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35 lines
1.2 KiB
Lua
35 lines
1.2 KiB
Lua
local event = require 'utils.event'
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local function is_depleted(drill, entity)
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local position = drill.position
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local area
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if drill.name == 'electric-mining-drill' then
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area = {{position.x - 2.5, position.y - 2.5}, {position.x + 2.5, position.y + 2.5}}
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else
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area = {{position.x - 1, position.y - 1}, {position.x + 1, position.y + 1}}
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end
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for _, resource in pairs(drill.surface.find_entities_filtered {type = 'resource', area = area}) do
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if resource ~= entity and resource.name ~= 'crude-oil' then
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return false
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end
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end
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return true
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end
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local function on_resource_depleted(event)
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local entity = event.entity
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if entity.name == 'uranium-ore' then
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return nil
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end
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local position = entity.position
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local area = {{position.x - 1, position.y - 1}, {position.x + 1, position.y + 1}}
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local drills = event.entity.surface.find_entities_filtered {area = area, type = 'mining-drill'}
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for _, drill in ipairs(drills) do
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if drill.name ~= 'pumpjack' and is_depleted(drill, entity) then
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drill.order_deconstruction(drill.force)
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end
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end
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end
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event.add(defines.events.on_resource_depleted, on_resource_depleted) |