Changes:
- Captain cabin's market now sells random class.
- Disabled 3 classes: Gourmet, Deckhand, Boatswain.
- Added 3 new classes: Medic, Doctor and Shaman.
- More than one class of same type can be acquired now. Same classes now can be offered again every 5 class purchases.
Changes:
- Mining trees now have a chance to spawn smol ore vein and sometimes chest with loot.
- Oil/Ore patches from mining rocks now won't be created if another resource patch was created from other rock nearby.
- Mining rocks/trees in Maze island now gives you resources like in other islands.
- Killing worms in Maze island now gives you rewards like in other islands.
- The boat now requires 50 rail-signal to steer it each time, down from 100.
- Captain's market now sells 50 rail-signal per purchase down from 100 (but now at slightly more expensive price).
- Increased the amount of copper you can gather in Mysterious Caves and Isle of Buried Treasure islands.
- All spawners in Maze and Radioactive island are now destructible.
Changes:
- Disabled ever increasing productivity bonus from labs.
- Reduced base damage of flamethrowers by 10%.
- Slightly increased amount of ore in late game.
- Significantly reduced ore amount in radioactive island, but now the amount scales with leagues.
- Increased the minimum amount of ore gained from mining rocks in Mysterious Caves island. In addition minimum amount of ore gained there now scales with leagues.
- Increased requirements for Mysterious Caves island quests.
- Amount of resources gained from mining trees/rocks now scales with leagues.
- Biter boat spawner health now scales with leagues.
- Decreased kraken health scaling from player count.
Changes:
- From 800 leagues, islands will now have mandatory resource cost to leave, which doesn't decrease. Failing to collect resources, will cause the crew to lose.
- Killing all spawners now won't remove undock cost.
- Mysterious Caves island now has undock cost on later leagues.
- You can't stay forever in radioactive island anymore.
Changes:
- Fixed power pole wire connection unnecessarily getting removed when teleporting boat between surfaces (for ex.: island -> sea).
- Added /fixpower command to connect poles between deck and holds.
CHANGES:
- Island now doesn't load, when there are active krakens, to reduce lag.
- Slightly increased biter swimming speed during kraken fight. This should reduce the chance for biters to get stuck on the ship edge.
- Fixed biters swimming faster with multiple active krakens.
- Fixed biters stopping swimming towards ship when kraken dies.
CHANGES:
- Prevented situation where biter wave could spawn immediately upon revealing it in Mysterious Caves island.
- Fixed "All biter bases destroyed — escape cost removed." message appearing when arriving at Mysterious Caves island.
- Fixed GUI showing resource cost to leave Mysterious Caves island. It won't need any resources to undock in late game.
- Fixed Mysterious Caves island letting you stay infinitely in late game.
- Sandworm Caldera island now has auto undock timer.
- Sandworm Caldera island now doesn't have launch rocket as resource requirement.
- Reduced maximum amount of time you can stay in Sandworm Caldera island by 20%.
- Reduced maximum amount of time you can stay in Mysterious Caves island by 20%.
- Revealing a spawner in Mysterious Caves island, reveals nearby area and spawners around it.
Changes:
- There is now a fixed amount of fish you can catch at sea, to prevent dull strategy being: stay long amount at sea and try to catch "infinite" amount of fish.
- Gourmet doesn't generate ore at sea now. This is also to discourage similar strategy: wait long intervals at sea to efficiently use fish for ore.
Changes:
- Delayed pump and red-splitter item as requirement appearance for quest structures (now they shouldn't appear on 2nd or 3rd islands).
- Increased amount of fish caught by all fishing classes.
- Made disband crew button disabled by default
- Disabled instant concrete research and enabled crafting of it (this means nuclear buildings are now craftable and obtainable).
- Blue belts in mazes (and other minor structures) now can be rotated.
- Removed discord message "Difficulty changed to ...".
- Added explanatory text that deckhand and boatswain classes don't generate ore while at sea.
- Increased respawn speed boost duration from 17.5 -> 20 secs (This change mainly targets cave island, but a welcome change to other islands too).
- Fixed rocks giving far more ore than intended in cave island.
- Fixed cave island always having the same layout.
