mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-06 00:23:49 +02:00
50b91aa23c
added so it only prints the message to admins
126 lines
4.2 KiB
Lua
126 lines
4.2 KiB
Lua
local event = require 'utils.event'
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local message_color = {r = 0.5, g = 0.3, b = 1}
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local brain = {
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[1] = {"Our Discord server is at https://getcomfy.eu/discord"},
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[2] = {"Need an admin? Type @Mods in game chat to notify moderators,", "or put a message in the discord help channel."}
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}
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local links = {
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["discord"] = brain[1],
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["admin"] = brain[2],
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["administrator"] = brain[2],
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["mod"] = brain[2],
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["moderator"] = brain[2],
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["grief"] = brain[2],
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["troll"] = brain[2],
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["trolling"] = brain[2],
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["stealing"] = brain[2],
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["stole"] = brain[2],
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["griefer"] = brain[2],
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["greifer"] = brain[2]
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}
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local function on_player_created(event)
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local player = game.players[event.player_index]
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player.print("Join the comfy discord >> getcomfy.eu/discord", message_color)
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end
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commands.add_command(
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'trust',
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'Promotes a player to the global.trusted_players',
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function(cmd)
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local player = game.player
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local target_player = game.players[cmd.parameter]
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local p
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if player then
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p = player.print
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if not player.admin then
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p("You're not admin!", {r = 1, g = 0.5, b = 0.1})
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return
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end
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else
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p = log
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end
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if target_player ~= nil then
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if global.trusted_players[target_player.name] == true then game.print(target_player.name .. " is already trusted!") return end
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global.trusted_players[target_player.name] = true
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game.print(target_player.name .. " is now a trusted player.", {r=0.22, g=0.99, b=0.99})
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for _, a in pairs(game.connected_players) do
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if a.admin == true then
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a.print("[ADMIN]: " .. a.name .. " trusted " .. target_player.name, {r = 1, g = 0.5, b = 0.1})
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end
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end
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end
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end
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)
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commands.add_command(
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'untrust',
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'Demotes a player to the global.trusted_players',
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function(cmd)
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local player = game.player
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local target_player = game.players[cmd.parameter]
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local p
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if player then
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p = player.print
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if not player.admin then
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p("You're not admin!", {r = 1, g = 0.5, b = 0.1})
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return
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end
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else
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p = log
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end
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if target_player ~= nil then
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if global.trusted_players[target_player.name] == false then game.print(target_player.name .. " is already untrusted!") return end
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global.trusted_players[target_player.name] = false
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game.print(target_player.name .. " is now untrusted.", {r=0.22, g=0.99, b=0.99})
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for _, a in pairs(game.connected_players) do
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if a.admin == true then
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a.print("[ADMIN]: " .. a.name .. " untrusted " .. target_player.name, {r = 1, g = 0.5, b = 0.1})
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end
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end
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end
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end
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)
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local function process_bot_answers(event)
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local player = game.players[event.player_index]
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if player.admin == true then return end
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local message = event.message
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message = string.lower(message)
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for word in string.gmatch(message, "%g+") do
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if links[word] then
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local player = game.players[event.player_index]
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for _, bot_answer in pairs(links[word]) do
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player.print(bot_answer, message_color)
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end
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return
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end
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end
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end
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local function on_console_chat(event)
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if not event.player_index then return end
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process_bot_answers(event)
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end
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--share vision of silent-commands with other admins
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local function on_console_command(event)
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if event.command ~= "silent-command" then return end
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if not event.player_index then return end
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local player = game.players[event.player_index]
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for _, p in pairs(game.connected_players) do
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if p.admin == true and p.name ~= player.name then
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p.print(player.name .. " did a silent-command: " .. event.parameters, {r=0.22, g=0.99, b=0.99})
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end
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end
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end
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event.add(defines.events.on_player_created, on_player_created)
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event.add(defines.events.on_console_chat, on_console_chat)
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event.add(defines.events.on_console_command, on_console_command) |