1
0
mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-06 00:23:49 +02:00
ComfyFactorio/modules/flashlight_toggle_button.lua
2019-03-13 17:09:06 +01:00

56 lines
1.9 KiB
Lua

-- toggle your flashlight -- by mewmew
local event = require 'utils.event'
local message_color = {r = 200, g = 200, b = 0}
local function on_gui_click(event)
if not event.element then return end
if not event.element.valid then return end
if not event.element.name then return end
if event.element.name ~= "flashlight_toggle" then return end
local player = game.players[event.player_index]
if global.flashlight_enabled[player.name] == true then
player.character.disable_flashlight()
player.print("Flashlight disabled.", message_color)
global.flashlight_enabled[player.name] = false
return
end
if global.flashlight_enabled[player.name] == false then
player.character.enable_flashlight()
player.print("Flashlight enabled.", message_color)
global.flashlight_enabled[player.name] = true
return
end
end
local function on_player_respawned(event)
local player = game.players[event.player_index]
if global.flashlight_enabled[player.name] == false then
player.character.disable_flashlight()
return
end
if global.flashlight_enabled[player.name] == true then
player.character.enable_flashlight()
return
end
end
local function on_player_joined_game(event)
if not global.flashlight_enabled then global.flashlight_enabled = {} end
local player = game.players[event.player_index]
global.flashlight_enabled[player.name] = true
if player.gui.top["flashlight_toggle"] then return end
local b = player.gui.top.add({type = "sprite-button", name = "flashlight_toggle", sprite = "item/small-lamp", tooltip = "Toggle flashlight" })
b.style.minimal_height = 38
b.style.minimal_width = 38
b.style.top_padding = 2
b.style.left_padding = 4
b.style.right_padding = 4
b.style.bottom_padding = 2
end
event.add(defines.events.on_player_joined_game, on_player_joined_game)
event.add(defines.events.on_player_respawned, on_player_respawned)
event.add(defines.events.on_gui_click, on_gui_click)