tabbed-pane',
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name = window_name .. '_piratewindow',
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direction = 'vertical'
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}
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flow.location = {x = 90, y = 90}
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flow = player.gui.screen.add {
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type = 'tabbed-pane',
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name = window_name .. '_piratewindow',
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direction = 'vertical'
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}
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flow.location = { x = 90, y = 90 }
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flow.selected_tab_index = 1
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flow.style = 'frame_tabbed_pane'
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flow.style.width = width
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flow.style.height = 420
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flow2 = Public.flow_add_info_tab(flow, {'pirates.gui_info_info'})
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flow2 = Public.flow_add_info_tab(flow, { 'pirates.gui_info_info' })
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flow3 = flow2.parent.last_info_flow_1.last_info_flow_2
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flow4 = flow3.add{type = "label", caption = {"pirates.softmod_info_body_1"}}
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flow4 = flow3.add { type = "label", caption = { "pirates.softmod_info_body_1" } }
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flow4.style.font_color = GuiCommon.friendly_font_color
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flow4.style.single_line = false
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flow4.style.font = 'debug'
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@ -50,36 +53,35 @@ function Public.toggle_window(player)
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flow4.style.bottom_margin = 0
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-- flow4.style.bottom_margin = 16
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Public.flow_add_info_sections(flow2, {'game_description'})
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Public.flow_add_info_sections(flow2, { 'game_description' })
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flow2 = Public.flow_add_info_tab(flow, {'pirates.gui_info_tips'})
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flow2 = Public.flow_add_info_tab(flow, { 'pirates.gui_info_tips' })
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Public.flow_add_info_sections(flow2, {'new_players', 'tips'})
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Public.flow_add_info_sections(flow2, { 'new_players', 'tips' })
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flow2 = Public.flow_add_info_tab(flow, {'pirates.gui_info_updates'})
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flow2 = Public.flow_add_info_tab(flow, { 'pirates.gui_info_updates' })
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Public.flow_add_info_sections(flow2, {'updates'})
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Public.flow_add_info_sections(flow2, { '1', '2' })
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-- Public.flow_add_info_sections(flow2, {'updates', 'bugs'})
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flow2 = Public.flow_add_info_tab(flow, {'pirates.gui_info_credits'})
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flow2 = Public.flow_add_info_tab(flow, { 'pirates.gui_info_credits' })
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Public.flow_add_info_sections(flow2, {'credits'})
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Public.flow_add_info_sections(flow2, { 'credits' })
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end
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function Public.flow_add_info_sections(flow, sections_list)
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local flow2
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for j = 1, #sections_list do
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local i = sections_list[j]
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flow2 = flow.add{type = "label", caption = {"pirates.softmod_info_" .. i .. "_1"}}
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flow2 = flow.add { type = "label", caption = { "pirates.softmod_info_" .. i .. "_1" } }
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flow2.style.font_color = GuiCommon.friendly_font_color
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flow2.style.single_line = false
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flow2.style.font = 'heading-3'
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flow2.style.bottom_margin = -4
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flow2 = flow.add{type = "label", caption = {"pirates.softmod_info_" .. i .. "_2"}}
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flow2 = flow.add { type = "label", caption = { "pirates.softmod_info_" .. i .. "_2" } }
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flow2.style.font_color = GuiCommon.friendly_font_color
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flow2.style.single_line = false
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flow2.style.font = 'default'
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@ -88,12 +90,10 @@ function Public.flow_add_info_sections(flow, sections_list)
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end
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end
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function Public.flow_add_info_tab(flow, tab_name)
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local tab, contents, ret, flow3, flow4, flow5
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tab = flow.add{type='tab', caption=tab_name}
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tab = flow.add { type = 'tab', caption = tab_name }
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tab.style = 'frame_tab'
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contents = flow.add({
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@ -114,7 +114,7 @@ function Public.flow_add_info_tab(flow, tab_name)
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direction = 'horizontal',
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})
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flow3.style.horizontally_stretchable = true
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flow3.style.horizontal_align = 'center'
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flow3.style.horizontal_align = 'center'
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flow4 = flow3.add({
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type = 'flow',
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@ -122,14 +122,14 @@ function Public.flow_add_info_tab(flow, tab_name)
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direction = 'vertical',
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})
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flow4.style.horizontally_stretchable = true
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flow4.style.horizontal_align = 'center'
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flow4.style.horizontal_align = 'center'
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flow5 = flow4.add{type = "label", caption = {"", {"pirates.softmod_info_header_before_version_number"}, CoreData.version_string, {"pirates.softmod_info_header_after_version_number"}}}
