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63 lines
2.0 KiB
Lua
63 lines
2.0 KiB
Lua
local event = require 'utils.event'
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local gui = require "maps.biter_battles_v2.gui"
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local ai = require "maps.biter_battles_v2.ai"
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local chunk_pregen = require "maps.biter_battles_v2.pregenerate_chunks"
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local mirror_map = require "maps.biter_battles_v2.mirror_terrain"
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local server_restart = require "maps.biter_battles_v2.game_won"
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local spy_forces = {{"north", "south"},{"south", "north"}}
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local function spy_fish()
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for _, f in pairs(spy_forces) do
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if global.spy_fish_timeout[f[1]] - game.tick > 0 then
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local r = 96
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local surface = game.surfaces["biter_battles"]
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for _, player in pairs(game.forces[f[2]].connected_players) do
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game.forces[f[1]].chart(surface, {{player.position.x - r, player.position.y - r}, {player.position.x + r, player.position.y + r}})
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end
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else
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global.spy_fish_timeout[f[1]] = 0
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end
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end
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end
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--[[
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local function reveal_team(f)
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local m = 32
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if f == "north" then
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game.forces["south"].chart(
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game.surfaces["biter_battles"],
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{{x = global.force_area[f].x_top - m, y = global.force_area[f].y_top - m}, {x = global.force_area[f].x_bot + m, y = global.force_area[f].y_bot + m}}
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)
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else
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game.forces["north"].chart(
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game.surfaces["biter_battles"],
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{{x = global.force_area[f].x_top - m, y = global.force_area[f].y_top - m}, {x = global.force_area[f].x_bot + m, y = global.force_area[f].y_bot + m}}
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)
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end
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end
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]]
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local function on_tick(event)
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if game.tick % 30 ~= 0 then return end
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chunk_pregen()
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mirror_map()
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if game.tick % 60 ~= 0 then return end
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global.bb_threat["north_biters"] = global.bb_threat["north_biters"] + global.bb_threat_income["north_biters"]
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global.bb_threat["south_biters"] = global.bb_threat["south_biters"] + global.bb_threat_income["south_biters"]
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if game.tick % 120 == 0 then gui() end
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if game.tick % 300 ~= 0 then return end
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spy_fish()
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if global.bb_game_won_by_team then server_restart() return end
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if game.tick % 1800 ~= 0 then return end
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ai.main_attack()
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ai.send_near_biters_to_silo()
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end
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event.add(defines.events.on_tick, on_tick)
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