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https://github.com/ComfyFactory/ComfyFactorio.git
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e91b6a352f
Change global -> storage Rework how rendering works Game prototypes are now stored inside 'prototypes.#' Renamed entity names
157 lines
4.6 KiB
Lua
157 lines
4.6 KiB
Lua
local Event = require 'utils.event'
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local max_spill = 40
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local math_random = math.random
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local math_floor = math.floor
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local math_sqrt = math.sqrt
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local insert = table.insert
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local scrap_yeild = {
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['mineable-wreckage'] = 1
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}
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local weights = {
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{ 'iron-ore', 25 },
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{ 'copper-ore', 17 },
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{ 'coal', 13 },
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{ 'stone', 10 },
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{ 'uranium-ore', 2 }
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}
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local particles = {
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['iron-ore'] = 'iron-ore-particle',
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['copper-ore'] = 'copper-ore-particle',
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['uranium-ore'] = 'coal-particle',
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['coal'] = 'coal-particle',
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['stone'] = 'stone-particle'
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}
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local ore_raffle = {}
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for _, t in pairs(weights) do
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for _ = 1, t[2], 1 do
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insert(ore_raffle, t[1])
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end
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end
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local function create_particles(surface, name, position, amount, cause_position)
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local direction_mod = (-100 + math_random(0, 200)) * 0.0004
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local direction_mod_2 = (-100 + math_random(0, 200)) * 0.0004
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if cause_position then
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direction_mod = (cause_position.x - position.x) * 0.025
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direction_mod_2 = (cause_position.y - position.y) * 0.025
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end
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for i = 1, amount, 1 do
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local m = math_random(4, 10)
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local m2 = m * 0.005
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surface.create_entity(
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{
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name = name,
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position = position,
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frame_speed = 1,
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vertical_speed = 0.130,
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height = 0,
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movement = {
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(m2 - (math_random(0, m) * 0.01)) + direction_mod,
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(m2 - (math_random(0, m) * 0.01)) + direction_mod_2
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}
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}
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)
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end
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end
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local function get_amount(entity)
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local distance_to_center = math_floor(math_sqrt(entity.position.x ^ 2 + entity.position.y ^ 2))
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local distance_modifier = 0.25
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local base_amount = 35
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local maximum_amount = 100
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if storage.rocks_yield_ore_distance_modifier then
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distance_modifier = storage.rocks_yield_ore_distance_modifier
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end
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if storage.rocks_yield_ore_base_amount then
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base_amount = storage.rocks_yield_ore_base_amount
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end
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if storage.rocks_yield_ore_maximum_amount then
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maximum_amount = storage.rocks_yield_ore_maximum_amount
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end
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local amount = base_amount + (distance_to_center * distance_modifier)
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if amount > maximum_amount then
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amount = maximum_amount
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end
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local m = (70 + math_random(0, 60)) * 0.01
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amount = math_floor(amount * scrap_yeild[entity.name] * m)
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if amount < 1 then
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amount = 1
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end
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return amount
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end
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local function on_player_mined_entity(event)
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local entity = event.entity
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if not entity.valid then
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return
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end
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if not scrap_yeild[entity.name] then
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return
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end
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event.buffer.clear()
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local ore = ore_raffle[math_random(1, #ore_raffle)]
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local player = game.players[event.player_index]
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local count = get_amount(entity)
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local position = { x = entity.position.x, y = entity.position.y }
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player.surface.create_entity({ name = 'flying-text', position = position, text = '+' .. count .. ' [img=item/' .. ore .. ']', color = { r = 200, g = 160, b = 30 } })
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create_particles(player.surface, particles[ore], position, 64, { x = player.position.x, y = player.position.y })
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--entity.destroy()
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if count > max_spill then
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player.surface.spill_item_stack(position, { name = ore, count = max_spill }, true)
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count = count - max_spill
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local inserted_count = player.insert({ name = ore, count = count })
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count = count - inserted_count
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if count > 0 then
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player.surface.spill_item_stack(position, { name = ore, count = count }, true)
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end
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else
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player.surface.spill_item_stack(position, { name = ore, count = count }, true)
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end
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end
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local function on_entity_died(event)
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local entity = event.entity
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if not entity.valid then
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return
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end
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if not scrap_yeild[entity.name] then
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return
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end
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local surface = entity.surface
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local ore = ore_raffle[math_random(1, #ore_raffle)]
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local pos = { entity.position.x, entity.position.y }
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create_particles(surface, particles[ore], pos, 16, false)
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if event.cause then
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if event.cause.valid then
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if event.cause.force.index == 2 or event.cause.force.index == 3 then
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entity.destroy()
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return
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end
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end
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end
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entity.destroy()
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surface.spill_item_stack(pos, { name = ore, count = math_random(8, 12) }, true)
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end
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Event.add(defines.events.on_entity_died, on_entity_died)
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Event.add(defines.events.on_player_mined_entity, on_player_mined_entity)
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