danielmartin0
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186b33e704
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v1.0.4.0.2
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2022-03-05 00:11:11 +00:00 |
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danielmartin0
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85479dc2bf
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patch (still same version, this was all pre-release)
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2022-03-04 20:31:38 +00:00 |
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danielmartin0
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c98be8debe
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patch
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2022-03-04 18:24:04 +00:00 |
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danielmartin0
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3a3c9401be
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patch
|
2022-03-04 18:09:28 +00:00 |
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danielmartin0
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d96b463066
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patch
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2022-03-04 18:03:48 +00:00 |
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danielmartin0
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7a91abdb4c
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v1.0.4.0.1
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2022-03-04 17:57:58 +00:00 |
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danielmartin0
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e96c1c3c97
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v1.0.3.9.9.1 fix
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2022-03-03 00:40:05 +00:00 |
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danielmartin0
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b166b46010
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v1.0.3.9.9
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2022-03-03 00:19:20 +00:00 |
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danielmartin0
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fe48859374
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rewording tips
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2022-03-02 13:46:21 +00:00 |
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danielmartin0
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0d20fcd973
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v1.0.3.9.8
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2022-03-02 13:26:17 +00:00 |
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danielmartin0
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92f99eb67c
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v1.0.3.9.7
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2022-03-02 12:06:36 +00:00 |
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danielmartin0
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43ff9146e5
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patch
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2022-03-01 22:55:10 +00:00 |
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danielmartin0
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7e22f1f3ff
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fix
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2022-03-01 22:34:09 +00:00 |
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danielmartin0
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cf6cc52c4d
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v1.0.3.9.6
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2022-03-01 21:59:48 +00:00 |
|
Gerkiz
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0837a8d329
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scrap towny ffa fixes
Rebase from the running save
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2022-03-01 18:55:02 +01:00 |
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danielmartin0
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2e0b514889
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v1.0.3.9.4
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2022-03-01 15:57:23 +00:00 |
|
Gerkiz
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a5e1f15cc2
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planet_prison desync fix
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2022-03-01 00:58:53 +01:00 |
|
Gerkiz
|
b4a6231a4a
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planet prison - fixes
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2022-03-01 00:01:09 +01:00 |
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Gerkiz
|
1478bbbbff
|
planet prison - fixes
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2022-02-28 23:47:00 +01:00 |
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Gerkiz
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ec1f7eabc4
|
fish defender - bouncy shell minor issue fix
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2022-02-28 22:16:33 +01:00 |
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Gerkiz
|
47da1705f8
|
fish defender - minor issue fix
|
2022-02-28 22:16:23 +01:00 |
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danielmartin0
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6b49234f4c
|
hotfix
|
2022-02-28 20:40:29 +00:00 |
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danielmartin0
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3a89db4a0a
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v1.0.3.9.2
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2022-02-28 20:35:45 +00:00 |
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danielmartin0
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4ef9d1b61a
|
v1.0.3.9.1
|
2022-02-28 16:36:46 +00:00 |
|
Gerkiz
|
465ca81fa4
|
make luacheck happy
|
2022-02-27 23:13:32 +01:00 |
|
Gerkiz
|
5c631e1b7f
|
mtn v3 - fix weird bug
|
2022-02-27 23:11:59 +01:00 |
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danielmartin0
|
f4bdebe2f3
|
v1.0.3.8.3
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2022-02-27 18:47:53 +00:00 |
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danielmartin0
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27ba3e5dff
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v1.0.3.8.2
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2022-02-27 16:42:25 +00:00 |
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danielmartin0
|
57713f55aa
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v1.0.3.7
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2022-02-26 23:33:19 +00:00 |
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danielmartin0
|
20de9a40e0
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v1.0.3.6
|
2022-02-26 18:25:48 +00:00 |
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danielmartin0
|
1f74257cf1
|
v1.0.3.5
|
2022-02-26 13:55:36 +00:00 |
|
Eric Anderson
|
864a60ea6b
|
BUGFIX: need to teleport character to dungeon floor before creating character, otherwise creation fails
|
2022-02-25 21:47:30 -08:00 |
|
Eric Anderson
|
b6ac26fb03
|
enable dungeons autostash, enable everyone to clear corpses
|
2022-02-25 19:42:24 -08:00 |
|
Eric Anderson
|
0a4cedeb01
|
relock research that is incorrectly enabled
|
2022-02-25 19:39:43 -08:00 |
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danielmartin0
|
512481c758
|
v1.0.3.2
|
2022-02-25 00:15:32 +00:00 |
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danielmartin0
|
80de04709c
|
v1.0.3.1
|
2022-02-25 00:01:28 +00:00 |
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danielmartin0
|
c59e80161a
|
Merge remote-tracking branch 'upstream/develop' into develop
|
2022-02-24 19:41:03 +00:00 |
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danielmartin0
|
7ef06c265f
|
1.0.3.0
|
2022-02-24 19:39:03 +00:00 |
|
Eric Anderson
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fe2943bf2f
|
reduce mindist for hard rooms, 200 was too far out. move tech multiplier into research module
|
2022-02-24 02:17:38 -08:00 |
|
Eric Anderson
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35308dc65a
|
maybe fix bool/int error in log with parens, if not, will get better line number next time
|
2022-02-24 02:16:48 -08:00 |
|
Eric Anderson
|
b84e59bf80
|
tweak recipe unlock pattern to be more controllable. Change research scaling to start hard and scale down as research is found on floors
|
2022-02-24 02:15:39 -08:00 |
|
Eric Anderson
|
9ae73f34da
|
enable melee mode, move doom rooms under the enable_hard_rooms if test
|
2022-02-23 03:52:27 -08:00 |
|
Eric Anderson
|
2c0cd0ce94
|
fix nil dereference
|
2022-02-23 03:50:42 -08:00 |
|
Eric Anderson
|
3f6ae6210a
|
Enable autostash and corpse clearing lower buttons
|
2022-02-22 20:19:24 -08:00 |
|
Gerkiz
|
06ef4ad7e8
|
mtn v3 - small fix
|
2022-02-22 22:05:30 +01:00 |
|
Gerkiz
|
222c81980e
|
Map update and module fix
|
2022-02-22 21:26:00 +01:00 |
|
danielmartin0
|
cc46f618dd
|
v1.0.2.1
|
2022-02-22 19:40:30 +00:00 |
|
x2605
|
a3face796b
|
Fix potential game breaker - mine rock by robot
|
2022-02-23 01:36:31 +09:00 |
|
Eric Anderson
|
b647973ff1
|
Enable randomized technology on all floors
|
2022-02-21 21:47:11 -08:00 |
|
Eric Anderson
|
ae963fd774
|
Make hard rooms (acid/concrete) only appear farther out from the center on upper levels
|
2022-02-21 21:46:06 -08:00 |
|