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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2024-12-28 23:06:38 +02:00
Commit Graph

77 Commits

Author SHA1 Message Date
danielmartin0
baf267732c code cleanup 2024-10-22 21:47:11 +02:00
danielmartin0
0ce32bac22 fix permissionlevels import 2024-09-18 18:07:18 +01:00
danielmartin0
a31c1c5a10 remove events system 2024-09-15 22:22:30 +01:00
danielmartin0
43d981d5bd remove old captain's shop code 2024-09-15 22:22:30 +01:00
danielmartin0
74a502d25a can only overwrite existing passwords 2024-09-15 22:22:30 +01:00
danielmartin0
6d89f5247f reset_password command 2024-09-15 22:22:30 +01:00
danielmartin0
0340d7fe64 start on the ship closest to you 2024-09-15 22:22:30 +01:00
danielmartin0
5e29fe5bbb prettier pass 2024-09-12 13:27:22 +01:00
danielmartin0
28b408f28f Fix first map selection 2024-09-12 12:56:20 +01:00
danielmartin0
3a47ab77ae fix viz width 2024-09-12 12:30:33 +01:00
danielmartin0
7adc2e13cd add command 2024-09-12 12:25:24 +01:00
danielmartin0
20be461c50 comments 2024-09-11 19:13:18 +01:00
danielmartin0
ee50871aea organize commands 2024-09-11 19:10:53 +01:00
danielmartin0
64ff90782b move wait to after destination load, halt loading for krakens 2024-09-11 15:24:41 +01:00
danielmartin0
4d2c87f28f remove needs_more_capacity 2024-09-10 16:27:47 +01:00
danielmartin0
cedcc86add adjust comments 2024-09-10 11:29:44 +01:00
danielmartin0
7db7bb139c move starting location to top lane 2024-09-09 18:46:41 +01:00
danielmartin0
52834c4e2e fix sending coins to right chest 2024-09-09 17:02:34 +01:00
danielmartin0
1065d692fe remove endorsements and fix another sloop count bug 2024-09-09 14:47:43 +01:00
danielmartin0
3518badf4d fix starting runs 4/5 2024-09-09 12:20:30 +01:00
Piratux
e81c587a63 Position save when player rejoins
Changes:
- When player rejoins the game within 1 minute, he spawns in the position he was before he left the game (unless the surface is destroyed). This change is intended to prevent cheesing where you could rejoin the game from anywhere on the island to quickly get back to ship with all items.
2023-06-26 00:14:04 +03:00
Piratux
7802c49ad9 Radioactive island changes
Changes:
- Fixed an issue where boat would auto undock in radioactive island instead of making crew lose, when uranium wasn't collected.
- "Kovarex-enrichment-process" recipe is now researched by default to allow crafting uranium in centrifuges in Radioactive island.
2023-06-24 23:49:36 +03:00
Piratux
9aa5511bf9 Tweaks
Changes:
- When players enter the game they are now placed at the lobby. If the player left the game and rejoined within few minutes, they will be auto placed in the crew they were before.
- Increased amount of worms you need to kill for a quest in Sandworm Caldera island.
- Worm quest now can sometimes appear in Mysterious Caves island.
- Fixed an issue where worm quest was sometimes incompletable due to not enough worms on the island.
- Slightly reduced the cost of extra hold and new class purchases in captain's cabin.
- When player joins protected run with no captain, he will get information in whisper, instead of parrot announcing it.
2023-02-20 18:56:41 +02:00
Piratux
7e32ea3a77 Bug fixes and tweaks
Changes:
- It's darker in the cabin and holds now.
- Slightly decreased amount of time you can stay in Maze island.
- Slightly decreased Nightmare difficulty index.
- Slightly increased amount of biters that spawn in Red Desert.
- Biters in Red Desert island now spawn every 5 mins instead of every 6 mins.
- Fixed an issue where some classes like Scout or Samurai would heal themselves when getting splashed by grenades instead of getting damaged.
- Fixed an issue where obstacle boxes in hold could spawn on top of substations.
- Fixed an issue where players could get teleported around for no reason when boat was undocking.
2023-02-03 23:24:11 +02:00
Piratux
b579ff27f9 Difficulty and biter boat adjustments
Changes:
- In hard and nightmare difficulties, spawners have a chance to become elite.
- Biter boats now can arrive at any time, instead of only arriving within few minutes of crew ship's landing.
- Fixed memory leak with healthbars.

