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Rpg - fix weird spell gui

This commit is contained in:
Gerkiz 2022-08-14 16:45:25 +02:00
parent 2f413c3c17
commit e3875bee28

View File

@ -1258,7 +1258,8 @@ function Public.get_all_spells_filtered(rpg_t)
local spell_names = {}
for i = 1, #spells do
if spells[i].enabled and rpg_t and rpg_t.level >= spells[i].level then
-- if spells[i].enabled and rpg_t and rpg_t.level >= spells[i].level then -- this needs fixing.
if spells[i].enabled then
new_spells[#new_spells + 1] = spells[i]
spell_names[#spell_names + 1] = spells[i].name
end