Changes:
- Fixed an issue where boat would auto undock in radioactive island instead of making crew lose, when uranium wasn't collected.
- "Kovarex-enrichment-process" recipe is now researched by default to allow crafting uranium in centrifuges in Radioactive island.
Changes:
- Elite biter health now scales additionally with leagues after 1000 leagues.
- Fixed an issue where player could get stranded on water when standing in front of ship as it departs.
Changes:
- Quest structure rewards now scale with leagues.
- Coin amount from trees now scales with leagues.
- Coin amount from rocks now scales with leagues.
- Slightly nerfed item amount and rarity from chest loot in harder difficulties.
- Slightly nerfed amount of ore lumberjacks acquire from trees.
- Coin amount from rocks in Mysterious Caves island now scales with leagues.
- Increased amount of resources you can mine from rocks in Mysterious Caves by ~20%.
- Reduced amount of fish in Mysterious Caves island by 50%.
Changes:
- Some biters in hard and nightmare difficulties have a chance to become elite. Elite biters have 5x more health in hard difficulty and 10x more health in nightmare difficulty.
- Increased uranium-235 requirement for late game Radioactive islands. The amount required remains the same for the first occurrence of this island.
Changes:
- It's darker in the cabin and holds now.
- Slightly decreased amount of time you can stay in Maze island.
- Slightly decreased Nightmare difficulty index.
- Slightly increased amount of biters that spawn in Red Desert.
- Biters in Red Desert island now spawn every 5 mins instead of every 6 mins.
- Fixed an issue where some classes like Scout or Samurai would heal themselves when getting splashed by grenades instead of getting damaged.
- Fixed an issue where obstacle boxes in hold could spawn on top of substations.
- Fixed an issue where players could get teleported around for no reason when boat was undocking.
Changes:
- Fixed an issue where boxes around captain's cabin wouldn't get upgraded on harder difficulties.
- Fish now can spawn in Poisonous Fen island lakes.
Changes:
- Fixed an issue that caused player items to disappear when player left the game. But now offline player's items immediately go to captain's cabin.
- Added additional tiles around furnace quest structure.
- Veteran class now has 100% chance to slow an enemy.
- An error is printed to player now, when he is trying to create crew proposal with max crew limit.
Changes:
- In hard and nightmare difficulties, spawners have a chance to become elite.
- Biter boats now can arrive at any time, instead of only arriving within few minutes of crew ship's landing.
- Fixed memory leak with healthbars.
Previous change update:
- Allowing ore to spawn on top of another in walkways.
- Disabled boat steering in Mysterious Caves island.
Changes:
- Disabled ever increasing productivity bonus from labs.
- Reduced base damage of flamethrowers by 10%.
- Slightly increased amount of ore in late game.
- Significantly reduced ore amount in radioactive island, but now the amount scales with leagues.
- Increased the minimum amount of ore gained from mining rocks in Mysterious Caves island. In addition minimum amount of ore gained there now scales with leagues.
- Increased requirements for Mysterious Caves island quests.
- Amount of resources gained from mining trees/rocks now scales with leagues.
- Biter boat spawner health now scales with leagues.
- Decreased kraken health scaling from player count.
Changes:
- Rebalanced quest structure item requirements (their amount and their chance to be required). Easier items won't appear as requirements in late game, and lesser amount is needed for harder items.
- Quest structures now have new items that can become required items.
- Market quest structure that only returns items when quest is completed, now doesn't appear after 600 leagues.
Changes:
- Nerfed power upgrades by ~20%.
- Random upgrades will now sometimes demand hard to acquire items.
- Decreased maximum stay in islands for harder difficulties.
- Decreased maximum stay in islands for smaller crews to favor having more people.
Changes:
- Fixed power pole wire connection unnecessarily getting removed when teleporting boat between surfaces (for ex.: island -> sea).
- Added /fixpower command to connect poles between deck and holds.
CHANGES:
- Island now doesn't load, when there are active krakens, to reduce lag.
- Slightly increased biter swimming speed during kraken fight. This should reduce the chance for biters to get stuck on the ship edge.
- Fixed biters swimming faster with multiple active krakens.
- Fixed biters stopping swimming towards ship when kraken dies.
CHANGES:
- Prevented situation where biter wave could spawn immediately upon revealing it in Mysterious Caves island.
- Fixed "All biter bases destroyed — escape cost removed." message appearing when arriving at Mysterious Caves island.
- Fixed GUI showing resource cost to leave Mysterious Caves island. It won't need any resources to undock in late game.
- Fixed Mysterious Caves island letting you stay infinitely in late game.
- Sandworm Caldera island now has auto undock timer.
- Sandworm Caldera island now doesn't have launch rocket as resource requirement.
- Reduced maximum amount of time you can stay in Sandworm Caldera island by 20%.
- Reduced maximum amount of time you can stay in Mysterious Caves island by 20%.
- Revealing a spawner in Mysterious Caves island, reveals nearby area and spawners around it.
Changes:
- Fixed an issue that would sometimes cause poles between surfaces not connect due to connection limit. Current solution is not ideal as power loss can still happen (since some poles will be forcefully disconnected), but poles between surfaces are now guaranteed to be connected.
Changes:
- Delayed pump and red-splitter item as requirement appearance for quest structures (now they shouldn't appear on 2nd or 3rd islands).
- Increased amount of fish caught by all fishing classes.
- Made disband crew button disabled by default
- Disabled instant concrete research and enabled crafting of it (this means nuclear buildings are now craftable and obtainable).
- Blue belts in mazes (and other minor structures) now can be rotated.
- Removed discord message "Difficulty changed to ...".
- Added explanatory text that deckhand and boatswain classes don't generate ore while at sea.
- Increased respawn speed boost duration from 17.5 -> 20 secs (This change mainly targets cave island, but a welcome change to other islands too).
- Fixed rocks giving far more ore than intended in cave island.
- Fixed cave island always having the same layout.
NOTE: Some changes mentioned here are from "test_commit"
Changes:
- Cannon upgrade is now more expensive and appears less often.
- Rocket/merchant upgrades are now on fixed location (600L: rockets, 760L: merchants).
- Fixed an error that would upgrade cannons when buying rocket/merchant upgrade in dock.
- Fixed power upgrade appearing in dock.
- Fixed an error when player killed itself.
- Fixed derp emoji not working on discord.
- Fixed respawn speed bonus not working.
Changes:
- Radioactive island now has green water (as well as small green brightness that's only seen at night slightly).
- Reduced base amount of resource count quest item requirement by 10%.
- Fixed research tech unintentionally printing to discord when crew disbands.
Changes:
- Made quest structures return random requirement item when raffle returns nil. This happens because some items have negative weights in lambda raffle.
- Added Cave island to B and D island categories.
Changes:
- Added crude oil underneath pumpjacks that spawn with special structures
- When captain leaves game/crew, captainhood is first offered to random officer (afterwards it will cycle through crew members)
- Added more items to some dock markets
- Adjusted prices and amounts slightly
- Made dock offer amount more dynamic
- Removed permanent pistol -> coins and drill -> plates offer and made them appear with 25% chance
Changes:
- Changed requirements for placing structures on islands: instead of trying to squeeze in-between trees, now it needs a single corner to be on land (it still can't spawn in ocean). In result, islands with more dense forests should see special structures more often and more scattered around the island, rather than them spawning mostly on beaches (because they had no trees)
- When area in which structure is going to be placed contains water, it's replaced with landfill
- New structure: friendly small-cliff-base with cliffs, gun turrets and car
- Captain's cabin now contains cliff-explosives that can be placed in hold's chests to remove them
- Moved repeating code snippets into seperate functions