NOTE: Some changes mentioned here are from "test_commit"
Changes:
- Cannon upgrade is now more expensive and appears less often.
- Rocket/merchant upgrades are now on fixed location (600L: rockets, 760L: merchants).
- Fixed an error that would upgrade cannons when buying rocket/merchant upgrade in dock.
- Fixed power upgrade appearing in dock.
- Fixed an error when player killed itself.
- Fixed derp emoji not working on discord.
- Fixed respawn speed bonus not working.
Changes:
- Reduced worm and spawner density in Poisonous Fens island by 33%. Reasoning: since this island is very big, there are naturally more biters there and it's a bit too dense with bigger crews.
- Reduced spawner density in Walkways island by 25%. Reasoning: in late game these islands become too hard, so this should help a bit.
- Reduced spawner density in Radioactive island by 20%. Reasoning: defending multiple structures can be difficult.
- Increased coal amounts in Frozen pools by 2x. Also amount now also scales with leagues.
- Added construction bots to findable roboport structure. Also robot amount scales with leagues and is slightly randomised.
- Sulfuric acid amount in Poisonous Fens now scales with leagues.
- Added loot to ship wrecks in Sandworm Caldera.
- Increased ore amount in Sandworm Caldera by 3x. Also amount now also scales with leagues.
Changes:
- Cleaned up code that checks for player's class and changed to get_class() where possible
- Deprecated /setclass command (it was equivelant to /unlock + /take command as well as slightly outdated since class GUI was added)
Changes:
- Players now can create private runs protected by a password. This run becomes public if the crew is empty or inactive for 24 horus (Limit is currently 1 private run at a time).
Changes:
- Fixed class GUI issues
- added /remove_classes command (removes all classes)
- made /unlock <class> command available while not in debug as well (unlocks a class)
Changes:
- Fixed QM nil value bug and fixed QM tooltip
- Buffed Quarter master nearby physical damage from 10% to 30% (players thought 10% was too low)
Changes:
- New class Soldier: When eating fish, they have 20% chance to summon defender to protect them.
- New class Veteran: When eating fish, they have 20% chance to summon destroyer to protect them. In addition, they have 10% chance to slow the enemy that hits them.
- When combat robots defeat enemies, the loot now goes straight to combat robot owner's inventory
Changes:
- Added damage reduction to Roc Eater that forgot to add before
- Fixed an issue where "placeability_function_optional" in "try_place" could be nil (it was causing crash in debug mode)
- Fixed an issue where arrival timer would continue ticking during kraken encounter past 20 seconds (this should result in kraken encounter not being unintentionally skippable anymore when arrival timer ends)
- Fixed an issue where kraken spit sometimes would cause a crash in debug mode
- Added 4 new dev related commands
- Significantly buffed Dredger class loot
- Buffed Master Angler class
- Changed tick tack trap to troll emoji when nothing happens
Changes:
- Fixed crash that could happen if player clicked on crew window button with middle mouse button while in lobby
- Removed "Pro..." text from Progress window button
- Moved class related info from crew window to new class window
- Added scroll pane for crew window
Changes:
- Changed requirements for placing structures on islands: instead of trying to squeeze in-between trees, now it needs a single corner to be on land (it still can't spawn in ocean). In result, islands with more dense forests should see special structures more often and more scattered around the island, rather than them spawning mostly on beaches (because they had no trees)
- When area in which structure is going to be placed contains water, it's replaced with landfill
- New structure: friendly small-cliff-base with cliffs, gun turrets and car
- Captain's cabin now contains cliff-explosives that can be placed in hold's chests to remove them
- Moved repeating code snippets into seperate functions
- Damage reduction for players work even with "lethal blows" (except when player is about to be one shotted and regenerates slight amount of health to still get oneshotted, but that's quite rare against biters, although if damage reduction works against uranium grenades, this last_health maybe should be updated every now and then (perhaps every 30 or 60 seconds))
- Moved a lot of class related hard coded constants to Balance.lua
- New command: /classinfofull <class>
- Samurai and Hatamoto classes melee damage now also scales from 'physical projectile damage' research bonus
- Other various code related changes