mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-10 00:43:27 +02:00
1297 lines
38 KiB
Lua
1297 lines
38 KiB
Lua
local Public = require 'modules.rpg.table'
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local Token = require 'utils.token'
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local Task = require 'utils.task'
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local Ai = require 'modules.ai'
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local spells = {}
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local random = math.random
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local floor = math.floor
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local states = {
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['attack'] = 'fire-smoke',
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['support'] = 'poison-capsule-smoke'
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}
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local repair_buildings =
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Token.register(
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function(data)
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local entity = data.entity
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if entity and entity.valid then
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local rng = 0.1
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if random(1, 5) == 1 then
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rng = 0.2
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elseif random(1, 8) == 1 then
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rng = 0.4
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end
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local to_heal = entity.prototype.max_health * rng
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if entity.health and to_heal then
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entity.health = entity.health + to_heal
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end
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end
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end
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)
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local function get_area(pos, dist)
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local area = {
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left_top = {
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x = pos.x - dist,
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y = pos.y - dist
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},
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right_bottom = {
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x = pos.x + dist,
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y = pos.y + dist
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}
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}
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return area
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end
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local function area_of_effect(player, position, state, radius, callback, find_entities)
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if not radius then
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return
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end
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local cs = player.surface
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local cp = position or player.position
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if radius and radius > 256 then
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radius = 256
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end
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local area = get_area(cp, radius)
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if not states[state] then
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return
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end
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for x = area.left_top.x, area.right_bottom.x, 1 do
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for y = area.left_top.y, area.right_bottom.y, 1 do
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local d = floor((cp.x - x) ^ 2 + (cp.y - y) ^ 2)
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if d < radius then
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local p = {x = x, y = y}
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if find_entities then
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for _, e in pairs(cs.find_entities({{p.x - 1, p.y - 1}, {p.x + 1, p.y + 1}})) do
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if e and e.valid and e.name ~= 'character' and e.health and e.destructible and e.type ~= 'simple-entity' and e.type ~= 'simple-entity-with-owner' then
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callback(e, p)
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end
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end
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else
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callback(p)
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end
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cs.create_trivial_smoke({name = states[state], position = p})
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end
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end
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end
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end
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local restore_movement_speed_token =
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Token.register(
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function(event)
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local player_index = event.player_index
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local old_speed = event.old_speed
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local rpg_t = event.rpg_t
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if rpg_t then
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rpg_t.has_custom_spell_active = nil
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end
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local player = game.get_player(player_index)
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if not player or not player.valid then
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return
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end
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if not player.character or not player.character.valid then
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return
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end
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player.character.character_running_speed_modifier = old_speed
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end
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)
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local function do_projectile(player_surface, name, _position, _force, target, max_range)
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player_surface.create_entity(
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{
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name = name,
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position = _position,
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force = _force,
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source = _position,
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target = target or nil,
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max_range = max_range or nil,
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speed = 0.4,
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fast_replace = true,
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create_build_effect_smoke = false
