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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-10 00:43:27 +02:00
Commit Graph

68 Commits

Author SHA1 Message Date
danielmartin0
cedcc86add adjust comments 2024-09-10 11:29:44 +01:00
Piratux
b5e61d577b Elite biter changes
Changes:
- Elite biters now appear from league 800 in Easy and Normal difficulties (In Hard and Nightmare difficulties, elite biters appear from league 40). Previously, in Easy and Normal difficulties elite biters never appeared at all.
- Elite biters now also explode and spawn 4 non-elite biters.
2023-06-30 00:47:50 +03:00
Piratux
b20def2974 Fixed Lua errors
Changes:
- Fixed Lua errors
2023-06-24 20:55:43 +03:00
danielmartin0
18212b957f luacheck 2023-06-24 17:38:44 +03:00
danielmartin0
78ede43eb1 less wave rng for small crews 2023-06-24 17:38:43 +03:00
Piratux
32b5cf74fa Enemy boat bug fix
Changes:
- Fixed an issue where biters around enemy boat would sometimes not attack the player boat.
2023-02-26 22:22:31 +02:00
Piratux
14f9b0d9ac Biter boat attacks
Changes:
- Biters around biter boats will now be sent to attack the ship every minute.
- Biters from biter boats now don't immediately attack the player ship upon arrival.
2023-02-20 20:53:51 +02:00
Piratux
e394cd7650 Balancing
Changes:
- Nerfed flamethrower dmg by 15%.
- Increased evolution scaling from leagues by 15%.
- Doubled the chance for elite biters to spawn in hard and nightmare difficulties.
- Reduced amount of iron/copper plates found in chests, but the amount now scales with leagues.
- Reduced the chance to find speed modules from chests.
- Fixed an issue where players would require launching silo in Red desert and Mysterious caves island to escape.
2023-02-19 15:05:34 +02:00
Piratux
4c0657caf3 Bug fixes
Changes:
- Fixed an issue where if captain and all officers were afk (or captain would leave the game), some other crew member would get captain role.
- Fixed an issue where the crew would lose, if boat would leave the island when there was ~10 secs left until auto undock in >800 leagues on hard+ difficulty, even when requirements were fulfilled.
- Attempt to fix some desyncs.
2023-02-18 18:57:33 +02:00
Piratux
09254b72c3 Elite biters
Changes:
- Some biters in hard and nightmare difficulties have a chance to become elite. Elite biters have 5x more health in hard difficulty and 10x more health in nightmare difficulty.
- Increased uranium-235 requirement for late game Radioactive islands. The amount required remains the same for the first occurrence of this island.
2023-02-04 17:14:48 +02:00
Piratux
b579ff27f9 Difficulty and biter boat adjustments
Changes:
- In hard and nightmare difficulties, spawners have a chance to become elite.
- Biter boats now can arrive at any time, instead of only arriving within few minutes of crew ship's landing.
- Fixed memory leak with healthbars.

