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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-10 00:43:27 +02:00
Commit Graph

798 Commits

Author SHA1 Message Date
Aleksander Mistewicz
049e418e76 Remove unused variables 2020-01-29 17:20:20 +01:00
Matthias Neumayer
8af621aaf3 Remove caching and option 1 2020-01-29 17:20:20 +01:00
Matthias Neumayer
ace2e920ac Switch to Option 2 2020-01-29 17:20:20 +01:00
Matthias Neumayer
fe898b9252 Improve main_attack performance by 15x 2020-01-29 17:20:20 +01:00
MewMew
b0f8078661 0.18 particle compatibility 2020-01-29 05:55:30 +01:00
MewMew
20f9d809f6 tweak turret density 2020-01-28 16:29:51 +01:00
MewMew
834dbf77fe worm turrets density now increases with distance 2020-01-28 07:28:51 +01:00
MewMew
66010d1258 personal solar panel works at night; placeable solar panel disabled 2020-01-26 12:07:00 +01:00
MewMew
8e976e00c7
Merge pull request #124 from cogito123/planet_prison_1_0_5
Planet prison 1 0 5
2020-01-26 11:43:27 +01:00
MewMew
b7f0b38ff9 things
temporary particle disables;
darkness for mountain fortress, can be toggled via darkness variable in main.lua
2020-01-26 11:43:07 +01:00
cogito
05156de670 planet_prison: bump to 1.0.5 2020-01-22 19:59:13 +01:00
cogito
1769cc9fc5 planet_prison: harden merchant exploit check
Increase the radius of power pole check up to 18.
2020-01-22 19:59:13 +01:00
cogito
ff670c7ae4 planet_prison: prevent robots from building around merchant
Players could syphon energy from the merchant by using robots to build
power poles around him.
2020-01-22 19:59:13 +01:00
cogito
a574c797d1 planet_prison: fix invalid LuaEntity bug
Fixes invalid LuaEntity bug during merchant exploit check.
2020-01-22 19:59:13 +01:00
cogito
ae250026ab planet_prison: balance tech tree 2020-01-22 19:59:13 +01:00
MewMew
52c50d80a8 optimizations 2020-01-22 14:12:04 +01:00
MewMew
c37aa8cbba code tidy up 2020-01-22 08:30:41 +01:00
MewMew
0b684ebd7e wrong requires fix 2020-01-19 16:42:18 +01:00
MewMew
f05c270997
Merge pull request #123 from cogito123/planet_prison_1_0_4
Planet prison 1 0 4
2020-01-19 16:35:07 +01:00
MewMew
b5893c9b85 things 2020-01-19 10:31:16 +01:00
MewMew
02f907f970 integration of biter extra lifes 2020-01-19 10:26:11 +01:00
cogito
05bb95b796 planet_prison: bump to 1.0.4 2020-01-18 08:58:28 +01:00
cogito
f4079a194f planet_prison: lower the size of water-shallow layer 2020-01-18 08:58:28 +01:00
cogito
667c24edc0 planet_prison: enable inserter capacity bonuses 2020-01-18 08:58:28 +01:00
cogito
f52e80aaf5 planet_prison: add blood effects
When character gets killed or damaged, some blood particles will
be shown.
2020-01-18 08:58:28 +01:00
cogito
a5be9ad3e4 planet_prison: balance adjustement 2020-01-18 08:58:28 +01:00
cogito
87eb854ace planet_prison: fix global variable miussage.
Fixes some 'global' variable missusage.
2020-01-18 08:58:28 +01:00
cogito
198b5fd17a planet_prison: add timer to player spawn
These generators from ships are way to op as you can easily place
radars around it. We'll explode the ships after 10 minutes, so they
don't clutter the map and don't give exploits.
2020-01-18 08:58:28 +01:00
cogito
bdcdc9ae96 planet_prison: add id to blueprint references
Adds blueprint to new blueprint references.
2020-01-18 08:58:28 +01:00
cogito
66d535d7f2 planet_prison: fix get_non_obstructed_position
Fixes get_non_obstructed_position function to do more exhaustive check
for position, so that out-of-map spawns become highly unlikely.
2020-01-18 08:58:28 +01:00
cogito
6eb1486574 planet_prison: add an afk timer
Adds an afk timer, 90 minutes. After that time you die.
2020-01-18 08:58:28 +01:00
cogito
1f12c2602f planet_prison: move layers to map configuration
Moves layers to map configuration for better managability.
2020-01-18 08:58:28 +01:00
cogito
be4e1dfa44 planet_prison: add bandits with shotguns
Adds randomly shotguns to bandits in 1 to 7 odds.
2020-01-18 08:58:28 +01:00
cogito
729a332d54 planet_prison: add camouflage to bandits
Default red color for a bandit looks bad. This patch changes it
to be in random shade of gray.
2020-01-18 08:58:28 +01:00
cogito
336b538545 planet_prison: common: mark "this" as global
There are upcoming commits that heavily use this module in closures
so mark "this" as global to prevent upvalue errors.
2020-01-18 08:58:28 +01:00
cogito
6d5f869e2b planet_prison: layers: add dependency injector
If some hook requires external variables it can inject them into layer
object at runtime. This should solve the upvalue problem.
2020-01-18 08:58:28 +01:00
cogito
c895ff729d planet_prison: fix the nil bug in on_gui_click
Some of the GUI elements become invalid suddenly. Let's make a
check for it.
2020-01-18 08:58:28 +01:00
cogito
01b55c8df1 planet_prison: rename "buddies" to "NAP"
Renames "buddies" to "non-aggressive pact", so it's less confusing.
2020-01-18 08:58:28 +01:00
MewMew
b7ee3fa039 unit raffle evo limits 2020-01-13 03:01:25 +01:00
cogito
fd97d1ef93 planet_prison: bump to 1.0.3 2020-01-11 19:34:30 +01:00
cogito
a147c050b2 planet_prison: limit the size of shallow water layer
It seems that shallow water layer is too big. Let's tweak it
a little.
2020-01-11 19:34:30 +01:00
cogito
86e9da6549 planet_prison: allow fast inserter
Looks like people dislike idea of having to buy inserters from
merchant. Fast inserter tech will be now permitted.
2020-01-11 19:34:30 +01:00
cogito
7760fced0c planet_prison: allow "merchant" button
If you get GPS receiver from the store it would cause "merchant"
button to disappear, which is annoying.
2020-01-11 19:34:30 +01:00
cogito
16a391648b planet_prison: add "coins" section to manual
Player obviously now know what you get coins for. This patch adds the short
explanation to the manual.
2020-01-11 19:34:30 +01:00
cogito
01842c2bdb planet_prison: tweaks tech tree 2020-01-11 19:34:30 +01:00
cogito
98bbec451b planet_prison: maybe fix the nil perks
Hardly could reproduce, hopefully this will fix it.
2020-01-11 14:59:03 +01:00
cogito
1b42918315 planet_prison: enable flashlight by default
Forcing a player to buy a flashlight is a bad idea. This patch
removes possiblity of flashlight buying as he'll have it by default.
2020-01-11 14:59:03 +01:00
cogito
b1336833de planet_prison: fix the name generation
The get_random_id was always returning after first cycle. This
could casue more than a 1 player to be assigned under single force.
Added additional check and we return completely full name.
2020-01-11 14:59:03 +01:00
cogito
74d73c1b47 planet_prison: fix the buddy system
Bunch of fixes to buddy system.
2020-01-11 14:59:03 +01:00
cogito
6a07ed102e planet_prison: bump to 1.0.2 2020-01-10 17:39:44 +01:00