Previous change update:
- Allowing ore to spawn on top of another in walkways.
- Disabled boat steering in Mysterious Caves island.
2023-02-01 16:24:42 +02:00
Piratux
2dd3e1523c Ship power fixes
Changes:
- Fixed power pole wire connection unnecessarily getting removed when teleporting boat between surfaces (for ex.: island -> sea).
- Added /fixpower command to connect poles between deck and holds.
2023-01-28 15:21:41 +02:00
Piratux
e4f3f402d3 silo fixes
Changes:
- Area under silo is cleared (from trees, rocks, etc.) first before being created.
2023-01-08 21:28:39 +02:00
Piratux
250beab7e3 New commands to easily clear fluid from ship's tanks
Changes:
- New commands: /clear_north_tanks and /clear_south_tanks that clear fluid from ship's tanks
2022-11-20 21:07:04 +02:00
Piratux
2226c9bcf5 Discord message fixes
Changes:
- When crew loses, leagues achieved will be printed in discord as well.
- Fixed deprecated emojis
2022-10-23 19:03:43 +03:00
Piratux
e9f5abe5f2 Island balance changes
Changes:
- Reduced worm and spawner density in Poisonous Fens island by 33%. Reasoning: since this island is very big, there are naturally more biters there and it's a bit too dense with bigger crews.
- Reduced spawner density in Walkways island by 25%. Reasoning: in late game these islands become too hard, so this should help a bit.
- Reduced spawner density in Radioactive island by 20%. Reasoning: defending multiple structures can be difficult.
- Increased coal amounts in Frozen pools by 2x. Also amount now also scales with leagues.
- Added construction bots to findable roboport structure. Also robot amount scales with leagues and is slightly randomised.
- Sulfuric acid amount in Poisonous Fens now scales with leagues.
- Added loot to ship wrecks in Sandworm Caldera.
- Increased ore amount in Sandworm Caldera by 3x. Also amount now also scales with leagues.
2022-10-21 20:16:42 +03:00
Piratux
7ebe940cbb Lumberjack buff
Changes:
- Lumberjack now gets ~4x more ore from chopping trees and ore amount scales with leagues to make it slightly more "relevant" in late game
2022-10-11 23:11:49 +03:00
Piratux
be900aa05b Officer check code cleanup
Changes:
- Cleaned up code that checks if player is officer and changed to is_officer()
2022-10-11 21:38:53 +03:00
Piratux
80cc3da1a5 Class check code cleanup
Changes:
- Cleaned up code that checks for player's class and changed to get_class() where possible
- Deprecated /setclass command (it was equivelant to /unlock + /take command as well as slightly outdated since class GUI was added)
2022-10-11 20:52:23 +03:00
Piratux
e37f74a7e3 Fixed class issues
Changes:
- Fixed class GUI issues
- added /remove_classes command (removes all classes)
- made /unlock <class> command available while not in debug as well (unlocks a class)
2022-07-28 18:15:31 +01:00
Piratux
c052e2ddc4 New commands, class buffs and some fixes
Changes:
- Added damage reduction to Roc Eater that forgot to add before
- Fixed an issue where "placeability_function_optional" in "try_place" could be nil (it was causing crash in debug mode)
- Fixed an issue where arrival timer would continue ticking during kraken encounter past 20 seconds (this should result in kraken encounter  not being unintentionally skippable anymore when arrival timer ends)
- Fixed an issue where kraken spit sometimes would cause a crash in debug mode
- Added 4 new dev related commands
- Significantly buffed Dredger class loot
- Buffed Master Angler class
- Changed tick tack trap to troll emoji when nothing happens
2022-07-16 21:46:23 +03:00
Piratux
383035aed1 Deprecated simple class explanations
Changes:
- Removed /classinfofull command and merged it onto /classinfo command
- Shops now show advanced explanation of classes
2022-07-08 15:53:31 +03:00
Piratux
f826660619 New class GUI window
Changes:
- Fixed crash that could happen if player clicked on crew window button with middle mouse button while in lobby
- Removed "Pro..." text from Progress window button
- Moved class related info from crew window to new class window
- Added scroll pane for crew window
2022-07-07 23:01:45 +03:00
Piratux
487f509483 Easier fluid transportation
Added pair of storage tanks for deck and holds to easily transfer fluids between surfaces
2022-07-02 18:42:22 +03:00
Piratux
2944a907aa features+code cleanup
Changes:
- Changed requirements for placing structures on islands: instead of trying to squeeze in-between trees, now it needs a single corner to be on land (it still can't spawn in ocean). In result, islands with more dense forests should see special structures more often and more scattered around the island, rather than them spawning mostly on beaches (because they had no trees)
- When area in which structure is going to be placed contains water, it's replaced with landfill
- New structure: friendly small-cliff-base with cliffs, gun turrets and car
- Captain's cabin now contains cliff-explosives that can be placed in hold's chests to remove them
- Moved repeating code snippets into seperate functions
2022-06-16 00:00:18 +03:00
Piratux
0c0c2b4944 localised commands.lua 2022-06-07 23:48:42 +03:00
Piratux
f9dbf54677 Improved kraken battle
list of changes:
- kraken now may choose to shoot at any spot in the ship instead of some player
- biters, that spawn around kraken, now swim towards the ship
2022-06-06 23:13:58 +03:00
Piratux
e21483149d class related update
- Damage reduction for players work even with "lethal blows" (except when player is about to be one shotted and regenerates slight amount of health to still get oneshotted, but that's quite rare against biters, although if damage reduction works against uranium grenades, this last_health maybe should be updated every now and then (perhaps every 30 or 60 seconds))
- Moved a lot of class related hard coded constants to Balance.lua
- New command: /classinfofull <class>
- Samurai and Hatamoto classes melee damage now also scales from 'physical projectile damage' research bonus
- Other various code related changes
2022-06-03 16:41:49 +03:00
Piratux
4b1f9a7f8c Merge remote-tracking branch 'upstream/develop' into develop 2022-06-02 22:14:19 +03:00
danielmartin0
d331c665f5 fix: command memory setting 2022-06-02 19:54:47 +01:00
danielmartin0
eb9dcbc60f wave frequency patch 2022-06-02 18:06:38 +01:00
danielmartin0
b728cad8bc add: new admin command to force the ship to set sail 2022-06-02 14:47:23 +01:00
Piratux
96f1463adb Merge branch 'develop' of https://github.com/Piratux/ComfyFactorio-Pirates into develop 2022-06-02 16:18:53 +03:00
Piratux
ce1a603bfa In progress 2022-06-02 16:07:17 +03:00
danielmartin0
281d22bb94 header on each file; clamp function; locale fixes 2022-06-01 19:50:36 +01:00
danielmartin0
c9a6bc6ad4 new features & improvements
code restructuring along with:
v1.2.3
• Rework of 'quest buildings' that appear on islands.
• Fixed stutter when loading certain maps, such as swamp.
• Various new player-friendly visual renderings.
• Mod prepared for translation into other languages.
• Expanded Gourmet's sense of taste.
2022-05-29 12:36:27 +01:00