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https://github.com/ComfyFactory/ComfyFactorio.git
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fix
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commit
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@ -4,7 +4,6 @@
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--require "modules.biter_noms_you"
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require "modules.biter_evasion_hp_increaser"
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require "modules.wave_defense.main"
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--require "modules.dense_rocks"
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require "functions.soft_reset"
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require "functions.basic_markets"
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require "modules.biters_yield_coins"
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@ -41,8 +41,6 @@ end
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local function on_init()
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game.surfaces[1].request_to_generate_chunks({0,0}, 16)
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game.surfaces[1].force_generate_chunk_requests()
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global.wave_defense.next_wave = 3600 * 15
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end
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local event = require 'utils.event'
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@ -1,5 +1,6 @@
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require "modules.wave_defense.biter_rolls"
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require "modules.wave_defense.threat_events"
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local update_gui = require "modules.wave_defense.gui"
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local threat_values = require "modules.wave_defense.threat_values"
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local math_random = math.random
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local side_target_types = {"accumulator", "assembling-machine", "beacon", "boiler", "container", "electric-pole", "furnace", "lamp", "lab",
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@ -191,6 +192,8 @@ end
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local function spawn_attack_groups()
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debug_print("spawn_attack_groups")
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if not global.wave_defense.target then return end
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if not global.wave_defense.target.valid then return end
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if global.wave_defense.active_biter_count >= global.wave_defense.max_active_biters then return false end
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if global.wave_defense.threat <= 0 then return false end
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wave_defense_set_unit_raffle(global.wave_defense.wave_number)
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@ -330,47 +333,6 @@ local function give_commands_to_unit_groups()
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end
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end
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local function create_gui(player)
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local frame = player.gui.top.add({ type = "frame", name = "wave_defense"})
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frame.style.maximal_height = 38
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local label = frame.add({ type = "label", caption = " ", name = "label"})
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label.style.font_color = {r=0.88, g=0.88, b=0.88}
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label.style.font = "default-bold"
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label.style.left_padding = 4
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label.style.right_padding = 4
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label.style.minimal_width = 68
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label.style.font_color = {r=0.33, g=0.66, b=0.9}
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local progressbar = frame.add({ type = "progressbar", name = "progressbar", value = 0})
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progressbar.style.minimal_width = 128
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progressbar.style.maximal_width = 128
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progressbar.style.top_padding = 10
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local line = frame.add({type = "line", direction = "vertical"})
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line.style.left_padding = 4
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line.style.right_padding = 4
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local label = frame.add({ type = "label", caption = " ", name = "threat", tooltip = "high threat may empower biters"})
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label.style.font_color = {r=0.88, g=0.88, b=0.88}
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label.style.font = "default-bold"
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label.style.left_padding = 4
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label.style.right_padding = 4
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label.style.minimal_width = 10
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label.style.font_color = {r=0.99, g=0.0, b=0.5}
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end
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local function update_gui(player)
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if not player.gui.top.wave_defense then create_gui(player) end
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player.gui.top.wave_defense.label.caption = "Wave: " .. global.wave_defense.wave_number
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if global.wave_defense.wave_number == 0 then player.gui.top.wave_defense.label.caption = "First wave in " .. math.floor((global.wave_defense.next_wave - game.tick) / 60) + 1 end
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local interval = global.wave_defense.next_wave - global.wave_defense.last_wave
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player.gui.top.wave_defense.progressbar.value = 1 - (global.wave_defense.next_wave - game.tick) / interval
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local value = global.wave_defense.threat
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if value < 0 then value = 0 end
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player.gui.top.wave_defense.threat.caption = "Threat: " .. value
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end
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local tick_tasks = {
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[30] = set_main_target,
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[60] = set_enemy_evolution,
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