Previous change update:
- Allowing ore to spawn on top of another in walkways.
- Disabled boat steering in Mysterious Caves island.
2023-02-01 16:24:42 +02:00
Piratux
153a2016ed Cave and desert island tweaks
CHANGES:
- Prevented situation where biter wave could spawn immediately upon revealing it in Mysterious Caves island.
- Fixed "All biter bases destroyed — escape cost removed." message appearing when arriving at Mysterious Caves island.
- Fixed GUI showing resource cost to leave Mysterious Caves island. It won't need any resources to undock in late game.
- Fixed Mysterious Caves island letting you stay infinitely in late game.
- Sandworm Caldera island now has auto undock timer.
- Sandworm Caldera island now doesn't have launch rocket as resource requirement.
- Reduced maximum amount of time you can stay in Sandworm Caldera island by 20%.
- Reduced maximum amount of time you can stay in Mysterious Caves island by 20%.
- Revealing a spawner in Mysterious Caves island, reveals nearby area and spawners around it.
2023-01-12 18:58:53 +02:00
danielmartin0
39d1afa583 Update ai.lua 2022-12-02 19:21:19 +00:00
danielmartin0
bc01e09001 Update ai.lua 2022-12-02 19:04:59 +00:00
danielmartin0
a3bff0998c slightly higher wave size variance 2022-12-02 19:00:57 +00:00
danielmartin0
273623fa4d Merge remote-tracking branch 'upstream/develop' into develop 2022-11-13 21:18:25 +00:00
danielmartin0
ce6c9d7a23 small balance patch 2022-11-13 21:17:46 +00:00
Piratux
595f6d2cf3 Discord tech print fix + green water for radioactive island
Changes:
- Radioactive island now has green water (as well as small green brightness that's only seen at night slightly).
- Reduced base amount of resource count quest item requirement by 10%.
- Fixed research tech unintentionally printing to discord when crew disbands.
2022-10-28 15:21:31 +03:00
Piratux
9cda27df02 Standardised island enum usage
Changes:
- Moved island enum to its own file to avoid dependency loops
- Standardised island enum usage to use IslandEnum.enum
2022-10-10 22:03:51 +03:00
danielmartin0
c535696c7a small balance changes 2022-07-31 15:07:53 +01:00
danielmartin0
353fce2dda bugfixes, more krakens near the end, unguarded silo threat 2022-07-31 13:08:22 +01:00
danielmartin0
de74e8d2b3 tweaks 2022-07-31 10:25:17 +01:00
danielmartin0
0cd02ed024 tweaks 2022-07-31 10:23:59 +01:00
danielmartin0
64486c9b78 lots of small tweaks 2022-07-30 10:29:17 +01:00
danielmartin0
bfa40aa3e0 fix: waves would sometimes try to use boat spawners 2022-06-03 20:39:37 +01:00
danielmartin0
eb9dcbc60f wave frequency patch 2022-06-02 18:06:38 +01:00
danielmartin0
3224e5b614 balance 2022-06-02 17:25:04 +01:00
danielmartin0
e9854f358e balance wave frequency 2022-06-02 16:31:30 +01:00
danielmartin0
7f5fc7f5e5 luacheck 2022-06-02 14:49:18 +01:00
danielmartin0
dd4f5491a1 wave _frequency_ now depends on pollution 2022-06-02 13:34:22 +01:00
danielmartin0
281d22bb94 header on each file; clamp function; locale fixes 2022-06-01 19:50:36 +01:00
danielmartin0
03f7da2b95 fix: errors that arose during string refactoring 2022-05-30 08:44:52 +01:00
danielmartin0
c9a6bc6ad4 new features & improvements
code restructuring along with:
v1.2.3
• Rework of 'quest buildings' that appear on islands.
• Fixed stutter when loading certain maps, such as swamp.
• Various new player-friendly visual renderings.
• Mod prepared for translation into other languages.
• Expanded Gourmet's sense of taste.
2022-05-29 12:36:27 +01:00
danielmartin0
0648828cff starting to build alt covered structures 2022-05-13 23:35:12 +01:00
danielmartin0
1ba20103c4 v1.1.2.2.0
small changes
2022-05-06 16:16:15 +01:00
danielmartin0
924837e16a v1.1.2.1.2
- small adjustments to wave spawning
- cannon resistance buffed
- biters now deal bonus damage at night (up to a maximum of 10%)
- uranium ammo is now properly researchable
- modular armor/equipment slightly less rare
2022-05-06 01:47:27 +01:00
danielmartin0
834517860f v1.1.2.1.0
- ship and silo pollution slightly decreased for larger player count
- kraken fire rate increased for larger player count
- kraken kill reward buffed
- ship power upgrade made cheaper
- fixed exploit of bots being able to repair cannons
- Smoldering class disabled for now
- other fixes and improvements
2022-05-05 09:55:48 +01:00
danielmartin0
541c87f4b3 v1.1.2.0.5
- biters produced per unit of pollution produced by vanilla methods now scales with difficulty
- fuel cost of major upgrades decreased
- coin reward from killing spitters doubled
2022-05-03 13:52:21 +01:00
danielmartin0
a39d00c24c wave size rng bugfix 2022-05-01 11:52:43 +01:00
danielmartin0
b6316644eb v1.1.1.5.6 2022-04-29 17:43:46 +01:00
danielmartin0
ce80f3e108 update for luacheck 2022-03-19 21:20:55 +00:00
danielmartin0
81db6a80bc v1.1.1.2 2022-03-14 21:38:44 +00:00
danielmartin0
3406def506 v1.1.1.1 2022-03-14 12:44:30 +00:00
danielmartin0
ee370c9bb3 v1.1.0.0 2022-03-11 22:53:36 +00:00
danielmartin0
c88934e91b v1.0.4.8 2022-03-10 22:11:51 +00:00
danielmartin0
664db49196 v1.0.4.7.2 2022-03-09 21:39:47 +00:00
danielmartin0
d68bf893fb v1.0.4.5.1 2022-03-07 12:57:07 +00:00
danielmartin0
a03c2ffbd1 v1.0.4.5 2022-03-07 09:50:25 +00:00
danielmartin0
561672881c v1.0.4.3 2022-03-06 01:05:26 +00:00
danielmartin0
9859d0d9d8 v1.0.4.2 2022-03-05 23:42:47 +00:00