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}
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)
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return true
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end
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local function create_projectiles(data)
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local self = data.self
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local player = data.player
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local rpg_t = data.rpg_t
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local damage_entity = data.damage_entity
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local position = data.position
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local surface = data.surface
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local force = data.force
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local target_pos = data.target_pos
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local range = data.range
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local projectile_types = Public.projectile_types
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if self.aoe then
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for _ = 1, self.amount do
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if self.mana_cost > rpg_t.mana then
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break
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end
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local damage_area = {
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left_top = {x = position.x - 2, y = position.y - 2},
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right_bottom = {x = position.x + 2, y = position.y + 2}
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}
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do_projectile(surface, projectile_types[self.entityName].name, position, force, target_pos, range)
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Public.remove_mana(player, self.mana_cost)
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if self.damage then
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for _, e in pairs(surface.find_entities_filtered({area = damage_area})) do
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damage_entity(e)
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end
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end
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end
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else
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local damage_area = {
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left_top = {x = position.x - 2, y = position.y - 2},
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right_bottom = {x = position.x + 2, y = position.y + 2}
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}
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do_projectile(surface, projectile_types[self.entityName].name, position, force, target_pos, range)
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Public.remove_mana(player, self.mana_cost)
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if self.damage then
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for _, e in pairs(surface.find_entities_filtered({area = damage_area})) do
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damage_entity(e)
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end
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end
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end
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Public.cast_spell(player)
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return true
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end
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local function create_entity(data)
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local self = data.self
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local player = data.player
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local rpg_t = data.rpg_t
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local position = data.position
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local surface = data.surface
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local force = data.force
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local tame_unit_effects = data.tame_unit_effects
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local last_spell_cast = rpg_t.last_spell_cast
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if last_spell_cast then
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if Public.get_last_spell_cast(player) then
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Public.cast_spell(player, true)
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return false
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end
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end
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Public.set_last_spell_cast(player, position)
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if self.biter then
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local e = surface.create_entity({name = self.entityName, position = position, force = force})
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tame_unit_effects(player, e)
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Public.remove_mana(player, self.mana_cost)
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return true
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end
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if self.aoe then
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for x = 1, -1, -1 do
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for y = 1, -1, -1 do
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local pos = {x = position.x + x, y = position.y + y}
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if surface.can_place_entity {name = self.entityName, position = pos} then
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if self.mana_cost > rpg_t.mana then
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break
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end
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local e = surface.create_entity({name = self.entityName, position = pos, force = force})
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e.direction = player.character.direction
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Public.remove_mana(player, self.mana_cost)
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end
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end
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end
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else
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if surface.can_place_entity {name = self.entityName, position = position} then
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local e = surface.create_entity({name = self.entityName, position = position, force = force})
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e.direction = player.character.direction
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Public.remove_mana(player, self.mana_cost)
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else
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Public.cast_spell(player, true)
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return false
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end
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end
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Public.cast_spell(player)
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return true
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end
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local function insert_onto(data)
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local self = data.self
