Fixed an issue whenever a player was teleported backwards when reaching the "wall" when being too far away the locomotive/collapse.
Fixed an issue when a player mined and got a reward, they get stuck in the newly placed entity.
Fixed an issue that artilleries could set their cooldown before even firing a round.
Fixed that loot chests could spawn inside a market making them unobtainable.
Adjusted most nth_tick function handlers.
Fixed an issue where wagons that spawned in the wild could be destroyed by biters/artilleries.
Reduced the "breach zone" objective to be more aligned with the rest of the other objectives.
Fixed an issue whenever a player enabled a new spell to the "mini-spell-gui" it didn't update the main slotted spell.
Chemical plants now produce explosives out in the wild.
Fixed stack error of wave defense.
Modified so worms and spawners that are spawned when threat is high, to also be included in the scalement of health.