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ComfyFactorio/maps/biter_battles_v2/chat.lua
2019-03-14 04:25:54 +01:00

37 lines
1.5 KiB
Lua

local event = require 'utils.event'
----------share chat with player and spectator force-------------------
local function on_console_chat(event)
if not event.message then return end
if not event.player_index then return end
local player = game.players[event.player_index]
local color = {}
color = player.color
color.r = color.r * 0.6 + 0.35
color.g = color.g * 0.6 + 0.35
color.b = color.b * 0.6 + 0.35
color.a = 1
if player.force.name == "north" then
game.forces.spectator.print(player.name .. " (north): ".. event.message, color)
game.forces.player.print(player.name .. " (north): ".. event.message, color)
end
if player.force.name == "south" then
game.forces.spectator.print(player.name .. " (south): ".. event.message, color)
game.forces.player.print(player.name .. " (south): ".. event.message, color)
end
if player.force.name == "player" then
game.forces.north.print(player.name .. " (spawn): ".. event.message, color)
game.forces.south.print(player.name .. " (spawn): ".. event.message, color)
game.forces.spectator.print(player.name .. " (spawn): ".. event.message, color)
end
if player.force.name == "spectator" then
game.forces.north.print(player.name .. " (spectator): ".. event.message, color)
game.forces.south.print(player.name .. " (spectator): ".. event.message, color)
game.forces.player.print(player.name .. " (spectator): ".. event.message, color)
end
end
event.add(defines.events.on_console_chat, on_console_chat)