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local player = data.player
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local rpg_t = data.rpg_t
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if self.aoe then
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for _ = 1, self.amount do
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if self.mana_cost > rpg_t.mana then
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break
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end
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player.insert({name = self.entityName, count = self.amount})
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Public.remove_mana(player, self.mana_cost)
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end
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else
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player.insert({name = self.entityName, count = self.amount})
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Public.remove_mana(player, self.mana_cost)
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end
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Public.cast_spell(player)
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return true
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end
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spells[#spells + 1] = {
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name = {'entity-name.stone-wall'},
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entityName = 'stone-wall',
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level = 1,
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type = 'item',
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mana_cost = 60,
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cooldown = 100,
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aoe = true,
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enabled = true,
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sprite = 'recipe/stone-wall',
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callback = function(data)
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return create_entity(data)
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end
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}
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spells[#spells + 1] = {
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name = {'entity-name.wooden-chest'},
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entityName = 'wooden-chest',
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level = 1,
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type = 'item',
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mana_cost = 50,
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cooldown = 100,
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aoe = true,
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enabled = true,
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sprite = 'recipe/wooden-chest',
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callback = function(data)
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return create_entity(data)
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end
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}
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spells[#spells + 1] = {
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name = {'entity-name.iron-chest'},
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entityName = 'iron-chest',
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level = 10,
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type = 'item',
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mana_cost = 110,
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cooldown = 200,
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aoe = true,
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enabled = true,
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sprite = 'recipe/iron-chest',
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callback = function(data)
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return create_entity(data)
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end
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}
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spells[#spells + 1] = {
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name = {'entity-name.steel-chest'},
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entityName = 'steel-chest',
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level = 30,
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type = 'item',
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mana_cost = 150,
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cooldown = 300,
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aoe = true,
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enabled = true,
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sprite = 'recipe/steel-chest',
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callback = function(data)
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return create_entity(data)
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end
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}
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spells[#spells + 1] = {
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name = {'entity-name.transport-belt'},
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entityName = 'transport-belt',
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level = 1,
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type = 'item',
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mana_cost = 80,
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cooldown = 100,
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aoe = true,
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enabled = true,
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sprite = 'recipe/transport-belt',
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callback = function(data)
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return create_entity(data)
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end
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}
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spells[#spells + 1] = {
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name = {'entity-name.fast-transport-belt'},
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entityName = 'fast-transport-belt',
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level = 10,
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type = 'item',
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mana_cost = 110,
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cooldown = 200,
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aoe = true,
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enabled = true,
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sprite = 'recipe/fast-transport-belt',
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callback = function(data)
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return create_entity(data)
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end
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}
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spells[#spells + 1] = {
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name = {'entity-name.express-transport-belt'},
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entityName = 'express-transport-belt',
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level = 30,
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type = 'item',
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mana_cost = 150,
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cooldown = 300,
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aoe = true,
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enabled = true,
