Changes:
- From 800 leagues, islands will now have mandatory resource cost to leave, which doesn't decrease. Failing to collect resources, will cause the crew to lose.
- Killing all spawners now won't remove undock cost.
- Mysterious Caves island now has undock cost on later leagues.
- You can't stay forever in radioactive island anymore.
CHANGES:
- Prevented situation where biter wave could spawn immediately upon revealing it in Mysterious Caves island.
- Fixed "All biter bases destroyed — escape cost removed." message appearing when arriving at Mysterious Caves island.
- Fixed GUI showing resource cost to leave Mysterious Caves island. It won't need any resources to undock in late game.
- Fixed Mysterious Caves island letting you stay infinitely in late game.
- Sandworm Caldera island now has auto undock timer.
- Sandworm Caldera island now doesn't have launch rocket as resource requirement.
- Reduced maximum amount of time you can stay in Sandworm Caldera island by 20%.
- Reduced maximum amount of time you can stay in Mysterious Caves island by 20%.
- Revealing a spawner in Mysterious Caves island, reveals nearby area and spawners around it.
Changes:
- Players now can create private runs protected by a password. This run becomes public if the crew is empty or inactive for 24 horus (Limit is currently 1 private run at a time).
Changes:
- Changed requirements for placing structures on islands: instead of trying to squeeze in-between trees, now it needs a single corner to be on land (it still can't spawn in ocean). In result, islands with more dense forests should see special structures more often and more scattered around the island, rather than them spawning mostly on beaches (because they had no trees)
- When area in which structure is going to be placed contains water, it's replaced with landfill
- New structure: friendly small-cliff-base with cliffs, gun turrets and car
- Captain's cabin now contains cliff-explosives that can be placed in hold's chests to remove them
- Moved repeating code snippets into seperate functions
- reorder lines in locale file for clarity
- localise a few additional renderings
- players in the cabin now see the large 'outside world minimap' rather than the small spontaneous camera
- play sounds along with error messages
- correctly print info message when player joins a game with _DEBUG=true
code restructuring along with:
v1.2.3
• Rework of 'quest buildings' that appear on islands.
• Fixed stutter when loading certain maps, such as swamp.
• Various new player-friendly visual renderings.
• Mod prepared for translation into other languages.
• Expanded Gourmet's sense of taste.