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Rpg spells - fix capsules
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@ -1000,6 +1000,7 @@ spells[#spells + 1] = {
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Public.projectile_types = {
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['explosives'] = {name = 'grenade', count = 0.5, max_range = 32, tick_speed = 1},
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['distractor-capsule'] = {name = 'distractor-capsule', count = 1, max_range = 32, tick_speed = 1},
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['land-mine'] = {name = 'grenade', count = 1, max_range = 32, tick_speed = 1},
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['grenade'] = {name = 'grenade', count = 1, max_range = 40, tick_speed = 1},
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['cluster-grenade'] = {name = 'cluster-grenade', count = 1, max_range = 40, tick_speed = 3},
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