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sprite = 'recipe/express-transport-belt',
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callback = function(data)
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return create_entity(data)
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end
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}
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spells[#spells + 1] = {
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name = {'entity-name.underground-belt'},
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entityName = 'underground-belt',
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level = 1,
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type = 'item',
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mana_cost = 80,
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cooldown = 100,
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aoe = true,
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enabled = true,
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sprite = 'recipe/underground-belt',
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callback = function(data)
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return create_entity(data)
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end
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}
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spells[#spells + 1] = {
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name = {'entity-name.fast-underground-belt'},
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entityName = 'fast-underground-belt',
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level = 10,
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type = 'item',
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mana_cost = 110,
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cooldown = 200,
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aoe = true,
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enabled = true,
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sprite = 'recipe/fast-underground-belt',
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callback = function(data)
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return create_entity(data)
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end
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}
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spells[#spells + 1] = {
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name = {'entity-name.express-underground-belt'},
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entityName = 'express-underground-belt',
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level = 30,
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type = 'item',
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mana_cost = 150,
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cooldown = 300,
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aoe = true,
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enabled = true,
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sprite = 'recipe/express-underground-belt',
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callback = function(data)
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return create_entity(data)
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end
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}
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spells[#spells + 1] = {
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name = {'entity-name.pipe'},
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entityName = 'pipe',
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level = 1,
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type = 'item',
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mana_cost = 50,
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cooldown = 100,
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aoe = true,
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enabled = true,
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sprite = 'recipe/pipe',
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callback = function(data)
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return create_entity(data)
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end
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}
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spells[#spells + 1] = {
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name = {'entity-name.pipe-to-ground'},
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entityName = 'pipe-to-ground',
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level = 1,
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type = 'item',
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mana_cost = 100,
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cooldown = 100,
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aoe = true,
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enabled = true,
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sprite = 'recipe/pipe-to-ground',
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callback = function(data)
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return create_entity(data)
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end
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}
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spells[#spells + 1] = {
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name = {'entity-name.tree'},
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entityName = 'tree-05',
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level = 30,
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type = 'entity',
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mana_cost = 100,
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cooldown = 350,
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aoe = true,
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enabled = true,
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sprite = 'entity/tree-05',
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callback = function(data)
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return create_entity(data)
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end
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}
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spells[#spells + 1] = {
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name = {'entity-name.sand-rock-big'},
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entityName = 'sand-rock-big',
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level = 60,
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type = 'entity',
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mana_cost = 120,
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cooldown = 350,
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aoe = true,
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enabled = true,
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sprite = 'entity/sand-rock-big',
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callback = function(data)
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return create_entity(data)
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end
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}
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spells[#spells + 1] = {
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name = {'entity-name.small-biter'},
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entityName = 'small-biter',
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level = 30,
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biter = true,
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type = 'entity',
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mana_cost = 55,
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cooldown = 200,