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flow5 = flow4.add { type = "label", caption = { "", { "pirates.softmod_info_header_before_version_number" }, CoreData.version_string, { "pirates.softmod_info_header_after_version_number" } } }
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flow5.style.font_color = GuiCommon.friendly_font_color
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flow5.style.font = 'heading-1'
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flow5.style.bottom_margin = 2
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flow5 = flow4.add{type = "label", caption = {"pirates.softmod_info_body_promote"}}
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flow5 = flow4.add { type = "label", caption = { "pirates.softmod_info_body_promote" } }
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flow5.style.font_color = GuiCommon.friendly_font_color
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flow5.style.single_line = false
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flow5.style.font = 'default-small'
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@ -149,7 +149,7 @@ function Public.flow_add_info_tab(flow, tab_name)
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direction = 'horizontal',
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})
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flow3.style.horizontally_stretchable = true
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flow3.style.horizontal_align = 'center'
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flow3.style.horizontal_align = 'center'
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flow4 = flow3.add({
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type = 'flow',
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@ -157,7 +157,7 @@ function Public.flow_add_info_tab(flow, tab_name)
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direction = 'vertical',
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})
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flow4.style.horizontally_stretchable = true
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flow4.style.horizontal_align = 'center'
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flow4.style.horizontal_align = 'center'
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flow3 = contents.add({
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type = 'flow',
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@ -171,10 +171,10 @@ function Public.flow_add_info_tab(flow, tab_name)
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direction = 'horizontal',
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})
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flow3.style.horizontally_stretchable = true
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flow3.style.horizontal_align = 'center'
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flow3.style.horizontal_align = 'center'
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flow4 = flow3.add{type = "label", caption = {"pirates.softmod_info_body_clicky"}}
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flow4.style.font = 'default-small'
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flow4 = flow3.add { type = "label", caption = { "pirates.softmod_info_body_clicky" } }
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flow4.style.font = 'default-small'
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flow4.style.font_color = GuiCommon.friendly_font_color
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flow4.style.single_line = false
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flow4.style.bottom_margin = 4
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@ -185,7 +185,6 @@ function Public.flow_add_info_tab(flow, tab_name)
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return ret
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end
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function Public.click(event)
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if not event.element then return end
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if not event.element.valid then return end
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@ -201,19 +200,17 @@ function Public.click(event)
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-- local memory = Memory.get_crew_memory()
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if eventtype ~= 'tab' and (
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element.name == (window_name .. '_piratewindow') or
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(element.parent and element.parent.name == (window_name .. '_piratewindow')) or
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(element.parent and element.parent.parent and element.parent.parent.name == (window_name .. '_piratewindow')) or
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(element.parent and element.parent.parent and element.parent.parent.parent and element.parent.parent.parent.name == (window_name .. '_piratewindow')) or
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(element.parent and element.parent.parent and element.parent.parent.parent and element.parent.parent.parent.parent and element.parent.parent.parent.parent.name == (window_name .. '_piratewindow')) or
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(element.parent and element.parent.parent and element.parent.parent.parent and element.parent.parent.parent.parent and element.parent.parent.parent.parent.parent and element.parent.parent.parent.parent.parent.name == (window_name .. '_piratewindow'))
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) then
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element.name == (window_name .. '_piratewindow') or
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(element.parent and element.parent.name == (window_name .. '_piratewindow')) or
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(element.parent and element.parent.parent and element.parent.parent.name == (window_name .. '_piratewindow')) or
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(element.parent and element.parent.parent and element.parent.parent.parent and element.parent.parent.parent.name == (window_name .. '_piratewindow')) or
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(element.parent and element.parent.parent and element.parent.parent.parent and element.parent.parent.parent.parent and element.parent.parent.parent.parent.name == (window_name .. '_piratewindow')) or
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(element.parent and element.parent.parent and element.parent.parent.parent and element.parent.parent.parent.parent and element.parent.parent.parent.parent.parent and element.parent.parent.parent.parent.parent.name == (window_name .. '_piratewindow'))
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) then
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Public.toggle_window(player)
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end
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end
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-- function Public.regular_update(player)
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-- end
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@ -238,6 +235,4 @@ function Public.full_update(player)
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end
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end
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return Public
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return Public
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