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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-06 00:23:49 +02:00
ComfyFactorio/modules/biter_player_count_difficulty.lua
2019-03-13 17:09:06 +01:00

37 lines
1.3 KiB
Lua

-- biters gain strength scaling with player amount in the game -- by mewmew
local event = require 'utils.event'
local function refresh_difficulty()
global.connected_players = #game.connected_players
if global.connected_players > 75 then global.connected_players = 75 end
local f = game.forces.enemy
local m = #game.connected_players * 0.05
f.set_ammo_damage_modifier("melee", m)
f.set_ammo_damage_modifier("biological", m * 0.5)
f.set_ammo_damage_modifier("artillery-shell", m * 0.5)
f.set_ammo_damage_modifier("flamethrower", m * 0.5)
f.set_ammo_damage_modifier("laser-turret", m * 0.5)
end
local function on_entity_damaged(event)
if not event.entity.valid then return end
if event.entity.type ~= "unit" then return end
if math.random(1,100) >= global.connected_players then return end
if event.final_damage_amount > event.entity.prototype.max_health then return end
event.entity.health = event.entity.health + event.final_damage_amount
end
local function on_player_joined_game(event)
refresh_difficulty()
end
local function on_player_left_game(event)
refresh_difficulty()
end
event.add(defines.events.on_player_left_game, on_player_left_game)
event.add(defines.events.on_player_joined_game, on_player_joined_game)
event.add(defines.events.on_entity_damaged, on_entity_damaged)