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enabled = true,
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sprite = 'entity/small-biter',
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callback = function(data)
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return create_entity(data)
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end
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}
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spells[#spells + 1] = {
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name = {'entity-name.small-spitter'},
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entityName = 'small-spitter',
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level = 30,
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biter = true,
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type = 'entity',
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mana_cost = 55,
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cooldown = 200,
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enabled = true,
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sprite = 'entity/small-spitter',
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callback = function(data)
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return create_entity(data)
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end
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}
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spells[#spells + 1] = {
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name = {'entity-name.medium-biter'},
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entityName = 'medium-biter',
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level = 60,
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biter = true,
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type = 'entity',
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mana_cost = 100,
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cooldown = 300,
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enabled = true,
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sprite = 'entity/medium-biter',
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callback = function(data)
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return create_entity(data)
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end
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}
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spells[#spells + 1] = {
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name = {'entity-name.medium-spitter'},
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entityName = 'medium-spitter',
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level = 60,
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biter = true,
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type = 'entity',
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mana_cost = 100,
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cooldown = 300,
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enabled = true,
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sprite = 'entity/medium-spitter',
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callback = function(data)
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return create_entity(data)
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end
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}
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spells[#spells + 1] = {
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name = {'entity-name.biter-spawner'},
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entityName = 'biter-spawner',
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level = 100,
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biter = true,
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type = 'entity',
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mana_cost = 800,
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cooldown = 1420,
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enabled = false,
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log_spell = true,
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sprite = 'entity/biter-spawner',
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callback = function(data)
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return create_entity(data)
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end
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}
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spells[#spells + 1] = {
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name = {'entity-name.spitter-spawner'},
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entityName = 'spitter-spawner',
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level = 100,
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biter = true,
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type = 'entity',
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mana_cost = 800,
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cooldown = 1420,
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enabled = false,
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log_spell = true,
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sprite = 'entity/spitter-spawner',
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callback = function(data)
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return create_entity(data)
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end
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}
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spells[#spells + 1] = {
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name = {'item-name.shotgun-shell'},
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entityName = 'shotgun-shell',
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target = true,
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amount = 1,
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damage = true,
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force = 'player',
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level = 10,
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type = 'item',
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mana_cost = 40,
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cooldown = 150,
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enabled = true,
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log_spell = true,
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sprite = 'recipe/shotgun-shell',
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callback = function(data)
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return create_projectiles(data)
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end
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}
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spells[#spells + 1] = {
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name = {'item-name.grenade'},
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entityName = 'grenade',
|
|
target = true,
|
|
amount = 1,
|
|
damage = true,
|
|
force = 'player',
|
|
level = 30,
|
|
type = 'item',
|
|
mana_cost = 100,
|
|
cooldown = 150,
|
|
enabled = true,
|
|
log_spell = true,
|
|
sprite = 'recipe/grenade',
|
|
callback = function(data)
|
|
return create_projectiles(data)
|
|
end
|
|
}
|
|
spells[#spells + 1] = {
|
|
name = {'item-name.cluster-grenade'},
|
|
entityName = 'cluster-grenade',
|
|
target = true,
|
|
amount = 2,
|
|
damage = true,
|
|
force = 'player',
|
|
level = 50,
|
|
type = 'item',
|
|
mana_cost = 225,
|
|
cooldown = 200,
|
|
enabled = true,
|
|
log_spell = true,
|
|
sprite = 'recipe/cluster-grenade',
|
|
callback = function(data)
|
|
return create_projectiles(data)
|
|
end
|
|
}
|
|
spells[#spells + 1] = {
|
|
name = {'item-name.cannon-shell'},
|
|
entityName = 'cannon-shell',
|
|
target = true,
|
|
amount = 1,
|
|
