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Rpg spells - fix capsules

This commit is contained in:
Gerkiz 2022-05-08 10:51:48 +02:00
parent ed6d95b592
commit d7a502d8fb

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@ -1000,6 +1000,7 @@ spells[#spells + 1] = {
Public.projectile_types = { Public.projectile_types = {
['explosives'] = {name = 'grenade', count = 0.5, max_range = 32, tick_speed = 1}, ['explosives'] = {name = 'grenade', count = 0.5, max_range = 32, tick_speed = 1},
['distractor-capsule'] = {name = 'distractor-capsule', count = 1, max_range = 32, tick_speed = 1},
['land-mine'] = {name = 'grenade', count = 1, max_range = 32, tick_speed = 1}, ['land-mine'] = {name = 'grenade', count = 1, max_range = 32, tick_speed = 1},
['grenade'] = {name = 'grenade', count = 1, max_range = 40, tick_speed = 1}, ['grenade'] = {name = 'grenade', count = 1, max_range = 40, tick_speed = 1},
['cluster-grenade'] = {name = 'cluster-grenade', count = 1, max_range = 40, tick_speed = 3}, ['cluster-grenade'] = {name = 'cluster-grenade', count = 1, max_range = 40, tick_speed = 3},