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37 lines
1.5 KiB
Lua
37 lines
1.5 KiB
Lua
local event = require 'utils.event'
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----------share chat with player and spectator force-------------------
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local function on_console_chat(event)
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if not event.message then return end
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if not event.player_index then return end
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local player = game.players[event.player_index]
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local color = {}
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color = player.color
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color.r = color.r * 0.6 + 0.35
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color.g = color.g * 0.6 + 0.35
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color.b = color.b * 0.6 + 0.35
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color.a = 1
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if player.force.name == "north" then
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game.forces.spectator.print(player.name .. " (north): ".. event.message, color)
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game.forces.player.print(player.name .. " (north): ".. event.message, color)
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end
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if player.force.name == "south" then
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game.forces.spectator.print(player.name .. " (south): ".. event.message, color)
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game.forces.player.print(player.name .. " (south): ".. event.message, color)
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end
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if player.force.name == "player" then
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game.forces.north.print(player.name .. " (spawn): ".. event.message, color)
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game.forces.south.print(player.name .. " (spawn): ".. event.message, color)
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game.forces.spectator.print(player.name .. " (spawn): ".. event.message, color)
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end
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if player.force.name == "spectator" then
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game.forces.north.print(player.name .. " (spectator): ".. event.message, color)
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game.forces.south.print(player.name .. " (spectator): ".. event.message, color)
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game.forces.player.print(player.name .. " (spectator): ".. event.message, color)
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end
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end
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event.add(defines.events.on_console_chat, on_console_chat)
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