damage = true,
|
|
force = 'player',
|
|
level = 30,
|
|
type = 'item',
|
|
mana_cost = 125,
|
|
cooldown = 150,
|
|
enabled = true,
|
|
log_spell = true,
|
|
sprite = 'recipe/cannon-shell',
|
|
callback = function(data)
|
|
return create_projectiles(data)
|
|
end
|
|
}
|
|
spells[#spells + 1] = {
|
|
name = {'item-name.explosive-cannon-shell'},
|
|
entityName = 'explosive-cannon-shell',
|
|
target = true,
|
|
amount = 2,
|
|
damage = true,
|
|
force = 'player',
|
|
level = 50,
|
|
type = 'item',
|
|
mana_cost = 250,
|
|
cooldown = 200,
|
|
enabled = true,
|
|
log_spell = true,
|
|
sprite = 'recipe/explosive-cannon-shell',
|
|
callback = function(data)
|
|
return create_projectiles(data)
|
|
end
|
|
}
|
|
spells[#spells + 1] = {
|
|
name = {'item-name.uranium-cannon-shell'},
|
|
entityName = 'uranium-cannon-shell',
|
|
target = true,
|
|
amount = 2,
|
|
damage = true,
|
|
force = 'player',
|
|
level = 70,
|
|
type = 'item',
|
|
mana_cost = 400,
|
|
cooldown = 200,
|
|
enabled = true,
|
|
log_spell = true,
|
|
sprite = 'recipe/uranium-cannon-shell',
|
|
callback = function(data)
|
|
return create_projectiles(data)
|
|
end
|
|
}
|
|
spells[#spells + 1] = {
|
|
name = {'item-name.rocket'},
|
|
entityName = 'rocket',
|
|
range = 240,
|
|
target = true,
|
|
amount = 4,
|
|
damage = true,
|
|
force = 'enemy',
|
|
level = 40,
|
|
type = 'item',
|
|
mana_cost = 60,
|
|
cooldown = 320,
|
|
enabled = true,
|
|
log_spell = true,
|
|
sprite = 'recipe/rocket',
|
|
callback = function(data)
|
|
return create_projectiles(data)
|
|
end
|
|
}
|
|
spells[#spells + 1] = {
|
|
name = {'spells.pointy_explosives'},
|
|
entityName = 'pointy_explosives',
|
|
target = true,
|
|
amount = 1,
|
|
range = 0,
|
|
damage = true,
|
|
force = 'player',
|
|
level = 70,
|
|
type = 'special',
|
|
mana_cost = 100,
|
|
cooldown = 100,
|
|
enabled = true,
|
|
log_spell = true,
|
|
sprite = 'recipe/explosives',
|
|
special_sprite = 'recipe=explosives',
|
|
callback = function(data)
|
|
local self = data.self
|
|
local player = data.player
|
|
local Explosives = data.explosives
|
|
local position = data.position
|
|
|
|
local entities =
|
|
player.surface.find_entities_filtered {
|
|
force = player.force,
|
|
type = 'container',
|
|
area = {{position.x - 1, position.y - 1}, {position.x + 1, position.y + 1}}
|
|
}
|
|
|
|
local detonate_chest
|
|
for i = 1, #entities do
|
|
local e = entities[i]
|
|
detonate_chest = e
|
|
end
|
|
if detonate_chest and detonate_chest.valid then
|
|
local success = Explosives.detonate_chest(detonate_chest)
|
|
if success then
|
|
Public.remove_mana(player, self.mana_cost)
|
|
end
|
|
Public.cast_spell(player)
|
|
return true
|
|
end
|
|
end
|
|
}
|
|
spells[#spells + 1] = {
|
|
name = {'spells.repair_aoe'},
|
|
entityName = 'repair_aoe',
|
|
target = true,
|
|
amount = 1,
|
|
range = 50,
|
|
damage = false,
|
|
force = 'player',
|
|
level = 45,
|
|
type = 'special',
|
|
mana_cost = 400,
|
|
cooldown = 2400,
|
|
enabled = true,
|
|
enforce_cooldown = true,
|
|
log_spell = true,
|
|
sprite = 'recipe/repair-pack',
|
|
special_sprite = 'recipe=repair-pack',
|
|
callback = function(data)
|
|
local self = data.self
|
|
local rpg_t = data.rpg_t
|
|
local player = data.player
|
|
local position = data.position
|
|
|
|
local range = Public.get_area_of_effect_range(player)
|
|
|
|
area_of_effect(
|
|
player,
|
|
position,
|
|
'support',
|
|
range,
|
|
function(entity)
|
|
if entity.prototype.max_health ~= entity.health then
|
|
if self.mana_cost < rpg_t.mana then
|
|
Task.set_timeout_in_ticks(10, repair_buildings, {entity = entity})
|
|
Public.remove_mana(player, self.mana_cost)
|
|
end
|
|
end
|
|
end,
|
|
true
|
|
)
|
|
|
|
Public.cast_spell(player)
|
|
Public.remove_mana(player, self.mana_cost)
|
|
return true
|
|
end
|
|
}
|
|
spells[#spells + 1] = {
|
|
name = {'spells.acid_stream'},
|
|
entityName = 'acid-stream-spitter-big',
|
|
target = true,
|
|
amount = 2,
|
|
range = 0,
|
|
damage = true,
|
|
force = 'player',
|
|
level = 50,
|
|
type = 'special',
|
|
mana_cost = 700,
|
|
cooldown = 900,
|
|
enabled = true,
|
|
enforce_cooldown = true,
|
|
sprite = 'virtual-signal/signal-S',
|
|
special_sprite = 'virtual-signal=signal-S',
|
|
callback = function(data)
|
|
local self = data.self
|
|
local player = data.player
|
|
local position = data.position
|
|
|
|
local range = Public.get_area_of_effect_range(player)
|
|
|
|
area_of_effect(
|
|
player,
|
|
position,
|
|
'attack',
|
|
range,
|
|
function(p)
|
|
do_projectile(player.surface, 'acid-stream-spitter-big', p, player.force, p)
|
|
end,
|
|
false
|
|
)
|
|
|
|
Public.remove_mana(player, self.mana_cost)
|
|
Public.cast_spell(player)
|
|
return true
|
|
end
|
|
}
|
|
spells[#spells + 1] = {
|
|
name = {'spells.tank'},
|
|
entityName = 'tank',
|
|
amount = 1,
|
|
capsule = true,
|
|
force = 'player',
|
|
level = 1000,
|
|
type = 'special',
|
|
mana_cost = 10000, -- they who know, will know
|
|
cooldown = 320,
|
|
enabled = false,
|
|
sprite = 'entity/tank',
|
|
special_sprite = 'entity=tank',
|
|
callback = function(data)
|
|
return create_entity(data)
|
|
end
|
|
}
|
|
spells[#spells + 1] = {
|
|
name = {'spells.spidertron'},
|
|
entityName = 'spidertron',
|
|
amount = 1,
|
|
capsule = true,
|
|
force = 'player',
|
|
level = 2000,
|
|
type = 'special',
|
|
mana_cost = 19500, -- they who know, will know
|
|
cooldown = 320,
|
|
enabled = false,
|
|
log_spell = true,
|
|
sprite = 'entity/spidertron',
|
|
special_sprite = 'entity=spidertron',
|
|
callback = function(data)
|
|
return create_entity(data)
|
|
end
|
|
}
|
|
spells[#spells + 1] = {
|
|
name = {'spells.raw_fish'},
|
|
entityName = 'raw-fish',
|
|
target = false,
|
|
amount = 4,
|
|
capsule = true,
|
|
damage = false,
|
|
range = 30,
|
|
force = 'player',
|
|
level = 50,
|
|
type = 'special',
|
|
mana_cost = 140,
|
|
cooldown = 320,
|
|
enabled = true,
|
|
sprite = 'item/raw-fish',
|
|
special_sprite = 'item=raw-fish',
|
|
callback = function(data)
|
|
return insert_onto(data)
|
|
end
|
|
}
|
|
spells[#spells + 1] = {
|
|
name = {'spells.dynamites'},
|
|
entityName = 'explosives',
|
|
target = false,
|
|
amount = 3,
|
|
aoe = true,
|
|
capsule = true,
|
|
damage = false,
|
|
range = 30,
|
|
force = 'player',
|
|
level = 25,
|
|
type = 'special',
|
|
mana_cost = 140,
|
|
cooldown = 320,
|
|
enabled = true,
|
|
sprite = 'item/explosives',
|
|
special_sprite = 'item=explosives',
|
|
callback = function(data)
|
|
return insert_onto(data)
|
|
end
|
|
}
|
|
spells[#spells + 1] = {
|
|
name = {'spells.comfylatron'},
|
|
entityName = 'suicidal_comfylatron',
|
|
target = false,
|
|
amount = 4,
|
|
damage = false,
|
|
range = 30,
|
|
force = 'player',
|
|
level = 60,
|
|
type = 'special',
|
|
mana_cost = 150,
|
|
cooldown = 320,
|
|
enabled = true,
|
|
log_spell = true,
|
|
sprite = 'entity/compilatron',
|
|
special_sprite = 'entity=compilatron',
|
|
callback = function(data)
|
|
local self = data.self
|
|
local player = data.player
|
|
local position = data.position
|
|
local surface = data.surface
|
|
|
|
Public.suicidal_comfylatron(position, surface)
|
|
Public.cast_spell(player)
|
|
Public.remove_mana(player, self.mana_cost)
|
|
return true
|
|
end
|
|
}
|
|
spells[#spells + 1] = {
|
|
name = {'spells.distractor'},
|
|
entityName = 'distractor-capsule',
|
|
target = true,
|
|
amount = 1,
|
|
damage = false,
|
|
range = 30,
|
|
force = 'player',
|
|
level = 50,
|
|
type = 'special',
|
|
mana_cost = 220,
|
|
cooldown = 320,
|
|
enabled = true,
|
|
sprite = 'recipe/distractor-capsule',
|
|
special_sprite = 'recipe=distractor-capsule',
|
|
callback = function(data)
|
|
return create_projectiles(data)
|
|
end
|
|
}
|
|
spells[#spells + 1] = {
|
|
name = {'spells.warp'},
|
|
entityName = 'warp-gate',
|
|
target = true,
|
|
force = 'player',
|
|
level = 60,
|
|
type = 'special',
|
|
mana_cost = 340,
|
|
cooldown = 2000,
|
|
enabled = true,
|
|
log_spell = true,
|
|
sprite = 'virtual-signal/signal-W',
|
|
special_sprite = 'virtual-signal=signal-W',
|
|
callback = function(data)
|
|
local player = data.player
|
|
local surface = data.surface
