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https://github.com/ComfyFactory/ComfyFactorio.git
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42 lines
1.6 KiB
Lua
42 lines
1.6 KiB
Lua
local event = require 'utils.event'
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DIVERSITY_QUOTA = 0.20
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EXEMPT_AREA = 200 --This is the radius of the starting area that can't be affected.
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STONE_BYPRODUCT = false --Delete patches of stone. Stone only appears as a byproduct.
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STONE_BYPRODUCT_RATIO = 0.25 --If math.random() is between DIVERSITY_QUOTA and this, it's stone.
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--Build a table of potential ores to pick from. Uranium is exempt from popping up randomly.
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local function init()
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global.diverse_ores = {}
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for k,v in pairs(game.entity_prototypes) do
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if v.type == "resource" and v.resource_category == "basic-solid" and v.mineable_properties.required_fluid == nil then
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table.insert(global.diverse_ores, v.name)
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end
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end
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end
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local function scramble(event)
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local ores = event.surface.find_entities_filtered{type="resource", area=event.area}
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for k,v in pairs(ores) do
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if math.abs(v.position.x) > EXEMPT_AREA or math.abs(v.position.y) > EXEMPT_AREA then
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if v.prototype.resource_category == "basic-solid" then
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local random = math.random()
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if v.name == "stone" and STONE_BYPRODUCT then
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v.destroy()
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elseif random < DIVERSITY_QUOTA then --Replace!
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local refugee = global.diverse_ores[math.random(#global.diverse_ores)]
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event.surface.create_entity{name=refugee, position=v.position, amount=v.amount}
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v.destroy()
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elseif STONE_BYPRODUCT and random < STONE_BYPRODUCT_RATIO then --Replace with stone!
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event.surface.create_entity{name="stone", position=v.position, amount=v.amount}
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v.destroy()
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end
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end
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end
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end
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end
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event.on_init(init)
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event.add(defines.events.on_chunk_generated, scramble)
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