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revert changes to rpg table
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0e789e8770
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@ -99,19 +99,19 @@ function Public.reset_table()
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this.rpg_extra.turret_kills_to_global_pool = true
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this.rpg_extra.difficulty = false
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this.rpg_extra.surface_name = 'nauvis'
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this.rpg_extra.enable_health_and_mana_bars = true
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this.rpg_extra.enable_mana = true
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this.rpg_extra.enable_health_and_mana_bars = false
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this.rpg_extra.enable_mana = false
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this.rpg_extra.mana_limit = 2500
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this.rpg_extra.enable_wave_defense = true
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this.rpg_extra.enable_flame_boots = true
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this.rpg_extra.enable_explosive_bullets = true
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this.rpg_extra.enable_explosive_bullets_globally = true
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this.rpg_extra.enable_wave_defense = false
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this.rpg_extra.enable_flame_boots = false
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this.rpg_extra.enable_explosive_bullets = false
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this.rpg_extra.enable_explosive_bullets_globally = false
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this.rpg_extra.mana_per_tick = 0.1
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this.rpg_extra.force_mana_per_tick = true
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this.rpg_extra.enable_stone_path = true
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this.rpg_extra.enable_auto_allocate = true
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this.rpg_extra.enable_one_punch = true
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this.rpg_extra.enable_one_punch_globally = true
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this.rpg_extra.force_mana_per_tick = false
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this.rpg_extra.enable_stone_path = false
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this.rpg_extra.enable_auto_allocate = false
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this.rpg_extra.enable_one_punch = false
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this.rpg_extra.enable_one_punch_globally = false
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this.rpg_extra.tweaked_crafting_items = {
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['red-wire'] = true,
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['green-wire'] = true,
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