|
|
|
|
local pos = surface.find_non_colliding_position('character', game.forces.player.get_spawn_position(surface), 3, 0, 5)
|
|
if pos then
|
|
player.teleport(pos, surface)
|
|
else
|
|
pos = game.forces.player.get_spawn_position(surface)
|
|
player.teleport(pos, surface)
|
|
end
|
|
Public.remove_mana(player, 999999)
|
|
Public.damage_player_over_time(player, random(8, 16))
|
|
player.play_sound {path = 'utility/armor_insert', volume_modifier = 1}
|
|
Public.cast_spell(player)
|
|
return true
|
|
end
|
|
}
|
|
spells[#spells + 1] = {
|
|
name = {'spells.charge'},
|
|
entityName = 'haste',
|
|
target = false,
|
|
force = 'player',
|
|
level = 25,
|
|
type = 'special',
|
|
mana_cost = 100,
|
|
cooldown = 2000,
|
|
check_if_active = true,
|
|
enabled = true,
|
|
log_spell = true,
|
|
sprite = 'virtual-signal/signal-info',
|
|
special_sprite = 'virtual-signal=signal-info',
|
|
callback = function(data)
|
|
local self = data.self
|
|
local player = data.player
|
|
local rpg_t = data.rpg_t
|
|
rpg_t.has_custom_spell_active = true
|
|
|
|
Public.remove_mana(player, self.mana_cost)
|
|
for _ = 1, 3 do
|
|
player.play_sound {path = 'utility/armor_insert', volume_modifier = 1}
|
|
end
|
|
|
|
Task.set_timeout_in_ticks(300, restore_movement_speed_token, {player_index = player.index, old_speed = player.character.character_running_speed_modifier, rpg_t = rpg_t})
|
|
player.character.character_running_speed_modifier = player.character.character_running_speed_modifier + 1
|
|
Public.cast_spell(player)
|
|
return true
|
|
end
|
|
}
|
|
spells[#spells + 1] = {
|
|
name = {'spells.eternal_blades'},
|
|
entityName = 'eternal_blades',
|
|
target = false,
|
|
force = 'player',
|
|
level = 200,
|
|
type = 'special',
|
|
mana_cost = 350,
|
|
cooldown = 2000,
|
|
enabled = false,
|
|
enforce_cooldown = false,
|
|
log_spell = true,
|
|
sprite = 'virtual-signal/signal-info',
|
|
special_sprite = 'virtual-signal=signal-info',
|
|
tooltip = 'Damages enemies in radius when cast.',
|
|
callback = function(data)
|
|
local self = data.self
|
|
local player = data.player
|
|
local position = data.position
|
|
|
|
local range = Public.get_area_of_effect_range(player)
|
|
|
|
local damage = Public.get_player_level(player)
|
|
|
|
damage = damage / 4
|
|
|
|
area_of_effect(
|
|
player,
|
|
position,
|
|
'attack',
|
|
range,
|
|
function(entity)
|
|
if entity.force.index ~= player.force.index then
|
|
local get_health_pool = Public.has_health_boost(entity, damage, damage, player.character)
|
|
if get_health_pool then
|
|
local max_unit_health = floor(get_health_pool * 0.00015)
|
|
if max_unit_health <= 0 then
|
|
max_unit_health = 4
|
|
end
|
|
if max_unit_health >= 10 then
|
|
max_unit_health = 10
|
|
end
|
|
local final = floor(damage * max_unit_health)
|
|
Public.set_health_boost(entity, final, player.character)
|
|
if entity.valid and entity.health <= 0 and get_health_pool <= 0 then
|
|
entity.die(entity.force.name, player.character)
|
|
end
|
|
else
|
|
if entity.valid then
|
|
entity.health = entity.health - damage
|
|
if entity.health <= 0 then
|
|
entity.die(entity.force.name, player.character)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end,
|
|
true
|
|
)
|
|
|
|
Public.cast_spell(player)
|
|
Public.remove_mana(player, self.mana_cost)
|
|
return true
|
|
end
|
|
}
|
|
|
|
spells[#spells + 1] = {
|
|
name = {'spells.drone_enemy'},
|
|
entityName = 'drone_enemy',
|
|
target = false,
|
|
force = 'player',
|
|
level = 200,
|
|
type = 'special',
|
|
mana_cost = 1000,
|
|
cooldown = 18000,
|
|
enabled = false,
|
|
enforce_cooldown = true,
|
|
log_spell = true,
|
|
sprite = 'virtual-signal/signal-info',
|
|
special_sprite = 'virtual-signal=signal-info',
|
|
tooltip = 'Creates a drone that searches for enemies and destroys them.',
|
|
callback = function(data)
|
|
local self = data.self
|
|
local player = data.player
|
|
Ai.create_char({player_index = player.index, command = 1, search_local = true})
|
|
|
|
Public.cast_spell(player)
|
|
Public.remove_mana(player, self.mana_cost)
|
|
return true
|
|
end
|
|
}
|
|
|
|
spells[#spells + 1] = {
|
|
name = {'spells.drone_mine'},
|
|
entityName = 'drone_mine',
|
|
target = false,
|
|
force = 'player',
|
|
level = 200,
|
|
type = 'special',
|
|
mana_cost = 1000,
|
|
cooldown = 18000,
|
|
enabled = false,
|
|
enforce_cooldown = true,
|
|
log_spell = true,
|
|
sprite = 'virtual-signal/signal-info',
|
|
special_sprite = 'virtual-signal=signal-info',
|
|
tooltip = 'Creates a drone mines entities around you.',
|
|
callback = function(data)
|
|
local self = data.self
|
|
local player = data.player
|
|
Ai.create_char({player_index = player.index, command = 2, search_local = false})
|
|
|
|
Public.cast_spell(player)
|
|
Public.remove_mana(player, self.mana_cost)
|
|
return true
|
|
end
|
|
}
|
|
|
|
Public.projectile_types = {
|
|
['explosives'] = {name = 'grenade', count = 0.5, max_range = 32, tick_speed = 1},
|
|
['distractor-capsule'] = {name = 'distractor-capsule', count = 1, max_range = 32, tick_speed = 1},
|
|
['land-mine'] = {name = 'grenade', count = 1, max_range = 32, tick_speed = 1},
|
|
['grenade'] = {name = 'grenade', count = 1, max_range = 40, tick_speed = 1},
|
|
['cluster-grenade'] = {name = 'cluster-grenade', count = 1, max_range = 40, tick_speed = 3},
|
|
['artillery-shell'] = {name = 'artillery-projectile', count = 1, max_range = 60, tick_speed = 3},
|
|
['cannon-shell'] = {name = 'cannon-projectile', count = 1, max_range = 60, tick_speed = 1},
|
|
['explosive-cannon-shell'] = {name = 'explosive-cannon-projectile', count = 1, max_range = 60, tick_speed = 1},
|
|
['explosive-uranium-cannon-shell'] = {
|
|
name = 'explosive-uranium-cannon-projectile',
|
|
count = 1,
|
|
max_range = 60,
|
|
tick_speed = 1
|
|
},
|
|
['uranium-cannon-shell'] = {name = 'uranium-cannon-projectile', count = 1, max_range = 60, tick_speed = 1},
|
|
['atomic-bomb'] = {name = 'atomic-rocket', count = 1, max_range = 80, tick_speed = 20},
|
|
['explosive-rocket'] = {name = 'explosive-rocket', count = 1, max_range = 48, tick_speed = 1},
|
|
['rocket'] = {name = 'rocket', count = 1, max_range = 48, tick_speed = 1},
|
|
['flamethrower-ammo'] = {name = 'flamethrower-fire-stream', count = 4, max_range = 28, tick_speed = 1},
|
|
['crude-oil-barrel'] = {name = 'flamethrower-fire-stream', count = 3, max_range = 24, tick_speed = 1},
|
|
['petroleum-gas-barrel'] = {name = 'flamethrower-fire-stream', count = 4, max_range = 24, tick_speed = 1},
|
|
['light-oil-barrel'] = {name = 'flamethrower-fire-stream', count = 4, max_range = 24, tick_speed = 1},
|
|
['heavy-oil-barrel'] = {name = 'flamethrower-fire-stream', count = 4, max_range = 24, tick_speed = 1},
|
|
['acid-stream-spitter-big'] = {
|
|
name = 'acid-stream-spitter-big',
|
|
count = 3,
|
|
max_range = 16,
|
|
tick_speed = 1,
|
|
force = 'enemy'
|
|
},
|
|
['lubricant-barrel'] = {name = 'acid-stream-spitter-big', count = 3, max_range = 16, tick_speed = 1},
|
|
['shotgun-shell'] = {name = 'shotgun-pellet', count = 16, max_range = 24, tick_speed = 1},
|
|
['piercing-shotgun-shell'] = {name = 'piercing-shotgun-pellet', count = 16, max_range = 24, tick_speed = 1},
|
|
['firearm-magazine'] = {name = 'shotgun-pellet', count = 16, max_range = 24, tick_speed = 1},
|
|
['piercing-rounds-magazine'] = {name = 'piercing-shotgun-pellet', count = 16, max_range = 24, tick_speed = 1},
|
|
['uranium-rounds-magazine'] = {name = 'piercing-shotgun-pellet', count = 32, max_range = 24, tick_speed = 1},
|
|
['cliff-explosives'] = {name = 'cliff-explosives', count = 1, max_range = 48, tick_speed = 2}
|
|
}
|
|
|
|
Public.get_projectiles = Public.projectile_types
|
|
Public.all_spells = spells
|
|
|
|
--- Retrieves the spells table or a given spell.
|
|
---@param key string
|
|
function Public.get_spells(key)
|
|
if game then
|
|
return error('Calling Public.get_spells() after on_init() or on_load() has run is a desync risk.', 2)
|
|
end
|
|
if Public.all_spells[key] then
|
|
return Public.all_spells[key]
|
|
else
|
|
return Public.all_spells
|
|
end
|
|
end
|
|
|
|
--- Disables a spell.
