danielmartin0
7be16f4b92
port layer names
2024-09-25 17:13:28 +01:00
Eric Anderson
212447a654
Bugfix: not op binds more tightly than >, so not abs(v) < w becomes (not abs(v)) < w which makes lua sad.
...
Also fix island to have water all around the outside. After refactor it
became clear the logic was probably missing the second not.
2022-03-14 23:58:24 -07:00
Eric Anderson
35308dc65a
maybe fix bool/int error in log with parens, if not, will get better line number next time
2022-02-24 02:16:48 -08:00
hanakocz
b33d85bd7d
fixes to renamed vars, function name conflict, removed unused stuff
2021-07-17 21:57:24 +02:00
Gerkiz
52f3976337
luacheck fixes
2021-03-24 20:23:53 +01:00
Gerkiz
cd8f5105e2
first attempt to make luacheck happy
2021-03-24 16:46:00 +01:00
hanakocz
da93894188
dungeons fixes (should work on 1.1+ now) + glob table
2021-03-09 02:58:52 +01:00
hanakocz
6716201d71
MultiDungeons
2020-07-29 21:28:48 +02:00
MewMew
58c35a1ee8
Update
...
doubled biome size
tweaked lootcrate amount
ore locations tweaked
more rivers
improved resource visibility in grassy biome
2020-04-10 03:15:29 +02:00
MewMew
cccfa03d66
Update
...
chance for wider bridges
reworked ores
rocks are very resistant against biters
fixed water underneath spawn tiles
room spacing set to 4, (max-length of a normal ug-belt)
fixed missing expansion rocks
rpg one punch no longer damages neutral entities
added rainbow biome
added water biome
2020-04-09 01:04:36 +02:00