|
|
---@param key string/number
|
|
-- Table would look like:
|
|
-- Public.disable_spell({1, 2, 3, 4, 5, 6, 7, 8})
|
|
function Public.disable_spell(key)
|
|
if game then
|
|
return error('Calling Public.disable_spell() after on_init() or on_load() has run is a desync risk.', 2)
|
|
end
|
|
|
|
if type(key) == 'table' then
|
|
for _, k in pairs(key) do
|
|
Public.all_spells[k].enabled = false
|
|
end
|
|
elseif Public.all_spells[key] then
|
|
Public.all_spells[key].enabled = false
|
|
end
|
|
end
|
|
|
|
--- Clears the spell table.
|
|
function Public.clear_spell_table()
|
|
if game then
|
|
return error('Calling Public.clear_spell_table() after on_init() or on_load() has run is a desync risk.', 2)
|
|
end
|
|
|
|
Public.all_spells = {}
|
|
end
|
|
|
|
--- Adds a spell to the rpg_spells
|
|
---@param tbl table
|
|
function Public.set_new_spell(tbl)
|
|
if game then
|
|
return error('Calling Public.set_new_spell() after on_init() or on_load() has run is a desync risk.', 2)
|
|
end
|
|
|
|
if tbl then
|
|
if not tbl.name then
|
|
return error('A spell requires a name. <string>', 2)
|
|
end
|
|
if not tbl.entityName then
|
|
return error('A spell requires an object to create. <string>', 2)
|
|
end
|
|
if not tbl.target then
|
|
return error('A spell requires position. <boolean>', 2)
|
|
end
|
|
if not tbl.amount then
|
|
return error('A spell requires an amount of creation. <integer>', 2)
|
|
end
|
|
if not tbl.range then
|
|
return error('A spell requires a range. <integer>', 2)
|
|
end
|
|
if not tbl.damage then
|
|
return error('A spell requires damage. <damage-area=true/false>', 2)
|
|
end
|
|
if not tbl.force then
|
|
return error('A spell requires a force. <string>', 2)
|
|
end
|
|
if not tbl.level then
|
|
return error('A spell requires a level. <integer>', 2)
|
|
end
|
|
if not tbl.type then
|
|
return error('A spell requires a type. <item/entity/special>', 2)
|
|
end
|
|
if not tbl.mana_cost then
|
|
return error('A spell requires mana_cost. <integer>', 2)
|
|
end
|
|
if not tbl.cooldown then
|
|
return error('A spell requires cooldown. <integer>', 2)
|
|
end
|
|
if not tbl.enforce_cooldown then
|
|
return error('A spell requires enforce_cooldown. <boolean>', 2)
|
|
end
|
|
if not tbl.enabled then
|
|
return error('A spell requires enabled. <boolean>', 2)
|
|
end
|
|
if not tbl.log_spell then
|
|
return error('A spell requires log_spell. <boolean>', 2)
|
|
end
|
|
if not tbl.check_if_active then
|
|
return error('A spell requires check_if_active. <boolean>', 2)
|
|
end
|
|
|
|
Public.all_spells[#Public.all_spells + 1] = tbl
|
|
end
|
|
end
|
|
|
|
--- This rebuilds all spells. Make sure to make changes on_init if you don't
|
|
-- want all spells enabled.
|
|
function Public.rebuild_spells()
|
|
local new_spells = {}
|
|
local spell_names = {}
|
|
|
|
for i = 1, #spells do
|
|
if spells[i].enabled then
|
|
new_spells[#new_spells + 1] = spells[i]
|
|
spell_names[#spell_names + 1] = spells[i].name
|
|
end
|
|
end
|
|
|
|
return new_spells, spell_names
|
|
end
|
|
|
|
--- This rebuilds all spells. Make sure to make changes on_init if you don't
|
|
-- want all spells enabled.
|
|
function Public.get_all_spells_filtered(rpg_t)
|
|
local new_spells = {}
|
|
local spell_names = {}
|
|
|
|
for i = 1, #spells do
|
|
-- if spells[i].enabled and rpg_t and rpg_t.level >= spells[i].level then -- this needs fixing.
|
|
if spells[i].enabled then
|
|
new_spells[#new_spells + 1] = spells[i]
|
|
spell_names[#spell_names + 1] = spells[i].name
|
|
end
|
|
end
|
|
|
|
return new_spells, spell_names
|
|
end
|
|
|
|
--- This will disable the cooldown of all spells.
|
|
function Public.disable_cooldowns_on_spells()
|
|
if game then
|
|
return error('Calling Public.disable_cooldowns_on_spells() after on_init() or on_load() has run is a desync risk.', 2)
|
|
end
|
|
|
|
local new_spells = {}
|
|
|
|
for i = 1, #spells do
|
|
local spell = spells[i]
|
|
if spell.enabled then
|
|
if not spell.enforce_cooldown then
|
|
spell.cooldown = 0
|
|
new_spells[#new_spells + 1] = spell
|
|
else
|
|
new_spells[#new_spells + 1] = spell
|
|
end
|
|
end
|
|
end
|
|
|
|
Public.all_spells = new_spells
|
|
|
|
return new_spells
|
|
end
|
|
|
|
return Public
|